Henriette:
[x] Relentless abuse of game mechanics Confrontational/Pitying playing on Virtue/Vice

It's not abuse!

Game mechanics which ensure that optimal play enforces character-based actions are well-designed game mechanics! If you have your character do things to get willpower because they're your Virtue/Vice, you're playing along with the incentive scheme as intended!

(Everyone loves willpower. Sweet, sweet Willpower. And may I remind you, Henriette is down 3 points. Willpower is for saving your life. Vote Will Power for president! He'll guarantee America succeeds!)
 
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It's not abuse!

Game mechanics which ensure that optimal play enforces character-based actions are well-designed game mechanics! If you have your character do things to get willpower because they're your Virtue/Vice, you're playing along with the incentive scheme as intended!

It does, however, mean that Henriette is being an absolute bitch to her sister. :(
 
It does, however, mean that Henriette is being an absolute bitch to her sister. :(

Look, if being a bitch to exhuman Autopolitan monstrosities who left their humanity behind and have experienced subjective milienia filled with hate because of fasttime cognitive augmentation is wrong, then it's time to storm heaven, cast down the gods and institute a new moral order. Hubris is a coward's word.

Henriette's sister is dead. Henriette felt it. The cold psychic shock told her when it happened. That chestburster RevSpace technCthulhu burst out of her remains does not change the fact, and neither does whatever Chinese Room emulation Khornetta tries to pull on her.

And Henriette's not going to let herself doubt that for now, because it might make her slow down. She has to believe this thing isn't a person, because any doubt might be lethal. She can mourn later (and intends to).
 
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(Everyone loves willpower. Sweet, sweet Willpower. And may I remind you, Henriette is down 3 points. Willpower is for saving your life. Vote Will Power for president! He'll guarantee America succeeds!)
Well, yes, that was why I voted that way.
And Henriette's not going to let herself doubt that for now, because it might make her slow down. She has to believe this thing isn't a person, because any doubt might be lethal. She can mourn later (and intends to).
You're doing the right thing! Be the hero you always wanted to be, and push those buttons as hard as possible for the sake of pushing aside your own doubt and increasing your resolution! If she was still alive she'd absolutely do something other than become an enraged godde---er. Well. Anyway, the point is that to kill this thing we need all the will we can muster, and if that means reinforcing that this monstrosity is just a berserker via ill-chosen final words talking to it reasonably that's just what we'll do!
 
Look, if being a bitch to exhuman Autopolitan monstrosities who left their humanity behind and have experienced subjective milienia filled with hate because of fasttime cognitive augmentation is wrong, then it's time to storm heaven, cast down the gods and institute a new moral order. Hubris is a coward's word.

Also, Henriette needs to spend that WP on something, since she's gaining 3 from this and she's only spent 2 so far. New effects, to beat the ultimate culmination of the Theological Dominance Platform.

You know why I said "Godslayer" wasn't a valid name for the Atomic Robo, @Deadly Snark?

Because this is it. This is the Godslayer. The Core-MkV version of the Theological Dominance Platform.
 
No, remember? She lost 1wp from the psychic shock of the death of her Twin Soul. That's what reminded me - I suddenly remembered "Holy shit, she's down 3 WP out of 7 - she's barely at 50% going into a cagefight with an incarna".

Aha! Whoops.

Wait.

Jet-black paintjob.

What is obviously a katana.

Hard edges.

...Is Henrietta going through her emo phase?

The Computer has maximized its Edge.
 
New effects, to beat the ultimate culmination of the Theological Dominance Platform.
Activate HERMES: Holistic Explosive Reaction/Maneuvering Enhancement System. It's the sort of thing only a nuke-obsessed Etherite would even consider, since it's effectively a miniaturized ORION drive, allowing the pilot to eject exploding balls of nuclear plasma from a number of ports around the Trinity Titan, enhancing its maneuverability greatly. It does have the side-effect of saturating the area with highly radioactive plasma, which in many cases is a bad thing. In this case, especially since one of the vents is on the back of the Atom Splitter, it is much less bad. (Forces 4, enhances speed, maneuverability, and I AM AXING YOU A QUESTION)
(Why "holistic"? Because Etherites, that's why.) (If anyone can think of a better word starting with 'H' to go there, I am open to suggestions.)
 
Haha. Well, I can always get behind hilarious and ill-thought-out plans that are almost certainly going to get an order of magnitude more rage and hatred and difficulty tossed our way.

