She runs her group as a business, and is undoubtedly very intelligent, but her ruthless businesswoman façade could really use some work. She even tells you straight up what her unique ability is.
Hmm... sounds like her wish magic is driving her model rather than her personality.
I'm guessing a wish along the lines of "I wish people would keep their promises to me."
This is how she can have non-magical staff without causing masquerade issues. Her staff members signed non-disclosure agreements and now are physically incapable of revealing what they agreed not to. They of course have normal employment contracts and receive business standard pay and benefits and normal ability to quit, but their NDAs are decidedly non-standard and continue to apply indefinitely.
Wow... that's a huge benefit for spreading knowledge of the magical world but without all the problems of the masquerade. I so want to recruit this girl.
She'd be willing to take a two or three more girls if they were willing to agree to her employment terms. The sample copies she sends to you are actually quite lacking in legalese, very straightforward, and succinct only a single page long. From what you've seen they aren't that bad, mostly it sounds similar to a normal employment agreement: pay in money and cubes in exchange for their work and agreement not to sabotage the company through theft, poaching, or espionage; it even includes employment termination options for both sides, though it would include a continuing but fairly specific NDA about research, dispositions, and the like for a number of years.
Not too bad. I'm wondering if distributing girls might also be a way to spread the word about the Serenes to other organizations.
She could indeed give you a loan on positively favorable terms.

How positive?
I suppose being assured that people have to pay you back and cannot default does reduce the interest rate you need to charge.
However she must decline your initial offer. It would benefit her little and you much. Though it's also less feasible than you believe. She doesn't train girls to project such fields, she crafts artifacts to do so.
Hmm...
I bet that's her wish magic. Artifact creation. And most of her research has been around allowing others to maintain and power her artifacts. That would fit the Miko motif, the feudal system with religious overtones.
Maybe she wished her teddy bear alive? Or wanted a house to tell her something about itself. Something like that.
She can offer you an alternative proposal though. She can loan you one of her teleport prevention devices along with a squad of her girls (thinking of changing to an equivalent term like Samurai) to maintain it for as long as you need it. In exchange she isn't asking much of you she explains with an especially cute face, she simply wants a portion of the spoils of the victory. Specifically territory.
Heh...
I notice that this gives us a temporary benefit, in exchange for them getting a permanent benefit.
Plus, this could be a test of character. Do we consider Tokyo our property to dole out? What about the girls living there already, don't they get a vote?
We need to be careful in how we respond to this.
Also, I think the term you are looking for is
Onna-bugeisha.
The artifact will function on its own for a while. But that duration is variable. It can last several hours if no one is actually trying to teleport through it, but if it's blocking many attempts it can be worn down fairly quickly without someone to charge it. If it goes dead it can still be restored by the technician later. Damage will also shut it down and the technician can only repair very minor damage.
Sounds like it does require a constant charger. I think our counter would be to actual obtain ownership of the device, with training in how to charge and maintain it.
... Also gives the possibility of studying it and trying to reverse engineer it.
The artifact she'd give you is a fairly simple looking wooden calligraphy panel 50cm x 15cm x 2cm, but it's brimming with magical energy. The symbols on it are ornately done, but rather clear and descriptive for a calligraphy plate: passage prevention 100m. (It prevents teleporting into or out of the area, but doesn't actually kill those that attempt. It just flat fails to engage.)
That'll work...
Negotiable, she's not looking for as much as you, you've obviously invested far more effort into this than her, but she needs additional territory. How much she needs depends on how many girls already living on the land she'd need to take in.
Hmm...
That suggests she would be more interested in areas on the edges of Tokyo, where the demons were constantly patrolling and where there are likely to be fewer surviving locals. Maybe Mito, Hitachinaka, Otawara, or Utsunomiya.
Also curious if you can guess at the general archetype that Sachiko is built around.
Hard to tell. Conflicting messages but... she's basically the deal maker?
There's a reason that feudal societies keep their territory small; reaching too far inevitably creates "The mountains are high and the emperor is far away." syndrome. We can and are limiting that both by our semi-religious ideas about how meguca should live, and because our paperwork load is meticulous and constant, thus making corruption difficult to hide, but Hiko has neither of those.
Err what?
First of all, Tokyo and Kyoto are not far enough away for this to be a problem. In fact historically during the warring states period several clans controlled different places. Including controlling Kyoto and Tokyo.
Second, Hiko does have the religious element.
We don't have the religious element. That's a misunderstanding by outsiders, don't forget that. We're a family or clan model, which has it's own ways to resist splintering, but we have no religious element in our organization.
So, suffice to say, alarm bells are ringing in my head right now. There could be a less sinister interpretation for Hiko's request, but honestly at this time I'm looking warily at this whole thing.
I think it's more likely to assume that she is in a predicament similar to what we faced when we took over Itawa. She's looking for a new chunk of territory.
Oh, and one more thing: we've been sort of putting it on the back burner lately, but given how quickly and decisively our group fell apart when confronted by multiple youma, I'm starting to have severe doubts as to whether we can handle the beholder at all, which is a big problem considering that we're going to be attacking it in 2-4 months.
