Shepard Quest Mk VII, Age of Revy (ME/MCU)

This seems like a bad idea... Being easily able to convert civilian mechs into military ones is not good especially if anyone can do it. We need to make it so people can't just buy a bunch of civ models and just upgrade them by themselves.
I'm kind of ok with that. I want the mech to propagate out. The SA is gonna buy the military version simply because it's easier in the long run. But the Turians, Asari and everybody else will want the Civy model. And I'm very interested in what they will do with it.
Just to add on to this and my thinking for making the base model Mech more easy to acquire. Is I'm hoping that in the near future (if @tri2 allows it) we can set up a some type of Titan sports league. Preferably a fighting one since mechs and fighting is cool. And one where participants use personally customized Titans based off the Prometheus. So a mix between Robot wars and Hema fighting sport. It's just something I can see Revy doing.:p
 
@tri2: Research write-in:
[ ] Wireless Power Transmission: So much personal equipment - from omnitools to small arms - would benefit enormously from being able to tap into an arc reactor for power, but arc reactors only scale down so far; giving each device its own is impractical. But what if a person could carry a single reactor which then powered all their equipment remotely?​
If valid, can we get it added to the list next turn?


Also, does anyone know where I can find the design document for the Legionary armour?
 
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@tri2: Research write-in:
[ ] Wireless Power Transmission: So much personal equipment - from omnitools to small arms - would benefit enormously from being able to tap into an arc reactor for power, but arc reactors only scale down so far; giving each device its own is impractical But what if a person could carry a single reactor which then powered all their equipment remotely?​
If valid, can we get it added to the list next turn?


Also, does anyone know where I can find the design document for the Legionary armour?
yes, gonna need a prereq tech before that though
 
Overachieving Again (+25 RP to Repulsor Cannon research) (Used)
yes, gonna need a prereq tech before that though
[ ] Quantum Power Entanglement: Scientists have long theorized that quantum entanglement could be used for long-ranged FTL communication, and indeed you've been working on your experiments in that direction. However, one of the more explosive failures in that department has given you an idea: what if, instead of ordered data, you tried to send non-coherent energy across the link? It wouldn't do anything for communications, but it would open up some interesting options in power delivery.​
Edit: Though a prereq tech that only unlocks a single thing seems a bit wimpy to me. Can anybody else come up with other things this could unlock?


[X] Miniaturized Energy Weapons [400/400]

Omake:

Overachieving Again​

"Revy?"

"Hm, wha? Dad?" Revy looked up from her workbench. "Hi? Not that I'm not glad for the visit, but you don't usually come to my office lab. What's up?"

Walter Shepard raised an eyebrow. "We were supposed to meet up for lunch."

"Oh, uh..." Revy glanced at the wall-screen, where Cortana, looking annoyed at being muted, was glaring at her over a flashing red appointment reminder. "I... might have lost track of time, a bit?"

"You do tend to do that. So, what has you focussed this time? Wait, are those your old Specter Sam and the Samsonites action figures?" Walter said, picking up the fictional hero in question.

"Yeah, I'm working on a project that reminded me of them, so I pulled them out of storage to fiddle with a bit."

"Heh. I remember when we used to play with these together. Take that, Brutus the Batarian!" He pointed the figure's arm at an imaginary enemy and began 'firing' the Specter's weapon at it. "Pew, pew-" PEW!

Both of them froze at the tiny but very real discharge sound, and more importantly the tiny but very real hole in Revy's wall-screen.

"Revy... that project you said you were working on..?"

"Miniaturized energy weapons."

Walter looked down at the 2cm 'laser rifle' the action figure was holding. "Well... I'd say you cracked it."
 
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yes, would be possible, not in the immediate near future, but yes, you can reach that level.
In that case if we ever get into the Terraforming business and reach that level we are likely going to be able to make a ton of money off selling planets due to the insane amount of options for inhabitable planets opening up. Shame we are in the middle of war since honestly even lower levels of terraforming is likely to be extremely lucrative.

