What should your focus for the rest of the Quest be?


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Some ship design thoughts.

Armor makes HP last longer, so it should multiply with it. Thus ships raising armor should raise HP also.
Shields regen but do not benefit from armor and thus should be focused on by long range combat ships that are expected to suffer less damage per round.
HP+Armor focus is for short ranged combatants it seems.
Given the various equipment boosting any number of a specific kind of weapons performance, ships should where reasonable specialize offensively.
Missiles are short ranged unless enemy PD is overwhelmed with massive volleys, which effectively increases effective range.
Missiles combo with carriers by saturating PD net.
Thus, armored macross missile massacre ships escorting carriers should make for a wonderful combo able to perform well at most ranges.
Plasma Macro-Cannons seem like middle ranged weapons compared to lances long and macrocannons short ranged ones.
Medium Hangars seem the most cost effective, even before the doctrine discount. With it they are half cost off. No reason to mount any other, other than if stacking too many would cause issues.
A Medium Rotary Macro-Cannon provides two Medium Macro-Cannons (2x2=4 DP) worth of firepower for 3 DP. Macrocannons become more efficient on larger ships?
Heavy Rotary Macro-Cannon is a third cheaper than two Heavy Macrocannons.
Super-Heavy Missiles are medium rather than short ranged interestingly.
Due to our +1 DP doctrine penalty to lances, we should be building lance ships with as big lances as possible. Siege ships? Light Cruiser weight perhaps?
The increased lance cost majorly limits our long ranged firepower for non-carriers, unless macross missile massacre to overwhelm PD.
Best weapon for stealth ships, assuming no stealth ordinance, is likely the prow lance for maximum damage done in the moment of surprise.
Stealth might combine well with ships carrying choirs, to keep them safer and provide some nasty surprises when needed. Andromeda?
Emergency Transition Warp Breakers seem quite useful for Andromeda, to get the precious choir out if the battle is lost.
The larger the Troop Compartment the more efficient.
Faith boosting parts would likely be good for Andromeda, due to how tied our psykers are with our faith.
Macrocannons are noted to require either short range or outstanding gunnery to hit their targets, which seems to me makes them benefit more from crew skill than say lances that always hit anyway? An elite macrocannon spam ship would likely be quite monstrous.


Some questions.

Do larger weapons exist solely to avoid strapping too many guns on ships? Or do they perform better against heavy armor?
Shouldn't Battlecolonies be spread around the task forces to provide as many as possible with logistical support? They do not even seem to be concentrated into a logistical task force currently.
Hm, how detectable are teleportarium teleportations? Could they be used for stealth planetary insertions? Such a ship could also make for a nasty boarder out of nowhere perhaps.


And now to ship design!

Current Available DP: 19 (Base: 14)

[] [Frigate] Macross Missile Frigate
-[] Length
- 2.000 Meters (-1 DP)
-[] Width - 550 Meters (-1 DP)
-[] Acceleration - 6.5 Gravities (+1 DP)
-[] Armor - Medium Double Hull (-2 DP)
-[] Shields - One Array
-[] Weapons - 2x Medium Missile Batteries, 1x Light Missile Turrets (-5 DP)
-[] Equipment - Auto-Loaders (-2 DP), Missile-Swarms (-1 DP), Macross Missile Massacres (-4 DP), Superior Gravimetric Engine Calculations (-1 DP), Emergency Maneuver Engines (-1 DP), Armored Lifepods (-1 DP), Internal Security Systems (-1 DP)
The idea here is to overwhelm enemy point defense with insane quantities of missiles to increase their effective range, as well as make great use of the frankly insane missile boosting equipment we have that together should multiply this ships firepower by 12x. This ships has 60 DP worth of firepower. +50% reload speed means a third greater fire rate, and it was mentioned before that Missile-Swarms and Macross Missile Massacres stack additively.
It also maxes base HP and Armor and is build on the Frigate hull though doesn't take any durability equipment to perform well as a short ranged brawler in case that PD can not be overwhelmed. Internal Security Systems because boarding seems to happen the most at shorter ranges where this ship is supposed to be able to perform well.
It takes Superior Gravimetric Engine Calculations and Emergency Maneuver Engines because with our doctrine those are half off, and that's a steal. Armored Lifepods because those seem to have become a tradition for us, and also focusing on rapidly increasing our naval crew skills while we are growing so rapidly is a very good idea I think. I mean, aside from just not wanting our people to die of course.
Unlike Crux Secundus Macross does not take torpedoes, as while useful they would waste those 7 DP worth of 12x missile multipliers which I very much hope to compensate well enough, unless we are trying to kill a battleship with this frigate or something.

