Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
Fortunately she's a product of the PMMM school system or I'd also be suggesting a multivariable calculus book, but she likely already knows that. :)
Yeah I don't know why, but it always amuses me to think of their school system. Luckily as I recall it's just the math portion of their schooling that's completely absurd. The rest doesn't seem that bad.

Though I should point out that meguca from Tokyo have basically all dropped out of school. Because meguca going to school there would be suicidal. So Miho hasn't been in school for around two years or so. She may need some remedial math work.

Yeah, if we're going to have Miho do any excavation work we should have her spend some time cuddling up with a geology book, and then a structural engineering book. We also should put the underground training area/parking garage next to, rather than beneath, the church; the pictures indicate that there ought to be plenty of open space around the church to dig up.
I did kind of wonder why people actually wanted it directly beneath. I didn't say anything, but there's a lot of space around the church as well. You could even make the underground area out from under the church and still have all access points to it be inside the church. That would still be a lot easier construction-wise than putting it directly underneath.

Not sure how close we are to closing the vote, but what are your thoughts on this option?
The plan making and voting process has been real sluggish as a result of the quest slumbering so long. So you could definitely still make your own plan entirely.

Don't think any of the other bits needed comment.

I do wish they still let us make up whatever tags we wanted to. "Insufficient Information" would really really fit this quest. Added:
"Insufficient information is one of the big themes of this quest. NO ONE has perfectly accurate information. This is especially visible to the players side, and often leads to fumbling, but it affects others as well."

To the mechanics sheet, though don't know how many read that.
 
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Yeah I don't know why, but it always amuses me to think of their school system. Luckily as I recall it's just the math portion of their schooling that's completely absurd. The rest doesn't seem that bad.

Though I should point out that meguca from Tokyo have basically all dropped out of school. Because meguca going to school there would be suicidal. So Miho hasn't been in school for around two years or so. She may need some remedial math work.
It's likely the result of generations of teenage girls saying: "Math is so hard! I wish it was easier to learn!"
 
It's bad. Assuming we put in the effort to overhunt this turn, in order to put us near sustainability levels, we can't afford to take over another area, even if we had the intel on where to go, the transport to get there, and the wherewithal to take it. Which we don't, on any of those three cases. It's a massive diversion from our primary needs right now, and will continue to divert important meguca resources (ie: the actual trained and experienced meguca we have) in order to hold it, if holding it was even possible (considering that any area that's trivially conquerable would almost certainly have been taken over by one of the expansionist groups like the Junta). It's PvP, and we're not good at PvP, whereas any area that's not already under the control of a group is going to have a lot of PvP conflict. And then factor in the fleeing refugees that are flooding outward from Tokyo that can potentially impact DS and defensibility.

There's probably more reasons it's a bad idea, but even a superficial look at things makes it a poor choice.

Umm... it sounds to me more like you are just biased against this and so are dismissing it out of hand. Since all your initial objections are false.

1: You are planning to over hunt this turn, and attack the Eyeball this turn. How can attacking the Eyeball require less resources than taking over another area?

Now there is the argument that this is diverting resources away from the primary concern, and that's valid. On the other hand, if this diversion provides us with sufficient resources to make a more planned and effective attack on the Eyeball then it could be a worthwhile diversion. That's something that I think is worth actual discussion. We ought to crunch some numbers on it and see which approach is best.

2: We do have some intel. We know from Kyubey when we asked where there were Magical Girl organizations that there are a couple cities that have no organization at all. Meaning probably nothing bigger than 6 girls - if that. (Possibly as small as 3).

3: We obviously have the transport we need. It's called the train. We aren't destitute Tokyo refugees dependent on walking.

4: We clearly have the wherewithal to take it. If there are no groups bigger than 6, and 30 girls shows up in your territory hunting demons and driving up the DS, and they offer you money and cubes, are you going to attack them? It's a combination of threat of force (which is credible) combined with the carrot of improved living conditions. This kind of thing has happened in history countless times. They may be better at PvP, but they don't know that, and 5 to 1 odds is a lot for them to take. We can just avoid any elites too. Who says we have to take all the territory in a city?

5: We know that the Junta has not taken over everything, and we know that there are cities with zero magical girl organizations. (If someone could find the helix post that mentions that it would be helpful.)

6: We have the whole of Japan, we don't have to pick a place were Tokyo refugees have arrived yet.

These are superficial objections that are being brought up because of hidden concerns. They aren't the real reasons to object to an expansionist plan.

Let's talk about the real objections:

A: It's not in keeping with the ideals we are trying to push with the Serenes. Taking someone else's territory just because we need it, and because we are strong enough to do so is not what we want to encourage.

