Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
The harvest deal with Kyouko is pretty good, though obviously nowhere near as good as we were hoping. Would she accept 6 harvest 3 given?


Eh, kidnapped works too. It still gives us a good casus belli, and has a much lower morale penalty.

I suck at speech-writing, but here we go:
"A member of our has been kidnapped. We have been insulted. Shall we take this lying down and accede to their demands? NO! We shall fight! We will hunt them down and rescue Kaori!"

We'll get that outpost one way or another. The territory there was at 1 over capacity so if we drive out 4 members it should be at -3 which is enough to put us out of our hole. Combine with Kyouko's territory giving us -2 and we should be good.


My preliminary plan:
  • 9 Green Meguca, 28 Veteran Meguca, 1 Elite Meguca (Mami +10% persuasive)
[X] Upkeep: 10 Veteran, 4 Green, $11,080, 1 cube
[X] Hunting Pairs: 9.5 veteran = 37.62 cubes
[X] Hunting Pairs: Rural: 0.5 veteran = 1.188 cubes cap at 1
[X] Pair Hunting (Kyouko Territory): 1.5 green: 3.96 cubes cap at 4
-[X] No greens who hate Kyouko

[X] Attack on Itawa: 0.5 Mami+3.5 veteran (7 at x0.5 time)
-[X] Ask the veteran group to join us in crushing the greens (or at least don't interfere), try diplomacy with them $450, Meguca from Attack
--[X] Assign 1 green as a liaison to the veteran group before the main attack
[X] Expand Courier Business: 1 veteran+2 greens+$2,000
[X] Repeat training in Solo Hunting: expected 1.5 Veterans + .5 greens
[X] Scout Area 2: 1 veteran
[X] Scout Area 9: 1 veteran

[X] Talk with Kyouko 0.5 Mami
-[X] Mention that we're taking down those kidnappers, ask if she wants to join. (offer her $1,000)

The battle statistics (W-L|Ties(subbattles lost))
97.569 - 2.279 | 0.152 ( 0.023 )
Mami's individual strength is so powerful we're actually more likely to lose by adding more people (it brings down our average strength too much)

edit:Whoops, made some errors in my original calculations, see below
edit2: update plan to account for fixed calculations

We probably won't kill them all with such a small force but driving them out and rescuing Kaori is our primary goal.

Not sure if the battle system is supposed to work this way for small, directed battles though. If the GM rules that directed battles use different combat rules then I'm all for including many more people (and try to convince the veterans to join us in driving them out)
 
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Hmm... not as horrible as I feared. Also, @inverted_helix You forgot to update the Upkeep with the Telepathic communications bonus. 1 Vet right? So that's 10 Vets and 5 greens for upkeep right? Also, I think there are only 2 months left of the reduced rent, right?

Okay... so several... useful things come out of this:

#1: We actually did get Kyouko to agree to some share cropping. Even at a 2 for 4 ratio that's an additional +2 grief cubes, which would make us marginal if we didn't have other problems.

Question for the QM: What bonuses apply to Kyouko's territory? I assume everything should still apply, but I'd like confirmation before running calculations.

#2: We should spend 1 Vet on healing family members, probably a cost of 1 to 2 grief cubes. I guess we can do it the "secret" way that some players prefer. The morale bonus is worth it, and maybe we can leverage this incident to get Ayase to join us as a formal associate member, and then get money out of her working a job.

#3: Money is now becoming an issue, we need more income. Whether expanding the courier business, or actually trying to turn the healing service into a money maker, we need to re-balance. We might want to drop one of the Mitakihara apartments. Especially since we will need to get one in Iwata.

