What should your focus for the rest of the Quest be?


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[X][Flyssa Wrecks] Study By All Means

I think getting the free actions is more worth it now that we are in a bit of an action crunch with the war going on. Besides, we unlock the same things no matter what we choose.
 
[X][Flyssa Wrecks] Send Them Back For Study

Psytech is going to be a gigantic action sink, being able to speed that along dramatically is priceless, we can very easily get more than 3 actions worth out of it, and in areas we control, as long as we're willing to capitalize on this during our Emergency Time.

And it's many more chances to potentially proc Faith Turns too. Sure, it's also possible to proc a Chaos Turn, but we have mitigation for that on the table. I don't believe we're going to need an absolute fortune to pour into our navy literally next turn when most of our losses are recoverable, putting us back up to 5 SBGs, which should be well beyond what Van Zandt can mobilize in the immediate future to fuck us up with. The brunt of their fighting strength that wasn't committed to garrisons is already expended.
 
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[X][Flyssa Wrecks] Send Them Back For Study

agree,we seen turning single actions into multiple thanks to bonuses
we should exploit this
 
[X][Flyssa Wrecks] Study By All Means

when do you guys think we should develop new vehicles. We've been fighting with the same tank and ifvs models for centuries now
 
I say again. We will be able to easily make good our losses and be back to 5 SBGs + the Lamenters with one action next turn.

Yes, we will want more SBGs in the long run, but the Free Duchy shouldn't have enough force ready to go within a short time to crack a 5 SBG spearhead. But taking only 3 actions that we can't control where they go when we can very easily at least break even with as little as 2 AP committed per turn, and potentially get even more than that--and at the very least, the AP earned from this is going to be in places we control for maximum effect? Because a reminder, we're going to have 5 AP per turn for the next 5 turns!

Please, if I--the Doomsayer Supreme--am saying "The fears of us needing a sixth SBG in the next turn or two are overblown. If they had that kind of slack in their deployments, they'd have actually committed it here", I think it's fair to say that we're not in imminent danger of destruction!
 
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Agreed. We're more stable than I expected, and have a bit of breathing room.

I worry if we do the study immediately action then it'll scatter to random things (of the 6 options that will be available) and we'll need to spend four actions to get what we need to address our issues anyway. So we might as well direct those actions and make them more effective.
 
I say again. We will be able to easily make good our losses and be back to 5 SBGs + the Lamenters with one action next turn.

Yes, we will want more SBGs in the long run, but the Free Duchy shouldn't have enough force ready to go within a short time to crack a 5 SBG spearhead. But taking only 3 actions that we can't control where they go when we can very easily at least break even with as little as 2 AP committed per turn, and potentially get even more than that--and at the very least, the AP earned from this is going to be in places we control for maximum effect? Because a reminder, we're going to have 5 AP per turn for the next 5 turns!

Please, if I--the Doomsayer Supreme--am saying "The fears of us needing a sixth SBG in the next turn or two are overblown. If they had that kind of slack in their deployments, they'd have actually committed it here", I think it's fair to say that we're not in imminent danger of destruction!

The QM going, "You're going to want all of that capacity gained by the Emergency turn to manage the war" but actually it turns out that no, actually we're just fine.

That said, I do have plans for either contingency. The 50% PsyTech option wouldn't be terrible if it wasn't matched with, like, this, absurd optimism.

To clarify, my plan for the Lump Sum involves doing a bunch of research that will help us win the war, and also build an SBG.

The 50% version... might be able to do some of that, though it'll be tighter.

(I honestly think we have some great things resting behind the MMI Research, considering how central Strikecrafts are to our everything.)
 
Agreed. We're more stable than I expected, and have a bit of breathing room.

I worry if we do the study immediately action then it'll scatter to random things (of the 6 options that will be available) and we'll need to spend four actions to get what we need to address our issues anyway. So we might as well direct those actions and make them more effective.

As I said, at a bare minimum, with 2 AP per turn on this, we do better than break even with the Actions pick, since we actually control where the AP goes. Throwing it into a gacha of 6 options and most of them requiring 2 AP anyway sounds like a good way to get virtually nothing out of this.

That still leaves us 3 AP per turn to manage the war! And I sincerely doubt that Van Zandt has enough slack on hand anywhere remotely close to us that they can commit a 7+ SBG battlegroup to dislodge us anytime in the next 20, 30 years, or they'd be using that to win on another front.
 
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As I said, at a bare minimum, with 2 AP per turn on this, we do better than break even with the Actions pick, since we actually control where the AP goes. Throwing it into a gacha of 6 options and most of them requiring 2 AP anyway sounds like a good way to get virtually nothing out of this.

What the fuck is this? No, there's no way that we have two AP free the next two turns. We can do one AP a turn, maybe, and that will potentially if we manage end up with us breaking even and then a little bit.
 
Also if it is psytech we will get the free research timer up as well. It's just a tad better for the action Econ. Like just using the info we are given. One tech is less than one action(so a free point into another tech), one is two actions( so one action) and one is more than 2(so 50% there could help). It's like 2 free research right here
 
What the fuck is this? No, there's no way that we have two AP free the next two turns. We can do one AP a turn, maybe, and that will potentially if we manage end up with us breaking even.

The only reason we "Don't" have two AP per turn free in the next two turns is that you've somehow convinced yourself that Van Zandt can materialize 6-7 SBGs per turn and hurl them at us repeatedly without actually compromising any of their other fronts, and if we don't get ahead of their magical hull production we're all dead.

Never you mind we just took one of their major Recruiting Worlds after all.
 
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The only reason we "Don't" have two AP per turn free in the next two turns is that you've somehow convinced yourself that Van Zandt can materialize 6-7 SBGs per turn and hurl them at us, and if we don't get ahead of their magical hull production we're all dead.

...weird. I know it's crazy that the QM goes, "You're going to want to be able to produce more SBGs to face their counter-attack" and I go, "Oh, I guess we should produce more SBGs."
 
...weird. I know it's crazy that the QM goes, "You're going to want to be able to produce more SBGs to face their counter-attack" and I go, "Oh, I guess we should produce more SBGs."

Your assumption is the counter-attack will be instantaneous. Mine is that it'll take 30-40 years to materialize if they're particularly fast at shaking loose combat viable assets.
 
Also if it is psytech we will get the free research timer up as well. It's just a tad better for the action Econ. Like just using the info we are given. One tech is less than one action(so a free point into another tech), one is two actions( so one action) and one is more than 2(so 50% there could help). It's like 2 free research right here

Nope, it's separate, or else it'd be a gimme.

Your assumption is the counter-attack will be instantaneous. Mine is that it'll take 30-40 years to materialize.

What the fuck is this nonsense? They have Navigators, etc.
 
What do you mean? Isn't Psytech research actions?

Nope! We don't understand it well enough yet, so it's going to be its own special category, or so.

Yes, and they also have Three or four other enemies they're in a state of total war against Which you seem to keep ignoring.

When the QM warns us that we have to be battle ready, that doesn't seem the time to do your lackadasical fucking plan of not working on the damn SBGs.

We have new doctrines to make, we have the Van Zandt Ships to study, and literally just two actions will allow us to spend only two actions the next two turns to get two new SBGs.
 
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