It's just that with the war going on we are mainly focused on things that could help with that. Though hopefully in a few turns things would have calmed down that Revy would have enough free time to say help clear up the treatment ques for the races so that we can start working on stuff like terraforming tech again. Because seriously, selling inhabitable planets is an extremely niche market since no one can really make the kind of tech that actually makes terraforming viable in just a few years or even shorter.
I'd be in favor of it if it didn't take too long. As I calculated previously ~5 years to convert Amaranthine into a Garden world. That puts us pretty close to canon so I'm not sure we'd see a payoff. Still there are definately near-Garden worlds we could reasonably terraform faster and potentially flip for profit.
We may be able to do something like that with even shorter time frames since Revy can make super advanced tech that does the seemingly impossible. Just the next stage would bring down the number for many worlds to terraform from centuries to decades.
 
The big thing is that we're already providing the SA with their Navy.

They literally can't buy many more than they already do.
 
Huh, actually all three of the written up mech designs could be useful with the prometheus being the general civilian mech and the knightmare being a domestic/civil defence/law enforcement mech while the atlas is a general army workhorse mech.
 
Yeah, I don't see the mech designs as being mutually exclusive tbh.

I do support having the Systems Alliance FDA do a clinical trial with our wonder drug though. I'll get to voting properly in a day or two.
 
[X] Exodus (500 billion)
[X] Fortuna (1 trillion)

[X] Mech Design: Knightmare

[X] Panacea for all! Work with Sirta and their developing network of clinics to spread the benefits of this technology far and wide, (-13 Billion Credits)

[X] Do a large-scale clinical trial to study the psychological addiction effects of these drugs on humans.
 
Went a different direction with my mech design:

Centurion Direct Infantry Support Light Mech

At just 305cm, the Centurion is designed to bridge the gap between the 'power-armoured infantry' paradigm and the 'mech as walking tank' paradigm. At first glance, the Centurion looks like an up-scaled Legionary suit with a slightly tubbier torso, and, indeed, that is not far from the mark, but where true powered armour has the user's limbs extend into the armour's, the Centurion encloses its pilot in a life support pod in the torso. (Note: With no space for a proper cockpit, control is entirely through the Paragon Industries Neural Interface Control System; only minimal emergency backup manual controls are available inside life support unit.)

The primary tactical role if the Centurion is to provide organic heavy weapons support to squadrons of Legionary suits. To this end, it is design to match or exceed the Legionary in almost every aspect of mobility, both aerial and ground. Of particular note is urban mobility; unlike larger mechs in the 5m range, a Centurion can go almost anywhere in the urban outdoor environment which a Legionary can, and can even enter larger buildings such as warehouses and shopping centres.

Primary weapons of the Centurion include a variety of HMGs, light cannons (both MAC and laser), and medium-caliber mortars based on emplaced or crew-served weapons used by Legionary troops (and indeed all Centurion-issue primary weapons can be used in such fashion by Legionary or hard-suit troops if necessary thanks to integrated auxiliary tripod mounts; Centurion-use conversion kits for existing and 3rd-party weapons are also available). Secondary weapons and defensive systems include all those included in the Legionary, scaled up proportionally.


(This is, incidentally, basically the only bipedal mecha which I expect might ever exist IRL: an infantry support unit just big enough to fit a pilot in the torso, designed to overcome the maximum size limit of true powered armour as dictated by the limbs of the user - i.e. you cannot make the armour bigger than the man inside it, since the armour's limbs need to bend in the same place as the human limbs inside it.)
 
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Maybe the mechs that are seen in Ghost in the Shell could be used as well, they have it so that the users arms (and it think legs as well) stick out in an armoured casing, the mechs arms are then controlled either via direct neural connection or by moving the operators arms, this allows for the power and size of the mech and the added dexterity of the human hands.

GitS is actually rather realistic for a sci-fi anime/manga.
 
Huh, actually all three of the written up mech designs could be useful with the prometheus being the general civilian mech and the knightmare being a domestic/civil defence/law enforcement mech while the atlas is a general army workhorse mech.
Yeah, I don't see the mech designs as being mutually exclusive tbh.
I don't particularly mind merging the mech designs together. They are both IIRC based off the Titanfall atlas. The only differences between them is the Knightmare has treads on it's feet, whereas the Atlas uses thrusters and an Ezzo core to glide across the ground. And where the the KM has repulsors in fixed mounts the Atlas has repulsors in directional mounts. The Knightmare also has an Optional: Drone bay where the Atlas doesn't, but it could be added as an attachment to the back.

