No, SV, You Are the Forest! (Riot Quest)

38 dice - into: [X] Work with the Research Base to penetrate hostile ECM (Light, Magnetic, Gravitic)
31 dice - into: [X] Erect the Shield! (Magnetic)
29 dice - into: [X] Fire the Beam! (Crystal, Light, Magnetic)
29 dice - into: [X] Try to figure out where Solar-Winds-Distant actually is in relation to the Forest. (Psychic)
19 dice - into: [X] Ready a Shard Volley (Crystal)
14 dice - into: [X] Utilize the Twist power to alter the apparent size of the Forest (Gravity)
13 dice - into: [X] Soothe the Hostile Fleet to mess with their coordination (Psychic)
13 dice - into: [X] Convince the Predators to aggressively aid the Forest
10 dice - into: [X] Erect the Empty Veil (Void)
9 dice - into: [X] Request assistance from Solar-Winds-Distant.
8 dice - into: [X] Magnetize hostile forces or incoming kinetic or explosive weaponry (Magnetic)
7 dice - into: [X] Attempt to store resources against future need. (General)
1 die - into: [X] Launch a Shard Volley (Crystal)

As usual, one die is roughly 1 success before non-Worm bonuses.
 
[X][Action] Erect the Shield! (Magnetic)
[X][Forest] Yes
[X][Targeting] Katown Carriers
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic)
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x2
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x3
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x4
 
[X][Action] Erect the Shield! (Magnetic)

[X][Focus] Fire the Beam! (Crystal, Light, Magnetic)
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x2
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x3
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x4

[X][Forest] Yes
[X][Targeting] Katown Carriers

As a Heart Tree sapling I'm going to go with the shield. Hopefully the shard volley will help keep things out as well.
 
Heart/Defense:
31 dice (opposed) - into: [X] Erect the Shield! (Magnetic)
19/... 40? 47.6? dice - into: [X] Ready a Shard Volley (Crystal) - May or may not apply to this round.
1+32 (Stored) die (opposed)
- into: [X] Launch a Shard Volley (Crystal) - Good against Strike Craft.

Heart/Survival
14/20 dice - into: [X] Utilize the Twist power to alter the apparent size of the Forest (Gravity) - May or may not work well against Strike Craft
10 dice (opposed) - into: [X] Erect the Empty Veil (Void) - May or may not work well against Strike Craft
7 dice - into: [X] Attempt to store resources against future need. (General)

Mind/Communication:
13/16 dice - into: [X] Convince the Predators to aggressively aid the Forest - Good against Strike Craft
9/10+ dice - into: [X] Request assistance from Solar-Winds-Distant.

Mind/Research:
38/25 dice - into: [X] Work with the Research Base to penetrate hostile ECM (Light, Magnetic, Gravitic) - Currently overkilling this by a lot. Consider switching to other actions
29/50 dice
- into: [X] Try to figure out where Solar-Winds-Distant actually is in relation to the Forest. (Psychic)

Root/Offense:
29+Lots(Focus) dice (opposed) - into: [X] Fire the Beam! (Crystal, Light, Magnetic)
13 dice (opposed) - into: [X] Soothe the Hostile Fleet to mess with their coordination (Psychic) - The Katown are vulnerable to this
8 dice (opposed)
- into: [X] Magnetize hostile forces or incoming kinetic or explosive weaponry (Magnetic) - Good against Strike Craft

As usual, one die is roughly 1 success before non-Worm bonuses.
Added sorting, dice thresholds, and annotations. Note the bolded bits.
In particular:
- I'm not certain wether Ready a Shard Volley actually works against attacks this turn or only maintains our screen for next turn.
- We're still overkilling ECM research a lot - Mind Trees may want to consider switching away from that one to Predators or finding SWD. I'd do it myself, but I'm still trying to see if there's a tree specialization for Gravity Research.
- We're not yet meeting the threshold for the Predators.
- Root Trees may want to consider voting for Soothe over the Laser. The latter is very efficiently gaining a lot of successes from Focus votes, while the Katown are vulnerable to the former.
 