Edit: Forgot to mention, the absurd number of missiles these goes through are likely to raise some logistical issues, so this is not a ship to send far away from friendly space. At least without battlecolony support.

Some ideas for modifications:
A stealth variant that sacrifices HP and Armor for, well, stealth. Because who doesn't like to drop 67.5 DP worth of missiles per ship on unprepared enemies out of nowhere?


And lastly, @HeroCooky can we spend actions to subvert planets we pick without having to wait until Propaganda For The Foreign Masses picks them? For high value planets or urgent cases. Perhaps given that propaganda should benefit a lot from taking its time to spread maybe one action to deploy agents and support structures and then get some progress every turn as they work their magic with an option to spend more like with Lamenters?
 
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Do larger weapons exist solely to avoid strapping too many guns on ships? Or do they perform better against heavy armor?
Shouldn't Battlecolonies be spread around the task forces to provide as many as possible with logistical support? They do not even seem to be concentrated into a logistical task force currently.
Hm, how detectable are teleportarium teleportations? Could they be used for stealth planetary insertions?
In order;
Yes, but they also become more space-efficient for the oomph, in general, they deliver.
That's because the Battlecolonies are your hardest-hitting and hardest-taking frontline ships, and are thus concentrated in Task Force Alpha. Once you start pumping out Heavy Cruisers you can start a general Task Force re-organization/Task Force Makeup Doctrine.
If the enemy has basic sensors they will notice a teleport action, as you are basically chucking a squad of people through the Warp at a target.
Enerael said:
And lastly, @HeroCooky can we spend actions to subvert planets we pick without having to wait until Propaganda For The Foreign Masses picks them? For high value planets or urgent cases. Perhaps given that propaganda should benefit a lot from taking its time to spread maybe one action to deploy agents and support structures and then get some progress every turn as they work their magic with an option to spend more like with Lamenters?
Yes, you very much can. Just pick one and say [Subvert That].

The Propaganda, on the other hand, is automatic once completed. It will then do that on its own, in perpetuity.
 
In order;
Yes, but they also become more space-efficient for the oomph, in general, they deliver.
That's because the Battlecolonies are your hardest-hitting and hardest-taking frontline ships, and are thus concentrated in Task Force Alpha. Once you start pumping out Heavy Cruisers you can start a general Task Force re-organization/Task Force Makeup Doctrine.
If the enemy has basic sensors they will notice a teleport action, as you are basically chucking a squad of people through the Warp at a target.
Yes, you very much can. Just pick one and say [Subvert That].

The Propaganda, on the other hand, is automatic once completed. It will then do that on its own, in perpetuity.

Hmm, how in-depth can our scouting get of that one Imperial Hive/Fortress System? Would some manner of heavily spec'd Stealth Scout Frigate or whatever help?
 
Hmm, how in-depth can our scouting get of that one Imperial Hive/Fortress System? Would some manner of heavily spec'd Stealth Scout Frigate or whatever help?
Absolutely. However, since you asked about the Imperial Hive System, you'll be getting a treat tomorrow in the Maps tab!

(Only reason I don't do it now is because I have my shift in less than 6 hours. Goodnight!)
 
