In the Mind of a Green Sun Prince (Exalted/Nasuverse)

Malfeas's PD would work - it works anywhere that has been altered for human use and habitation.

Yeah. TEDs PD however has the advantage of being able to turn into a shadow and slip through cracks and narrow spaces while existing as a shadow. It also does not require Witness to Darkness.

Truthfully it would make sense to take a couple different PDs eventually to account for multiple situations. Unless Unconquered Sun is dead anyway, in which case TEDs defense is absolutely perfect.
 
Yeah. TEDs PD however has the advantage of being able to turn into a shadow and slip through cracks and narrow spaces while existing as a shadow. It also does not require Witness to Darkness.

Truthfully it would make sense to take a couple different PDs eventually to account for multiple situations. Unless Unconquered Sun is dead anyway, in which case TEDs defense is absolutely perfect.

No, not absolutely perfect. First off, it only works if you can see the attack coming - if you can't perceive it, then it gets through. Also, it's noted to be against physical attacks, so magical attacks can probably pierce it. Given our opponents would be mages...

Additionally, the TED's PD requires 8 motes, whereas Malfeas's only requires 4.
 
Indeed. But again, it doesn't say we can't take anyone with us, nor does it say that its use is restricted if, by escaping ourselves, we couldn't also free something or someone else.
I promise you. If the Einzbern's are in the position to capture you, they will kill you. You are too dangerous to their plans, and are an interesting specimen to be dissected.
 
Indeed. But again, it doesn't say we can't take anyone with us, nor does it say that its use is restricted if, by escaping ourselves, we couldn't also free something or someone else.

So your plan is to surrender and hope that they won't kill Kiritsugu on the spot for blowing the holy grail to pieces? Not to mention that even IF they don't kill Kiritsugu, they are really unlikely to imprison him anywhere near Ilya.

For this to work, the Einzberns would have to be complete idiots.

Frankly, I don't really see much reason to get fancy.

Note Kiritsugus stats: Larceny 3 (Breaking and Entering +3), Stealth 4 (Against magical senses +1)

Both of those are also caste abilities, so can be raised incredibly fast. Kiritsugu also has two excellencies. The Adorjan one can probably be argued to be usable. Throw in the ability to disguise himself at will to the point of fooling destiny itself and I figure he can practically walk in.

The only issue might be that bounded field (Dunno how that works?).


EDIT:
No, not absolutely perfect. First off, it only works if you can see the attack coming - if you can't perceive it, then it gets through. Also, it's noted to be against physical attacks, so magical attacks can probably pierce it. Given our opponents would be mages...

Additionally, the TED's PD requires 8 motes, whereas Malfeas's only requires 4.

TEDs PD is also 4 motes. Unless its been changed in errata or something? Threat-monitoring excitement also means we always see attacks coming (essence 1 charm that we already have prereqs for).

You are right about it specifying physical attacks though.
 
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No, not absolutely perfect. First off, it only works if you can see the attack coming - if you can't perceive it, then it gets through. Also, it's noted to be against physical attacks, so magical attacks can probably pierce it. Given our opponents would be mages...
Do note that by my interpretation of the rules, a Physical attack is any attack meant to harm an enemy through magic or sword. This differs from a Social attack, which is an attack meant to change your mind.

Additionally, the TED's PD requires 8 motes, whereas Malfeas's only requires 4.
Lol wut. Bloodless Murk Evasion costs 4m.

I am not using the 2.5 Errata.
 
While a second perfect may be useful later, i don't see it as a priority. There are better things to spend xp into and Adorjan perfect is good enough.
 
While a second perfect may be useful later, i don't see it as a priority. There are better things to spend xp into and Adorjan perfect is good enough.

Adorjans PD has the annoying vulnerability in that if we ever get into a situation where we can't dash, we can't use it. There are many potential situations where that could happen. I figure a second PD for situations where dashing is impossible would be smart.
 
TEDs PD is also 4 motes. Unless its been changed in errata or something? Threat-monitoring excitement also means we always see attacks coming (essence 1 charm that we already have prereqs for).
Lol wut. Bloodless Murk Evasion costs 4m.

