- Location
- Canada
- Pronouns
- He/Him
[X] Mandatory Medical Education
Eh not really, it just helps with future expansion.Mandatory is also a focus on reliable/resilient health care.
On "I'd rather we focus inwards than focus on outward expansion":
Snip
I do notice that our ships seem to only use rotary macros rather than regular batteries. I wonder if it'll become one of our known secondary building quirks asides from fighter spam once we gain more noteriety on the galactic stage?
Narratively it absolutely is about having a fallback for better reliability.
And if it saves us a ton of AP and allows us to get another milestone of med infra before the future problem arrives?Alright let me rephrase it a bit, what I meant was if given the choice between constant expansion healthcare bonus and the bonus that solves a future problem in our society, I'd choose the future problem. One is only useful when constantly expanding, the other is very inline with our factions goals. So I'll choose that one.
1) Expansion is a form of military spending.Don't worry, I'm the last person to say we need to reduce military spending. It's warhammer, we can't afford to do anything else.
Mass produce?Once the Big Leo is mass produced...
Seriously though, I'm unreasonably proud of its design for just being Numbers Go Up. Heavy Cruisers are a major milestone in the setting, the point where ships stop being generic expendables and become Characters in their own right.
Mass produce?
We make one Heavy Cruiser per 2 AP.
And the way to increases that would be expansion.
Expansion which will be slower+more AP expensive without mandatory med ed.
Narratively sure.Narratively it absolutely is about having a fallback for better reliability.
And if it saves us a ton of AP and allows us to get another milestone of med infra before the future problem arrives?
Mandatory deals with a soon problem (when the two planets we are actively fighting for atm are won) and more near problems (more Neon planets).
1) Expansion is a form of military spending.
It also makes other military spending more effective.
And its a moral imperative after victories (the alternative would be to exterminatus planets after conquering the system (or destroying their void infra whenever they rebuild and hope that they just starve) and lol to the idea that we chose that)
2) If we don't pick Mandatory, we are going to have to cut back on military spending to Rush the next milestone before the war wrecks our med infra score.
Mass produce?
We make one Heavy Cruiser per 2 AP.
And the way to increases that would be expansion.
Expansion which will be slower+more AP expensive without mandatory med ed.
The idea is to use the AP saved from not taking the "solve future issues" yet to reach the next milestone before the problem arises, and then pick the option that solves said future issue.How can you be sure that problem in the future also won't be an ap dump?
And soon we'll get into a big expansion Phase, which will be AP hell. (Or we choose to not take the Neon systems, which includes not expanding our ships per AP and not reducing Neons ship production, for whatever reason)I was explaining my point on inwards but I'll be even more specific. Yes all military things need military spending, including expansion, who knew. My point on inwards however was that despite pretty much always being at war, we might not always be expanding at such a rapid pace. We might go decades(Turns) before we manage to expand into enemy territory, due to battles and war.
Sounds like you are assigning much more value toWhat I would perfer is something that is constantly affecting us, is inline with our previous choices and ideology, and can help prevent future incidents in our medical industry when it comes to xenos. I don't think we will be able to win all our battles perfectly for us to expand at such a rapid pace for the mandatory option to be worth it.
We probably won't see us pivoting to Anti-capital weapons till either we somehow adjust/add to our current doctrine to allow such weapons to be added without additional cost. Or just flat out change to a whole new doctrine that allows us to wield anti-capital weaponry.I do hope to start pivoting to proper anti-capital weapons in time, but our doctrine is one that favors building our ships fast, agile, and capable of lots of saturation fire over high burst damage outside of our strike craft. We have Torpedoes, and as you can see, I slip them in when possible (The Super Crux in particular should pull a lot of Funnis in the days to come), but most of the best high burst weapons are penalized by our Doctrine, so we work around it as best as we can.
Yea I think it's one of those rare times where we both made our points and it's just down to preference at this point. Both are good options, just depends on which one you prefer.But we have made our arguments and I think we'd just turn in circles here.