Donald:
[ ] Primal Utility to 4
[ ] Entropy to 2, Mind to 2
[ ] Charisma/Manipulation to 5, Resources to 7
[ ] Time to 4 (Time 4s allows for stopping time and in conjunction with Entropy and Prime, allows for the reliable creation of static magic systems via the ability to 'program' magic with spells that activate and deactivate different effects at the right time)
Quick analysis:

Primal Utility 4 relies heavily on having a renewable source of Tass/Primal Energy. I'm not sure if we actually got a share of the Node's output after cleansing the werewolves, but if so... mm. Maybe

Entropy 2/Mind 2 - did you just say better hyperstat AND being able to multitask even better? Yes, please. It also neatly ties into Donald's leanings towards almost having ended up with ItX

Charisma/Manipulation to 5, Resources to 7 - This actually ties well into what Donald is doing in the background - ie. schmoozing and dealing, and in turn considerably increasing his personal fortune (and since he's a philantropist with intact morals, that means he can use that money rather than hoard it)

Time 4 - Oh gods so good. So good. Time and Fate (or rather, in oMage, Time and Entropy) are so, so, so stupidly useful. If we take Time 4, take PU4 in conjunction and see if Donald is interested in expanding his portfolio towards manufacturing industries as well.


Serafina:
[ ] Life to 5 (Master level sphere, uses up both choices)
[ ] Influence (Progenitors) to 3, Requisitions to 6
[ ] Manipulation to 7, Entropy to 1
[ ] Correspondence to 3, Time to 1
Life 5 - Myeeeeh. High End progenitor Life is very, very, very focus dependant and I'm not sure if we can actually get her a prime-quality lab to work with.

Influence/Requisitions - This is basically going to raise Serafina's potential Martyr status even higher. Like, so high. You think Li hated her before? Now she's actually getting influence and that means he'll view her (rightly) as a threat because her influence casts a more positive light on her parents one of which could replace Dr. Li.

Manip/Entropy - The manipulation is not the prize here, though it's useful. Entropy 1. So. So. So good. No, really. It's stupidly good.

Rose:
[ ] Mind to 3, Time to 1
[ ] Primal Utility to 3
[ ] Intelligence to 4, Medicine to 4
[ ] Matter to 2

Kiiiinda unsure. But Time is never a bad choice.
 
So, MJ, is Inner Knight still triggered by Rose being put into exceedingly life threatening situations? And would Ms Clock be able to use overrides on Reina?

Edit: Though a potential issue with Reina is that we're dealing with Technocrats, here. And of course the unwanted questions from the Union.

Quick analysis:

Primal Utility 4 relies heavily on having a renewable source of Tass/Primal Energy. I'm not sure if we actually got a share of the Node's output after cleansing the werewolves, but if so... mm. Maybe
acturing industries as well.

We did in fact grab a share of the Node's output, IIRC.
 
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I will note that Ms. Clock thinks that she has good odds of rendering our only Dimensional Science asset worthless, if not outright using it against us.

What she doesn't know about is Donald's Spirit (and Hotblooded conviction!). In-character, her picking up more non-DSci capable (or DSci-vulnerable) assets is probably a good choice - the fact that Donald can pull some nasty Spirit tricks even now is a trump card we can use against opponents like that.

Not sure how actually useful that is in making a choice, but it is something to keep in mind.
 
Something I think might be pertinent to bring up: Does Threat Null know about Reina?

It's entirely possible, since I seem to recall Rose's manifestation of her being the reason Siddarth left our Construct. And Siddarth then got spider-thralled by Panopticon, so I can only assume Threat Null knows everything he did. Which means Reina might not be as much of a trump card as we hope she's going to be.

Don't get me wrong, I'd be delighted to find out that the above is a load of over-paranoid bollocks and hot air, but I don't think we ought to assume that Reina will come completely out of left-field. It depends on how much Ms Clock has been told.
 
Thinking again, maybe we should take Life 5. After all, MJ has said that Serafina qualifies for being cloned, and if she's brought back she'll be able to resurrect whoever dies on our missions. Admittedly, there's a chance that those brought back will no longer be capable of Enlightened Science, but that's still better than them straight up dying.