(It's better than being in front of them)

Changing my vote to [X] Confrontational/Pitying
 
Changing my vote to [X] Confrontational/Pitying

The funniest thing? It's that given the generally Asukan mindset of the Henriett* (despite the fact they look more like their mother :D), it's the pity which will if anything cause an intensification of rage rather than the confrontationalness. "Don't you dare pity me" and "Stop apologising for everything!" et al.

Hilariously enough, just being confrontational and talking about how you're better might well mean the rage-incarna gets relatively less angry. I mean, sure, it has whole new depths of rage, but that'll take it less far into them than trying to say sorry for something it can't even understand.
 
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The message is as much a farewell for Henriette's own peace of mind, and speaking to Henrietta-that-is-already-dead than to the thing in front of her. Whether Khornetta can understand it is secondary. Winding up the GodMecha with further rage is not really a good plan. But since when has that stopped the Belltower Amalgam?
 
(The party's heterodoxy is mostly political - it's an anti-Ascension War, anti-Pogrom group prone to making field arrangements with moderate Traditionalists. Oh, and it did sort of use Command's resources to directly deceive Command and do the precise opposite of what it was told to do, in the name of saving the world. That's kind of a black mark on its "political reliability".)

That wasn't doing the opposite of what command said, it was "anticipating long-term objectives and interpreting orders in a goals based manner based on the current state of the field".
 
The message is as much a farewell for Henriette's own peace of mind, and speaking to Henrietta-that-is-already-dead than to the thing in front of her. Whether Khornetta can understand it is secondary. Winding up the GodMecha with further rage is not really a good plan. But since when has that stopped the Belltower Amalgam?

Ah, but willpower can be said to measure resolution and peace of mind. Now, Henriette's Virtue/Vice pair is as follows;

(Virtue): Regain 2 WP whenever you come out ahead in a difficult situation that puts you to the test.
(Vice): Spend 1 WP to refrain from criticizing somebody's performance. Regain 1 WP if doing so would make you look bad or get you in trouble.

Failure to criticise Khornetta's performance will in face disquiet her and leave her ill-settled at a time she really, really needs willpower. :V

(there's a reason I write Henriette with all these little remarks and offhand comments and 'ways you could have done better' and have her act mostly magnanimous in victory - where she wins, she gets 2wp back and can afford to spend 1wp to not criticise other people. Just like how Jamelia only reveals things about her past or what she's actually thinking where it's the most pragmatic way to serve her goals, where her Analyst can offset her Chameleon - like her little talks with Serafina where being honest with her is the best way to get through to the supergenius.)
 
[ ] "I choose to live. I choose pain, and death, and tragedy. I choose bloody hands and the possibility of making everything worse. I choose the Ascension War. I choose understanding what I am and what the hard truth is. I choose seeing the people I love and care for die. I choose loyalty to people who will disappoint me. I choose this knowing that eventually I'm going to be back here again and I won't have this choice."

----

He's still lying there, dying, when the dragon's chest starts to rise. From inside the hole he speared into the great newt's chest, John can see its fiery breath build up. Flames lick out of the wound, past its own fang, and the dragon sputter-coughs in agony. Not mortal agony, but true agony, more than any one man should have been able to inflict on it.

It totters sideways for a second before steadying itself, eyes blazing with fury, for another attempt to incinerate him.

[TIME TO TERMINATION: FOUR SECONDS] the Noble November suit unhelpfully adds.

But here, now, lying shattered, broken and dying before the thing he was always meant to fight, John Kessler finally finds the strength to question himself.

--

"Hey. Sarge." Fitzsimmons looks from where he's perched on the torn-off dragon's wing, picking at the membrane. "Before I answer your second question, tell me something, and be honest with me. Don't I deserve this?" Here, now, no matter how badly wounded he is, speech is not - and could never be - a problem.

His old uniform crinkling, Sergeant Fitzsimmons straightens up. "Well, John, that depends. There's some things you deserve for what you did, and some things for what you didn't do, and, right now, some things you deserve that some people never get." Fitzsimmons' eyes are without mercy. "Like the choice before you."

Kessler groans, his tertiary lung deflating in the process. "Damn it, you know what I mean. You out of everyone know what I mean. Don't I deserve this? There's not going to be a better death for me out there. No matter where I go, or what I do. This is it. They will remember John Kessler." He nods at the gaping wounds in the dragon's invincibly armored hide. "They'll remember that one man stood against a beast like that, and made it bleed. They'll remember me as a hero. Goddamn it, Sarge, after all I've done, don't I deserve this?"