But day by day, oblivion by any means and by any chance seemed all the more enticing...until he heard two whispers.

One of turning back that hurt, that misery, all the wrongs committed against him for nearly two decades upon those who had hurt him so much and all those he had dared to care for.

Another...of rising above. Risking it all. Strike for not himself but for all who would come after. Burn himself unto the crucible of history and see if the ashes were worth preserving.
Ahh the generic revenge and probably chaos whispers to continue the cycle and then the whispers of the StarChild and very fitting for our faction in how this goes against the grain and expectation of the setting and in that situation.

In the end, there was no choice at all. Teeln had always been a sucker for doing what was right by any means neccessary. After all, doing good was not born out of compassion, mercy, justice, or law; but by doing what was right when, how, as, and to whomever one wanted, no excuses given to any who tried to stop you.

Besides, he was always going to die; why not die in a blaze of ill-thought-about glory?

Five centuries, five decades, five years, five months, and five days after the last Dark Priest had been killed, he stood here, at the head of a massive cathedral, filled with over a million people praying in earnest belief, hopeful faith, and adamantium-clad surety that a better tomorrow was to come, wrought by their hands and their works.

And all he could do was smile as he began to end the sermon, leading a million here, and billions more into silent prayer, his age pulling at him such that he had to sit to pray after standing for too long.

And with a smile, he lowered his head in prayer, eyes closing to concentrate on the words that his mouth knew beyond mere muscle memories, knowing too well that he would soon die. One did not make it to nearly six centuries without feeling the ache in one's bones, the pull of one's heart, and the honey trapping one's thoughts. Maybe he would not die today, but soon. Yet, he was glad for all the days he had lived, not merely for his own happiness but for all that had come and gone and for all that would come after.
The male urge to go out in a blaze of glory to win back your freedom only to survive and make a better place then you found it. And its definitely something he never could have believed, that this would be the result of his gamble and how many looked up to him and how many worlds have improved and the like.

[] In Prayer.
One last wish to safeguard the young he could not save. One last selfless act, as hands froze and muscles stopped working. A man born by a faith demanding sacrifice from the unwilling, dying while praying as the head of one never asking the same, but constantly recieving it from the willing.
(Gain: One Last Miracle.)
I mean it is fitting and would make a dramatic scene and stuff, mostly likely giving some sort of protections or such relating to churches or the like so overall it is good.

[] In Bed.
Holding the hand of his love as she died the same night. Five centuries and nearly six decades spent in the love of simmering heat and assured trust like a planet-dweller might know gravity, and he knew the breath in his lungs. Teeln loved Bnuy, and Bnuy loved Teeln; a law written unto the Warp itself.
(Gain: One Last Miracle.)
But this? this has my vote just for craving something good/positive on the warp for once and how simple it is. Very Human and very fitting for our faction and Teeln. Add in for all he has done, he deserves a break and to spend the last moments in the presence of his lover.

Guys, we manged imposible: important person in 40k died with no regrets
Well shit, that's big. it probably happened at least one other time but yah. In the setting where everything gets worst or only a temporary reprieve or requirements some big sacrifice or stalemate where you lose a lot, Teeln managed to beat the odds. I'm glad this is before the Necrons or Tyrranids show up and things get insane as we try to crashbuild.

Eeeh, dunno about that. He had that one book he was hoping to read later that week. :V
and there we go, wouldn't be 40k without something being off or denying something harmless or good. I'm joking, I'm joking but if that was the only regret after all he lived and done and being such an important character in our sector then that's great and pushing against the grimdark(derp)

*Slaps the HeroCooky Inc. Approved(TM) Thunderdome*
"This bad boy can fit so many theological arguments in it!"
You Joke but we could make that how it could be resolved.
 
Yep, and if we're going to be stuck in with a Shitshow after this and can't do some Infra Turns because we're busy putting out fires, we can at least start working at infilling.
 
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