Changing vote for Serafina to
[x] Life 5
 
Something I think might be pertinent to bring up: Does Threat Null know about Reina?

It's entirely possible, since I seem to recall Rose's manifestation of her being the reason Siddarth left our Construct. And Siddarth then got spider-thralled by Panopticon, so I can only assume Threat Null knows everything he did. Which means Reina might not be as much of a trump card as we hope she's going to be.

Don't get me wrong, I'd be delighted to find out that the above is a load of paranoia-spawned bollocks and hot air, but I don't think we ought to assume that Reina will come completely out of left-field. It depends on how much Ms Clock has been told.

I am aware of that. However, an Arete 6 mage with superior Spheres + Rose's own spheres is still useful.

I'm just floating the idea, because we do need every edge we can get here.
 
This is a bit harder to exactly pin down because mecha/death robots is just too big and varied a field. If I were to go solely by XCOM as a pattern I'd say "Mechtoid" because that's the first XCOM mecha I can think of.

More or less. They're also a unit that MJ finds hilarious because according to their canon stats in Technomancer's Toybox, they're garbage. (In addition to the "mecha made out of Japanese WW2 soldiers" thing.)

[We're certainly not using canon stats, so don't rely on that for anything.]
 
More or less. They're also a unit that MJ finds hilarious because according to their canon stats in Technomancer's Toybox, they're garbage. (In addition to the "mecha made out of Japanese WW2 soldiers" thing.)

[We're certainly not using canon stats, so don't rely on that for anything.]

Look I have made starting technocrats who, without any magic at all, could tip them over and take their lunch money. Please do not expect anyone but Kessler or Rose to be able to suplex Samurai suits into the ground and take their lunch money in Panopticon. Doing so may be somewhat overconfident.
 
Look I have made starting technocrats who, without any magic at all, could tip them over and take their lunch money. Please do not expect anyone but Kessler or Rose to be able to suplex Samurai suits into the ground and take their lunch money in Panopticon. Doing so may be somewhat overconfident.
Piero has a crippling phobia of Japanese war veterans?
 
Piero has a crippling phobia of Japanese war veterans?

No, suplexing them is inefficient when he can just punch a fist through their armored bathtub and pull out the pilot in semi-liquid form.

Cyber Lu-Bu knows that they're descended from a project done by Japanese Iterators back in the 1930s and thus doesn't want their lunch money because they're dirty Japanese.
 
[X] Autochthonian Aspect, Void Engineer designation "Anathema." A limited tactical aspect of the Autopolitans uploaded to a high-end post-99 biosynthetic body. Capabilities include electromagnetic lensing field for both defensive and camouflage use, multiple-redundant systems and True Primium endoskeletal elements for retaining functionality even in technologically hostile mileus, carbon nanotube musculature (with primium-doped shape memory alloy filaments for improved slow-twitch strength), self-repairing nanocomposite armor with mimetic elements, an integrated anti-materiel plasma weapon (as well as integrated conventional smart-rifles and a flamethrower), close combat vibroblades, multispectral sensors, and superhuman intelligence combined with limited Enlightened Science abilities. Necro-Organic Metabolite system and electrical leech system allows extension of combat deployment duration by consumption of dead tissue or draining grid power. A limited number have been deployed on Earth, all of which have required high-end Void Engineers with large amounts of anti-vehicle weaponry to eliminate. Paradoxical as hell, but its invisibility field protects it from the worst of backlashes if it acts cleverly.

[X] Control has dispatched Special Agent Tinker to assist. He seems very suspicious. Like all Special Agents dispatched as part of the Studies and Observations Group, he needs Prime Energy to stay active in the field, but is also a Special Agent of the New World Order with all that entails. He has created a minor support staff by cleverly manipulating several government agencies and is a surprisingly capable single-man combatant due to his... augmentations. Yes, augmentations. Not spirit charms.