As an example I could edit the plan like this from this
Military model: Atlas
DescriptionSystemsRoleWeaponDefenseEnergyMotion
Height:5.4 meters
Atlas
1 Pilot (optional)
Vacuum rated with full hostile environments package.

Neural interface control system

Communications Relay

Battle Network

Advanced Paragon Industries VI system providing full Fire Control as well as Remote and Autonomous operation.

Heat resistant armor coating with repulsor caps allowing for high-speed atmosphere entry.(optional)

Paragon Industries Electronic Warfare Suite

Distributed Power Systems

Secondary configuration for transport

Infantry support

Autonomous Operation

Anti-Power armor

Anti-Vehicle

Anti-Personnel

Force reconnaissance

Exploration

Disaster relief
Paragon Industries Universal Hardpoint (see equipment)

Primary Weapon Options
  • 125mm Cannon
  • 315mm Repulsor
Paragon Industries ACA-01 Lorica

Paragon Industries KB-01 Castra With Warp Barriers

4x Paragon Industries SM-01 Point Defense turrets

Arcane Blur
(optional)
20x Paragon Industries Arc Reactor(5GW)Paragon Industries High Energy Electromechanical Servos

Small Ezzo core

x4 Paragon Industries 25kN repulsors in directional mounts
to this.
Military model: Atlas/Atlas-KM(Knightmare)
DescriptionSystemsRoleWeaponDefenseEnergyMotion
Height:5.4 meters
Atlas
1 Pilot (optional)
Vacuum rated with full hostile environments package.

Neural interface control system

Communications Relay

Battle Network

Advanced Paragon Industries VI system providing full Fire Control as well as Remote and Autonomous operation.

Heat resistant armor coating with repulsor caps allowing for high-speed atmosphere entry.(optional)

Paragon Industries Electronic Warfare Suite

Distributed Power Systems

Secondary configuration for transport

External back & shoulder drone carrier bays, holding 4 Paragon Industries autonomous drones.(Optional)

Infantry support

Autonomous Operation

Anti-Power armor

Anti-Vehicle

Anti-Personnel

Force reconnaissance

Exploration

Disaster relief
Paragon Industries Universal Hardpoint (see equipment)

Primary Weapon Options
  • 125mm Cannon
  • 315mm Repulsor
Paragon Industries ACA-01 Lorica

Paragon Industries KB-01 Castra With Warp Barriers

4x Paragon Industries SM-01 Point Defense turrets

Arcane Blur
(optional)
20x Paragon Industries Arc Reactor(5GW)Paragon Industries High Energy Electromechanical Servos

Small Ezzo core


(optional) Small Tread modification Located on Feet

x4 Paragon Industries 25kN repulsors in directional(or optional fixed) mounts
Personally I rather like the idea of more options. but it's up to @Daemon Hunter if he's ok with it.
 
I don't particularly mind merging the mech designs together. They are both IIRC based off the Titanfall atlas. The only differences between them is the Knightmare has treads on it's feet, whereas the Atlas uses thrusters and an Ezzo core to glide across the ground. And where the the KM has repulsors in fixed mounts the Atlas has repulsors in directional mounts. The Knightmare also has an Optional: Drone bay where the Atlas doesn't, but it could be added as an attachment to the back.

As an example I could edit the plan like this from this
Military model: Atlas
DescriptionSystemsRoleWeaponDefenseEnergyMotion
Height:5.4 meters
Atlas
1 Pilot (optional)
Vacuum rated with full hostile environments package.

Neural interface control system

Communications Relay

Battle Network

Advanced Paragon Industries VI system providing full Fire Control as well as Remote and Autonomous operation.

