Makes sense, people are stupid, but them forcing the issue immediately rather than actually trying diplomacy first means that my impression of them is extremely bad. And since they're a large enough group to do pack hunting they should be at 16% casualties- less than several of the other girls we've met so far (who had to do solo hunting)
To a large degree to me this seems like a matter of statistics. If you place a bunch of groups of people in the same conditions some of them will react in some ways and some will react in others. It seemed reasonable to me that some would immediately jump to this. If anything I think the cross section you've been given so far have been remarkably rational.
Also the conditions are somewhat different than what you've previously done since in previous cases they've all encountered your members as fellow hunters and members of the same lifestyle, just doing better jobs at it. Whereas with Kaori she was apparently not doing anything in exchange for her grief cubes. It's a different circumstance.
Well, easy solution is to keep casualties at 0% so it's not a problem

But what I was actually referring to was what/how many rolls were done during hunting and how that turned into grief cubes obtained from the hunting action.
So basically how the hunting system works is
extremely simple compared to PvP, mostly because of a matter of how often it has to be done (since a significant portion of your pop is going to be hunting every turn). It's
one roll typically. If you roll less than casualty chance you're injured and lose .25-.5 grief cubes depending on how low the roll was compared to casualty chance. If you roll below the death chance*casualty chance then you die and only half what that girl should have gathered is collected (if it's on the borderline I will roll a second dice). If you roll 91-95 you get +.25 grief cubes times your skill modifier only, 96-100 gives +.5 grief cubes (again times your skill mod only).
When you use half of a meguca at non-zero casualty chances I use square root to determine the chance of injury in that half-time.
If you attempt to use less than half of a meguca I cry in a corner.
Maybe we can send Not!Ami on tours
This really made me struggle to understand, lol. I'm actually glad Haman pointed out what you meant.
Though yeah, we may want to invest in a better system than egg cartons in a closet.
I've actually mentioned this before to try to bait people into an action towards it.
We should probably consider storing long term stockpiles in safety deposit boxes, and keep remaining stock dispersed throughout our holdings.
I've actually considered having someone steal some of your grief cubes, but it's really not feasible for anyone that isn't in SIMP to penetrate that deep into your territory easily and know that you actually have a stockpile to steal, and your morale level and safety in SIMP has deterred people from feeling the need to steal them.
Though one issue you'd have with locking them in a bank at this point is right now much of your supplies need to be immediately useful. If someone is grief spiraling you might not have time to run to the bank to open a safe deposit box. Your volume is actually a tad large for most safety deposit box transactions as well. Plus you use a lot of them in terms of daily upkeep. I mean you go through around 1.3 units a day just as normal living. Which is largely supplied by your daily hunting yes, but running a zero inventory model of a necessity of life is
not a good plan. You only have about 20 days worth in storage.
Plus with something as necessary to life as food or water, you'd make people mighty uncomfortable if they didn't have at least some available to them whenever they need it. Handing them out day to day would be a lot like ration lines.