[X] One squad of C-19 Damage Control clone bodies. The 19th generation combat biosynthetic host is another post-1999 development, this time by Progenitors. These bodies are designed to easily accept beta forks or be remote controlled by the ANSIBLE system, reverse-engineered from EDE psionic abilities. An ANSIBLE send unit is included with the C-19 batch. C-19s have the physical strength and durability of HITMarks due to their amorphous diamond bones, CNT-infused musculature, and shock-resistant organs, but trade internal weapons for superhuman agility and regeneration ability. They are... often coincidental, but their more extreme strength feats are not. Because of the Dimensional Anomaly's properties, the C-19s do not come with innate skills, but their hivemind links can be repurposed to create a potent tactical network.

[X] Reality Deviant assets of various types. The Syndicate has seen fit, due to the actions of The Adversary, to call in some of its multitude of favors. It cannot describe the assets it has on hand, but although far weaker than Technocracy assets, these Reality Deviants allow for Ms. Clock to possibly even manipulate events in her favor by using deniable and expendable Rogue Council, Traditions, shapeshifter, and hemophage personnel in her plans rather than expending Technocratic personnel and materiel.

[X] A Subjugation Corps Khmer Rouge-class Assault/Suppression Vessel, designed for troop transport and deployment. Although unstable in realspace, it can deploy its soldiers from phase space with relatively little difficulty. The Subjugation Corps vessel is likely to include a fairly standard mix of human-derivative combat personnel-psychic-capable Greys, Lizardmen infiltrators, Heiho no Sebrio (Samurai Suit) mini-mecha, and Grunts/Brutes. All are armed with standard armaments-coilguns and light plasma weapons for elite units.
  • Greys have limited psychic powers (basic Greys get 2 rotes at 4d, Grey Commanders get 4 rotes at 8d) but are unarmored and relatively fragile.
  • Lizardmen infiltrators are hybrids cloned from human and extraterrestrial reptillian DNA. They can infiltrate and also are possessed of preternatural agility. They're tougher than human but only slightly so. They wear bulletproof suits and have acid for blood.
  • The Samurai Suit is a 3.5m tall death robot with standard armaments being a railgun, a plasma cannon, grenade launchers, and a vibroblade. They are fast but not particularly agile, but they are immune to all small arms and most light anti-vehicle weapons.
  • Finally, Grunts and Brutes are mutated, cybernetically enhanced humans fused to powered combat armor. They're 300kg of reinforced bone and raging muscle encased in heavy metal armor. Grunts have tactical programming and are surprisingly good at small-unit combat (especially if coordinated by a gifted commander) while Brutes are even tougher, ignore wounds and pain, and can smash through buildings and crush vehicles.

Representation from every Convention! A stellar example of a cross-Convention assault force of the indivisible Technocratic Union!
 
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In Death Ground...

[X] An AAMV-1998 Armored Assault Multiped Vehicle,

Ms Clock: "Pilot Clarent, I have a present for you."

Ling: "..."

Ling: <3

Ling: "Director. I feel strange. I am experiencing... strange feelings."

Ms Clock: *reading from script* "You should smile more."

[X] Autochthonian Aspect, Void Engineer designation "Anathema."

Gregor: "Goodness. The Autopolitans really don't like your... ah, counterpart."

Ms Clock: "Well, of course. She has human intuition on her side. She demonstrates conclusively the inferiority of their inferior machine logic."

Gregor: "... there's no talking to you when you're like this."

Ms Clock: "What did I say?"

[X] Control has dispatched Special Agent Tinker to assist.

Gregor: "Hah. Yeah. He's totally not an EDE. Of course not."

Ms Clock: "Control says he's not an EDE, so he's not one."

Gregor: "... do you actually believe that, or are you just being coy?"

Ms Clock: "An EDE by definition is unapproved of by Control. Therefore he is not an EDE. The fact that I heuristically treat him as if he is one in every single way possible does not mean he is an EDE, merely that's the way that I treat him."

Gregor: "Tell me, have you ever been hit by a car at a zebra crossing when they declared white was black?"

[X] Reality Deviant assets of various types.

