Wouldn't getting a second ship eat into the countdown to Evil Space Jamelia? Because an Agent that's willing to live and let live with fucking Nephandi if it suits her goals or something like that is not a risk I'd like to take.
 
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Is it a bad sign that I googled to check if there actually was a rogue council quest, Just in case?
Hunter Quest has been misery. We had one amazing series of write-ins from Legumes! that somehow got us a Solaroid and then he got buried in fucking attack choppers after attack choppers after attack choppers in the wastes of Afghanistan. Aside from that it's been miserable failure, abject defeat, or being taken out as part of hilarious collateral damage.

[ ] Iteration X Cyberdog (1 pt)
Progenitor Smart Animal enhanced with Iteration X cybernetics
Cybernetic enhancements provide protection against most small arms (+4B/4L soak), enhanced strength, speed, agility
Much Armaments (Sharpened primium-edged teeth, ocular laser projectors)
Very Primium (+2 CM)
Wow (Time 3 wired reflexes)
I...uh...okay, I'll bite. If that's 'Wow', what's the effect on 'Much Wow'?
 
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Wouldn't getting a second ship eat into the countdown to Evil Space Jamelia? Because an Agent that's willing to live and let live with fucking Nephandi if it suits her goals or something like that is not a risk I'd like to take.
As I understand it, it's on similar timescales to refitting the Quest with cargo space, seeing as we can't even bring our own team on it at the moment.

We could go fast if our team is being towed like an unarmored kite with the Quest though.

Personally we'd do fairly well with the Quest as a dedicated fast attack ship to run our defense, the Ethership as the transport(and secondary combatant).

And Kessler in the tartan MA40-U SH(JO) because it should do fantastic in some of the tech-hostile spaces out there.
 
Ah, I have some comments not relevant to the current vote, if you'll bear with me. They generally concern Nephanderry, for some reason - perhaps my interest in such should concern me.

I kind of feel bad that other concerns (shit to do, fucking with Pentex needs to be done based on a time table so we don't do too much damage to society purging it) won't let us carpet bomb that Pentex private prison and give the inmates some measure of mercy. I don't even know what, specifically, they're doing there, but the phrase "private prison run by a Pentex subsidiary" set off so many NOPE alarms...

Speaking of Pentex, remember that 'Crat document on TradWiki? I'm terribly amused by how it was classified to people who need to know about Pentex's evil, and therefore immediately sent to the magical Wikileaks run by the document holder's ideological enemies.

Are space-based Nephandi capable of just ignoring that little stupid terrible Earth and doing their own thing out in space, or are we going to need to have Jamelia use Disruptive Phone Calls and the fact that she's being hunted specifically to get Threat Null and that woman who might be the Void Engineer book's framing device in the same place?
 
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So, let's look at our options.

Tech

[ ] Heavy Ordinance Fabricator (2 pts)
Fabrication system capable of building most conventional military ordinance
Matter 4 construction of complex machinery up to roughly Tomahawk ALCM size
Useful when you really need several tons of fuel-air explosives​

Well, the utility of this depends on how many firefights we are going to get into. Also, fuel air explosives would make an excellent present to leave behind at the extraction point.

[ ] Iteration X Cyberdog (1 pt)
Progenitor Smart Animal enhanced with Iteration X cybernetics
Cybernetic enhancements provide protection against most small arms (+4B/4L soak), enhanced strength, speed, agility
Much Armaments (Sharpened primium-edged teeth, ocular laser projectors)
Very Primium (+2 CM)
Wow (Time 3 wired reflexes)​

Eh, not really feeling wowed. Maybe if we also had some Cyber Space Wolves to pair them off with.

[ ] Drone Swarms (2 pts/swarm)
Iteration X hivemind attack drones
Remote controllable by any DEI/ADEI equipped Iterator
Standard light infantry weapons make for effective distractions
Individual drones can self-destruct to destroy heavier targets (combat constructs, vehicles)
Internal nanotech allows for self-replication to original numbers with sufficient feedstock​

Vulnerable to being hacked by Autopolitans. Pass.

