3 basic leather outfits (-2%), 9 hardened leather outfits (-3%).I should add those to the cheat sheet then. How many do we have total? Is it just the nine?
3 basic leather outfits (-2%), 9 hardened leather outfits (-3%).I should add those to the cheat sheet then. How many do we have total? Is it just the nine?
That's a good point; none of those three will be particularly prone to the mercenary point of view, since all of them are used to thinking like people in live combat operations, where everything is strictly us-versus-them. We just saw that in the last omake: even despite literally having no winning combat solution, those girls were quite close to entering combat anyway, because that's how they've been forced to think, for months if not years.Unfortunately, I can't see any of the main outsider leaders taking that attitude.
Kyouko is extremely territorial, and got shot up good during the encounter. "Taking her lumps" is not her style; she'd want revenge, but could be mollified that it was a 'mistake', and not push things.
Seto is cautious. She actually lost some of her girls to the class 3, and is more likely to play defensive in this matter, given the risk of almost losing more girls to another group (one of the top-end of magical girl fears). She can appreciate that the other group is taking a zero-tolerance on the risk of class 3's, but I very much doubt she'd want to jump in bed with them.
The Tokyo girls are from the hotbed of non-cooperation (which is itself the victim of a Tragedy of the Commons). In the Tokyo environment, it's mostly Every Man For Himself, because of the enormous risks involved in any cooperative endeavor. Even if they all know they need to cooperate to survive, there's still no complete trust.
While @TheEyes has a writeup that's vaguely acceptable, it still seems to have a somewhat weak foundation.
So, possibility 1) Mami is the one that's on board with this. Her reasoning is less 'I want stuff' but more 'what they are doing is dangerous if they don't understand what they're doing, I need to convince my girls that this is a good deal for us, but mostly I want everyone to stay safe, even if they were complete jerks, I'm not doing this for my friends, I'm really trying to do this for everyone'
This is the main aspect holding me back on this idea. Strategically, it seems sound. Emotionally, it feels robotic; not something Mami would do, and not something most would support in the immediate wake of events.
Hunting numbers look correct.
Diplomacy category total is off. Should be 6 vets, not 5.
Total vet allocation is off. With adjustment for diplomacy, total is 51.5/52.
@Elder Haman - Error in your unit totals. You have 1.5 vets in grief management, but your total for Morale is 3, rather than 3.5. Your total vet allocation is thus 52.5 instead of 52.
Maybe in Area 10; we met them two months ago (Turn 27) and they like us already; get them working for us and we could maybe get them to join up in a month or three.
I haven't really had time to look at the plans, what does each plan have for morale boosters?
I'll probably start trying to write out the bits that are fairly firm tonight or tomorrow. But I'm aiming for once a week really (so Monday update hopefully). Partly that's because voting cycles in such a complex system themselves take a while.
We have no info about them on that matter. We know absolutely nothing about their economics, and very little about their governmental structure.
Edit: You should also buy some leather armor, those are useful on the downswing, and I don't think we have any yet.
Diplomacy (1.0 Mami, 6.5 vets)
Gossipmonger/IntelOps (1 vet) - Keep up general communication with all neighbors we've opened formal relations with, for light upkeep and general gossip and news. (Currently Areas 1, 3, 4, 10, 11, 13)
Open Relations with Area 14 (1 vet) (urban SW) (north of 13)
Open Relations with Area 18 (0.5 vet) - Formal meeting with the other coalition group
Open Relations with Area 2 (1 vet) (suburban W)
Open Relations with Area 17 (1 vet) (suburban N)
Open Relations with Area 15 (1 vet) (urban NE)
Open Relations with Area 16 (1 vet) (urban NE)
Coalition: Aid, Information: On Nagoya/Overhunting Risks (0)
Trade Information to girls that kidnapped Sora and Mariko (Nagoya?) (1 Mami):
Our information on improving hunting stats (harvest per girl, harvest per territory, and risk amelioration).