On the other hand, we aren't doing it because we want to be jerks, we are doing it because we have a massive influx of refugees. Why the refugees? Because we are trying to save Tokyo from being destroyed in a massive death toll for innocent humans. So... I think you could argue extenuating circumstances. We've even done this before, in the Iwata enclave.

B: It will cause problems in the future diplomatically, just like Iwata. This is almost certainly true, but maybe survival now is more important than that.

C: It's a diversion from the primary target. True but maybe it's the more effective way to do things. More effective means less girls die attacking the Eyeball.


Anyway, my broader point is that we shouldn't lock ourselves into picking one solution yet. Killing the Eyeball is an obvious approach, but we shouldn't get tunnel vision, and we should consider more lateral options. We should try and come up with as many solutions as we can, refine them, and then pick the best one after we refine the options. We shouldn't start with picking an option before exploring all the other possibilities.

I agree that attacking the Eyeball should be an option to consider. I'd call it option 1. And I'll work on trying to improve that plan too, and make that plan as effective as it possibly can. All I'm asking is that we also consider other options, and try to optimize those options as well so that we can try and figure out which plan is actually the best.

Here are all the options I've been able to come up with so far (including sub-variants).

Option 1: Kill the Eyeball

Benefits: Probably will reduce the difficulty of dealing with the remaining Youma (less intelligence directing them). Probably give a morale boost. Probably give us diplomacy bonuses. Eliminates the biggest threat. Probably will allow more hunting in Tokyo.

Drawbacks: Very dangerous, will likely be deaths. We don't have a lot of actionable intelligence on it yet. Doesn't really solve the problem of the refugees, or directly solve the cube shortage. Probably requires large purchases of cubes from Nagoya.

Option 1a: Attack at the start of the month, allowing us to hunt more in Tokyo once it has been killed.
Option 1b: Attack at the end of the month, allows us some time to prepare.
Option 1c: Attack at the start of next month, allows us more time to prepare, can bring more girls in the attacking force. More trained girls. From a cubes perspective, is this any different from attacking at the end of the previous month?​

Option 2: Expansion. Seize lightly guarded territory (divided local girls) where we can hunt to provide cubes to our increasing population.

Benefits: Directly addresses the immediate need for more cubes. Gains in territory and political influence through conquest of new areas. Potential vehicle for gaining even more (reluctant) recruits. More efficient use of territory than current inhabitants, allowing a support for a greater number of girls. Less risk than most other options. Spreads out the Tokyo refugee problem over parts of Japan far away from Tokyo.

Drawbacks: Distasteful for us to risk engaging in PvP. Diversion from Tokyo focus. Future diplomatic issues (like the Coalition). Current diplomatic issues (offending Hino/Hiko)? Dangers of an unknown Elite, ect.

Option 2a: Immediately invade the areas we know lack organized girls
Option 2b: Focus on overhunting our territory this run, with scouting and diplomatic approaches in the various targets so we can invade early next turn with more intelligence.
Option 2c: Attempt to establish a permanent hold on the new territory, incorporate the existing local girls.
Option 2d: Just come in and overhunt the territory, do not attempt to hold it. Try to recruit the local girls after the fact ("an offer you can't refuse").​

Option 3: Hibernation. Put a bunch of the greens into cold sleep, drastically reducing our costs.

Benefits: Lowest risk. Allows us to prioritize the most productive girls.

Drawbacks: Reduces our size, lose the benefits of meguca months. Morale difficulties, violates Serene traditions. Will make us less popular among refugees, increasing the pressure on other nearby organizations.

Variants?​

Option 4: Attempt to seize part of Tokyo from the Youma. (Probably the North West panhandle)

Benefits: Directly addresses the need for more territory to produce cubes. Will give us an area that has low DS and so is safe to hunt in. Stays focused on Tokyo, but avoids the Eyeball.

Drawbacks: Can we do it? Can we force the Youma to withdraw their forces? Do we have enough cubes to allow the attempt? What if it fails?

Variants?​

Other Options?

We should spend time discussing all these approaches and not get focused on just one of them. Even if we have a current preference.

We should also discuss overhunt options. Why not overhunt the Rural area as well? Should we use Advanced Rotating tactics? Should we hunt above 10+ DS?

Instead of a buffer against poaching, maybe it's better to hunt all the way up so that poaching in our territory is not attractive to refugees that don't want to cooperate?


We can bypass that by taking the fight to the Beholder, so that we can select what companion youma it has. There's always going to be a couple in the middle of Tokyo with it, due to the standard rotations, and those are probably the ones it brought along with it. In particular, make sure that that one youma with the barrier-breaking powers isn't nearby.

Uh... how do you know this? That's what I am asking.

Did I miss a revelation that the Eyeball always has companions?

