Space Backstabs in Space:
Nichols has started creating a plan. She just needs Aristide to do something nigh-suicidal. She plans to make that possible by:
[X] Sacrificing the Oppenheimer as a decoy SUPER ATOMIC MISSILU (which is a decoy if they detect it and shoot it down). They can hijack a new ship from the station afterwards.

Yeah, honestly? We need to sacrifice something. The more we sacrifice, the higher our chances of success, and we are working against very long odds for very high stakes. Thus, we need to sacrifice as much as possible. The Oppenheimer is the biggest thing we can sacrifice that isn't a main character who we're probably going to need later, and it's also got enough ballistic weight that it works as a sound plan on a non-cinematic basis as well.
Nichols shakes her head, pinches the brow of her nose, and then steps through the fourth wall and out of the silver screen.

...

She finds what she's looking for, and starts reading the reviews while she makes her way there, trying to see if she can find any spoilers.
Dammit Nichols.
 
The Hollywood Multiplex WHAT'S ON?, Part 1
The Hollywood Multiplex WHAT'S ON?, Part 1

Steelhead: Conspiracy - 15
Rating: The Thinking Man's Big Explosions

Do you remember when Steelhead movies were big dumb movies full of explosions and one-liners and face-crushing evil wizards? So do I. And I'm left feeling a bit nostalgic for those days, as I watch the latest installment in the Steelhead franchise - and I really shouldn't be, because it's a much better movie than it has any right to be.

Conspiracy builds off the consistently strong reboot which started with the VCOM movie - bringing back the old character from the stale Dragon Planet movies and putting him in a future that left him behind - and builds off the strong basis of The Belltower Conspiracy and its Moscow-based shenanigans. Now John Kessler has the lead role again, and the director really has reinterpreted the character to produce a movie which manages to have heart as well as brawn.

It's written with self-awareness and much more emotion than any of its predecessors. The eponymous Steelhead, John Kessler (still played by Arnold Stallone), might look like the same cliche-spouting stereotype he has his origins as, but he's revealed to be surprisingly complex and deep in a way which feels organic to the character. Surprisingly, it acknowledges the Dragon Planet movies, and in fact makes them core to his character growth - which is pretty amusing when you're talking about films which were an excuse to have a cyborg punching cyberdragons.

And talking about punching dragons... ho boy. No. I'm not going to say anything more. Suffice to say, fans of the old Kessler ultraviolence will have something special for them. Steelhead: Conspiracy may be far smarter than it has any right to be, but it knows when to bring out the explosions.

But there are a few things holding it back from perfection. I feel it's lost some of its sense of fun by getting too tied into the long-running Belltower franchise - hell, I'm enough of a Steelhead fan to feel vaguely annoyed that these two franchises which went head-to-head in the eighties are now so closely fused. It's not as mindlessly enjoyable as some of the earlier bits of the franchise, and there's a particularly spiteful bit early-on which recasts some of John Kessler's early actions. The director obviously doesn't like some of the more mindlessly patriotic bits of the earlier movies, but there's something wrong about seeing other people scared of him acting like an action hero.

If you can get over those flaws, though, it's a lot of fun and it's a pleasure to see this new, smarter Kessler taking centre stage. And then there's That Scene. You'll know what I mean when you see it.



Psi-Agent IX - 15
Rating: Two Thirds of an Excellent Movie

Does anyone actually remember Psi-Agent VIII? Genuine question here. I don't. I think it might have gone straight to video or something. Either way, this movie sees Harlan Aristide's (Gene Wade) first appearance in many years. It's ironic that this comes off the back of the success of the Belltower movies, because Gene Wade's career mimics the success of his character. In fact, it seems to have been deliberate, considering his well-known struggles with alcoholism and lack of any major roles in decades. I detected some genuine bitterness at co-star Illiyeen al-Hallaq (playing of course Jamelia Belltower).

Psi-Agent IX is strongest when he's channeling those feelings. Gene Wade has always been a brilliant method actor, and his portrayal of an old drunk fighting an apathetic bureaucracy which considers him an embarrassment is truly heart-wrenching at times. The first half of the movie is shot brilliantly and scripted - his purgatory in rural Ohio is soul-crushing, the Yellowfields facility is deliciously creepy, and the third act reintroduction to a Technocracy which needs him once again brilliantly sets up a nice contrast and the frailty of his new position.

The space sequence, though, shows the problems with tying this movie so closely into the Belltower movies. Thematically, it doesn't really work for the deeply personal tale of alcoholism, isolation and misused loyalty which the film sets up, and the character is misused. Worse, despite - or perhaps because of - the tension between Wade and al-Hallaq, some of the strongest scenes are when the two of them are together, but she's mostly absent for the space sequence and you can't help but feel that Julia Ayanami (playing Henriette Langley) feels too much like al-Hallaq's understudy in-as-well-as-out of character.
 
