They might be quite scared hiding in the tombs that Settra got taken out but... that remains to be seen.
They might be quite scared hiding in the tombs that Settra got taken out but... that remains to be seen.
I'll threadmark this for future referenceGunman said:
Would it be more expensive to do a medium hydrogen fuel refinery instead of setting up a road and harvesting oil from the shifting mangrove coasts? I was thinking of going with a large hydrogen fuel refinery for that 320 promethium to make sure we could do intensive combat in Norsca, and then splitting the remainder between aiding the Arabyans and setting up a single bastion.
Labour Cost | Basic | Advanced | Exotic | Relic | Promethium | |
H2 cost | 500 | 449 | 225 | 90 | 11 | |
h2 upkeep | 44.9 | 22.5 | 9 | 1.1 | ||
road+medium | 450 | 419 | 134 | 59 | 4 | 84 |
r+m upkeep | 125 | 25 | 7.5 | 0 | 0 |
No youv'e got surplus for it. You've got 2000 basic and 900 advanced free after the mangroves, ash road, bastion etc.1000 Basic and 500 Advanced? That means we cannot do the plan you outlined and give Araby aid. Combined it would be 2990 Basic and 1385 Advanced when we have 2650 Basic and 1100 Advanced. That is without the additional resource usage from fighting in Norsca.
Depends. Araby was more developed, and has therefore lost more due to sand being everywhere, eg lots of crops have died, rivers been made sandy etc beacuse of the storms. Comparably, the Land of Assassins was never highly populated so hasn't lost as much, and they don't have much sand because the mountains have protected them.However, they also dont have the infrastructure currently to set up stuff beacuse they've just never been as developed.My only reason for hesitation on that is that the Land Of Assasins seems marginally more habitable right now.
Easier really, rather than having you do it.Yeah, I'd be fine with you calculating it if you want too fractious.
Keep in mind this is basically the same as Gunman's. You want the bastion a different place but they have the same pointsRevised Plan E(For emergency and also because I am bad at balancing budgets it seems):
Not really. You don't have a strategic migration capacity, or the fuel to run the capacity that you do have.Actually speaking of Araby is transporting people to more stable parts of the world / debatably our territory not an option for us?
Pretty much. Gunman's idea is valid, but there's other ways of doing it. It depends what you want to acheive. 'Cooling down' the war is easy, actually conquering and subverting norsca is way harder. You'd probably have to wipe most of the northern tribes out for example, and majorly change the southern ones. This still wouldn't guarentee you'd succeed, but you're bascially fine with most of the military stuff. You can win the war but the peace is less easy.Hopefully what exactly we do in Norsca (besides the budget for flying there) can be debated and planned during the next vote and not this one?
From the wiki yea,I was under the impression that our QM was just talking about the charnel valley still being patrolled, which is not really a tomb and sounds pretty active.
So H2 would cost more in the rarer resource types, but otherwise the prices are comparable.
so eh if Gunman has a reason not to worry about Nehekara I'd be totally won over by them, fancy that.
Also what are we thinking about stacking bonuses? I've given 2x25% bonuses for H2, but is this overpowered? I'm not sure. I imagine that hte electro preists could build an electolyser fairly easily, but would that stacking on top of the Fabricator bonus be over the top? I don't mind changing costs after hte fact but I wouldn't want people to feel sad about it etc.
no that was a comparison between the costs of the hydrogen and hthe costs of the road+mangroves.Why is there a road? I would like to have a medium hydrogen refinery. We do not need the Ash roads or a separate bastion to protect it if we are not going after the Mangrove oil. The hydrogen refinery can be built in or near one of our settlements.
Right now, as you can see, we are not getting everything we want. With the bonuses we are struggling to only put out the fires and have a positive balance of resources.
Labour Cost | Basic | Advanced | Exotic | Relic | Promethium | |
H2 total | 500 | 629 | 315 | 126 | 15 | |
bastion total | 75 | 142 | 71 | 28 | 4 | 71 |
thunderhawk deployment | 37.64705882 | 47.05882353 | 112.9411765 | 28.23529412 | 94.11764706 | |
Genetorium | 750 | |||||
Total | 1325 | 807.8200925 | 432.8453404 | 267.2557832 | 47.17461996 | 164.9041639 |
Surplus | 1720 | 2650 | 1110 | 120 | 15 | 88 |
Remaining | 395 | 1842.179907 | 677.1546596 | -147.2557832 | -32.17461996 | -76.90416391 |
Will depend on rolls.
I'll probably move to 5 and 10% instead on the next economy turn, but for now I'm fine with the larger ones, it would be silly to have to redo all the considerations etc.In the future, use smaller bonuses unless they are very specific.
Not currently, but htat's a possibiltiy in future. YOu'd have to do a project to increase the sensors, as just a normal ship wouldn't necessarily have the capacity to scan and detect with such ability.If we have any ships in orbit, it is possible their auspexes can be used to track and take recordings of norscan or arabyan movements.
have suggested dissassembling a ship above. You don't actually 'need' to create labour clades, at present you dont seem to need to, so it can always wait till a next chapter.Can we use the remainder of our labor, labor-clades and enginseers to do anything after unlocking the genetorium? What would that look like, after any applicable bonuses?