#4: The actions of the Itawa greens has solved our question of where to expand too. THIS MEANS WAR! Definitely need to have a strike force attack the 4 greens in Itawa. Question is should we try to get the other group of 2 Vets and 1 Green on our side. Probably ought to. We will need an apartment down there, as at least one other Vet needs to stay in Iwata I think. Probably Kaoru. I wonder what poor Kaori's mother thinks? They moved to a new area and suddenly a gang of girls (delinquents? gangster girls?) have kidnapped her daughter and aren't even asking them for ransom, they asking are bunch of her friends (all older girls) from Mitakihara. If I were her I'd start think that my little girl joined a girl gang!

@notgreat I don't think we can Pack Hunt with 1 girl... ah... I guess that could mean we send a pack that hunts but not for the full month, before moving elsewhere.
 
we are about to solve some of the pop problem we are dealing with cause its hammer time
4 greens vs 1 elite and 5 veterans
no 1 elite and 8 veterans cause this is a rescue mission
 
we are about to solve some of the pop problem we are dealing with cause its hammer time
4 greens vs 1 elite and 5 veterans
no 1 elite and 8 veterans cause this is a rescue mission
Frak, I just rechecked my combat math and I mistyped some things.
Redoing the math now, will update soon. Note that what I said previously does apply, adding more people doesn't help as much as you think it would.
 
I'm thinking we might need a better plan then just "beat down" as the greens do have a hostage. That usually calls for a detailed plan.

I think we go with a double cross on the payoff. 1 Vet to come and supposedly make the payment of 2 grief cubes. Depending on how many of the greens are there and if Kaori is present might impact our plans a little bit.

Just in case they only send 1 or 2 girls while keeping Kaori elsewhere as a hostage, we should bring Taura Nakao (our Telepath) to do some mind reading so we can identify where the other girls are and where Kaori is. Should we make her the bag man?

Then we need Mami and at least 1 other Vet in reserve to attack the girls at the payoff, or go to where Kaori is being held and rescue her. Additional vets might be valuable to increase our options in case something bad happens. So Mami, Taura, Kaoru, and maybe 1 or 2 other vets.

Should we try to get the other group on our side at this time? They might have local knowledge that will help... On the other hand it introduces the possibility for them to double cross us. Although if Mami and 4 Vets show up I think they might be more willing to join.
 
Here's the updated battle statistics.

Starting with Mami+1 veteran, each row adds 1 more veteran:
Code:
81.90-17.59|0.52(0.18)
83.53-9.70|6.77(0.17)
85.11-7.60|7.29(0.16)
86.48-6.19|7.32(0.15)
87.68-5.27|7.04(0.14)
88.82-4.58|6.60(0.13)
89.58-4.12|6.30(0.12)
90.38-3.67|5.95(0.12)
91.02-3.30|5.69(0.11)
ends at Mami+9vets

Adding in the 2vets+1green
Starting with Mami+2vets+1green, each row adds 1 more veteran:
Code:
81.99-8.68|9.33(0.20)
84.20-6.97|8.83(0.18)
86.04-5.82|8.14(0.17)
87.44-5.00|7.56(0.15)
88.35-4.49|7.16(0.14)
89.25-3.94|6.80(0.13)
90.32-3.58|6.10(0.12)
90.91-3.25|5.85(0.12)
91.43-2.97|5.60(0.11)
ends at Mami+10vets+1green

Since we do have teleporters, perhaps we go, do the cube trade, do some stealthy observation, and crush them as soon as we know where Kaori is.
 
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That's one choice, though I was actually thinking a Teleporter and a Clairvoyant. We have 3 Clairs, so that's one extra beyond what we need for the dispatch service.

Kaoru and Taura as the bag men, supposedly paying off the girls. Mami, Shinobu, and Kit hidden and observing. If all the enemy girls are there we attack in large ambush. If some of the enemy and Kaori are not there then Kaoru demands to know where Kaori is, Taura mind reads the location and sends that info to Mami, Kit, and Shinobu. Kit views the location using clairvoyance, and then Shinobu teleports the strike team there. Mami to stay to help Kaoru or go along with Shinobu depending on what the distribution of enemy girls are.
 