Ms Clock: "The Syndicate appear to have written 'Fuck you, Belltower' on the back of this requisitions form. In capital letters. And they've written the letter u excessively. They have also used no fewer than seventeen exclamation marks. Wasteful."

Roth: "REALITY DEVIANTS! FUCKING REALITY DEVIANTS! THEY'RE OUTSIDE!"

Ms Clock: "... Syndics. So annoying."


[X] A pair of 20kt primium-jacketed micronukes,

Ms Clock: "... Control? Why?"

Control: "The Adversary must be destroyed."

Ms Clock: "Yes, Control, but I did not request access to WMDs. And given the situation here on Earth-"

Control: "Are we not generous? The Adversary must be destroyed."

Ms Clock: "Yes, Control."

#'99Problems
 
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[X] An AAMV-1998 Armored Assault Multiped Vehicle
[X] Autochthonian Aspect, Void Engineer designation "Anathema."
[X] Control has dispatched Special Agent Tinker to assist.
[X] A Subjugation Corps Khmer Rouge-class Assault/Suppression Vessel,
[X] A pair of 20kt primium-jacketed micronukes


This will be amazing.

EDIT: Changed because we for sure want an XCOM mission over OHAI THIS IS CAT5 IN UR BASE KILLING UR MANS.
 
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[x] Primal Utility to 4
[x] Time to 4 (Time 4s allows for stopping time and in conjunction with Entropy and Prime, allows for the reliable creation of static magic systems via the ability to 'program' magic with spells that activate and deactivate different effects at the right time)

The power of the right cash at the right time.

[x] Life to 5 (Master level sphere, uses up both choices)

I'm getting the distinct feeling that we're going to need respawns.

[x] Mind to 3, Time to 1
[x] Primal Utility to 3

Trickier choice here, but going by gut feel
 
Dreamspeaker and Order of Hermes Grimoires
While you're thinking of what Ms. Clock has access to and what Rose/Donald/Sera have been doing, let me give you some more entertainment. That's right, grimoires! Now there's only the Verbena and Virtual Adepts left. Thanks to @Quantumboost for help with Dreamspeaker grimoires.

Dreamspeaker Grimoires

Shamanistic Lineages: Many Dreamspeakers grimoires are etched into bloodlines, such that their magical knowledge is passed down through the ages. This grimoire passes from a teacher to a student once they master the legends and teachings of their particular lineage, and may only reside in one student at once. Although inefficient at mass-Awakening, these grimoires are often Primers and are reliable at awakening single people in their specific bloodline. Typically, these grimoires are Primers which teach Arete 1 and Spirit 1 initially and can grant Arete 2 and Spirit 2 with further tutelage (at which point the grimoire passes on from the teacher to their new apprentice). These grimoires are far rarer than they were in the 18th and 19th centuries due to the imperialistic policies encouraged by the Technocracy leading to the mass death of such shamanistic bloodlines.

The Nameless Ancestor: Not all the spirits created by the Avatar Storm have been hostile to mankind. One of the formerly-mortal spirits well-accounted for after the Avatar Storm, the Nameless Ancestor was a skilled Dreamspeaker of the Pattern Essence who wrote the secrets of entreating the Spirit Worlds on his soul so that even after they died, they could continue mentoring initiates. Nothing else is known about them, though the spirit is known to appear as a giant and colorful spider. To learn from this Ancestor, he or she must be summoned by Spirit 2, using a specific dance that its people once favored in the spirit's life. A performance that moves the spirit sufficiently to gain advantage of its tutelage requires Charisma + Performance 7d, and with a successful attempt the summoner may learn Spirit 3 and gain another dot of Performance, as well as a "Spirit Courts" specialty in Etiquette.