Heat resistant armor coating with repulsor caps allowing for high-speed atmosphere entry.(optional)

Paragon Industries Electronic Warfare Suite

Distributed Power Systems

Secondary configuration for transport

Infantry support

Autonomous Operation

Anti-Power armor

Anti-Vehicle

Anti-Personnel

Force reconnaissance

Exploration

Disaster relief
Paragon Industries Universal Hardpoint (see equipment)

Primary Weapon Options
  • 125mm Cannon
  • 315mm Repulsor
Paragon Industries ACA-01 Lorica

Paragon Industries KB-01 Castra With Warp Barriers

4x Paragon Industries SM-01 Point Defense turrets

Arcane Blur
(optional)
20x Paragon Industries Arc Reactor(5GW)Paragon Industries High Energy Electromechanical Servos

Small Ezzo core

x4 Paragon Industries 25kN repulsors in directional mounts
to this.
Military model: Atlas/Atlas-KM(Knightmare)
DescriptionSystemsRoleWeaponDefenseEnergyMotion
Height:5.4 meters
Atlas
1 Pilot (optional)
Vacuum rated with full hostile environments package.

Neural interface control system

Communications Relay

Battle Network

Advanced Paragon Industries VI system providing full Fire Control as well as Remote and Autonomous operation.

Heat resistant armor coating with repulsor caps allowing for high-speed atmosphere entry.(optional)

Paragon Industries Electronic Warfare Suite

Distributed Power Systems

Secondary configuration for transport

External back & shoulder drone carrier bays, holding 4 Paragon Industries autonomous drones.(Optional)

Infantry support

Autonomous Operation

Anti-Power armor

Anti-Vehicle

Anti-Personnel

Force reconnaissance

Exploration

Disaster relief
Paragon Industries Universal Hardpoint (see equipment)

Primary Weapon Options
  • 125mm Cannon
  • 315mm Repulsor
Paragon Industries ACA-01 Lorica

Paragon Industries KB-01 Castra With Warp Barriers

4x Paragon Industries SM-01 Point Defense turrets

Arcane Blur
(optional)
20x Paragon Industries Arc Reactor(5GW)Paragon Industries High Energy Electromechanical Servos

Small Ezzo core


(optional) Small Tread modification Located on Feet

x4 Paragon Industries 25kN repulsors in directional(or optional fixed) mounts
Personally I rather like the idea of more options. but it's up to @Daemon Hunter if he's ok with it.

It depends really on what we're voting for. Are we voting for a core mech design, or are we voting for a series of mech designs. @tri2 , your comments?
 
@Red Bovine, @Daniel14541, @LollipoPReapeR sorry to bother ya. But Just want to inform you that I have altered the mech design to include a Knighmare variant option in collaboration merging with @Daemon Hunter's design.

[X] Mech Write in: Titan Atlas & Prometheus

Prometheus is the same just remove all the armor and anything else that is military related.
The Atlas Titan is the first Titan produced by Paragon industrious for military use, it comes in at around 5.4 meters tall. And is powered by 20 Paragon industrious Arc reactors.

The Atlas Titan is operated with a Neural interface control system. And an advanced Paragon Industries VI system providing full Fire Control as well as Remote and Autonomous operation. The Atlas also comes incorporated with Paragon industries communication and ECM tech. While also Vacuum rated with a full hostile environments package.

The Atlas Titan brings with it the capability to enter and re-enter atmosphere. As well as glide above the ground with the use of it's repulser thrusters and Ezzo core to increase non combat traversal speeds. And the ability to alter mass to facilitate easier traversal through varying gravity and terrains. Along with many other features. The Atlas, can go anywhere, along as it can fit there.


Military model: Atlas/Atlas-KM(Knightmare)
DescriptionSystemsRoleWeaponDefenseEnergyMotion
Height:5.4 meters
Atlas
1 Pilot (optional)
Vacuum rated with full hostile environments package.

Neural interface control system

Communications Relay

Battle Network

Advanced Paragon Industries VI system providing full Fire Control as well as Remote and Autonomous operation.