It would seem inherantly hazardous to send recruits to fight in a war they have only just left. It would be like assigning a police officer to police their own community, as such you wouldn't be sending hte recruits there.Wouldn't it be sufficient to send Amra, the 3rd and the new recruits back to Norsca for a long term pacification campaign?
As fuel is precious it's going to be a long stay there until the next drop.
You have decent awareness of them, and will have better awareness if you've got enough fuel to regularly fly over the desert. Keep in mind though that its always going to be somewhat problematic becaus ehtey couldmake some sort of magic sandstorm etc to hide themselves
Loyal sons of the Emperor can never have a 'relationship' with filthy xenos, your relationship is pulling the trigger of your bolter.How in terms of relationship are we with the lizardmen? Or, rather what are we gonna do with them? Because, honestly the guys in Zlatlan seem like a good mystery option in terms of what to do with them. Any thoughts or words on this one, @FractiousDay ?
Yea it's tricky. They have names and stuff, I don't know if they necessarily have sentience, they're certainly biorobots to an extent, but are they clones for example? Clones in star wars for example could certainly be classified as people not robots.I mean the problem is that we are classifying them as intelligent xenos. I guess things might be better if the marines could be convinced that most of them are essentially fleshy automatons though?
I'll probably move to 5 and 10% instead on the next economy turn, but for now I'm fine with the larger ones, it would be silly to have to redo all the considerations etc.
Loyal sons of the Emperor can never have a 'relationship' with filthy xenos, your relationship is pulling the trigger of your bolter.
That's the way of the scouts once they have chosen a suitable target anyway for their teachers to tell them to shoot at.It would seem inherantly hazardous to send recruits to fight in a war they have only just left. It would be like assigning a police officer to police their own community, as such you wouldn't be sending hte recruits there.
Kinda goes to the question of whether animals have souls. Again it's a deep theological issue for the imperium, they're fine with Grox, that's a xenos after allSo, they honestly remind me more of an ant species turned into bi-pedal full functioning human emotions, but cooled down to a significant degree.)
Hmm well two reasons come to mind for not just killing things namely starting a war that could potentially destroy us is a bad Idea, and two wasting resources on non-hostiles opens us up to real threats, both have been true for the lizardmen so far.
I've gone over this before but given the thread is rapidly approaching 2,500 posts I don't expect all players to have read the entire thread.
EDIT: It is good to know we could sanction them but I think sanctioning a whole temple city might be unprecedented and liable to add some sort of sub charge to our heresy list regarding abusing our powers?
So that's an interesting point. To me, that's fundamentally not a problem. You're playing Space Marines, you're not meant to be compassionate uplifters or industrialisers. Lots of SM places maintain their worlds deliberately as feral worlds for various reasons. I did give a option for a colonisation mission in the start:I meant new, future bonuses can be smaller than nerfing the ones we have now. We have some substantial bonuses and they are barely helping us get by.
and I certainly get the desire to be able to do all things, but to me as the GM, struggling is good, it maintains tension. I have to do something to prevent you from steamrolling all opposition and make the quest actually difficult. I've found a lot that people tend to be willing to just let players win all the time. Here you will indeed have problems with various things, and that'll cause difficulties over time.[ ] Adeptus Administratum
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The bureaucrats of the vastness of the Imperium of Mankind, the Administratum collect taxes, mobilise whole sectors and in your case, funded an expedition of colonisation to worlds recently reclaimed from the perfidious xenos.
That's fine, just to clarify, do you want the genetroium and the bastion in norsca too? They're not included on your plan. I wanted to check.
My first loose stab at a budget plan, assuming that the "Build Costs" in Project Costs are coming out of our 1720 Production Budget and not labour, ignoring Materials for the moment:
470 Production + miscellaneous Material towards revitalizing Araby
225 Production for the Ash Road
225 Production for Mangroves Promethium
300 Production for Local Project: Autogun Manufactorum
500 Production for Regional Project: Bastions in Norsca
I dislike leaving both the Exotic Manufacturing and the Genetorium to wait, but Araby, our fuel sources, and Norsca are all fires that are urgent to stamp on now, and I can't fit 750 Genetorium without dropping at least two of the above.
So that's an interesting point. To me, that's fundamentally not a problem. You're playing Space Marines, you're not meant to be compassionate uplifters or industrialisers. Lots of SM places maintain their worlds deliberately as feral worlds for various reasons. I did give a option for a colonisation mission in the start:
That's fine, just to clarify, do you want the genetroium and the bastion in norsca too? They're not included on your plan. I wanted to check.
So this is all pretty valid, and I certainly get that, but yea its useful feedback in genearl that stuff is received as it should be anyway. It's important to consider the short and long term stuff. I will say though that yea th eadministratum were less likely, as were the guard, and I also wanted the space marines, I would have been fine with other stuff too and it would have been possibly to do other things, but it's still nice to have SMs, they're my prefered faction in generalYou had to have known the administratum were not going to win. They are not an army with their own line of miniatures, games and books dedicated to them. They do not have the same draw.
Ah so my point was more that there's a certain degree of intelligence that must be acceptable or not. At what poitn is something an animal that a roughrider can ride about, and at what point is it too intelligent? Is an elephant ok? Is a dog? Dolphins are as intelligent as 4 year olds right? Or something? A lizardman might be as intelligent as a 10 year old, is that ok? It's a point around standards.Grox are not intelligent like humans. They are animals. That is why. Purging the xenos is about threats to humanity because they are as intelligent as a human.