Errr.... why? I mean, I'm worried about casualties, but I expect we can beat it pretty easily if we catch it alone with a teleport interdiction.
That's a massive distance with easily 30+ territories in between. I'm completely baffled as to what she's planning. The only thing I can think of is she is that desperate for extra territory.
That's probably her reason, though the distance isn't that big.
She's trapped in a box with strong neighbors with a DS Mami tentatively rated as high as 15 to 20. If it's remote territory or cube handouts, even we'd take the remote territory.
Mami never estimated it with anything like that precision or level. I got the impression of above 0 but below 10.
Hm. Another potential interpretation of this occurs to me; rather then Hiko wanting to expand her territory she's planning on setting up a colony with a trusted subordinate in charge. Basically she'd be following her government system (feudal) and locking down available land by dropping a noble in charge and letting them do as they please so long as they obey her laws and pay their taxes.
It side steps most the issues with distant territories because the people there are basically independent. The only potential issue would be ensuring they pay their taxes and that's pretty easily ensured by a combination of:
1) Having sufficient military power that Hiko can show up and crush all dissent if possible.
2) The strong religious undertones making rebelling Hersey.
3) Providing a valuable service they can't get anywhere else (epic level magical items).
4) Maintaining her relationship with the noble in charge remains via semi-regular personal meetings plus a ton of phone calls, emails, texts, skypes, ect.
That's not a colony, that's a subservient feudal state, and that would fit in perfectly with Hiko's model.
We're the ones with the second, not them. Hiko is an old world progressive materialist.
No. You are confused. The Serene's have no religious elements. That is an unfounded rumor spread about us by outsiders. We act more like a large family than anything else..
Hiko is not... whatever you just said she is. She is a feudalist with heavy religious overtones. This was explicitly told us by the GM.
So replacing meguca feudalism with meguca colonialism? Well, it's more workable than feudalism for highly-remote territories, but there's still some pretty big problems with the system. There's a reason that nobody is founding new colonies these days, and existing ones have a lot of fundamental problems. See the US's problems with the territory of Puerto Rico, for example.
Err... what? Puerto Rico is not a colony of the United States, nor has it ever been. It was a colony of Spain.
This is a recent development that is extremely confusing to me, people identifying the US as a colonial power. Unless you want to talk about the Philippines, there is no US colonial experience to talk of. The US was never a major colonial power. It's an abuse of the term, and factually incorrect. Arguably a minor colonial power due to Guam and the Philippines, but to rank it alongside France, Britain, and Spain is ridiculous. Sometimes it's been called an accidental colonial power, which is probably the closest to a accurate description.
Additionally, there is no significant cultural, technical, linguistic, or financial difference between Tokyo and Kyoto so I don't think the colonial model applies at all here.
The magical cost could be answered if we knew if those sample contracts were samples in the sense they were a non-binding copy of the contract (IE: documents with the words "Sample Not Valid" watermarked throughout) or if they were samples in the free sample sense. If it's the latter then her contracts are cheap enough to mass produce.
Uhh... that make a huge assumption that the magic is somehow imbued into the written contract, and is not attached to the magical girl herself. It's far more likely that the contract has to be made within her presence for her to activate her contract magic. That would be consistent with what every other wish magic has depicted.
In fact, we don't even know if her contract magic works between two other people. It might only cover contracts to which she is a party.
Of course, we could get around that by have her be a party to the contract...
When you consider she can potentially service basically every notable faction in Japan and consider just how many contracts they are likely to go through, for example the USA over an 8 year period had an average turnover rate of 3.3% per month, on a regular basis that is easily enough to become incredibly rich. Even more when you realize she'll likely try and set herself, and by extension her corporation, as neutral mediators through which conflicts can be resolved and (most importantly) those resolutions be enforced.
Again, these are based on assumptions that we don't know. I expect there are limits to her power, there always are.
If things do progress that way, it's very much in our interest to prop her up, as a safeguard against the Junta.
Maybe. Probably.
We haven't actually talked to the Junta yet. For all we know they may be horribly misunderstood.
How long does it take to charge the artifact from its uncharged state? Since it runs out of juice in a few hours, I'm guessing that overnight it will discharge, and needs to be recharged in the morning, at least. However teleporting with it in the uncharged state, and then charging it up would be ideal. I just figure it's not going to be feasible with the time frames we're looking at (a few seconds to a few minutes).
Can you deliberately discharge its remaining power to permit escape/evac? Or, more simply, does it have an On/Off switch?
I'm currently a bit stumped on how we can actually use this, if there's no on/off switch on the device. Always On is a serious flaw when trying to catch teleporting enemies who can detect you coming. It hinders your group while letting the enemy flee. At the same time, if it takes a long time to power up, we can't teleport in and then power on the shield, because by the time that's going, there's going to be an ambush group of another half-dozen youma.
All questions we definitely need to cover in our discussion.
@inverted_helix Considering the crucial nature of this negotiation, and since we have Mami dedicated to this, I suggest that it become a series of mini turns.
(Plus it gives you more time to work on the rest of the turn events).