No, SV, You Are the Forest! (Riot Quest)

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If @LordEdric and @AlphaDelta would get back to me about their upgrades, I can use the improved numbers for the next turn.
[X] Elder Root Tree
-The Elder Root Tree gains an additional bonus die to all Growth and Offense actions, for a total of two bonus dice.
+4d6 to Growth and Offense, +2d6 to all others
 
Hmmm... I would prefer to keep chipping at the Laser power, but you do make a good point... but why do we want to leave this system again? I thought we had a whole research deal here? If this has already been discussed, forgive me.
It has been discussed, if lightly. Basically the system we're in right now has several features such as the cocoon that makes staying there a hazard, so the easiest way to solve the problem is to leave the system as the ingaba psionic suggested. As for the ingaba's research deal; It's my assumption that we can keep that going while moving as long as we tell the ingaba we're moving, from what we've learned about hyper lanes it seems they're semi-consistent paths so there's only so many places we can go to begin with.
 
We haven't finished the laser research. Also, why shoot the sun?

Edit: I would argue that whether we get the hyperdrive first or not, we should first have a better offensive option before skipping out of the system.
 
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We could finish the Hyper Tree tech next turn, but I'd recommend splitting research efforts between these 3 projects instead:

[ ][Action] Research Elder Trees (General)
-Some Trees have grown old indeed, and were old when the Forest was young... old when the Forest was last whole. Some measure of this experience can be distilled and incorporated into new and extant Trees, improving their skill at wielding their power. Unlocks upgrades to existing and future Special Trees, required for Tier Two trees, powers, and upgrades.
-Requires 50 Research successes. 31/50
[ ][Action] Research Optical Tree (Crystal, Light, Magnetic)*
-Derived from a sensor that detects things not through the changing of magnetic fields, but through the energy those things emit or reflect, the Optical Tree makes use of electromagnetic waves to determine what is in the vicinity of the Forest, improving and enhancing the Forest's knowledge of the local area.
-Effect: Increases detection range and fidelity. Reduces the threshold required to detect stealthed ships or entities. Unlocks further researches.
-Requires 50 successes to research. 21/50
[ ][Action] Research the Laser Power (Crystal, Light, Magnetic)*
-Derived from a direct energy weapon provided by the Ingaba Directorate, the Laser shoots beams of aligned, amplified, and focused Light, containing immense amounts of energy.
-Effect: Unlocks the Beam Offensive Action, which directly damages targets that it hits. When the Forest Focus is applied to this action, it obtains the automatic successes provided by Collector Trees.
-Requires 100 successes to research. 26/100

Chances are, we won't have the slots to grow a Hyper Tree until Forest Magnitude increases, and that will take two turns unless nearly all of our Root Trees vote for it. It also may take multiple turns for the Forest to move towards the desired hyperlane, depending on what the Ingaba say about nearby stars. There's no point in rushing a tech we won't be able to use for a while.

Additionally, we'll want at least one Optical Tree for better sensory capability and Laser Power for direct offensive potential before moving to a new star system; there will likely not be a quick-response Ingaba fleet on call away from the stellar cocoon. Both of these projects also have the advantage of offering utility in our current star system, while the Hyper Tree is only immediately useful if we decide to jump right after growing it.



On a related note, the Worm means there's no longer a great mechanical incentive for throwing tons of dice at the research agreement, so it's perfectly fine to split efforts between multiple projects. Individual Mind or Research Trees directly voting for an asterisk tech will still generate the same number of average successes:
  • Mind Tree votes for research agreement --> 2 dice converted into 2 automatic successes for most voted asterisk project --> Worm does not apply
  • Mind Tree votes for tech --> 2 dice rolled, (0, 1, 1, 2) successes with equal probability --> Worm doubles non-automatic successes --> average 2 successes (0, 2, 2, 4)
The advantage of the Ingaba agreement is consistency, not faster tech completion. Guaranteed successes are good for finishing mostly-done projects without worrying about overflow or falling a little short. Beyond that though, the Ingaba are likely benefiting far more from it than we are.
 
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Those ships were here to claim the wreckage of an ancient vessel; it appears to be a massive mobile shipyard, half-buried in the sun. I don't know how it got the resources to actually build the ships in all of the slipways we've encountered.
They did not hire this guy for his engineering knowledge. 'Where did it get the resources'? Getting material out of a star isn't that difficult. The right arrangement of sufficiently powerful magnets will suck matter right out.

Strange the narration called it a 'cocoon' previously. Guess our sensors really were that terrible.
 