My point is that we have not spent enough time studying the recent Eyeball behavior so we don't know if there are better time to attack or not. If we want to pick the time and circumstances then we need to spend at least a month studying it.
 
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A possible variant of Option 3 is to rotate hibernation. Two/three days out, one day in. Maybe have some of the older vets do a shift, as a show of faith?

@Elder Haman: A complication with the bullet train proposal is that the only line that goes through Mitakihara starts in Osaka, goes through Mageocracy territory, then ends... in downtown Tokyo. That's not exactly a good way to subtly move large groups of magical girls.
 
I don't think we ever get to see anything else about their education?
No we don't. Which is good for me, because writing them all as hyper-educated and not needing college at all would be really hard. It's better from a story perspective that they're mostly just really good at math.

5: We know that the Junta has not taken over everything, and we know that there are cities with zero magical girl organizations. (If someone could find the helix post that mentions that it would be helpful.)
Now I have to find the helix post. Though I am pretty sure that post was referring to home grown operations, not areas conquered by other groups.

This is something I like the emphasize a lot. Every map you get is your in character best estimate. The borders and what you get to see gradually pushes back as you get more information. Similar to how before you really encountered Nagoya your map was just around you. And nearly every sector is qualified with "Best Guess" or similar except Nagoya which has much sturdier borders, and even they are prone to expansion.

You don't really have the sort of intelligence network to know what's actually happening hundreds of kilometers away. Your guesses could be wildly off. The only information you have on the borders of the three Kyoto/Osaka region powers is basically what Nagoya gave you, and there's multiple levels at which inaccuracy could exist there.

@Elder Haman: A complication with the bullet train proposal is that the only line that goes through Mitakihara starts in Osaka, goes through Mageocracy territory, then ends... in downtown Tokyo. That's not exactly a good way to subtly move large groups of magical girls.
I should point out that the bullet train moves fast enough that it's not really feasible to stop people from passing through that way. Masquerade issues would be too intense starting a battle on a packed train. But once you get off you're likely to find more problems.




Profiles of the elites you fought:

Gima, Usagi
Elite Class
PVP Skill rank A+
Crystal manipulation, can reshape and move any existing crystal excluding soul gems; additionally, can conjure large amounts of temporary crystals which last several minutes or possibly are dismissed. Crystals can be of various strengths up to and including diamond, but is slower to conjure dependent on strength. Usually fights with a weapon formed from diamond as well as armor of the same. Often attempts to entrap enemies in crystal from which escape for those without countering powers is impossible.
Estimated Time as a Magical Girl: 5 years
Previous affiliation: Dreaming Sailors amongst primary leadership, currently leads a trio of elites of significant power. (See Unknown, Akemi and Fukushima, Chiyoko)
Immigration Banned

Surname Unknown, Akemi (Suspected given name)
Elite Class
PVP Skill rank A
Doppelganger based abilities, able to copy another person to a physically exacting level including voice. This transformation also conveys a copy of their powers that is believed to be weaker, though exact measurement of this has not been possible. Highly adept at infiltration and sowing confusion on the battlefield. While alone easily dealt with, in coordination with other combatants increases difficulty of any battle significantly.
Estimated Time as a Magical Girl: Unknown
Previous Affiliation: Unknown, currently allied with Gima, Usagi
Immigration: Direct request to Council. This girl's powers make knowing her history very difficult, but as a known companion of Gima for the past year, likely was a member of her previous group.

Fukushima, Chiyoko
Elite Class
PVP Skill rank B
Puppeteer based abilities. Typically deploys 3-5 battle puppets from a safe distance. Each is on par with the capability of a veteran and she can control them simultaneously in combat. It is unclear if these are magically conjured as needed or permanent constructs that she has built, this may explain variable numbers as those damaged in previous battles are not yet repaired, or it may simply be dependent on available magic. She focuses on opening the distance and avoidance when drawn into battle herself.
Estimated Time as a Magical Girl: 1.5 years
Previous Affiliation: Junior member of Dreaming Sailors group. Now allied with Gima, Usagi.
Immigration: Probationally allowed.
 
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I think you've forgotten the tele-frag interdiction, man. That's half the reason I'm pushing so hard to kill it immediately; the kill-field makes further attempts to hunt Youma in Tokyo proper extremely dangerous, to the point that entire teams could vanish if even the slightest thing goes wrong.
The Beholder's interdiction has a range limit. It should be fairly easy to find where the Beholder is (using the teleporter+clairvoyant ball trick) as well as where the interdiction field ends and then teleport our attack group to just outside of its range and run towards it. As long as it doesn't run away before it comes within range of our teleport interdiction, then we should be able to force a fight. Winning that fight without unacceptable losses is going to be the tricky part.

Option 2: Expansion beyond Tokyo and surrounding areas. (ie not on Honshu?)