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Ok, updated my plan to account for fixed combat calculations.
If the veteran group doesn't interfere we end up with an 86.48% chance of success. If they help us then we get 88.35% chance of success.

I do some weird stuff in Kyouko's territory to get the numbers to work out for the solo hunting retraining, but it should still be at 0% casualties thanks to Kyouko's ridiculously low demon strength. I hate how there's over-allocated manpower there but I figured it'd guarantee that we harvest to the limit and there isn't really anywhere else to put them productively.


Though just thinking could we do some training for Meguca-on-Meguca combat?
 
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@Elder Haman

If I were planning an op like this, I would call the hostage takers and tell them that I am coming to deliver the cubes with one body guard (Taura Nakao, our telepath.). if they need further convincing, claim that your hoping to negotiate the release of Kaori

Meanwhile, a team is inserted earlier in the day stealthily, I'm Thinking Akeno Yaumachi (fastest), Taya (clairvoyant.), and Shinobu (teleporter.), and maybe a healer.

Basically it goes like this, Mami talks to one of the kidnappers, hopefully in range of our telepath. Our telepath relays this to the clairvoyant who then confirms the position of all hostiles and the hostage. Shinobu drops the team (minus Mami and the telepath, who are ideally talking to at least one of the hostage takers.) on the hostages location and Akeno secures the hostage while the other ambush the hostage takers.

If the hostage takers don't show personally, have the clairvoyant track the cubes from a distance after you leave them at a dead drop. plan basically fall to formula after that, except you drop everyone on the hostage takers at once.

Edit: as for securing the hostage?, it's most important to make sure the hostage has her soul gem. if you bring a few extra GC and a healer, we could probably have her combat ready in moments. One of the biggest advantages of this plan is that it will hopefully negate part of the defensive bonus, as those bonuses are based around simulating guerilla warfare.
 
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Hmm... not as horrible as I feared. Also, @inverted_helix You forgot to update the Upkeep with the Telepathic communications bonus. 1 Vet right? So that's 10 Vets and 5 greens for upkeep right? Also, I think there are only 2 months left of the reduced rent, right?
I did say the dice didn't like you, not quite hate. Also this is a far worse turn than you've had before, I mean all 3 scouting failed, you failed on Kyouko, you failed on Itawa. The money situation becoming critical.

Upkeep mistakes corrected.
I don't think we can Pack Hunt with 1 girl... ah... I guess that could mean we send a pack that hunts but not for the full month, before moving elsewhere.
Yes this is how it makes sense when you hunt in pairs with an odd number as well. It's just a group working less time.

Also you guys can set caps on harvesting (though given linear demon strength curve it's only rarely helpful).

The harvest deal with Kyouko is pretty good, though obviously nowhere near as good as we were hoping. Would she accept 6 harvest 3 given?
It's based as much on her wanting to keep watch as anything else. She's rather paranoid.

Also I'm not insensitive to the argument that it doesn't make sense to spend a month of man hours on a combat operation. I mean in a more general case I kind of sort of justify it as representing a month of cat and mouse skirmishes, not just single obvious battles to the death (which is kind of how I picture war between such mobile concealable fighting forces would go).

In this case where you're planning one decisive attack though it makes less sense. Call it 1/2 price on the man hours (that high even because I don't want to drop into registering smaller units than .5).

I hate how there's over-allocated manpower there but I figured it'd guarantee that we harvest to the limit and there isn't really anywhere else to put them productively.
You'll need to reaccount for the vet on maintaining telepathic coordination training that I forgot.
 
Can we use a cap with a runoff? That is, hunt Kyouko's territory to the cap but then shift any extra to hunting pairs in our territory?
If not I think I'll just go with 3.96 in Kyouko's territory and assign the full 10 to ours.

Also, is my Kyouko action acceptable? (Spending 0.5 Mami to do some diplomacy and see if she's willing to be bribed to help us rescue Kaori)
I figure the $1000 we're offering would be enough to convince her that the risk is worth it considering we already have overwhelming forces (we outnumber them and all our troops are much higher quality: we already have 20 dice against their 4.)