"We can't take that thing in a straight on fight. It could probably cross a hundred metres in the time I'd take to get two or three shots off. How the hell are we supposed to fight something like that?" Elsa demands, over the transdimensional link. In the distance, she can hear another scream of rage, and a brief staccato of automatic gunfire that cuts off all too abruptly. At least the screams are only loud, not ear deafening--thank the stars for implants that automatically dampen noises that exceed a certain volume. She's reminded that Jazmin doesn't have any such implants when the Junior Operative covers her ears.

"Think of something. Use that brain of yours. Set up a trap to catch her. Something. I'm sure you can think of plans that don't involve pissing off the enraged godling even further if you try." Nichols replies. On her infrared sensors, Elsa can pick out a growing number of hot spots. It's fortunate that the area they're in still has oxygen and isn't filled with smoke.

Elsa mentally curses, and reviews her assets. Herself, in a cyborg combat chassis roughly equal to a HITMark in fighting power. One rifle, with assorted ammunition; she's running rather low on that. One Junior Operative, a complete novice who hasn't been in the field once and armed with a pistol she barely knows how to use and which would be useless against the machete armed madwoman anyway. Some improvised chemical weapons, which probably won't work on her opponent, who is completely synthetic. A few improvised explosive devices, which she suspects will at best annoy the monster--her train of thought is interrupted by something that sounds like a rocket launcher firing, followed by an explosion.

"YOU REALLY ARE TRAITORS TO CONTROL, AREN'T YOU! I'LL KILL YOU ALL!" Henrietta shrieks.

Right, she definitely wishes she had far heavier ordnance than this. "We don't have enough firepower to kill that damn thing! I wouldn't go up against something like that without a railgun or a heavy plasma cannon at the least!" Elsa shouts.

"And I would really like to have a fleet of Qui La Machinae here to deal with this situation, but that isn't going to happen. I'd suggest making do with what you have, unless you want to be its next victim." Urgh. Elsa hopes that not all senior Void Engineers are like this. And on another note, the intermittent screams of rage are getting louder and louder. Calculating the distance from the sound intensity--shit, she can't be more than a few rooms away from their position.

Jazmin speaks up nervously. "Um, I think I have an idea to deal with the-" Elsa grabs the Junior Operative by the hand. "Not now. We have to move!" Elsa pulls Jazmin out into the hallway, and down a corridor that she hopes will lead them away from the insane murdering monster.

"WHERE ARE YOU HIDING? I'LL FIND YOU AND KILL YOU, EVEN IF I HAVE TO BURN DOWN THIS ENTIRE PLACE!"

It is a while before Elsa deems it safe enough for them to stop running. That thing is way too fast. And way too tough. And way too lethal with that machete of hers. But she should have bought them a dozen minutes of respite before Henriette finds them again, at least. Jazmin is in a corner of the room they're in, panting heavily.

"Sorry for slowing you down. I still--haven't undergone--the Advanced Physical Training Course--yet." Jazmin pants. Elsa suspects that she would be in a similar condition to Jazmin right now if not for her cybernetics.

"It's all right. What were you trying to tell me earlier?" Elsa asks.

Jazmin straightens herself up. "Well, I was thinking--you said we don't have enough firepower, and you mentioned traps, and I remembered that a good Operative should always-"

"Get to the point." Elsa cuts of Jazmin, before she mentions another line she probably memorised from another NWO manual or something.

At the interruption, Jazmin looks slightly embarrassed for a moment before she continues. "Well, I thought that with the bombs I improvised, if we could plant them in strategic positions around a room. If we caught the--uh--machete wielder--in the room and detonated the charges, we could cause the ceiling to collapse in and bury her under a pile of rubble. Um, well, at least that's the idea."

"You should be embarrassed. Belltower is a completely inexperienced past version of herself and she manages to do better than you in the ideas department. My, what have the Void Engineers come to these days." Nichols says sardonically.

Elsa's attention is fortunately diverted away from the jackass ex-Void Engineer by Jazmin choosing this moment to speak up. "So, is it a good idea or a bad one? I thought it might help," Jazmin asks nervously.

Elsa considers the suggestion. "Hmm... We'd need to find a suitable room to plant the charges in, and then we need a way to lure the target into the room so we can detonate the charges." Jazmin seems to deflate slightly at that. "It's a good idea, don't get me wrong." Elsa adds hurriedly.

She can hear more screams of rage echoing in the distance. It's really helpful that the crazy machete armed vampire murderess they're being hunted by is making it easy to keep track of how far away she is. It's just unfortunate that she's dangerous enough that she's likely to find them and kill them both anyway, despite not bothering with stealth.