Basically we would target areas that do not have meguca organizations for take over. I'll have to go look at the list that we got before, but I think there were two or three cities that didn't even have small organizations. We essentially "draft" the local girls into the group. (National Emergency due to the Tokyo crisis you know). Use the money we got to fund the expansion (so we are providing a big jump in quality of life for them) and we institute hunting practices that will increase the yield of the areas, allowing us to provide for the girls we send to take over the area. (Which will include a mixture of veterans and greens.)

If we can send 60 girls out on this type of take over and provide for them with cubes from outside Tokyo, then we can probably get over the hump. Plus we will ahve a place to send girls who want to join up, but don't want to go back to Tokyo.

Not sure how close we are to closing the vote, but what are your thoughts on this option?
It's an intriguing possibility. Of course, no matter how much we pretty it up by calling it a "National Emergency", it would still be the "[] Expand territory X, by force" option. Which would involve PvP for at least some of the "convincing". And it would be done in an area where we have done little to no scouting. If we do this, it would basically require the best of our military forces (plus Mami for diplomacy) in order to be maximally effective.

But ultimately I'm not in favor of expanding because, extenuating circumstances notwithstanding, it will still hurt our reputation with Nagoya and Hiko, and we really need their help.

I'm currently writing up a plan which focuses on overhunting and training this turn. And which uses hibernation to make it affordable in terms of GCU cost.
 
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it sounds to me more like you are just biased against this
Seeing a large number of problems with an idea is not being "biased".
Since all your initial objections are false.
1: You are planning to over hunt this turn, and attack the Eyeball this turn. How can attacking the Eyeball require less resources than taking over another area?
1) Fighting the eyeball can be compressed into a time slot that lets us magnify the value of the meguca assignment. Taking over an area is a full-time task.

2) Fighting the eyeball is heavily biased towards use of elites, due to the aura effect. Vets will be working at 50% effectiveness at the start of the fight, though that might go up some after any adds are dealt with. Taking over an area is biased towards numbers, so you'll need to dedicate large numbers of units towards any fighting.
Now there is the argument that this is diverting resources away from the primary concern, and that's valid.
Taking over an area means maintaining control over that area. It's not a one-time action, and will reduce what meguca we have available on the following turns, since we need to have reliable and trustworthy units holding the new area. That is in conflict with the need to pull those very same meguca out for fighting the Beholder. This is arguable with respect to how unit resources are assigned at the game level, however since I'm currently delineating hunting with respect to trained vs untrained units (and helix has asserted that such distinctions exist), I expect the same to hold true for holding territory.
2: We do have some intel. We know from Kyubey when we asked where there were Magical Girl organizations that there are a couple cities that have no organization at all. Meaning probably nothing bigger than 6 girls - if that. (Possibly as small as 3).
No, we don't actually know that, as far as numbers are concerned. I believe Hiroshima was one of the listed cities with no real organization, and it has a cube size of almost 60, for example. Regardless, we absolutely do not have the intel needed to even pretend to make an organized assault on a region on the far side of various other large territories (Osaka, Tokyo, whatever). We'd be going in completely blind, with extremely poor PvP skills.

In addition, taking over the area is laughably inefficient if we intend to not kill the existing residents (and if we did, the proposal would immediately fail on philosophical grounds). Any cubes we could get from the area would mostly be spent on keeping those new conquests alive. It's a hell of a lot of effort for almost no real benefit (maybe 20% of the area conquered, if we're lucky). Certainly an area that's supporting only a half dozen girls is nowhere near enough to cover the imbalance of what we need (something approaching 50 cubes before even factoring in what we'd use in the Beholder fight) relative to the resources poured into it (30 meguca?).
3: We obviously have the transport we need. It's called the train. We aren't destitute Tokyo refugees dependent on walking.
Sure, I guess we can move several dozen magical girls around Japan without getting noticed. And that won't have any side effects either. This gets into the diplomatic fallout side of things, though.
4: We clearly have the wherewithal to take it. If there are no groups bigger than 6, and 30 girls shows up in your territory hunting demons and driving up the DS, and they offer you money and cubes, are you going to attack them? It's a combination of threat of force (which is credible) combined with the carrot of improved living conditions. This kind of thing has happened in history countless times. They may be better at PvP, but they don't know that, and 5 to 1 odds is a lot for them to take. We can just avoid any elites too. Who says we have to take all the territory in a city?
As noted, "no groups bigger than 6" does not mean "only 6 girls". And if we're offering money and cubes for the territory, what exactly are we getting out of this? We end up with no net gain. Even if we aren't attacked by the rest of the magical girls in the city that see a new group trying to force their way in, and even if the territory isn't already jacked up on DS, making hunting there risky, do you really think sending 30 girls in to hunt up a half dozen cubes makes even a modicum of sense?