That loan offer is still open, right? We can lose a couple hundred dollars in interest in exchange for getting things done a lot faster.
 
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You know, there's an easy way to deal with the kidnapping situation. We know where they came from, right?

We go there, and we hunt every single Demon in the area. We kill them off fast enough to seriously drive up their strength there, and make them scarce. It'll take a couple months, and we're almost guaranteed to run into one of the girls eventually, but that's why we do Pack Hunting there, using Mami. We goddamn curb-stomp that zone, and anyone stupid enough to cross us.

Someone get me the logistical numbers on it, and I'll draft an Omake of Sayaka proposing a Crusade of Justice.
 
You know, there's an easy way to deal with the kidnapping situation. We know where they came from, right?

We go there, and we hunt every single Demon in the area. We kill them off fast enough to seriously drive up their strength there, and make them scarce. It'll take a couple months, and we're almost guaranteed to run into one of the girls eventually, but that's why we do Pack Hunting there, using Mami. We goddamn curb-stomp that zone, and anyone stupid enough to cross us.

Someone get me the logistical numbers on it, and I'll draft an Omake of Sayaka proposing a Crusade of Justice.
Doesn't work very well.
First of all, we aren't in a war with the veteran group, and they won't be happy if we make all the demons there impossible to kill.
Secondly, they'd know what we're doing and they'd probably just kill off their hostage.

A quick and decisive strike is the best way to take them down.
 
Working Plan:

[X] Upkeep 10 Vets, 4 Greens, -$11,080

Hunting Plans:
Total Expected Grief Cubes: 42 harvested -1 (Demon Forecasting) -2 (Kyouko) = 39
Total Manpower expended for hunting = 12 Vets and 2 Greens

[X] Refresh Solo Combat Training: adds -1% bonus to all three types of hunting. Cost 2 Vets (vet can substitute for a green)

[X] Demon Forecasting, cost 1 grief cube, x1.1 for grief cubes found.

[X] Pack Hunting: Magical Girls will hunt in groups vastly reducing the danger, but because they are not covering as much area their efficiency is reduced. Death is significantly less likely.
Cost: Variable, specify number of Meguca dedicated; Reward 1.25 Grief Cubes per Meguca assigned; 10% base casualty chance
-[X] Rural: Base modified to .9, dispatch bonus does not apply.
-[X] 1 Vet = 2 expected harvest, Casualty Rate = 10%(base) +9%(Demons) -5%(Vets) -4%(Pack Tactics) -3%(shields) -2%(general combat) -1%(Defending Others) -1% (Solo Tactics) -1%(Telepathy) -1%(dispatch) = 1% chance of injury and .2% chance of death.

[X] Hunting Pairs (our territory): Magical Girls will hunt in pairs reducing the danger, but because they are not covering as much area their efficiency is reduced. Death is less likely.
Cost: Variable, specify number of Meguca dedicated; Reward 1.6 Grief Cubes per Meguca assigned; 16% base casualty chance
-[X] 9 Veterans = 36 expected harvest, Casualty rate = 16%(base) +4%(Demons) -2%(Pack Tactics) -1%(dispatch) -2% (Telepathy) -3%(shields) -2%(Gen. Combat) -2%(Defending Others) -2% (Solo Tactics) -5% (Veterans) -1%(cellphones) = 0% casualty rate for vets