[ ] Combat Synthetics (1 pt for 2, 2 pts for five-robot fireteam)
Post-Reckoning HITMark Replacement
Optimized for lower intensity warfare and security
~25% Stronger, faster than normal humans, resistant to small arms
Intelligence roughly equivalent to V1-Series Victor Units​

We already have White Tower units, which are probably just as good if not better in combat and significantly less stupid.

[ ] Iteration X HITMark V (1 point each)
Standard Iteration X synthetic combatant
Standard armaments: IX-22 chaingun, primium edge close-in weapons systems
Superhuman strength and speed, survivable against HMG fire
Primium endoskeleton provides +2 countermagic​

[ ] Compact Combat Drone (CCD) (1 point each)
HITMark V equivalent combat drone
No synthflesh disguise
Folds into suitcase-sized storage mode
IX-22 replaced with compact 40mm micromissile launcher due to space limitations. Reduced magazine size, increased power
Can be thrown by enhanciles or soldiers in heavy powered armor to act as reconaissance and decoy​

[ ] MFR-12 Kappa Unmanned Combat Aerospace Vehicle (3 points each)
Advanced unmanned superfighter
Remote piloting or AI control
Dedicated AI has hyperaccelerated cognition (Time 3 Accelerate Time) and predictive tactical programming (Time 2/Entropy 1 precognition)
Armament is 8 microfusion missiles, twin 30mm revolver cannon, and high-power free-electron laser.
May be docked externally​
[/quote]

[ ] Iteration X HITMark VI (8 pts)
HITMark VI Strategic Combat Platform
Use With Caution
Designed for Theological Suppression Duties, majority assigned to Ragnarok Command
Standard Weapons include LONGINUS Close-In Weapons System and DEVASTRA Anti-Warship Plasma Lance
Strength-Weight Ratio Exceeds 150:1
Operation Expenses Extreme​

Pros: Cyborg ninja, much firepower
Cons: Battleships are cheaper, putting all your eggs in one basket

[ ] Life Support Modifications (1 pt)
Modification to QUEST design to allow for carrying more than 1 crewmember
May require hypermathematical space-saving techniques (Correspondence 4)
Without additional help, can support ~20 additional crew members in relative discomfort, 10 normally, or 5 in comfort
Removes conventional missile launch systems and halves HVM fabrication capability
Custom modification turns QUEST into a fast VIP transport instead of a dedicated fast attack vessel​

[ ] External Crew Module (1 pt)
Self-contained crew module for the QUEST design
Reduces QUEST maneuverability when not jettisoned
Light armor provides only protection against light vehicle weapons and near-misses from naval weaponry
Supports up to 20 crew members​

Both of these compromise the QUEST's performance or crew safety. On the other hand, they are absolutely vital unless we get another ship.

Armor
[ ] Light Powered Hardsuits (1 pt for 5)
Alanson-derivative Sleeper usable hardsuit, environmentally sealed
MCFC power source, myomer musculature, titanium/ceramic composite armor
+2 Strength, +6B/6L soak, 6 armor HLs, improved movement and agility (+2 Athletics)
Basic nightvision and infrared imaging capabilities
No hypertech weapons, use various Sleeper medium arms​

These look fairly okay and pretty cheap. Might want to augment with some better units as well though.



[ ] Project NOBLE NOVEMBER Suits (2 pts for 1, 3 pts for 2)
5th generation powered combat armor
+5 [3] Strength, +2 Dexterity
Piezoelectric Impact Armor provides +6B/6L soak and 6 armor HLs by default
Lensing Field System provides multispectral stealth against most sensors systems (Forces 3, Mind 2) when active
Overcharge Feature allows for temporary boosting of strength and mobility (Forces 2), armor (Forces 2/Matter 2), or reaction speed (Time 3) at Prime Energy cost
1 PE/round per feature, 30 PE battery
Multispectral Visor w/weakspot detection (Corr 1, Forces 1, Matter 1, Life 1)
Primium skeletal structure provides +2 Countermagic
Integral Nanorepair System (Matter 4, Life 4) regenerates 1 user HL or 1 armor HL per round
Allows for resurrection of deceased user as long as suit integrity and user remains are largely intact (Life 4, Mind 5)
Integrated Combat AI provides integral support to wetware component
Cognitive Optimization (Mind 3)
Combat Optimization (Mind 1/Entropy 1)
Emotion Dampening (Mind 1)
Electronic Warfare (Forces 2/Correspondence 2)
Tactical Precognition (Entropy 1/Time 2)
Operator Emergency Mindstate Backup (Mind 5)​

Nanosuit. Do want.

