@tri2 - I think the building section needs some reworking.
First up it straight up doesn't keep track of buildings under construction which could lead to them getting lost. Unless "Build Date" is supposed to mean "Completion Date" in which case there are a fair amount of missing buildings.
Secondly the numbers for a lot of buildings are incorrect. In order:
- We have 3 Space Factory Is in orbit of Mindoir not 5.
- We have 1 Lab III on Mindoir (2 if you convert the Theory Lab III into regular Labs) not 4.
- We have 1 Lab I on Mindoir (2 if you convert the Theory Labs I) not 0.
- We have 6 Assault Grade Campus Shields on Mindoir not 8 (although I can only account for 4 of them so that may have been an error).
- We have 1 Bombardment Grade Campus Shield on Mindoir not 2.
- We have 1 Lab I on Elysium (2 if you convert the Theory Labs I) not 2.
- We have 1 Lab II on Elysium (2 if you convert the Theory Labs I) not 0.
- We have 0 operational Factory IIIs on Benning; they are under construction thus their Production should not be counted which it currently is.
- We have 0 operational Factory IIIs on Demeter; they are under construction thus their Production should not be counted which it currently is.
no construction of buildings this turn, IC reasoning of priority war contract from SA for more ships ASAP. Next turn no demand on production besides your usual contracts.
so removing all production required from upkeep and other contracts, you have enough for 28 ships. All profits calculated by taking cost of production from sales price, which is basically twice the production cost in pure profit before tax.
going to sleep now. will answer more questions later.
This doesn't really answer the root of my question; are we using Credits or Production for building? Because your rational for no construction implies we are using Production but the values given in the Paragon Industries threadmark (like 40 million for a Factory I) is straight up incompatible with that since we produce less then 5 million Production per quarter. If we are using Credits then an alternate reason for no construction (like the SA putting a temporary halt on all construction for this quarter) is needed. If we are using Production then those values need adjusting.
This seems like a decent way for the treaty to fail though.
The other sides are not stupid. If they find out that our ships are designed to be rapidly remodeled to treaty breaking ships at minimal expense and time, then they'll regard those ships as having broken the spirit of the treaty already.
On top of that, your proposal places no limitations on carriers and missile equipped vessels.
There are no limitations on carriers and missile boats because there is no call for limitations there. The Treaty of Farixen is solely about limiting
Dreadnoughts and the definition of a Dreadnought until now was a spinal gun of X meters or greater. After we demonstrated that our Lite Laser Pyndas are basically tiny Dreadnoughts everyone was suddenly
very concerned about high energy lasers. Thus the treaty being changed to ban energy levels to cover laser weaponry.
Problem with your complaint is that our ships are already designed that way. Every Lite Laser Pynda is designed to be hyper-modular. Even if the Citadel straight up bans laser weaponry outside of GARDIANs we can just casually swap to MACs. There is no real avoiding that outside scrapping every Lite Laser Pynda. Oh and the Zamas we are selling the Hanar next quarter are equally hyper-modular.
Also ultimately the treaty is an active hindrance. The Reapers are coming with
thousands of Dreadnoughts while the entire Citadel has
less then one hundred.