Ouch we are done to only 4 special tree slots. For anyone next turn, please keep those for 1 scoop tree, 1 tranquil tree and the other 2 for new trees. Instead please use growth actions on growing the forest.

Edit- okay so scratch that 3 scoop trees and 1 tranquil tree for the last slots. scoop tree boosts growth by 10% per success and has a max number based on forest magnitude so we can only have 3. I think we put 2 focus actions on scoop trees next turn to grow 3 and 1 focus on grow the forest
Assuming ~25 Successes from Riot votes per turn, after all multipliers. Lowballing probably. I am also assuming that the growth bonus from the heavy particles will subside and trying to play it safe.

62.75/200

3 Grow the Forest Actions per turn:

First Turn: 62.75 + 1.2(51) + 25 = 148,95
Second Turn: 148,95 + 1.2(51) + 25 = 235,15

So you can probably drop at least 1 Grow the Forest focus at some point in the sequence.

2 Scoop Grow, + 1 Forest Grow, then 3 Forest Grow:

First Turn: 62.75 + 1.2(17) + 25 = 108,15
Second Turn: 108,15 + 1.5(51) + 25 = 209,65/200

Thus the 2 Scoop Tree Focus also meets the "Forest Magnitude Increase in 2 Turns" Goal and makes future forest growing more effective. Over all pretty good.

As thus I suggest that our focus plans for the next 2 turns should be:

[] [Focus] Grow Scoop Tree
[] [Focus] Grow Scoop Tree x2
[] [Focus] Grow the Forest

And then

[] [Focus] Grow the Forest
[] [Focus] Grow the Forest x2
[] [Focus] Grow the Forest x3

Less Grow the Forest focuses may be needed depending on just how well we do at Riot Growing the forest, so we may be able to do other things in place of one or two of the latter Grow the Forest actions.

Root Tree priority suggestions:
- Finish the 3rd Tranquility tree
- No further Special Tree growing until Forest Magnitude Increases
- Grow the Forest
- Do other Root Tree things of your choice

Heart Tree priority suggestions:
- Expand the reach of the forest! Important!
- Erect the Shield
- Do not erect the Empty Veil
- Do other Heart Tree things of your choice

Mind Tree priority suggestions:
- Fulfil Treaty obligations
- Finish Elder Trees. Important!
- Research Lasers, Crystal Formation, Optical and Hyper. All good long term investments.

On a related note, the Worm means there's no longer a great mechanical incentive for throwing tons of dice at the research agreement, so it's perfectly fine to split efforts between multiple projects. Individual Mind or Research Trees directly voting for an asterisk tech will still generate the same number of average successes:
  • Mind Tree votes for research agreement --> 2 dice converted into 2 automatic successes for most voted asterisk project --> Worm does not apply
  • Mind Tree votes for tech --> 2 dice rolled, (0, 1, 1, 2) successes with equal probability --> Worm doubles non-automatic successes --> average 2 successes (0, 2, 2, 4)
The advantage of the Ingaba agreement is consistency, not faster tech completion. Guaranteed successes are good for finishing mostly-done projects without worrying about overflow or falling a little short. Beyond that though, the Ingaba are likely benefiting far more from it than we are.
@Raising Kittens Does Tranquil Tree research bonus apply to the automatic successes from aiding the Ingaba Research Base? By my interpretation it probably doesn't? Since I don't see how our tranquil trees will aid the Ingaba in aiding our research.

If my interpretation if correct, then except for fulfilling the minimum needed treaty obligations, independent riot research is now strictly superior to aiding the Ingaba going forward.
 
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As a Research Tree, I would prefer the absolute minimum is given over to the Ingaba Research. They didn't warn us about the strange ships that came, and we got hit by stray shots in their fight! They're obviously going to tell us afterwards, but this doesn't really bode well for their general trustworthiness. At the very least they ought to have told us about their enemies.
 
I'm perfectly fine staying right here. I don't see the point of moving. Not unless we got the trees to fight/defend. And a particular need to go. Right now we got protection. The only movement I see a need for is to get closer to the sun. After we are pretty well strong then we can see. And go where? Deeper into Ingaba territory for safety?
 
I intend to switch my Focus voting to full Grow the Forest until we manage to do so. We're almost out of special slots, and the Worm is backfiring on us; a few scattered voters are capable of growing a special tree by themselves.

We're bottlenecked, option wise, by Forest size and by research. Mind trees can sort out the second thing, but the first thing is solvable efficiently via Focus. Let's grow, for the sake of raising our special tree cap amd for the sake of gaining another Focus slot.
 
I intend to switch my Focus voting to full Grow the Forest until we manage to do so. We're almost out of special slots, and the Worm is backfiring on us; a few scattered voters are capable of growing a special tree by themselves.