[X] Hunting Pairs (Kyouko's territory): Magical Girls will hunt in pairs reducing the danger, but because they are not covering as much area their efficiency is reduced. Death is less likely.
Cost: Variable, specify number of Meguca dedicated; Reward 1.6 Grief Cubes per Meguca assigned; 16% base casualty chance
Cost: Variable, specify number of Meguca dedicated; Reward 1.25 Grief Cubes per Meguca assigned; 10% base casualty chance
-[X] 2 greens = approx. 5 Grief Cubes but capped at 4, Casualty rate = 16%(base) -??%(Low Demon strength) - 2%(Pack Tactics) -1%(dispatch) -2% (Telepathy) -3%(shields) -2%(Gen. Combat) -2%(Defending Others) -2% (Solo Tactics) -1%(cellphones) = -4% casualty rate for greens
-[X] Greens are to only hunt Kyouko's territory which has a lower Demon Strength so they should be safe. Approx 4.8 grief cubes expected from the greens. Capped at 4 in Kyouko's territory.
-[X] Greens selected are not from Kasimono (we have 2 left not from Kasimono), we don't want any conflicts with Kyouko.
-[X] Mami gives Kyouko the 2 grief cubes in advance, and lets her know who is expected to be harvesting in her territory. Apoligize that we cannot personally supervise this month because a rival team kidnapped one of the littlest ones, and so Mami needs to personally attend to that matter. Invite Kyouko to come observe if she is interested.

Rescue plans:
Total Manpower Costs: 1 Elite, 4 Vets
Total Money Costs: -$450
Objective #1: Rescue Kaori
Objective #2: Seize territory held by 4 greens (+3 to Safe Harvest?)
Objective #3: Convince other team (2 Vets and 1 Green) to join our group. I think we need to do this so that our forces in Itawa are not vulnerable to attack the way Kaori was. (+2 Vets, +1 Green, +3 Safe Harvest?)

[X] Rescue Kaori, establish Itawa base
-[X] Mami, Kaoru, Taura, Shinobu, Kit (1 Elite, 4 Vets)

-[X] Rescue with double cross at the payoff plan
--[X] Call Kaori's phone and agree to pay 2 grief cubes for this month, we will send two girls to make the delivery.
--[X] Kaoru and Taura are to deliver the cubes
--[X] Mami, Shinobu, and Kit are waiting in hiding at the hand off spot
---[X] During hand off Kaoru asks where Kaori is (assuming she isn't there). Taura mind reads location. Taura telepathically sends location where Kaori is to Kit. Kit scrys out Kaori at that location to confirm she is there, and any potential hostiles/traps.
---[X] If all 4 enemy girls are at the hand off, all 4 Vets and Mami attack and defeat them. Then go rescue Kaori.
---[X] If 2 or less enemy girls are at the hand off, then Shinobu teleports with Mami to Kaori's location for the rescue, while Kit joins Kaori and Taura in attacking the girls at the hand off.
---[X] If 3 enemy girls are at the hand off, then Shinobu teleports with Kit to Kaori's location for the rescue, while Mami joins Kaori and Taura in attacking the girls at the hand off.
--[X] Survivors among the enemy girls are told to get out of the territory. If we see them there again we will attack them.

-[X] Following the rescue Mami and the girls go to visit the other group of 2 Vets and 1 Green in Itawa to explain the new situation. The territory of the 4 greens is now ours. Invite their group to join our new outpost in Itawa. Diplomacy chance = 30%(base) +10%(Scouting) +10%(Mami) +20% (Intimidation bonus from 4 vets) +??%(bonus from beating the other team in the area) +1d10% (bribery, approx 5.5%), -$450
-[X] Addon, Bribery: Giving the girls some money might help them realize just how good for them cooperation could be.
Cost: $150 per girl in the territory; Reward: +1d10% success chance
-[X] Offer to get an apartment in Itawa by the end of next month if they are in need of housing.
-[X] Question them for information about surrounding territories and the girls controlling them.
-[X] If they don't join then we leave Kaoru to stay over at Kaori's house to help her defend our new Itawa territory.