[ ] Minotaur Slave Unit (3 pts each, 4pts with primium layering)
In-between powered armor and an assault walker, ~3.5m tall
Normally uses Master-Slave motion capture to function, although pilots with multitasking capability (i.e. Mind 1) may use both sets of arms independently
Unit has Strength 12 [6] in slaved arms, pilot Strength +3 in master arms
Forces 1, Correspondence 1 sensors system
Entropy 1, Time 2 combat computer
Heavy Composite Armor provides 16B/16L soak, 24 vehicle HLs
Optional Primium Armoring adds +2B/2L soak, +3 Countermagic
Reactive Armor Applique provides additional +6B/6L soak until depleted
Can be detonated by any attack that deals more than 7 HLs of pre-soak damage
Comes with vehicle-scale weapons
Back-mounted ATGM pods
30mm "assault rifle" firing APDS ammunition
Antigravitic Flight Unit allows for limited flight
Matter 3 Limited Self-Repair (nearest 50% of HLs)​

More dakka, more armour, self repair, many arms. On the other hand, kind of big, so it might be hard to fit onto the ship. Also, probably anti-subtle.

[ ] Basic Spacesuits (-1 pts, replaces advanced spacesuits)
Conventional Spacesuits
+5B/4L soak with -4 mobility penalty, 4 armor HLs
-2 Dexterity penalty for fine manipulation​

Nope lol I don't want the extraction team to die because they fell down and couldn't get up again.


[ ] Augmented Infantry Heavy Weapons (1 pt for sufficient numbers)
Man-portable autocannons, railguns, 20mm HV sniper rifles, other heavy ordinance
Usable by heavily enhanced individuals only​

Kessler and Elsa are cyborgs. Railguns are good. And I'm assuming that power armoured individuals should also be able to handle the weapons as well.

[ ] Enhanced Weapons Systems (2 pts)
CAD/CAM Construction greatly improves capabilities of base Union weapons (Correspondence 4, Matter 4)
Sizable arsenal sufficient to arm entire team
Examples: machine gun firing 20x108mm rounds, MJOLNIR-series sidearms, THOMAS-series SMGs, Rocket Propelled Grenades with firepower of vehicle-mounted ATGMs
Not particularly resistant to disablement​

That "not particularly resistant to disablement" comment makes me wary.

[ ] Technocracy Conventional Armaments (free)
Advanced firearms, roughly 1-2 generations beyond conventional
Caseless, high-velocity weapons with lightweight materials and high-end ammunition
M1941 Pulse Rifles, IX-27 high-velocity assault rifles, fire-and-forget smart missiles, smart 40mm grenades with gyrojet maneuvering thrusters and laser guidance, etc.​
[ ] Basic Firearms (-1 pts, replaces Technocracy conventional armaments)
Basic Sleeper Weapons
Can be Tacticooled (not that it helps)
May require extensive use of rocket launchers to deal with relatively minor threats
Dual-wielding SAWs in the Umbra is, however, very stylish​

Well...


Augmentations seem like they'd be permanent, which might be helpful. On the other hand, we already have at least two cyborgs on the team, I'm not cyborg zombies are worth it, some of the Expendables may also be augmented already, and as for Harlan...
 
Look before we even begin on picking new toys. What personel are we bringing along and what old assets do we have as well? Who are these expendables and what do they do? What about our own construct? Are we bringing TAC 1 and TAC 2?

We mind as well use our own resources to breaking point and use the ItX req to supplement what already have.
 
As mentioned above, those options are not locked in yet, so we don't know. Unless you consolidate both the ship+reinforcements vote with our requisitions vote anyway.
 
I'm thinking our loadout should be based on our need to hide from Threat Null. How much would a cloaking device for the ship cost?
 