We're bottlenecked, option wise, by Forest size and by research. Mind trees can sort out the second thing, but the first thing is solvable efficiently via Focus. Let's grow, for the sake of raising our special tree cap amd for the sake of gaining another Focus slot.
I did a simplistic analysis a few posts up, and believe that maxing out our scoop trees not only allows us to reach Mag 4 in 2 turns, similar to max focused forest growing, but will also aid all future forest growing, allowing us to reach higher magnitudes more easily.

It also locks up special tree slots with useful trees so they're not filled with empty trees, which don't do anything.
 
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[] [Focus] Grow Scoop Tree
[] [Focus] Grow Scoop Tree x2
[] [Focus] Grow the Forest
[] [Action] Research Elder Trees (General)

This is what I am thinking for my votes for the coming turn. The 2 scoop focuses will net us the 3 scoop trees which is the max our forest can sustain and the last goes into growing the forest to make room for more trees and unlock a 4th focus. For my action work on unlocking a new level of trees.

I can only hope that we get 1 or 2 root trees to finish growing the 3rd tranquil tree as that will help accelerate our research efforts which in turn will let us unlock new actions for trees and new trees sooner
 
I did a simplistic analysis a few posts up, and believe that maxing out our scoop trees not only allows us to reach Mag 4 in 2 turns, similar to max focused forest growing, but will also aid all future forest growing, allowing us to reach higher magnitudes more easily.

It also locks up special tree slots with useful trees so they're not filled with empty trees, which don't do anything.
Good point, and Focuses are evaluated first, so we don't need to worry about them getting locked out. Hopefully that + the third tranquil tree make it in before we're locked out by voters just yoloing; we only have four slots left, and that's all of them.

Hooray for riot quests, I guess.
 
Welp, my improved paychic communication option didn't finish, but it only needs one success more. (Thank you, helpful root tree). Would another mind tree be willng to join me on this one next turn? 4 dice make for vastly better odds than 2.
 
Good point, and Focuses are evaluated first, so we don't need to worry about them getting locked out. Hopefully that + the third tranquil tree make it in before we're locked out by voters just yoloing; we only have four slots left, and that's all of them.

Hooray for riot quests, I guess.
Scoop Tree (Magnetic) x0: Unlike the Hoop Tree, which requires active effort to reach out and obtain additional particles, the Scoop Tree does so passively, as part of its very nature. The branches spread widely, and are veined with metals. Increases the successes of all Growth actions by 10%. No more than one Scoop Tree per Forest Magnitude. Requires 10 Growth successes per tree. 1/10.
With 14 Collector Trees, two focus actions on Scoop trees gets us all 3 with 4 overflow, with the 3rd free to go on something like Growing the Forest?
The 3rd tranquil tree only needs 3 successes to be grown, and with our multipliers that's only 1 or 2 at base.

Arguably I want at least 1 Optical tree, but with the research unfinished we'd need to wait until next turn at the earliest to get one, and there's too much risk of filling up on something else whilst waiting, so it's probably best to complete the research then wait for Mag 4 before growing one.

Elder Trees once unlocked should allow us to get the most out of our Special Trees once we've hit the cap at least.
 
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I think root tree's should be able to grow our crystal ecosystem, we haven't poked it yet but it might have a cascade effect on the crystal herbivore's.
 
I think root tree's should be able to grow our crystal ecosystem, we haven't poked it yet but it might have a cascade effect on the crystal herbivore's.
Hell, I don't want to grow it. I want to examine it. There should be so much we can learn from it, but right now our knowledge of it seems to be "Huh, yeah, it's a thing" rather than anything more useful.
 
I was thinking if we could grow the amount of crystal shrub's the herbivore's would multiply more quickly along with other unknown effect's, they can eat crystal so if we have more they should be able to eat ship's too.
 
Now I'm curious as to how the Elder Tree upgrades actually work. For voter trees it's already clear, we just need to have the relevant upgrade tier unlocked and when we reach a certain 'age' we automatically rank up.

For our special trees I sincerely hope we don't have to research the upgrades for each type, otherwise our Mind trees our going to riot. More likely it'll be investment needed to tier up individual Special trees of the type we already have grown, though I've no idea what that'd even come under. Growth? Research?
 
Oh no! Who could have possibly predicted this outcome?!

:V
I was predicting "we embrace the power of the Worm and now we kick ass but everyone thinks we're spooky and unsettling." You know, like in the game. I wasn't expecting "the worm makes us so effective that we shoot ourselves in the foot by succeeding too hard at side goals."
 
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