Specifically: Pack/Pair/Solo Hunting efficiency/risk, Rotating Tactics, Crop Rotation, Armor up (Kevlar Clothes/Vests), Dispatch, Demon Forecasting, and Teleport Transport
- What do they offer in the way of information, money, or cubes (it will be instructive to find out what relative value they put on these things).
Diplomacy (6.5 vets, 1 Mami)
Trade Information to girls that kidnapped Sora and Mariko (Nagoya?) (1 Mami):
Our information on improving hunting stats (harvest per girl, harvest per territory, and risk amelioration).
Specifically: Pack/Pair/Solo Hunting efficiency/risk, Rotating Tactics, Crop Rotation, Armor up (Kevlar Clothes/Vests), Dispatch, Demon Forecasting, and Teleport Transport
- What do they offer in the way of information, money, or cubes (it will be instructive to find out what relative value they put on these things).
- During the negotiations, try to find out if they are keeping any girls in a suspended state (gem coma), phrase it as trying to sell them on the high value of what we are offering. (ie: "Girls you've been keeping in a suspended state wouldn't have to be kept that way anymore, you could now afford to wake those girls back up." - but do it more subtly, Mami is good at subtle - better than I for sure)
- Refuse to meet in person, and any material parts of the trade can be exchanged via area 13.
Gossipmonger/IntelOps/Propaganda (1 vet) - Keep up general communication with all neighbors we've opened formal relations with, for light upkeep and general gossip and news. (Currently Areas 1, 3, 4, 10, 11, 13)
- This month be sure to mention how we took in 4 magical girl refugees from Tokyo.
- Try to pick up in anyone is having to deal with high demon strength in their territory, but be subtle about it.
Open Relations with Area 18 (0.5 vet) - Formal meeting with the other coalition group
Area 1, 11, 18 (Coalition): Aid, Information: On Nagoya/Overhunting Risks (0)
Open Relations with Area 2 (1 vet) (suburban W)
Open Relations with Area 14 (1 vet) (urban SW)
Open Relations with Area 15 (1 vet) (urban NE)
Open Relations with Area 16 (1 vet) (urban NE)
Open Relations with Area 17 (1 vet) (suburban N)
The business girls? They might be more inclined to see customers.
Furthermore, Mami probably thinks about this differently, in that requiring them to trade for this information is a punishment. As Mami would gladly give this information away for free if someone needed it and asked for it.
There has been some talk about it.Now, first thing, i need to say i am no way near caught up to current events or read through the comments. I just haven't had time so if this has already been spoken about then i apologize. You know i was thinking about the need to atually fight other MGs in the future. I mean we don't really need to train all of our girls in this way a somewhat small sized group willing to fight and possibly kill is all that should be all thats needed in the short term and we could rather simply increase its size as we grow.
Heh, true. In either case, "murder-death-kill" is not going to be their first instinct; beating them "within the system" is.
One thing I'm wondering is if we can get our clairvoyants and stealth girls to train up our non-clairvoyants and non-stealth girls to be able to use those skills themselves, maybe at reduced efficiency? I'm mostly thinking about us getting extra bites at the apple in terms of piercing stealth, as that's been a particular problem for us (the only places the dice has more consistently hated us are scouting actions and poor Hainako's courier job).Part of the problem is that we don't have much idea yet what this will consist of, or how to deal with it. Which is why our effort is in the "Research" section.
Also, a significant part of our concern is fighting off sneak attacks.
So we probably have to spend an initial effort to figure out what the approaches are to magical girl combat.
Then develop a training program for all girls focused on escaping an ambush.
Plus possibly form a "strike team" as you suggest. We'll have to think about it, but it will almost certainly include all the stealth girls, teleporters, and probably the clairvoyants.
We tried absorbing them once and it didn't take, though they remain favorable to us. It's depressingly likely that one of them has died since then, however: IIRC as of Turn 26 it's a 4-cube area at +8 being held by 3 greens, so in three months one of them has probably died by now (someone check my math?) which would probably induce the remainder to join with us.Franchising won't work for smaller groups. Area 10 only has 3 girls, that's not enough to have the specialisation of labor required to have someone working a part time job, 2 vets hunting is just not enough to support someone working instead of hunting regardless of how much their being paid. Absorbing them outright is better for both us and them and they don't have anything holding them back.