Sergeant Fitzsimmons ducks beneath the singular remaining wing, flapping as the ur-dragon tries to stabilize itself - difficult, with a third of its tail and one of its wings torn off. He waves his hands at John Kessler of the Iteration X Shock Corps, swaggering in superheavy PALADIN assault armor with a heavy particle lance in one hand as he treads the remains of the Reality Deviants he particle-lanced in half under his boots. "Bellator In Machina! Death to Reality Deviance!" the John-that-was shouts before freezing in mid-stride, the hellish light of his lance frozen a handbreadth away from the huddled, weeping hermetic. "You were the Ultimate Soldier, John. Free of doubt, of emotion. You call out the boss on her legacy of bloodshed while standing knee-high in the blood of the dead."

Fitzsimmons circles around him. Behind the dragon, John sees the catastrophic crash onto Xanadu in the thousand-thousand segmented glass windows of the highrise tower. Each window stills at a different frame of the past. There, he scavenges from the dead, replacing parts of himself with machines that should not have worked nearly as well as they do. On the third, he kneels before the first cyber-dragon he had slain, sawing the beast's chest open with its own claws, before devouring the beast's biomechanical heart, half-mad with thirst and hunger. On the sixth window, John sees himself bury a lost traveller, innocent and unknowing in their trespass to a realm of extasy and danger. He knows the story that follows. He hunted. He learned. He slew them. Never lying down, never giving up, even when he had to salvage a crashed Void Engineer ship and sweet-talk their food extruder to play nice with the rest of his gastral bionics. "But then, you start ignoring all that. The moment you're on your own, the moment you stand there on the precipice of death, you fight and you struggle and you survive. No matter the cost."

John grins. Oh, those were the times. A fight to the death just to survive, all day, every day. "Yeah. But what should I've done? Just lie down, waiting to die? I couldn't do that. I had to survive, I had to go back. There were battles to be fought." A twitch of the head at the dragon overhead, frozen in this timeless perception of the moment.

Sternly, the Sergeant points to the burning, glowing primium god-form of young Henriette, both hands skywards as she roars her final victory. "And yet, when that god-machine rose," and here, now, John can truly understand the dual truth god-like spirit and transcendent machine, "you knelt, and you worshipped, with your skin flaking away and your muscles seizing up. And before you did that, you could have had the fight you so desperately sought. You could have called the Dragonslayer, all of it, in the ultimate defence of humanity against the cold dark of your ideals gone bad."

John groans as the pain of understanding - so much worse than the mere physical agony of a savaged body - starts to seep into him. "But I didn't, Sarge, aye." He raises his eyes to Hollywood's menacing representation of the white-plated machine-god howling above the wormhole in the Umbra, and the half-dozen gun-bristling kill-sats. "After all, 'call down a god-spirit in view of the Void Engineers and get bzorted out of existence by the OMEN network' wouldn't have been an inspiring final chapter to the tale of John Kessler." He grimaces again as life's little lies ablate away under the fire of truth. "And yeah, part of me wants that peace. I'm tired. Tired of the lies, and the paranoia, and the uncertainty, and maybe even the fighting. That part definitely misses the old days, the certainty, the primium boot on the throat of 'Reality Deviants'. That part of me wants nothing to do with accepting that all these views of reality are true. Even the Nu-Woo." He flexes a hand with what little energy he has in his tertiary reserve batteries.

Above, the dragon continues to gather hellfire in its maw for a heartbeat. Sergeant Fitzsimmons stands there, eyes narrowed, arms folded over his chest, silently staring and judging.

"But the rest of me..." John sighs. "The rest of me remembers. All my life I've chosen strength and sacrifice. First for the Union. Then for the Computer." He's talking to himself now, faster, more intent, racing along the paths of his thoughts as fast as he can. "And then," he adds grimly, "for myself. An old hero, battered and worn, fighting an impossible fight, dying an awesome death to enter the legend of the heroes of yore." He shakes his head, power surging through his battered body, and with a groan pushes himself into a sitting position. "But that ain't enough in this world."

Haemolubricant oozing from more wounds than anyone has a right to survive, Sergeant Kessler meets the judging stare of Sergeant Fitzsimmons."But you asked me a question. So have my answer. I choose to live."

Fiber-muscle replacement coils under shredded skin. "I choose to accept the blood on my boots, spilled in the past, and the blood on my hands, yet to be spilled."

Primium-replacement fingertip bones dig into the asphalt beneath torn synthflesh. "I accept that I might make things worse."

One leg twitches, and with a grunt he pops the dislocated joint back into its socket. "And that those around me will never live up to the perfect ideal."

His primary lungs hiss through the claw-rend in his chest as he levers himself to his knees. "I choose the war for Ascension, for humanity's beliefs, and the possibility that I might lose."