Order of Hermes Grimoires

Madame Penelope's Primer on Potions and Proper Alchemy, 98th Edition: The Order of Hermes teaches most of its students through formal instruction and uses unified systems for its magical tutelage. The 98th edition of Penelope Greenwald's primer on alchemical techniques was published in 1999, only days before the Avatar Storm, and few copies exist. With the destruction of Doisstep in the Avatar Storm and the second-rate Nebelkamm University of Mysticism and Magic having been destroyed by infighting in 1943 and demolished by the Soviet Union's Technocrats in 1944, many of these books have become hard to find, especially since now the third-rate Edward Kelley Tertiary School of the Magickal Arts is the sole remaining large Hermetic university. The Order of Hermes has paid adventurers, scholars, and even has been rumored to have paid Technocrats to retrieve textbooks from Hermetic chantries, Umbral realms, and other places where they might be found. The Primer on Potions and Proper Alchemy teaches a reader Matter 2 and Life 2, allowing them to brew a fairly basic set of potions and do minor beginning alchemy. It is generally used by Hermetics exclusively, although Verbena could learn from it with an open mind.

A Treatise on Ars Essentiae (Porthos Fitz-Empress): One of the rarest and most prized Hermetic grimoires, the Treatise on Ars Essentiae was the archmage Porthos Fitz-Empress's magnum opus before his mind slowly started degrading into senility due to paradox and age. Made out of nearly indestructible materials, this Treatise is long and nigh-incomprehensible to all but the most gifted, requiring Intelligence + Occult 10d to comprehend, and each attempt to ferret out more mystic knowledge requires +1d to that total to even attempt (so someone reading it for the 5th time requires 14d Int + Occult). However, someone who can comprehend the Treatise will soon realize that it explains the entirety of the Forces sphere to a person who is steeped in the Hermetic paradigm, teaching all Forces ratings from 1 to 5. Learning Forces 4 and 5 from this treatise sets one's Forces specialty to (Purifying Flame). There was only ever one copy of this treatise, stored at Doisstep. The Hermetics have made multiple desperate attempts to recover it, but all these attempts have failed with massive casualties.

The Book of the Law (Alistair Crowley): This infamous mystic text was an embarrassment to its writer, Alistair Crowley, even if it was a source of wisdom in its time. A few copies were originally made with full mystic might, but later Crowley recanted and sought to destroy it. It would have taught a reader Mind 3 and Spirit 3, but after its publishing it has lost its mystic power due to how much of it was invested in its secrecy, and now nothing of its original mystic nature remains. It might be possible to find a copy which survived this symbolic act of destruction, but doing so would require an Umbral journey to realms where its mass publishing was never done. Before the Avatar Storm, there were plenty of texts that did much the same thing, and after the Storm, the Umbra has become incredibly risky. Amusingly, if a NWO psychic operative gained access to a working copy, they could benefit from its cryptic text, interpreting it as the power of Crowley's unconscious mind rather than as something external to him.

Immortal: House Thig has been the most irreverent and technologically savvy faction of the Order of Hermes, and it is just like them to encode a grimoire into a video game. In Immortal, you play as Patrick O'Leary, an occult investigator and two-fisted mystic hero who is slowly drawn into a saga of magic, betrayal, and a surprise twist involving killer robots seeking to remove the mystical abilities of mankind. Although the game ended up mysteriously cancelled before release, its source code and assets are available on the internet on various sources. Recompiling the game requires Int + Computers 6d and Int + Occult 5d to do, but a mage who does so may learn Forces 2 and Correspondence 2 from the effort, and also may learn Spirit 2 from the (accurate) Hermetic rituals to see and interact with spirits if they play the game, read the manual, and read the EU materials. The EU materials also grant some information on HITMarks should a mage already know of them, and some surprisingly accurate detail on spirits and the Umbra (Technocracy Lore and Cosmology 1). Virtual Adepts can take advantage of the search and recompile parts of this grimoire, but cannot learn Spirit from it.
 
[⏰] A pair of 20kt primium-jacketed micronukes
Having explosives prepared and ready for contingent use is a standard Operative tactic, known colloquially as Plan D for Demolitions. Having a Plan D in place can salvage a failed operation, or cover for a multitude of other sins. As Ms. Clock has been instructed to be swift and absolute in her strikes against the Adversary, she has prepared that tactic's big brother, Plan N for Nukes.
[⏰] Autochthonian Aspect, Void Engineer designation "Anathema."
One of the lesser-known results of being a machine-god is that personal is actually the same thing as important. In a decision driven by the Computer's seething ocean of fury methodical calculations, this unit has been sent to ensure that even if Control's other assets fail, the traitors will be wiped from existence.