Well, that's basically inviting them to join up with us, so.Heh, makes me wonder if we should just invite them over to eat with us, since we're spending all this money keeping our houses stocked with food. Hmm...
Not completely, and not at first. It's more of a slippery-slope argument, with each step being logical and understandable at the time. First we start talking to each other, exchanging hunting information, rumors, etc. Then we get one of them a part time job, so they can feed themselves and have a secure place to stay. Then we find out that they're hungry a lot of the time, and we have extra food now because owning a restaurant makes getting ahold of food in bulk so easy, so why not come over for dinner once in awhile? And, as they get to know our group better, maybe make a few friends, well hell, may as well join up, right?
Remember that a recruiting attempts take a full month and several Meguca, I assume all that sort of thing gets folded into it.Not completely, and not at first. It's more of a slippery-slope argument, with each step being logical and understandable at the time. First we start talking to each other, exchanging hunting information, rumors, etc. Then we get one of them a part time job, so they can feed themselves and have a secure place to stay. Then we find out that they're hungry a lot of the time, and we have extra food now because owning a restaurant makes getting ahold of food in bulk so easy, so why not come over for dinner once in awhile? And, as they get to know our group better, maybe make a few friends, well hell, may as well join up, right?
While true for a place as small as Area 10, the non-Serene coalition is going to need to be handled more delicately, and over a period of many months. Coming up with things like franchising our courier business, hosting regular dinner parties, maybe setting up joint military exercises in case of a Class 3 invasion or incursion by Nagoya, joint research projects, etc is a good way to make meaningful progress every month without going straight to the Serene-Borg "You will be assimilated" join option. "Positive Daily Contact" is the term @Elder Haman used.Remember that a recruiting attempts take a full month and several Meguca, I assume all that sort of thing gets folded into it.
Thanks. Will fix that.I found a small error in your math. When I was figuring out why you changed your hunting plan. (Brilliant idea by the way to use Taya on the dispatch service, that saves 0.5 vets, and thus +1 cube, because we don't have to pay Kyubey for diplomacy help.)
However, that increases the number of hunters being transported by the teleporter, which costs 0.25 cubes per a hunter. So the cost of the teleport transport goes up from 2.3 cubes to 2.4 cubes.
Still totally worth it to pay 0.1 cubes to get 1 cube back.
If they only harvested 3 cubes, DS would drop from 8 to 3 in one month, and 3 to -0.5 in the next. Risks would be +5.5% and +1.25% for those two months.We tried absorbing them once and it didn't take, though they remain favorable to us. It's depressingly likely that one of them has died since then, however: IIRC as of Turn 26 it's a 4-cube area at +8 being held by 3 greens, so in three months one of them has probably died by now (someone check my math?) which would probably induce the remainder to join with us.
Just one or two in the current cycle.
None that we know of, at the moment.And are any of the other girls we've recruited more recently (Seto's group, the Tokyo girls) showing an Elite spark? It would be good to have another person in that second "slot" for our next Rising Stars action.
If they can survive to reach vet status, then it's possible.Franchising won't work for smaller groups. Area 10 only has 3 girls, that's not enough to have the specialisation of labor required to have someone working a part time job, 2 vets hunting is just not enough to support someone working instead of hunting regardless of how much their being paid. Absorbing them outright is better for both us and them and they don't have anything holding them back.
This sounds like a nifty outreach program. For $750, we could feed 10 neighboring girls 1 meal per day. Or maybe make it $500 for 5 girls, and drop off a box meal per day. (Costs slightly more for the box.)Heh, makes me wonder if we should just invite them over to eat with us, since we're spending all this money keeping our houses stocked with food. Hmm...
We have no idea of their capabilities or nature, though it seems likely that they have for the most part broken free of a focused Semblance into a wider world of magic,
How doesn't it? Does "magical purple bow" naturally stem from time manipulation powers?We actually, OOC, know that Homura is one of them. And that description doesn't really apply to her.