Business plans:
Total Manpower Costs: 2 Vets, 3 Greens, and 1 Ayase (if available).
Total Money Costs: -$2000 (For courier expansion) -$900 (for healing service)
Total Grief Cube Costs: Somewhere around -1 to -3 grief cubes, let's estimate 2.
Objective #1: Expand courier service to Kasimono, get more income
Objective #2: Heal family members, +morale, +??? income (not really important, doing this for the morale)
Objective #3: Add Ayase as Associate Member (She gives us her salary, we promise to heal her family if they get sick = 25% chance of 1 to .5 Grief Cube cost)
Objective #4: Ayase and another green try to find jobs.

[X] Expand Courier Business: With much of Kasamino open to you for business now with your new territory and Kyouko allowing you passage through her territory you could expand your range and get more customers.
Cost: 1 Vet + 2 Greens, $2000 advertising startup cost. Reward: $4500 a turn after 3 turn start up; Chance of Success: 80%
-[X] Assign Akeno Yamauchi to be the veteran running this expansion, hopefully her reputation, experience, and ability to show some speed will be convincing.
-[X] Assign 2 of the greens from Kasimono, hopefully their local contacts will help.

[X] Start your own "business", healing: Now might be a great chance to start this business, with a lot of people interested in extra ways to protect themselves. 1 Veteran meguca for now. Purchase miko and nun outfits for Yuma, Sayaka, and Hinako. (-$900). Together they look up books and descriptions of exorcisms and other purification ceremonies, and practice some mummery on how to cover their healing as a religious/spiritual ceremony. Service is currently provided only to family members of Serenes and associates.

-[X] Family: Family members of Serenes (including associates) no initial donation is charged for visit. After healing, request for a donation, with the size of donation left to the choice of the family healed.

-[X] Limit of 3 grief cube expenditure this month. (Expected cost 1 to 2 grief cubes)
Cost: Minimum 1 veteran meguca, .5-1 grief cubes per customer, attention; Reward: ??? Highly variable. Likely to increase over time.

Gotta do something to help the families members that are sick. I still think this will work, at least if we keep it to friends and family. Since we are doing the healing service, we might as well try to get Ayase as well.

[X] Recruit Ayase as an associate member of the Serenes. (Pitch is in spoiler box)

Mami decides Ayase could help with the finances if they formalize the relationship. Asking Ayase over to her apartment so she can speak with her alone, Mami of course prepares the traditional cake and tea. When Ayase arrives, Mami thanks her for helping out with researching magical effects last month. Mami tells her that she would like to formalize Ayase's relationship with by making her a Serene Associate member. While there are many things that only Magical Girls can do (such as fight Demons), there is also the need for normal work to earn money to support the team with housing and food, and everything else. Mami explains that with the recent crisis of the water supplies, some families have gotten sick.

She would like to put one of the girls on healing duty, but this requires ever more grief cubes to support them. She would like to ask Ayase to earn money for the Serenes so that they can have more girls hunting demons instead of working. Mami points out that she realizes this doesn't make as much sense for a normal girl to surrender her salary to the group when she doesn't need grief cubes herself, but there are a some things the Serene Imperium can offer as compensation.

First, just like the other girls, Associate members would receive the monthly stipend. Second, Associate members can use the Serene housing if they need it. So if Ayase's family decides to move, they will offer Ayase the chance to stay at their boarding house just like they will be offering the other girls. Third, just as a healing service will be available to magical girl family members if they get sick, Associates and their family will also have access to care from the Serene healing service. Finally, Ayase would have the satisfaction of knowing she is helping the Serene Imperium protect the city of Mitakihara. Mami asks Ayase if she is willing to agree to those conditions.

-[X] Assuming Ayase agrees, she is assigned to go job hunt. Kit gives Ayase a recommendation at the cafe she was working at, although Ayase looks for other jobs as well.