I am not using the 2.5 Errata.

I don't have the manual convenient, so I looked it up - the source I used had it at 8, so much have been a homebrew ruleset.
 
Adorjans PD has the annoying vulnerability in that if we ever get into a situation where we can't dash, we can't use it. There are many potential situations where that could happen. I figure a second PD for situations where dashing is impossible would be smart.

Sure. But as i said, that's for later. There is no rush to buy another perfect when we already have one that works most of the time.
 
Sure. But as i said, that's for later. There is no rush to buy another perfect when we already have one that works most of the time.

Depends on whats going to happen. if Kiritsugu decides to go after Ilya right away, then the lack of another PD is a problem. Inside a building, there are lots of places where dashing might not be possible. Sure, it would be best if we were never noticed due to being so stealthy, but if we are, it would be nice to have a PD that does not require us to desperately try and dash in circles in a (potentially) narrow corridor in order to avoid getting hit by incoming magical attacks.

Adorjans PD is great in an open area where you can run freely. But in a place with narrow spaces and areas, such as say, inside a building, Adorjans PD is problematic.
 
but if we are, it would be nice to have a PD that does not require us to desperately try and dash in circles in a (potentially) narrow corridor in order to avoid getting hit by incoming magical attacks.
What?

Why on earth would he do that when the logical thing is to dash toward the enemies?

A corridor is a Scourge's favorite place. You run in a straight line, and everything in it is dead 'cause they can't run to the side or dodge easily, whereas there's nothing stopping you from doing so.

*Edit, In fact, the Velocity keyword notes that you can't run in circles like that; you have to actually cover ground.
 
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What are the rules about changing direction while dashing? Because if one wasn't limited by the number of times one changes direction in a dash (is there a charm for that?), one could use a perfect defense even if physically restrained by vibrating in place.

Edit: sidereal'd.
 
What?

Why on earth would he do that when the logical thing is to dash toward the enemies?

A corridor is a Scourge's favorite place. You run in a straight line, and everything in it is dead 'cause they can't run to the side or dodge easily, whereas there's nothing stopping you from doing so.

*Edit, In fact, the Velocity keyword notes that you can't run in circles like that; you have to actually cover ground.

I suppose thats a valid point. I kinda assumed that he would be shooting at the enemy with firearms (since those are his expertise) but looking at his stats, he does know martial arts somewhat too.

Also, Who Strikes The Wind does not have Velocity keyword, and the Imperfection of the Silent Wind just states you have to be dashing, and makes no mention about covering distance.
 
They increased the cost of perfect defenses globally from 4 to 8 motes back when they rolled out the Lethality Fix. It wasn't really a fix, honestly, at least not for Infernals. It really, really screwed over the Infernal Charmset in pretty horrible ways.

So your plan is to surrender and hope that they won't kill Kiritsugu on the spot for blowing the holy grail to pieces? Not to mention that even IF they don't kill Kiritsugu, they are really unlikely to imprison him anywhere near Ilya.

For this to work, the Einzberns would have to be complete idiots.

Anyway, no, my plan was never to get ourselves captured. You're putting words in my mouth. Never did I say that Cracked Cell was the one and only best solution to our plans, only that it is a hell of an amazing get-out-of-jail card, especially since it explicitly works on binding and entrapment as well, not just breaking out of prison. Cracked Cell can be part of a plan, and it could be a very effective part, at that. The thing about Cracked Cell is that you can use it to break through doors that bar your way, or literally anything that prevents escape. If we're breaking Illya out too, then the charm still works.

The exact language of the charm is...

From his thrashing imprisonment to present, the Ebon Dragon has tirelessly and furiously labored to shatter the walls of his prison. This Charm may supplement any action that directly helps an Infernal escape physical restraints or physical confinement. Note that this Charm only aids in direct personal escape efforts; it can help an Exalt seduce a guard to get out of jail, but it won't help her shatter the prison wall from the outside to set other captives free. As always, the Storyteller remains the final arbiter of when this Charm applies. Cracked Cell Circumvention doubles the successes of any valid action (or doubles the size of a static pool). If used to enhance an attack, the accuracy successes double before applying the target's DV (or MDV), but this does not also double damage successes.