Heat resistant armor coating with repulsor caps allowing for high-speed atmosphere entry.(optional)

Paragon Industries Electronic Warfare Suite

Distributed Power Systems

Secondary configuration for transport

External back & shoulder drone carrier bays, holding 4 Paragon Industries autonomous drones.(Optional)

Infantry support

Autonomous Operation

Anti-Power armor

Anti-Vehicle

Anti-Personnel

Force reconnaissance

Exploration

Disaster relief
Paragon Industries Universal Hardpoint (see equipment)

Primary Weapon Options
  • 125mm Cannon
  • 315mm Repulsor
Paragon Industries ACA-01 Lorica

Paragon Industries KB-01 Castra With Warp Barriers

4x Paragon Industries SM-01 Point Defense turrets

Arcane Blur
(optional)
20x Paragon Industries Arc Reactor(5GW)Paragon Industries High Energy Electromechanical Servos

Small Ezzo core


(optional KM variant) Small Tread modification Located on Feet

x4 Paragon Industries 25kN repulsors in directional(optional KM variant fixed) mounts
The Civilian Prometheus model shares many similarities with it's military counterpart. But striped down massively to reduce cost.

Civilian Model: Prometheus
DescriptionSystemsRoleUtilityEnergyMotion
Height:5.4 meters

1 Pilot
Vacuum rated with full hostile environments package.

Neural interface control system

Communications Relay

Distributed Power Systems

Secondary configuration for transport
Exploration

Disaster relief

Construction

Colony setup
Precision manipulators(Optional)15x Paragon Industries Arc Reactor(5GW)Paragon Industries High Energy Electromechanical Servos

Small Ezzo core

Atlas
Production Cost: 8 million Credits, 30 Production Units

Prometheus
Production Cost: 4 million Credits, 15 Production Units
 
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Maybe the mechs that are seen in Ghost in the Shell could be used as well, they have it so that the users arms (and it think legs as well) stick out in an armoured casing, the mechs arms are then controlled either via direct neural connection or by moving the operators arms, this allows for the power and size of the mech and the added dexterity of the human hands.

GitS is actually rather realistic for a sci-fi anime/manga.
I remember those. They're cool, and a good solution if you don't have neural interfaces, but they have the issue that the lightly armoured arms and legs are weak spots. Given we do have a neural interface and thus can use direct neural control rather than motion-capture, there's no need for that.
 
I don't particularly mind merging the mech designs together. They are both IIRC based off the Titanfall atlas. The only differences between them is the Knightmare has treads on it's feet, whereas the Atlas uses thrusters and an Ezzo core to glide across the ground. And where the the KM has repulsors in fixed mounts the Atlas has repulsors in directional mounts. The Knightmare also has an Optional: Drone bay where the Atlas doesn't, but it could be added as an attachment to the back.

The KM was actually based of the basic trooper mechs seen in Code Geass IIRC.

series. small enough project that Revy can do multiple similar designs

Part of why I like Front Mission Wanzers and what I wrote down based on them, problem is that I can't do the layout thing and even if I could I'm not doing it for 16 separate parts even before including the weapons systems.

Another thing to note is that military organisations prefer specialisation over generalisation when they can, it is what they do with people IRL and in Mass Effect, also my brother who was military (medical discharge after messing up his shoulder) said that they are more likely to prefer mix and match/plug and play mechs for ease of upgrading, especially if there are no downsides.

Another bonus for the Wanzer style is ease of repair to combat effectiveness, just pull a damaged arm off and replace it with a spare as the old one gets fixed.
 