"Um, I was actually thinking, this room might work? There are cracks on that pillar there," Jazmin says, "and I was thinking, if we could plant the bombs we have over there, there, and there, we would have a good chance of causing the entire area above us to come crashing down."

From the screams that are getting more and more audible, Elsa guesses they still have some time before Henrietta gets here. "Your plan. Can you plant the bombs in the locations you pointed out? I'll rig them up to a motion sensor system so that when she enters the room, the bombs will go off." Elsa pauses. "I think we could also try the same voice trick again, but this time to draw out opponent into the trap."

Nichols' voice comes in again, suddenly. "What is it now?" Elsa asks.

"I just remembered something. We are trying to save Hollywood, not blow it up and hopefully kill the Nephandic godling in the process. So keep that in mind and try not to cause too much structural damage."

At least, Elsa muses as she works on setting up the trap, senior Virtual Adepts weren't this annoying.

[X] Collapse the building on Khornetta
 
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To Catch A Predator:

The main problem here is that you have a very angry and moderately wounded Henrietta who does not give a single fuck, not one, running around the archives. Which she has started to set on fire. This is the worst time to find out that although she looks human she does not have human needs like 'oxygen.' Oh yeah, and Nichols, that smug bitch, wants you to kill her somehow. That's right, manage to hit her successfully about a dozen times. Elsa and Jazmin's plan to do this is...
[ ] Dragging Henrietta into more Agent fights.
[ ] Making a deal with the Residents, because they want her dead as much as she does.
[ ] Finding a way to disarm her of that machete.
[ ] Finding a way to lock her in a room and burn her to death.
[-] (0.0x) Any plan which involves angering Henrietta further as a primary objective.
[ ] Write-In.

I feel rather mixed on this option. On the one hand, anything that involves the word "deal" and "Residents" is an inherently terrible idea (unless it's "deal with" as in kill). On the other hand, I don't see why we need to strike a deal, she's burning their shit which make her likely priority 1 in their minds. It feel like simply helping to point out where she is would get them fighting and could be added on top of any primary plan.
 
[JK] Make her even more angry.

Also, if Nichol could act as a relay station for Kessler to call in Apocalypse Canceler on Henriette's behalf, that'd be nice. Particularly since this is a circumstance similar to its apotheosis so its got a higher than normal chance of actually responding.
 
[X] Sacrificing the Oppenheimer as a decoy SUPER ATOMIC MISSILU (which is a decoy if they detect it and shoot it down). They can hijack a new ship from the station afterwards.

We can find/deal for/steal a ship to get back home afterwards, and it's a decent threat, especially if it's set to autofire all ordinance/weapons while on its death run. Make sure that Aristide has the timing on when it is set to go loud, since that should provide a good distraction.

Hm. Possible alteration/addition to ES's writeup, from the viewpoint of one of the Expendabros:
"...Missiles ready to swim out, Atomic Death Blasters on automatic, Point Defense Nuclear Defense Rays good to go, Penetrative Eruptive Nucleonic Intrusion System[1]... what the fuck did I just say? Fuck. And of course, it's rejecting automatic control. Right. Well, time to let some of these bastards die again for the Union. Not a bad way to go, if I say so myself. You and you," he says, pointing at two of the White Tower really-not-zombies[2], "man these stations. When the ship reaches point C, make them active, but do not target either of the major hostiles by more than two deviations, until point D, or the ship comes under fire..." A minute of further instructions, some more banging on a light-panel configured to work like a keyboard, and his fire-control subnode was set.

He activates the intercom, "Hamilton here, Fire Control subnet 3 ready. Two White Towers taking over for some failed automation. Heading for the shuttle."

[1] Nicknamed "The Hammer".
[2] Yeah, who actually believes that by now?

Still thinking about Elsa's options.
 
Step One: [X] Expending most of the Oppenheimer's ammunition in an alpha-strike.
Fire absolutely fucking everything.

Followed by Step Two:
[X] Sacrificing the Oppenheimer as a decoy SUPER ATOMIC MISSILU (which is a decoy if they detect it and shoot it down). They can hijack a new ship from the station afterwards.
-> [X] The term "sacrifice" isn't metaphorical. Nichols has also set this up as a crowd-pleaser - a nice dramatic spectacle to get the Realm itself on her side. She might not have Spirit, but she has DSci + Entropy + Mind + Corr, so she can make a good facsimile of it, making an offer to the collective emergent "spirit" consciousness of the entire Realm.

Ramming Speed and get the fuck off the ship.
 