Infernals with Essence 4+ may spend an additional Willpower when activating this Charm in order to ensure a threshold one success on the enhanced action as a Shaping effect. The character can't use this effect to destroy magical objects, but she may augment actions that circumvent such barriers nondestructively. Using this effect to escape a clinch breaks the hold immediately.

So basically, the only limitation is that the Infernal must himself be captive or otherwise seeking escape to use the charm. He can't use it to crack a lock from the outside, but if, for instance, he were trapped a magical ward within the Einzbern Mansion and was escorting Illya out, Kiritsugu could use Cracked Cell to figure out a way to temporarily disable or deactivate the barrier. As long as Kiritsugu is being confined, restrained or otherwise, the charm should be applicable.

Also it has an awesome expansion in one of the Ink Monkeys supplements that lets the infernal to use it to get out of criminal investigations and social mishaps. Seen below:

Not all Infernals can resist the allure of fame and celebrity. Those who do cultivate an uncanny talent for shaking off scandal, walking out of courts with nothing but a slap on the wrist and coming out of it even more beloved by the public. The Infernal may use Cracked Cell Circumvention to escape from legal or social sanction in addition to physical confinement, applying its usual benefits to any roll that would allow the Infernal to escape the legal consequences of a crime or any public outrage over his actions. If he were to run over an innocent pedestrian on a drug-fueled joy ride, he could avoid being convicted by using Cracked Cell Circumvention to enhance the (Charisma + Presence) roll to bribe the trial judge, then avoid public outcry by using it on a (Manipulation + Linguistics) roll to write a convincing online apology.

We need E3 for it first, though. More awesome charms can be found here: Ink Monkey Bones #8: Modern Infernal Charms

It's an Ink Monkeys supplement, so I think it should be kosher?
 
I suppose thats a valid point. I kinda assumed that he would be shooting at the enemy with firearms (since those are his expertise) but looking at his stats, he does know martial arts somewhat too.
There's nothing stopping him from shooting them up close.

In fact, Adorjani combat charms only work in close range anyway.
Also, Who Strikes The Wind does not have Velocity keyword, and the Imperfection of the Silent Wind just states you have to be dashing, and makes no mention about covering distance.
They're pretty clearly supposed to be similar-if-not-identical anyway. Doesn't change that in that circumstance he'd be better off charging the enemy than staying in place.
 
Given that we have GNF, but not the upgrade that allows to use it with ranged weapons (That we should get, btw) we are currently more lethal at melee that with firearms.
 
Given that we have GNF, but not the upgrade that allows to use it with ranged weapons (That we should get, btw) we are currently more lethal at melee that with firearms.

Actually, we can use GSNF in its base form on anything we target with a physical attack as long as they're not more than (Essence) yards away. Adorjan's charms favor this sort of up-close fighting, too. So basically I guess we're going to be learning the sacred art of the Gun Kata.
 
"Any Physical attack within (Essence) yards or less". Physical, no Melee or Ranged distinction. GSNF-enhanced shotgun blast at Point Blank range could be legal...
It totally is.
Actually, we can use GSNF in its base form on anything we target with a physical attack as long as they're not more than (Essence) yards away. Adorjan's charms favor this sort of up-close fighting, too. So basically I guess we're going to be learning the sacred art of the Gun Kata.
Kiritsugu's already halfway there statwise. He just needs charms to help him with it.
 
Ah, are you going to let us use the Scroll of the Monk stuff? I usually get people saying that its too OP for normal use, and its where most of the gun-kata Martial Arts charms come from...
Not sure on Scroll of the Monk, and it's going to be a while before Kiritsugu gets the chance to learn Martial Arts Styles. But Adorjan Combat Charms are already pretty deadly for close ranged Gun Kata.
 
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