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[X][Action] Fire the Beam! (Crystal, Light, Magnetic)

[X][Focus] Fire the Beam! (Crystal, Light, Magnetic)
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x2
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x3
[X][Focus] Fire the Beam! (Crystal, Light, Magnetic) x4

[X][Forest] Yes
[X][Targeting] Katown Carriers
 
Another update to dice totals:

38 dice - into: [X] Work with the Research Base to penetrate hostile ECM (Light, Magnetic, Gravitic)
38 dice - into: [X] Erect the Shield! (Magnetic)
33 dice - into: [X] Try to figure out where Solar-Winds-Distant actually is in relation to the Forest. (Psychic)
30 dice - into: [X] Fire the Beam! (Crystal, Light, Magnetic)
19 dice - into: [X] Ready a Shard Volley (Crystal)
14 dice - into: [X] Utilize the Twist power to alter the apparent size of the Forest (Gravity)
13 dice - into: [X] Soothe the Hostile Fleet to mess with their coordination (Psychic)
13 dice - into: [X] Convince the Predators to aggressively aid the Forest
10 dice - into: [X] Erect the Empty Veil (Void)
9 dice - into: [X] Request assistance from Solar-Winds-Distant.
8 dice - into: [X] Magnetize hostile forces or incoming kinetic or explosive weaponry (Magnetic)
7 dice - into: [X] Attempt to store resources against future need. (General)
1 die - into: [X] Launch a Shard Volley (Crystal)

Dice=233.

And here are the other votes for good measure:

Focus: (177 votes)
41 votes to [X] Fire the Beam! (Crystal, Light, Magnetic)
38 votes to [X] Fire the Beam! (Crystal, Light, Magnetic) x2
31 votes to [X] Fire the Beam! (Crystal, Light, Magnetic) x3
29 votes to [X] Fire the Beam! (Crystal, Light, Magnetic) x4
9 votes to [X] Soothe the Hostile Fleet to mess with their coordination (Psychic)
...

Targeting: (48 votes)
27 votes to [X] Katown Carriers
20 votes to [X] Katown Assault Vessels
1 votes to [X] Katown Cruisers

Forest: (52 votes)
52 votes to [X] Yes
 
Unfortunate that there does not appear to be enough dice between ECM research and Solar-Winds-Distant to do both reliably. We'd need about 20~30 dice to pull that off (reliably that is).
 
On the other hand, we have more than enough to ask solar winds for help, if we devoted any more to it. I know some have objected because they think we'd be forced into debt without another vote, but if SWD does something to help and names a price after, what exactly can they do to force us to pay?

They either deal fairly or get no payment at all. I see no reason not to ask and see what a scout who has been doing espionage on the kattown can offer.

[] Request assistance from Solar-Winds-Distant.
 
Event 010-02 Vote closed
Scheduled vote count started by Raising Kittens on May 15, 2024 at 7:21 PM, finished with 138 posts and 84 votes.


Targeting vote results:
Carriers: 27
Assault Vessels: 20
Cruisers: 1
 
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Unfortunate that there does not appear to be enough dice between ECM research and Solar-Winds-Distant to do both reliably. We'd need about 20~30 dice to pull that off (reliably that is).
Annoyingly, if we collapsed asking for assistance into finding SWD, we could probably finish it this turn. As it is, I have to hope for another combat turn if we want to get it done with the 150 sux discount.
 
That is, indeed, a wrap!

The targeting vote summary has been added to the voting threadmark, as it was not previously visible there (as far as I could tell).

Probably should've asked this earlier, but how does Readying a Shard Volley work? Does it go towards the volley we'll release this turn, or will we release the current stock then work towards restocking the next one?

You release the current stock then work towards restocking the next one. 'Launch a Shard Volley' works immediately.

[X][Action] Try to figure out where Solar-Winds-Distant actually is in relation to the Forest. (Psychic)
[X][Tree] Mind Tree

I thought I had already joined but I can't find any previous posts in this thread and I don't see myself in the registry post.

[X][Tree] Heart Tree

Ok. Just binged this. We're allowed to vote when we join, right?

[X][Tree] Mind Tree

Welcome to the thread! You've been added to the Spreadsheet and the Registry!

Votes are now being tabulated. This will be followed by promotions, dice rolls and then the update itself.
 
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