[⏰] Control has dispatched Special Agent Tinker to assist.
Much like the scum infesting Earth, loyal servants of the true Technocratic Union find it useful to have pull in various government agencies. Ms. Clock has not had the opportunity to build many such connections, due to the need to maintain her prior cover assignment. Special Agent Tinker will rectify that, and being NWO he can also assist in countering many of Belltower's potential contingencies, as well as providing a combat asset.
[⏰] Reality Deviant assets of various types.
Ms. Clock considers all assets expendable, but these are more expendable than most. Since they're deviants, they'll need to die anyway, and what better way to do that than have one of the Union's enemies fight another? With events shaped properly, they can also contribute to pro-Pogromite sentiment in the halls of the false Unionists. Many of them have abandoned their calling entirely, but some have not. Their indecision makes them weak. It makes them targets. Fan those embers up, and the traitors might burn themselves out before Control comes to earth to sweep up the ashes.

[⏰] A Subjugation Corps Khmer Rouge-class Assault/Suppression Vessel
Those damn Subjugation Corps need to pull their weight, and this craft will provide a good assault force that Ms. Clock can use. (Any similarity to sentiments by the Earthside Union separatists about their "Void Engineers" is entirely coincidental.)​
 
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Immortal: House Thig has been the most irreverent and technologically savvy faction of the Order of Hermes, and it is just like them to encode a grimoire into a video game. In Immortal, you play as Patrick O'Leary, an occult investigator and two-fisted mystic hero who is slowly drawn into a saga of magic, betrayal, and a surprise twist involving killer robots seeking to remove the mystical abilities of mankind. Although the game ended up mysteriously cancelled before release, its source code and assets are available on the internet on various sources. Recompiling the game requires Int + Computers 6d and Int + Occult 5d to do, but a mage who does so may learn Forces 2 and Correspondence 2 from the effort, and also may learn Spirit 2 from the (accurate) Hermetic rituals to see and interact with spirits if they play the game, read the manual, and read the EU materials. The EU materials also grant some information on HITMarks should a mage already know of them, and some surprisingly accurate detail on spirits and the Umbra (Technocracy Lore and Cosmology 1). Virtual Adepts can take advantage of the search and recompile parts of this grimoire, but cannot learn Spirit from it.
Clive Barker's Immortal is widely regarded by its cult following to be one of the greatest horror games ever made, and it had amazing music. I found the biblical references stuffed throughout the game to be rather weird, though. For example, the entire family of Jonah Benjamin, the man who requested O'Leary's help, have biblical names, such as Lilith, who has risen from the dead as a vampire, and Abraham, twisted into an aspect of The Warrior. The converted castle they lived in is even named Jericho.

It's a bit of a pain to compile it, as you'll need to hunt down a copy of Visual C++ 6.0, but it's well worth the effort, even with the bugs and its clearly unfinished state. If you're very, very lucky, you might be able to find a precompiled version ready for torrenting, but beware of viruses and fakes. The clean copies tend to get taken down pretty fast, though, so you're better off just doing it for yourself.
 
"What do you mean he caught the nuke?"

"He caught the nuke. And then threw it back. We've lost 30% of our combat assets."

"..."
 
"Okay, so we're going to stage manage this with finesse so we can set up an assassination using the asse-"

"Here, have ALL THE HEAVY WEAPONS"

Is there some reason she isn't just taking the spirir nuke and using it to just nuke wherever Jamellia lands?
 
Changing votes

[X] An AAMV-1998 Armored Assault Multiped Vehicle,
[X] Autochthonian Aspect, Void Engineer designation "Anathema."
[X] Control has dispatched Special Agent Tinker to assist.
[X] Reality Deviant assets of various types.
[X] A pair of 20kt primium-jacketed micronukes
 
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