[X] Gather money, legally: There are not a great number of jobs that will take young girls as workers: working as a bike courier, waitress, or maid are likely options. This project benefits from regularity, and discontinuous execution may have negative side effects. Chance of success 25% per Meguca, following up on a previous month's success brings the chance to 100%.
Cost: Variable, specify number of Meguca dedicated; Reward: $1,000 per month per Meguca assigned. 1 Green, 1 Ayase (if available)

Team Meeting:

[X] Mami holds another full team meeting. She first addresses the issue of Kaori, saying that she needs a team of specific girls to stay after the meeting to plan her rescue. "We will get her back!" Mami then announces hunting assignments, including that she has convinced Kyouko to allow us to harvest 4 grief cubes from her territory for the price of 2 grief cubes. Since this is a one month trial period we need to make sure this works well so that Kyouko agrees to continue the arrangement. Mami assures those greens assigned to the territory that she is confident they can fulfill this important assignment well. If Ayase has agreed to join, then Mami introduces her as the first Serene Associate member and holds a little induction ceremony. Mami then asks Kaoru, Taura, Shinobu, and Kit to stay behind to discuss the plan to rescue Kaori.


TOTALS:
Manpower: 1 Mami, 28 Vets, 9 Greens, 1 Ayase
Money: $11,000 (Income) +$7,800 (savings) -$11,080 -$450 -$2,000 -$900 = $4,370
Grief Cubes: 25 (Stockpile) +39 (Net Hunting) -39 (Upkeep) -2(est. Healing) -2(est. Spirals) = 21

------Plan End-----

We are an estimated -2 grief cubes from this plan, before grief spirals, but I expect we will have a big morale boost from healing the families. So I think we still want to do that. We should also have an area in Itawa that should support 6 safe harvesting with only 3 additional girls. So that gains us +3 on our harvesting level and puts us back at marginally stable.
 
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I don't think we should hunt the rural area at all. Even with 1 Vet Pack Hunting it's still a 1% to 2% casualty rate.
True, if 2 cubes are harvested.
Perhaps if I cap at 1 and put the rest into our main pair hunting? That'd give a -10 strength total and thus a -5 for mid-round calculation.

Dispatch still gives -1%, right? It's currently listed in the upkeep as only the +30% hunting bonus, and last turn didn't have any values at all.

I would like to note that Pack hunting has almost the same casualty rate as Pair Hunting should we choose to get the solo hunting retraining.
-12 for pack, -15 for pair, then add in the -5 veteran bonus.
So total of -7% for pack and -4% for pair when you add in the base difficulty and veteran bonus.

Pack hunting only has a 3% casualty reduction in exchange for a ~22% cube production reduction. And unless we overhunt we should still be at +5 demon strength for ~1% casualties, edging into 0%

Also, your plan is horribly unorganized and reads like a wall of text. May I recommend doing something to make it more organized? Perhaps move the fluff text to a spoiler or something.
 
Pair Hunting Casualty rate = 16%(base) +4%(Demons) - 2%(Pack Tactics) -1%(dispatch) -2% (Telepathy) -3%(shields) -2%(Gen. Combat) -2%(Defending Others) -1%(cellphones) -1%(Solo Tactics) = 6% casualties for greens and 1% for Vets. 5% and 0% if we retrain Solo Tactics, which will take 1.5 Vets and .5 greens.

Pair hunting with 10 Vets with Demon Forecasting gives us a 40 cube harvest. So I guess that could work. I'll update.

Looking it over again, I think I have not assigned a green. Will update to reflect that. Added in some headers to make the organization more clear.

EDIT: Okay, I updated. I added summaries at the top of each section to make it more clear what the costs are.

Also, after looking at it, there is less risk having 1 Vet Pack Hunt the rural territory then having the Pair Hunters overhunt in our urban territory. So I added that in. It puts us at -2 estimated grief cubes this month, but we should be set for an overhunt next month. Plus we get territory in Itawa.
 
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@notgreat That hunting plan looks rather complicated, what with extra runoffs and what not. Not sure how to calculate it, and I could be wrong but I doubt the QM will want to do that. I think we should just have 2 Greens pack hunt in Kyouko's territory. That is an expected 4.1 grief cubes. Take the .5 Vet you have doing dispersed hunting in Kyouko's territory and instead use it for the refresh solo training. (Vets can be used to replace Green costs).