In any case, once again, we flat out do not have the intel to even pretend we can just waltz in and take territory like that. And we don't have the PvP training to do so without casualties, which means we're just hurting our situation in Tokyo.
5: We know that the Junta has not taken over everything, and we know that there are cities with zero magical girl organizations. (If someone could find the helix post that mentions that it would be helpful.)
Sort of the point. If the expansionist Junta have not taken it over, what makes you think you can just waltz in without significant resistance?
6: We have the whole of Japan, we don't have to pick a place were Tokyo refugees have arrived yet.
The refugees have had three months (soon to be four) to scatter. I find it unlikely that any but the smallest and most remote areas (which are lousy for the purposes of improved harvesting) have not been at least somewhat affected.

These are superficial objections that are being brought up because of hidden concerns. They aren't the real reasons to object to an expansionist plan.
No, these are merely the most practical objections to the idea. They don't count the philosophical problems for within our organization (already running on fumes for morale), nor the diplomatic fallout, both of which are also significant, but that I didn't feel like adding to my initial objections because the idea didn't even make it over the practical threshold.

Anyway, my broader point is that we shouldn't lock ourselves into picking one solution yet. Killing the Eyeball is an obvious approach, but we shouldn't get tunnel vision, and we should consider more lateral options. We should try and come up with as many solutions as we can, refine them, and then pick the best one after we refine the options. We shouldn't start with picking an option before exploring all the other possibilities.
Certainly, more ideas are good. Examine and consider them as you did in the remainder of your post. However, don't get so married to an idea that you ignore the many problems it has that make it infeasible even for its nominal purpose.
 
Option 1: Kill the Eyeball

Benefits: Probably will reduce the difficulty of dealing with the remaining Youma (less intelligence directing them). Probably give a morale boost. Probably give us diplomacy bonuses. Eliminates the biggest threat. Probably will allow more hunting in Tokyo.

Drawbacks: Very dangerous, will likely be deaths. We don't have a lot of actionable intelligence on it yet. Doesn't really solve the problem of the refugees, or directly solve the cube shortage. Probably requires large purchases of cubes from Nagoya.

Option 1a: Attack at the start of the month, allowing us to hunt more in Tokyo once it has been killed.
Option 1b: Attack at the end of the month, allows us some time to prepare.
Option 1c: Attack at the start of next month, allows us more time to prepare, can bring more girls in the attacking force. More trained girls. From a cubes perspective, is this any different from attacking at the end of the previous month?
Yeah, we lack a lot of intel about the beholder, but unless you have some brilliant plan for extracting a huge amount of additional information during your conquest expansion plan, my Kyoclone testing plan covers basically everything we especially need to know or can know, and can be done in an afternoon. There is no conceivable way to gather information on the beholder that doesn't involve testing or continuous observation, and the only safe method of testing is Kyoclone, and the only things she can test can be condensed into a day of effort, at worst two from repeated casting of Kyoclone tiring her out. Do you suggest we just stare at it with a bunch of clairvoyants and expect it to use it's magic repeatedly in ways we can gather useful data from? There is one potentially useful piece of information we can get from that, but that's only if our girls can track it during a teleport in the long-shot hope we can work out the mechanics of it's teleport/interdiction interaction. Maybe we should probe it with an attack? Ludicrous! Anything we can test with a probing attack can be tested in the initial stages of an actual attack, and doesn't waste resources planning the probe, committing to the probe, and any possible losses of the probe aren't completely wasted if we don't come out with actionable data.

We're scientists, not miracle workers. We can't just hole up and do stuff elsewhere, hoping against all reason that actionable intelligence on the beholder will just magically fall into our laps ever. Nagoya will figure something out? Not bloody well likely with how careful and defensive their strikes are. Kyubey? Pfft, like his intelligence gathering is going to help; Nagoya knew it could teleport before he did! The Tokyo refugees? Laughable. The only ones who can extract intel from it are us, and the only ways we can do that are clairvoyance ohshitwait that doesn't work either, miasma blocks clairvoyant sight, or Kyoclone testing, which, as I've said repeatedly, can cover every question it's able to cover in the span of barely two days.

Lacking intelligence? We're two days and a dozen or so cubes away from having all the intelligence we can feasibly acquire. Any organized intelligence gathering attempt that can take the entire month is a waste of resources that you yourself seem intent on reminding us are dangerously scarce.

I also find the C option to be ridiculously biased in your interpretation of what we can bring to bear. "Bring more girls?" "More trained girls?" Who are we going to bring, the zero morale Tokyo refugees that just advanced to vet through our training program? There is no difference in any way between B or C, aside from, of course, letting more fires start at the start-of-month planning.
 