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Can we also infect Henrietta with "nuclear-mutated atomic death tree seedlings". Or maybe just launch them into her noetic forces as a distraction for Kessler invading her fortress.
 
Step One: [X] Expending most of the Oppenheimer's ammunition in an alpha-strike.
Fire absolutely fucking everything.

Followed by Step Two:
[X] Sacrificing the Oppenheimer as a decoy SUPER ATOMIC MISSILU (which is a decoy if they detect it and shoot it down). They can hijack a new ship from the station afterwards.
-> [X] The term "sacrifice" isn't metaphorical. Nichols has also set this up as a crowd-pleaser - a nice dramatic spectacle to get the Realm itself on her side. She might not have Spirit, but she has DSci + Entropy + Mind + Corr, so she can make a good facsimile of it, making an offer to the collective emergent "spirit" consciousness of the entire Realm.

Ramming Speed and get the fuck off the ship.
The plan, if I read ES's write-in correctly, is to do your plan in reverse order: approach under stealth, while building up speed, then fire all the everything while accelerating even more to ramming speed. Having dropped some warheads out the back to follow up, since we have some spare ammunition that projections indicate won't have a chance to be fired before the ship is destroyed.
Hopefully this will give Harlan a good enough distraction to get his chronotorps off.
 
Just for those people who are confused about the actual efficacy of the plan (Because there seem to be some): I, personally, have absolutely no problems with people angering the angry tsun (not -dere. Tsunyan? What) rage monster. It's entertaining, and it's not actually a bad plan because well, look at where it's gotten you.

Catherine Nichols has a noticeably more limited set of goals here which did not involve liberating Hollywood, is noticeably more patient, and is really fucking tired of large explosions.

"When in doubt, escalate madly" may be a Iteration Xism, but they do manage success against a lot of big scary things for a reason.

Can we also infect Henrietta with "nuclear-mutated atomic death tree seedlings". Or maybe just launch them into her noetic forces as a distraction for Kessler invading her fortress.

Not really, the White Towers have been gardening the death trees with flamethrowers.
 
[X] Sacrificing the Oppenheimer as a decoy SUPER ATOMIC MISSILU (which is a decoy if they detect it and shoot it down). They can hijack a new ship from the station afterwards.

I'm not exactly attached to the ship. Certainly not compared to our characters. And we have other ways to get back to Earth, even if some of them might not be officially approved.

Besides, in the long term, the politics of keeping the Oppenheimer around would have been awkward.

[ ] Finding a way to lock her in a room and burn her to death.
Currently leaning towards this, though we might need to disarm her of the machete anyway as part of it - can she use it to cut through walls?

Environmental damage shouldn't be a ranged attack, and even if she's already injured, I think we'd have to go through a lot of Agents trying to get them to kill her. While I don't consider lots of dead Agents a downside, it'd take too long - and give Henrietta and the Agents both too much time to find a way to make things go wrong.

Making a deal with the Residents is right out.

I'll wait to see if anyone comes up with an excellent write-in.
 
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Space Backstabs in Space:
[X] Alpha Strike and Ram.
->[x] Fire all the Everything.
[X] Giving Aristide the exact timing to avoid both Henrietta and the H/K's attention.

To Catch A Predator:

[X] Finding a way to lock her in a room and burn her to death.
 
"When in doubt, escalate madly" may be a Iteration Xism, but they do manage success against a lot of big scary things for a reason.
Hmmm, I just figured out how we could escalate even further. And somewhat productively. We have a former Virtual Adept here and Khornetta weakens every time she splits herself across multiple realities. Meanwhile the Nwooblit seems to be doing much better Backstage than Elsa is anyway.

So what if Elsa were to jump into the Digital Web (she's already in noetic space, so that should be as simple as finding a computer and shouldn't require her to leave a body behind) and make the Backstage's PA system start broadcasting Henriette's voice. Perhaps through the entire Backstage, or perhaps down a specific path to keep leading Khornetta towards Residents. Sure, she'll figure it out, but she'll probably be pissed enough to charge after it anyway. And more importantly, also branch out to the Digital Web to try to hunt down Elsa.

That does run a risk because Elsa and the Nwooblit would be operating without any direct backup, and the Residents could start fucking with Elsa's environment again. Then again, the NWO didn't really interact much with the Digital Web.
 
That does run a risk because Elsa and the Nwooblit would be operating without any direct backup, and the Residents could start fucking with Elsa's environment again. Then again, the NWO didn't really interact much with the Digital Web.
This strikes me as extremely dangerous: remember, the Nwooblit is pretty weak and inexperienced, and is also the reason we went on this journey in the first place. Exposing her to greater danger(especially from Agency forces, who are more likely to be able to understand her and how she operates) is a very bad idea.
 
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