Still there are definately near-Garden worlds we could reasonably terraform faster and potentially flip for profit.
Going through all the Clusters listed as being a part of the Earth Systems Alliance Space here are the candidates:
Near Garden:
  • Intai'sei - This planet is already in the process of being colonized but progress is stalled by the high surface temperature (46C) and arid climate. Solar shades and cometary ice mining could solve that. No real PI specific technology required; just a large capital investment.
  • Proteus - We have until 2179 (~4 years) before a colony is established here. The biggest issue is it is hot (34C), humid (100% planet wide), and 90% ocean. Great place for Arcologies though.
  • Therum - This one is questionable as we don't actually know what the atmospheric composition is but looking at gameplay videos you can wander outside the Mako without a help so I'm going to assume the air is safe to breathe. So all we really need to do is drop the surface temperature from 59C with solar sails. That said the planet is already colonized (2167) so we'd likely be selling our services to the colony rather then purchasing the planet ourselves.
  • Eletania - The only thing stopping colonization here is the airborne toxic symbiotes necessary for native life. Bioforming the planet to replace the symbiotes with a non-toxic version should be possible and make this a true garden world.
  • Feros - The limitations to colonizing Feroes are the cold (10C), lack of farming space due to the collapsing Prothean ecumenopolis, and (unknown to us) the Thorian. The temperature is easily handled, the Prothean ruins are what makes this planet worth exploring (plus we can just use compact food sources like aquaponics rather then traditional farming), and the Thorian is an interesting problem we don't know about. We have until 2178 (~3 years) before Exo-Geni establishes their colony.
  • Terra Nova - Despite being colonized by millions Terra Nova has a surface temperature of 56C which forces colonies to be around the poles. Solar shades might be valuable here for increasing the habitable zone but they could also backfire and render existing colonies too cold.
  • Chasca - The planet is tidally locked but has a nitrogen-oxygen atmosphere that allows for colonization along the terminator. A combination of solar shades and mirrors should be able to stabalize the global temperature and render the entire planet habitable quite easily.
  • Nodacrux - The thunderstorms are a problem but the real issue is the toxic pollen which we should be able to eliminate via bioforming. Once that is done we've got a great Garden world that just needs lightning rods to control the outbreak of fire.
Wrong Atmosphere Mix (Oxygen tanks required):
  • Varmalus - Nitrogen/helium atmospheric mix and 503C surface temperature. Solar shades should get that down to safe levels but adding sufficient oxygen could be challenging since there is no clear planetary source.
  • Metgos - Nitrogen/carbon dioxide atmospheric mix and and 169C surface temperature. Solar shades should easily handle that temperature with bioforming and/or chemical cracking converting the CO2 to O2.
  • Salamis - Carbon dioxide atmosphere and 520C surface temperature. Solar shades should drop that down to safe levels at which point bioforming and/or chemical cracking should produce an oxygen rich atmosphere. My primary concern is that since the only component mentioned is CO2 we might end up with too much CO2 or O2 to actually safely breathe.
  • Edolus - Nitrogen/carbon dioxide atmospheric mix with a 1C surface temperature. Arc Reactor heaters combined with with bioforming and/or chemical cracking converting the CO2 to O2 should render this planet habitable. We'd probably need tractor beams or something similar to clean the orbitals of debris and Assault Grade Regional Shields to protect against meteor strikes are probably advisable.
  • Syided - Nitrogen-argon atmospheric mixture with 523C surface temperature. Solar shades should get that down to safe levels but adding sufficient oxygen could be challenging since there is no clear planetary source.
  • Quana - Nitrogen/Carbon monoxide atmospheric mixture and a -141C surface temperature. Arc Reactor heaters combined with with bioforming and/or chemical cracking converting the CO to O2 should render this planet habitable. We'll have to be extra careful here though both due to the Prothean Ruins and because CO is lethal and the recommended safe level is just 35ppm.
  • Tyr - Nitrogen/Ethene atmospheric mixture and a -73C surface temperature. Arc Reactor heating should get that up to safe levels but adding sufficient oxygen could be challenging since there is no clear planetary source. Plus Tyr has already been colonized since 2156.
  • Mavigon - Ammonia/methane atmospheric mixture with a -124C surface temperature. Arc Reactor heating should get that up to safe levels but adding sufficient oxygen could be challenging since there is no clear planetary source. Given the dangers of ammonia gas probably not worth attempting terraforming.
  • Trebin - Nitrogen/Argon atmospheric mixture with a surface temperature of 8C. Arc Reactor heating should get that up to more comfortable levels but the planet is explicitly lacking in water and probably lacks oxygen which will make habitability difficult. Also Exo-Geni goes after the planet sometime in the 2180s since in 2183 they had "recently" dropped a comet and were studying the effects.