And you don't think the Beholder will be cautious/alert for a while after a single meguca repeatedly attacks it in a short time period?
The data that can potentially be retrieved from sending in Kyoclone is quite valuable (assuming that she can get close enough while it's firing its eye beams). But we also don't want to make our main attack while the Beholder is on guard right afterwards. An argument could be made for probing the Beholder this turn and waiting until next turn to do the attack.
 
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Option 1: Kill the Eyeball

Benefits: Probably will reduce the difficulty of dealing with the remaining Youma (less intelligence directing them). Probably give a morale boost. Probably give us diplomacy bonuses. Eliminates the biggest threat. Probably will allow more hunting in Tokyo.

Drawbacks: Very dangerous, will likely be deaths. We don't have a lot of actionable intelligence on it yet. Doesn't really solve the problem of the refugees, or directly solve the cube shortage. Probably requires large purchases of cubes from Nagoya.
If (after killing the Beholder) we dedicate time to creating and passing out teleport charms, it does mitigate the refugee problem, since it will be safe for people to teleport within the city, and the charm lets them nope out of any youma attack. That would lead to Tokyo becoming more attractive a spot to hunt in, again.

We have limited intelligence on what we can do against it, but Powerofmind's idea of using Kyouclone is at least partially decent. We probably want to limit that to only the most important details (and possibly only a single run), since a sufficiently intelligent opponent (Beholder is stated to be ~IQ 90) will be able to recognize that it's being tested, and prepare against that.

Having access to hunt in Tokyo without the Beholder problem means we can set up rotating shifts of pack hunting, with teleport escapes in case of youma intervention. As long as we don't attack the youma (aside from occasional Serena drops to keep them from getting too overconfident), we'll have a pretty solid fix for the cube problem after the Beholder is dead.

So the main downsides for option 1 are the likely deaths, and the cost of buying cubes this turn.

I would expect it to be at the end of this month (assuming it's done this month) to allow time for prep, diplomacy with Nagoya to get their elites to assist, testing said elites, build up the stock of charms, any Kyouclone testing, possible Kaoru training, and other such things. Certainly don't do it at the start of the month. Would like to be able to put it off til next month, but I don't think it's possible.

Option 2: Expansion. Seize lightly guarded territory (divided local girls) where we can hunt to provide cubes to our increasing population.
Already listed objections to this.

Option 3: Hibernation. Put a bunch of the greens into cold sleep, drastically reducing our costs.
As for this...

Assuming we start with the presumption that we've set up the location for handling it, or are using Nagoya's location, and don't have to manage all the prep time for setting up a secure facility (which would negate the benefit we'd be going for), and using 0.1 cubes per meguca on ice...

We'd need to put about 96 greens on ice (assuming we also accept the new refugees) in order to hunt our current territory at neutral levels and not lose further cubes from our reserve. This assumes that we need 10% of our population in cubes to combat spirals. After adding the new refugees, we would have 65 greens.

Also, considering that 30 of those greens are currently undergoing their last month of training, and that they could be used for hunting if we keep near DS 0 (a bit over 20 of them), we'd be looking more at 35 greens that could theoretically be put on ice. That means we'd still be 50 cubes short of what we need to maintain our current stock.

Now, we can purchase that amount, so the main issues with it will be:
1) Getting the secured location
2) Convincing people it's a good idea
3) Morale hit

We're also still somewhat limited on what gains we can make this month in prep for fighting the Beholder. The above assumes we're still hunting Odawara, which is likely a bad idea. That's 25 more cubes we'd need if we don't, though. It leaves us neutral on cube reserve change, which means next month we're still in basically the same position (but possibly with more info). If we overhunt this month, it might work to allow next month to be an underhunt, assuming we kill the Beholder early, and spend the rest of the month pushing hunting into Tokyo. We certainly wouldn't be able to sustain ourselves next month on our own territory.

It also leaves another month of escalation of the refugee problem, and the probability that we'll have even more refugees to add to our group. The latter could be good or bad, but the former will be bad.

Upside is a possible month without putting people in Serena's aura (assuming no Odawara hunting), which gives us a slightly better margin. Downside is that Serena sees us sitting on our thumbs for a month, and gets frustrated with our inaction.

Overall: Problematic, but is at least somewhat viable. Not my preferred plan, but it's at least possible.

Option 4: Attempt to seize part of Tokyo from the Youma. (Probably the North West panhandle)

Benefits: Directly addresses the need for more territory to produce cubes. Will give us an area that has low DS and so is safe to hunt in. Stays focused on Tokyo, but avoids the Eyeball.