There are as many ways to detect/hide us as there are Spheres.
That would contradict there not being an all-encompassing cloak, since there's only nine ways to detect us and... you could totally make a cloak against those nine ways.

Just use all the Spheres in a single cloaking Effect.
 
One of them will be necessary. Both will only be necessary if you take a giant pile of extra soldiers.

And I only counted the asskicking + Iteration X gear options. If people want to change their votes to seize the Ethership or find some other way to get a bunch of shit into space (writeinssssss) I wanted to keep that option open.

Yus

At work now plz wait

Pimpmobile best crew compartment will find a way damnit
 
Well, there is an option for an external crew module... perhaps we can spend a requisition retrofitting it for vacuum and attaching it to the ship instead of building a fully new one?
 
Soooo, generally speaking, we don't really have enough requisition to outfit our expedition in anything but the absolute most basic union standard equipment and have enough carrying capacity to get them all into space.

This is marginally suboptimal.
 
Soooo, generally speaking, we don't really have enough requisition to outfit our expedition in anything but the absolute most basic union standard equipment and have enough carrying capacity to get them all into space.

This is marginally suboptimal.
I was thinking that we do have quite a fair bit of our own phat loot that we can dip into before we take into account the ItX requisitions.
 
Soooo, generally speaking, we don't really have enough requisition to outfit our expedition in anything but the absolute most basic union standard equipment and have enough carrying capacity to get them all into space.

This is marginally suboptimal.

This is why we need the Ethership. And we also, yes, need to figure out what we already have and divide that out among participants so we can get a good idea of what we actually need to buy from ItX requisitions rather than what looks cool.
 
I was thinking that we do have quite a fair bit of our own phat loot that we can dip into before we take into account the ItX requisitions.

Our fat lutes may be more accurately described as anorexic lutes.

Unfortunately.

Literally all of the equipment that would actually be useful on this mission, with the sole possible exception of the Paladin Sedan, was from the IBM equipment cache.

The MA-38 armour is thrashed unless we want to get Henriette to try fixing it up or call up the IBM.

The rifles are okay but we only have two, the pistol doesn't look very useful where we're going, the armour vests can't substitute for a hardsuit.


Unless, of course, you want to go into space wearing a nice suit of very stylish armour. That unfortunately prioritises looking fashionable over things like augmented strength, built in weapons, protection sufficient to stop something more dangerous than small arms.
 
Our fat lutes may be more accurately described as anorexic lutes.

Unfortunately.

Literally all of the equipment that would actually be useful on this mission, with the sole possible exception of the Paladin Sedan, was from the IBM equipment cache.

The MA-38 armour is thrashed unless we want to get Henriette to try fixing it up or call up the IBM.

The rifles are okay but we only have two, the pistol doesn't look very useful where we're going, the armour vests can't substitute for a hardsuit.


Unless, of course, you want to go into space wearing a nice suit of very stylish armour. That unfortunately prioritises looking fashionable over things like augmented strength, built in weapons, protection sufficient to stop something more dangerous than small arms.
We can't ask the IBM dudes for some fun stuff as well can't we?
This is why we need the Ethership. And we also, yes, need to figure out what we already have and divide that out among participants so we can get a good idea of what we actually need to buy from ItX requisitions rather than what looks cool.
It's pretty obvious we don't have combat space suits though. So that's a obvious buy.
 
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@MJ12 Commando considering Donald and Kessler both have Traditionalist influences on their Spirit (not Dimensional Science) spheres and Kessler obviously thought of the Astral Knife as an Astral Knife first and a "noetic disruptor" only when he had to .... are they even going to be experiencing the same things as the rest of the construct when they get into the Umbra?
 
@MJ12 Commando considering Donald and Kessler both have Traditionalist influences on their Spirit (not Dimensional Science) spheres and Kessler obviously thought of the Astral Knife as an Astral Knife first and a "noetic disruptor" only when he had to .... are they even going to be experiencing the same things as the rest of the construct when they get into the Umbra?
Oh crap. I mean, Donald's not going himself and he's slotted his Spirit sphere into a very Syndicate-compatible subparadigm, but Kessler... well, he probably got practice talking to Technocrats on the way back.
 
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