No, SV, You Are the Forest! (Riot Quest)

[X][Tree] Heart Tree
Wasn't recognized the first time so I guess I'll vote for my tree again.
[X][Tree] Root Tree

Sorry I missed you earlier.

[X][Tree] Heart Tree

Welcome to the thread! You have been added to the Registry and the Spreadsheet.

If I've missed anybody else... I'll probably figure it out shortly. Snerk.

Votes are being tabulated right now, then I'll do rolls, then we'll hit upgrades, then I'll start on the update.
 
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if you jumped on the bandwagon, you're probably hidden due to the sheer number of people who went for it
 
@Whenyouseeyou, you are only allowed to vote for a single [Action] at a time. In other circumstances I'd throw this out, but I didn't catch it in time.

So.

Pick one of the choices you voted for. That choice will get your dice. You've got until I get around to rolling the dice, which will be no later than ~16 hours from the time of this post.
 
Elder Tree Upgrades, Turn 06 End
Right, all the dice are just waiting for me to roll them, so I can start this.

Yes, it's upgrade time again!

I will not be pinging people unless absolutely necessary. These will remain in Informational so they don't clutter up the main Threadmarks.

More voters have reached the first milestone, and are eligible to upgrade to an Elder Tree.

At base, all Elder Trees gain an additional 'base' die. That is, every action you vote for gets two dice applied instead of one. In addition, most Elder Trees apply an additional bonus to their field of expertise, much like standard Trees.

The specific type of Elder Tree is determined first by your current type of tree, and second by your voting record.

This does not 'count' as a vote for the purposes of future Tree upgrades, but please put an [x] in the brackets if you are one of the people called upon. If you are not, study it anyway - keep voting and you'll be faced with this choice, too.

Heart Trees
The following Heart Trees are eligible for one of the following Elder Tree types: The Meddler, QueenPally, wowow2264, trekbook, Deuterium Dawn

[ ] Elder Heart Tree
-The Elder Heart Tree gains an additional bonus die to all Defense and Survival based actions, for a total of two bonus dice.
+4d6 to Defense and Survival, +2d6 to all others.

[ ] Protective Tree
-The Protective Tree gains two additional bonus dice to all Defensive actions at the cost of the bonus dice to Survival actions, for a total of three bonus dice.
+5d6 to Defense, +2d6 to all others

[ ] Scavenging Tree
-The Scavenging Tree gains two additional bonus dice to all Survival actions at the cost of the bonus dice to Defensive actions, for a total of three bonus dice.
+5d6 to Survival, +2d6 to all others


Mind Trees
The following Mind Trees are eligible for one of the following Elder Tree types: AlphaDelta, EternalObserver, Demensional One

[ ] Elder Mind Tree
-The Elder Mind Tree gains an additional bonus die to all Communication and Research based actions, for a total of two bonus dice.
+4d6 to Communication and Research, +2d6 to all others.

[ ] Communication Tree
-The Communication Tree gains two additional bonus dice to all Communication actions at the cost of the bonus dice to Research actions, for a total of three bonus dice.
+5d6 to Communication, +2d6 to all others

[ ] Research Tree
-The Research Tree gains two additional bonus dice to all Research actions at the cost of the bonus dice to Communication actions, for a total of three bonus dice.
+5d6 to Research, +2d6 to all others


Root Trees
The following Root Trees are eligible for one of the following Elder Tree types: PrimalShadow, EternalStruggle, LordEdric

[ ] Elder Root Tree
-The Elder Root Tree gains an additional bonus die to all Growth and Offense actions, for a total of two bonus dice.
+4d6 to Growth and Offense, +2d6 to all others

[ ] Growth Tree
-The Growth Tree gains two additional bonus dice to all Growth actions at the cost of the bonus dice to Offensive actions, for a total of three bonus dice.
+5d6 to Growth, +2d6 to all others

[ ] Assault Tree
-The Assault Tree gains two additional bonus dice to all Offensive actions at the cost of the bonus dice to Growth actions, for a total of three bonus dice.
+5d6 to Offense, +2d6 to all others

*-*-*-*

Please please please get your choices to me prior to Sunday evening PST, so that I can keep plugging away at this and update my spreadsheets prior to the next turn starting.
 
I'm immediately tempted to pick the Growth Tree. Growth is love, growth is life. But... growth is something we already have a handle on, thanks to our Collector trees and our Focus actions. With the forest's Focus already hyperspecialized toward Growth, it feels like it would be more valuable for me to hedge our capabilities and specialize in something else.

The Assault Tree, then? That is my second impulse, but again I flinch away. Getting 5 dice towards a soothing action is excellent, don't get me wrong, but do we really anticipate having an offensive action that we want to do available every turn? The specialized trees are great if you can productively work on their specialty most every turn - but if you can't your efforts are largely wasted, either because you take ineffective actions in your specialty, or inefficiently take actions outside of it. Offense seems like one of the weakest categories in that sense, a category that may be very important occasionally but isn't something that is in use constantly.

So then, that leaves the Elder Root Tree. I weep at the inefficiency of being able to bring out only four dice to others' five, but I suppose that is the cost of flexibility. I'll be dedicating my efforts to attacking when a suitable threat exists, and contributing to Growth the rest of the time.

[X] Elder Root Tree
 
I'll reach that milestone eventually! It'll just take a while since I haven't been participating since round one.
 
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