We don't want to do Pair Hunting in the rural area, lets do Pack Hunting there, which with the refresh gives us a 1% chance of injury. When thinking about it before, I forgot that Pack Hunting only has 20% chance of injuries = death, so that's only a .2% chance of death. That's even with harvesting 2 grief cubes from that location.

I think the main differences between our plans now is that:

#1: I have a detailed plan on Kaori's rescue with specific meguca's selected, and I am using .5 veterans more then you.

#1a: You offer Kyouko $1,000 to come help us rescue Kaori, I just ask her if she would like to come and observe. I think these are both viable options. Although I think observing us might impress on Kyouko that we don't need her strength, while the bribe might make us think we are too weak without her. Of course, either thought process could actually lead her to join us, as Kyouko does have a hero heart underneath her cynical exterior.

#1b: You've included a Diplomacy option with additional costs (1 Vet, 1 Green) beyond the strike force, while I included it as part of the strike force action. We probably need to wait for the QM to rule on how this interaction will work.

@inverted_helix Thoughts?

#2: I have an extra green looking for a job.

#3: I'm starting a healing service to heal family members only. I think this is a big morale booster, but it will cost 1 Vet and 1 to 2 Grief cubes. I think that it is worth it at that cost, particularly with us adding +3 safe harvest in Itawa.

#3a: Since I have the healing service available, might as well try to recruit Ayase to make money for us.

#4: The usual extra fluff, I assume your plan just accepts my fluff unless it specifically contradicts it. (That seems to have been your attitude in the past).
 
-[X] Greens selected are not from Kasimono (we have 2 left not from Kasimono), we don't want any conflicts with Kyouko.
You can't pack hunt this way then. Packs are generally 4-5 people, when you assign less or different intervals it's just that number of people working for a fraction of the time, but when you specify a group that only consists of 2 people explicitly that logic fails. Though honestly they don't need the safety of pack hunting. Kyouko's territory has a ridiculous negative modifier on it.

Can we use a cap with a runoff? That is, hunt Kyouko's territory to the cap but then shift any extra to hunting pairs in our territory?
Hmm logically this makes a bit of sense, but it could turn into a very convoluted bit of math if you're using different tactics/personnel for that territory.

Also, is my Kyouko action acceptable? (Spending 0.5 Mami to do some diplomacy and see if she's willing to be bribed to help us rescue Kaori)
I think I'll let you drop Kyouko diplomacy actions down to .5 Mami in general now I think. I was very hesitant to break things down to fractions of people but it seems unavoidable at this point and it really doesn't make sense for it to take all her time.

That loan offer is still open, right? We can lose a couple hundred dollars in interest in exchange for getting things done a lot faster.
You're talking about the credit card level one? Yes.

Not entirely sure what this query is about. I'll allow you to try to make a recruitment pitch while there either way though.
 
You can't pack hunt this way then. Packs are generally 4-5 people, when you assign less or different intervals it's just that number of people working for a fraction of the time, but when you specify a group that only consists of 2 people explicitly that logic fails. Though honestly they don't need the safety of pack hunting. Kyouko's territory has a ridiculous negative modifier on it.

Not entirely sure what this query is about. I'll allow you to try to make a recruitment pitch while there either way though.

Changed the plan so we are pair hunting in Kyouko's territory.

That query was if you would let me make the offer after rescuing Kaori using the strike force as the numbers to make the offer (Mami bonus, Vets Intimidate, etc). As opposed to notgreat who thought he had to add additional resources to make the offer. Of course, I'm counting my strike force as them dedicated to that for the full month, so maybe it all works out even either way.

@notgreat Since the QM is willing to accept my organization of the diplomacy offer I think my method is the better one. We get Mami's bonus, and have an extra green to go job hunt. What do you think?
 
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