  • Vemal - Methane/Ethane atmospheric mixture with a surface temperature of -61C. Arc Reactor heating should get that up to safe levels but adding sufficient oxygen could be challenging since there is no clear planetary source. There is also the mention of "noxious surface gases" but without knowing more details it is hard to say how big of an issue that is.
  • Zayarter - Nitrogen/Argon atmospheric mixture with a surcae temperature of 166C. Solar shades should get that down to safe levels but adding sufficient oxygen could be challenging since there is no clear planetary source.
  • Nearrum - Methane/argon atmospheric mixture with a surface temperature of 58C. Solar shades should get that down to safe levels but adding sufficient oxygen could be challenging since there is no clear planetary source.
  • Klensal - Carbon dioxide/Ethane atmospheric mixture with a surface temperature of -35C. Arc Reactor heating should get that up to safe levels and bioforming and/or chemical cracking converting the CO2 to O2 should help with the atmosphere. However while Ethane is safe to breath it is flammable so we may have some issues there.
  • Therumlon - Nitrogen/Argon atmosphere with a surface temperature of -134C. Arc Reactor heating should get that up to safe levels but there there is explicitly no oxygen and even if there was the pressure of 17.11 atm would make that nonviable.
  • Xawin - Carbon dioxide/Ethane atmospheric mixture with a surface temperature of -131C. Arc Reactor heating should get that up to safe levels and bioforming and/or chemical cracking converting the CO2 to O2 should help with the atmosphere. However while Ethane is safe to breath it is flammable so we may have some issues there.
  • Clotanca - Nitrogen/carbon monoxide atmospheric mixture with a surface temperature of 92C. Solar shades combined with with bioforming and/or chemical cracking converting the CO to O2 should render this planet habitable. We'll have to be extra careful here though because CO is lethal and the recommended safe level is just 35ppm.
  • Almarcrux - Methane/Ethane atmospheric mixture with surface temperautres of 31C. The temperature is great and the explicitly listed abundant water supplies provide all the oxygen we need via electrolysis. However there are eco-ethics groups opposed to terraforming this planet.
  • Inti - Ammonia/helium atmospheric mixture with a surface temperature of 157C. Arc Reactor heating should get that up to safe levels but adding sufficient oxygen could be done by cracking sodium oxide Given the dangers of ammonia gas and sodium oxide probably not worth attempting terraforming.
  • Clomarthu - Methane/Nitrogen atmospheric mixture with a surface temperature of 95C. Solar shades should get that down to safe levels but adding sufficient oxygen could be challenging since there is no clear planetary source.
  • Dernecua - Carbon dioxide/argon atmospheric mixture with a surface temperature of -60C. Arc Reactor heating should get that up to safe levels and bioforming and/or chemical cracking converting the CO2 to O2 should help with the atmosphere. However the planet is explicitly listed as being arid so water acquisition could be difficult.
  • Sonedma - Carbon dioxide/Ethane atmospheric mixture with a surface temperature of -108C. Arc Reactor heating should get that up to safe levels and bioforming and/or chemical cracking converting the CO2 to O2 should help with the atmosphere. However while Ethane is safe to breath it is flammable so we may have some issues there.
Possible Sites:
  • Porolan - We don't know what the atmospheric mixture is but given the temperature (-197C) is below the boiling point of oxygen and nitrogen it doesn't really matter. If we heat the planet up we might be able to make it habitable; it depends upon what the final atmospheric mixture is like.
  • Xanadu - The atmospheric mixture is wrong and the pressure is too low (0.19 atm) but the temperature is -216C which is below the boiling points of both oxygen and nitrogen. If we heat the planet up we might be able to make it habitable; depending upon the final atmospheric mixture and pressure.
  • Nepheron - The temperature is reasonable (solar shades could lower it to be more comfortable though) and the carbon dioxide/krypton atmosphere could be cracked to produce oxygen. So this could be a good cadndaite except for the fact it is explictly called a volcanic world. How heavy the volcanism is would determine if colonization is practical.


Completely unrelated to all this we might want to check out Ploba. There are "massive, solid structures deep within the atmosphere, too regular in pattern to be anything natural." down there but no one has managed to reach them. We however have superalloys which should allow for the construction of a starship capable of penetrating deep enough. We'd undoubtedly send unmanned probes in first to verify but it should be possible. Hopefully it is something like a Jupiter Brain as people (in universe) have theorized instead of a Reaper hive or something.
 
I remember those. They're cool, and a good solution if you don't have neural interfaces, but they have the issue that the lightly armoured arms and legs are weak spots. Given we do have a neural interface and thus can use direct neural control rather than motion-capture, there's no need for that.

these would probably be civilian mechs more than military, though the arms and legs would be encased in power armour level protection, another thin part would be the chest in front of the pilot.
 
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