His right arm hangs slack, too damaged to be of use - except as a counterweight. "And I *know* myself for who I am, for what I am."

John Kessler plants both feet on the ground. "And in *knowing* that, I accept that I will be back here, one day, bleeding and dying, without getting to make this choice."

His eyes glow ruby-red, reflecting off the dragon's heartscales. "Death is lighter than a feather. Duty is heavier than a mountain. And I will carry my part of that load until my dying day. I am John Kessler, son of humanity, and I refuse the bliss of ignorance."
 
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(meanwhile, looking at the other party members and where they'll most often act against their Vice in service of their Virtue)

Rose
(Virtue): Regain 2 WP when you clearly provide comfort and good cheer to another.
(Vice): Spend 1 WP to take a course of action antithetical to your ideal. Regain 1 WP when staying the course does more harm than good.

Rose'll act against her idealism if she's making people happy or pleasing them - the best way to make her willing to hurt people or do bad things isn't actually via Conditioning, it's to make her want to make someone else happy. Interesting.

Kessler
(Virtue): Regain 2 WP when you defeat a seemingly equal or superior foe or force him to back down.
(Vice): Spend 1 WP to resist showing your expertise off in a valid situation. Regain 1 WP if doing so is taking an unreasonable risk.

Kessler stops showing off and being a braggart when he's up against serious enemies. Yeah, not too surprising - he gets serious when he's up against a real threat. Notable for his current situation, too.

Donald
(Virtue):
Regain 2 WP when you overcome your own human weaknesses and achieve something you thought you could not do.
(Vice): Spend 1 WP to resist indulging in your chosen pleasure. Regain 1 WP if indulging in such is obviously a bad idea.

Donald sobers up when he has to push himself beyond his limits - he finds it easiest to resist his decadence budget when things are serious. Interesting - him and Kessler aren't so different there.

Serafina
(Virtue)
: Regain 2 WP whenever you try a new passion and get good results.
(Vice): Spend 1 WP to resist giving aid to anyone who seems like they need it. Regain 1 WP if giving such aid ends up causing you more trouble than it's worth.

Serafina can ignore others when she's caught up in experimentation and on the buzz of a new discovery. Now that's an interesting statement about her character - most of the other people, their Virtue broadly overshadows their Vice for a combination most people would see as positive. Serafina's combination is... uh, more Progenitor. She might get ground down by constantly doing bad things to people, but as long as she hasn't done it before and it's working, she can shut up her discomfort.

Illiyeen
(Virtue)
: Regain 2 WP whenever you come out ahead in a difficult situation that puts you to the test.
(Vice): Spend 1 WP to resist examining something new or fascinating. Regain 1 WP if the thing is obviously dangerous.

Interestingly, Illiyeen's combination is self-reinforcing, rather than suppressive. She's driven to poke her nose into things, and rewarded for coming out on top. There's no real contradiction there, and that Vice leads her into situations her Virtue rewards her for. That's... uh, quite dangerous. And is also what led her into the Technocracy. And what led a waitress with no formal education to teach herself French so she could listen in on people's conversations, and spend most of her spare money on books.

... notably, Jamelia still has a tendency to act like she has that Vice, even though she doesn't any more. It's not a surprise. The willpower drip was probably addictive. Although the fact that she got Willpower for beating the RDs was probably enough to stop her reading their books afterwards. That and the fact that Blanc was scary enough that she'd just take the WP drop and not read the Hermetic textbooks.
 
So. I guess that settles it for Kessler. I need someone to roll a thing for him. He needs to roll Spirit 4 (Commands + 1) + Arete 6 + Daredevil 2 plus several hundred Acolytes for +5 automatic successes, or a total of 13d10X7 + 5. Difficulty is +2 Spirit 4, + 5 Epic Feat. This is before any Prime Energy expenditures or Willpower. He has full Prime Energy and full Willpower due to his epiphany. (Before this he was running ragged, but not anymore.)

This isn't the kind of story where one man slays the dragon. This is the story of the Order of Reason, who slew such great wyrms with cannons and soldiers. And John Kessler has deserved a promotion for so very long.
 
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So. I guess that settles it for Kessler. I need someone to roll a thing for him. He needs to roll Spirit 4 (Summonings + 1) + Arete 6 + Daredevil 2 plus several hundred Acolytes for +5 automatic successes, or a total of 13d10X7 + 5. Difficulty is +2 Spirit 4, + 5 Epic Feat. This is before any Prime Energy expenditures or Willpower. He has full Prime Energy and full Willpower due to his epiphany. (Before this he was running ragged, but not anymore.)
Kessler what the hell are you doing?
 
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