Drawbacks: Can we do it? Can we force the Youma to withdraw their forces? Do we have enough cubes to allow the attempt? What if it fails?
Problem is that we can't avoid the Beholder. This month showed that it has a raw teleport range of at least 45 miles (probably 50), which means we really can't hunt anything in the main Tokyo area without it being able to reach us. Main thing it does is put our hunting units way too far away from reinforcements.
 
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Taking over an area means maintaining control over that area. It's not a one-time action, and will reduce what meguca we have available on the following turns, since we need to have reliable and trustworthy units holding the new area. That is in conflict with the need to pull those very same meguca out for fighting the Beholder. This is arguable with respect to how unit resources are assigned at the game level, however since I'm currently delineating hunting with respect to trained vs untrained units (and helix has asserted that such distinctions exist), I expect the same to hold true for holding territory.
I'm not entirely sure of what you meant here. But if you mean you'll need core units to hold down conquered areas against (possible) insurrection, that would be correct.

Kyubey? Pfft, like his intelligence gathering is going to help; Nagoya knew it could teleport before he did!
I did specify at the time he was cutting out redundancy. Obviously he knew it could teleport. But there's reasons that Incubators generally don't provide much information on high class demons. Multiple actually, and one in particular still applies even if they actually want to help. It's something that you could probably guess from hints given, but doesn't at present matter much.

Nagoya will figure something out? Not bloody well likely with how careful and defensive their strikes are.
Kind of amusing to characterize someone else as defensive considering how defensive you guys are. It's not exactly inaccurate, but then they realized immediately that with their forces they simply couldn't commit to a large scale assault and expect to handle the Class 3 adaptations the whole way. Dealing with 40 Youma by themselves with no adaptations they could have done over a couple months, but having done some tests and seen that they would adapt, they did some planning and determined it just wasn't feasible to eradicate the problem with their current forces, geopolitical surroundings, and internal politics. Once they determined that impossible, a culling program to keep their numbers in check was the action they decided on.

(Something to keep in mind is that you guys are allowed to run a dictatorship, Hino runs a council. She has a greater pull than anyone else, but the NM government still has more internal politics than yours.)
 
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Strategy suggestion. PMMM bodies seem to be able to absorb falls from basically arbitrary height - can we teleport above the Beholder and drop in to attack?

[edit] Guess I assumed wrong.
 
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Strategy suggestion. PMMM bodies seem to be able to absorb falls from basically arbitrary height - can we teleport above the Beholder and drop in to attack?
I'm not sure I want to test that theory or assume it's factual arbitrarily, especially on a claim of 'seems to'. What happens if the girl we test this on splats? Hell, what girl would willingly sign up for that test?
 
Yeah no, they're no more sturdy against falls than anything else.

They're a fair bit sturdier than human bodies to begin with, but not fall from a kilometer sturdy.
 
Upside is a possible month without putting people in Serena's aura (assuming no Odawara hunting), which gives us a slightly better margin. Downside is that Serena sees us sitting on our thumbs for a month, and gets frustrated with our inaction.

Hmm... that's another thing to consider.

I'll run the numbers myself once I get enough time free to do it, but if you want to run the numbers earlier that could help. How much can we get if we go for a massive overhunt of both our urban territories to 10 DS, overhunt our rural territory to 10 DS, and overhunt Odawara to as high a DS as we can?

Instead of a large core of vets/elites needed for an attack on the Eyeball, we instead use our extra meguca months to:

1: Scout the Eyeball and gather more information
2: More diplomacy for a future attack on the Eyeball (maybe we can get the support of the Kofu elite in the attack in return for what we are doing to help Kofu)
3: Scout alternative areas of Japan for possible expansion (so we would not be going in blind).

Yeah no, they're no more sturdy against falls than anything else.

They're a fair bit sturdier than human bodies to begin with, but not fall from a kilometer sturdy.

Hmm... now you are distracting me into wanting to tech something to allow this. I'm pretty sure we could figure out something... para-gliders?
 
@inverted_helix, how are our two vets adapting to Serena's aura? They've been in there for over two months now; how much longer until they're strong enough to count as "Elite +"s like the rest of the group?

This is arguable with respect to how unit resources are assigned at the game level, however since I'm currently delineating hunting with respect to trained vs untrained units (and helix has asserted that such distinctions exist), I expect the same to hold true for holding territory.
One potential irony there is that the Tokyo vets likely have much better PvP skills than our own people. After all, their primary conflicts are going to be with other meguca: the -20+ DS demons are no threat at all, and the youma are basically going to kill them on sight, so all their combat practice has been against other meguca.

In fact I'm kind of wondering about that @inverted_helix, when the refugees are being taught the Serene's methods, are they also teaching our girls how to PvP better? It seems like an obvious thing for them to do.

The data that can potentially be retrieved from sending in Kyoclone is quite valuable (assuming that she can get close enough while it's firing its eye beams). But we also don't want to make our main attack while the Beholder is on guard right afterwards. An argument could be made for probing the Beholder this turn and waiting until next turn to do the attack.
It probably shouldn't take a month for the Beholder to let its guard down, if it's going to at all. A week should be plenty, two weeks at the outside. If it hasn't put its guard down two weeks after being probed, then it's never going to.

Yeah no, they're no more sturdy against falls than anything else.

They're a fair bit sturdier than human bodies to begin with, but not fall from a kilometer sturdy.
How much sturdier are we talking? Because terminal velocity for the belly-down position is 120 miles per hour, and regular humans can and do survive falling from that height, though generally they're falling onto snow-covered vegetation or water (after shifting to a feet-first position). We know meguca are sturdy enough to crack concrete when they're rooftop-hopping, and can easily jump high in the air and land after jumping from tall buildings with no damage; why not let them skydive without parachutes?
 
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We'd need to put about 96 greens on ice (assuming we also accept the new refugees) in order to hunt our current territory at neutral levels and not lose further cubes from our reserve. This assumes that we need 10% of our population in cubes to combat spirals. After adding the new refugees, we would have 65 greens.

Also, considering that 30 of those greens are currently undergoing their last month of training, and that they could be used for hunting if we keep near DS 0 (a bit over 20 of them), we'd be looking more at 35 greens that could theoretically be put on ice. That means we'd still be 50 cubes short of what we need to maintain our current stock.
We don't actually have to take it that far. There's still a large benefit just from reducing the amount of GCU we have to buy from Nagoya.
 
Hmm... now you are distracting me into wanting to tech something to allow this. I'm pretty sure we could figure out something... para-gliders?
Well yeah, or parachutes outright, but your deployment time on that would be terrible. Much lower than just running in, and much harder to coordinate.

@inverted_helix, how are our two vets adapting to Serena's aura? They've been in there for over two months now; how much longer until they're strong enough to count as "Elite +"s like the rest of the group?
This is one of those cases where game balance and realism clash. In this case they're around the elite level. Though I need to come up with a balance solution for endless cuddlepile of death tactics as this could easily spin out of control.

Though admittedly the groups you've dealt with already have PVP plans to deal with her.

One potential irony there is that the Tokyo vets likely have much better PvP skills than our own people. After all, their primary conflicts are going to be with other meguca: the -20+ DS demons are no threat at all, and the youma are basically going to kill them on sight, so all their combat practice has been against other meguca.
Let's turn that around and ask why they'd be fighting each other? The basic demons are no threat, and they're numerous enough that if you're able to hunt without Youma interfering there's more than enough for everyone. There's no real standing governments with set borders. And if you fight you're in a group that would then be targeted while you're exhausted. Why would they fight? There's no useful resources for them to gain and a lot to lose.

Most of the girls that you've recruited are ones that were Contracted after Tokyo went downhill. Not to say that others didn't survive, but they aren't the ones that have joined up with you.

So yeah, most of the refugees you've picked up are the skill-less sort, not good at hunting, nor at PVP.

In fact I'm kind of wondering about that @inverted_helix, when the refugees are being taught the Serene's methods, are they also teaching our girls how to PvP better? It seems like an obvious thing for them to do.
Even if they did have PVP skill though this wouldn't work. You do not get training with no time cost. There is always a time cost to training. Your current training time cost is teaching them your methods. It is not budgeted for getting taught something else.

How much sturdier are we talking? Because terminal velocity for the belly-down position is 120 miles per hour, and regular humans can and do survive falling from that height, though generally they're falling onto snow-covered vegetation or water (after shifting to a feet-first position). We know meguca are sturdy enough to crack concrete when they're rooftop-hopping, and can easily jump high in the air and land after jumping from tall buildings with no damage; why not let them skydive without parachutes?
I'm not sure humans ever actually survive drops like that without slowing. I mean sure in movies, but do you have actual proof of that in real life?

There is actually a substantial difference between jumping and terminal velocity. It takes falling for 1,500 feet to reach terminal velocity, and we certainly don't see that.

As to why mostly because it's a really silly idea in the first place that's based on rule of cool more than anything else. Also from my watching of the show PMMM magical girls are actually pretty fragile. More than human tough yeah which is why they can take those falls and break concrete, but they also get torn up pretty easily in return. Concrete isn't actually as tough as people often think either, I mean human bone has a better strength/weight ratio than concrete. So it really wouldn't take that much of an increase in bone strength to let you break concrete, the muscles would be more important to such a feat really.

Also it's a matter of cutting things off before they get crazy. Like Serena I didn't think through what I'd do when you started adding girls to her posse, so balance gets broken. In this case I'm thinking ahead to when you start doing orbital divers and cutting it off early.
 
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