[X] "You're not so different. It'll be a coinflip, you versus her.": Entropy 4->5
[X] "Existence is war.": Forces 2->4 (Proportional)
 
[x] "You're not so different. It'll be a coinflip, you versus her.": Entropy 4->5

I think this is a must. Control is the ultimate machine. Everything and Everyone is a cog in it.
Entropy 5 is the ultimate spanner in this machine.

[x] "Every moment is a fight for survival, no matter what happens.": Time 3->4 (Revelations)

I am really tempted by Mind. But not only would it play catch up with Ms Clock, with her still having an edge, I also agree with @linkhyrule5 that it is not how Jamelia works. Her modus operandi is the missing nail at the right time. Let's add to the ultimate missing nail, Entropy 5, the penultimate timing, with Time 4.
And Revelations fit so well here, when the story is about to be decided.
 
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[x] "You're not so different. It'll be a coinflip, you versus her.": Entropy 4->5
[x] "Every moment is a fight for survival, no matter what happens.": Time 3->4 (Revelations)
I've been convinced
 
[x] "You're not so different. It'll be a coinflip, you versus her.": Entropy 4->5
[x] "Every moment is a fight for survival, no matter what happens.": Time 3->4 (Revelations)

Time will be extra effective against someone called Mrs Clock. (Also Linkyrhule's arguments.)
 
[x] "You're not so different. It'll be a coinflip, you versus her.": Entropy 4->5
[x] "Every moment is a fight for survival, no matter what happens.": Time 3->4 (Revelations)

I think linkhyrule5 is right, at the moment its not time to throw who we are away for a wild curveball which is what forces would be, and not trying to play second fiddle to Ms Click by going for a Mind Upgrade. Better to stick to the kind of ripple effects that Entropy and Time can give us.

Though that talk with Wolf has me wondering, i'm getting a real Metal Gear Solid vibe here with Jamelia not caring if she's the original while Ms Clock obsesses over it. Would be interesting if Ms. Clock was the original and we came out on top (A real Solid vs Liquid Snake and the obsession about who the superior clone of Big Boss was).
 
[x] "You're not so different. It'll be a coinflip, you versus her.": Entropy 4->5


[x] "Every moment is a fight for survival, no matter what happens.": Time 3->4 (Revelations)
 
Yeah, @linkhyrule5 is right. "The right butterfly at the right time" is how Jamelia works - brute Force is out-of-character and Mind is playing catch-up to our counterpart. Let's end this our way.

[X] "You're not so different. It'll be a coinflip, you versus her.": Entropy 4->5
[X] "Every moment is a fight for survival, no matter what happens.": Time 3->4 (Revelations)
 
[x] "You're not so different. It'll be a coinflip, you versus her.": Entropy 4->5

Being master of something (finally) is a good idea if we are going against other masters.

[x] "Every moment is a fight for survival, no matter what happens.": Time 3->4 (Revelations)

And if Jems is going to use Time procedures she should do it right.

I loved this fight. IT is just so over the top in a very mundane way. Truly I will miss Jamelia.
 
[x] "You're not so different. It'll be a coinflip, you versus her.": Entropy 4->5
[x] "Every moment is a fight for survival, no matter what happens.": Time 3->4 (Revelations)

I too am convinced by @linkhyrule5 's argument, I was very tempted by Mind but I think they're right that trying to beat Ms. Clock at her own game is a mistake. It's probably a wise strategy (not to mention more thematically interesting) to spec our Jamelia in a rather different way, to reflect her personal divergence.
 
[x] "You're not so different. It'll be a coinflip, you versus her.": Entropy 4->5
[x] "Every moment is a fight for survival, no matter what happens.": Time 3->4 (Revelations)
 
[x] "You're not so different. It'll be a coinflip, you versus her.": Entropy 4->5
[x] "Every moment is a fight for survival, no matter what happens.": Time 3->4 (Revelations)
 
[x] "You're not so different. It'll be a coinflip, you versus her.": Entropy 4->5
[x] "Every moment is a fight for survival, no matter what happens.": Time 3->4 (Revelations)
 
Wait where can I find Ms.Clocks Character sheet?

It is not in the first page if it is I can't find it.
 
As MJ12 can attest to, I will never not vote for Time 4. Hanging effects, stopping time, and- especially with Entropy 3, being a general nuisance with conditional hanging effects. Time 4 with Entropy will let her set up ALL the contingency plans, ready to slide effortlessly into place as the enemy tries to adapt to the previous one.

[x] "Every moment is a fight for survival, no matter what happens.": Time 3->4 (Revelations)

Entropy 5 is of course another fantastic choice- the arguments made here are on point. While Mind 5 is also very good, the synergy between entropy and time, and in particular being able to interfere with Mind attacks by allowing one to be truly unpredictable. Altering thoughts and memes, too, is very strong. There's a reason that Necromancy isn't really a thing outside of popular culture, and that reason is Entropy (and Voormas).

However, I don't feel necessarily that Entropy 5 progresses her character arc. It's a great power, but narrativley I don't think what Jamelia's arc- and indeed the entire quest- has been working towards over its course should be taken as 'just a coin flip'.

So I'm going to do what I usually do, when I actually vote, and vote for a wacky write-in. Yes, I'm aware there was no write-in option, but I'm doing one anyways.

[x] "Aren't you going to ask me if you're the real one?": DSci 2->4

A major theme about this quest has been identity, and the mutability thereof. About the Technocracy's lack of regard for anything that comes after mortality, only the now. Winston was recruited by Clock thanks to his legend guttering and dying, with the promise of renewed immortality, of a sorts- and there have been a number of mythic threads woven through the quest itself, so to me it fits that Jamelia's final lesson, the part that sticks with her, is that she's secure in not asking if she's the real one or not. Because that doesn't matter any more- she has moved past such a question. She's learned of her past life, and achieved enlightenment six. She's forged her own path, and in doing so has pushed beyond what once destroyed her.

And in those ends, in that question that she doesn't need to ask, I think an understanding of the forces involved, the intrinsic nature of people and what remains after they pass could be central to the completion of her arc. With DSci 4, she isn't just the Jamelia she's always been, the manipulator with plans that come together just so, but something greater. She's a Legend. Winston wants her to take his legend in both hands and add it to her own? She can do that. She will do that. But more than any of that, she will move forwards by not discarding the past, but accepting that it is what it was.

Just my thoughts, and if this isn't valid for a write-in then I'll just go with entropy 5.
 
That was a brilliant chapter. Everything about it was brilliant.

[x] "You're not so different. It'll be a coinflip, you versus her.": Entropy 4->5
It's an ending for her. She understands, and understanding is power. Jamelia's first ever act, after she understood, was to flip coins. She had done so before, and believed she could control the outcome with her skills. After, she knew the outcome was never random. Jamelia will flip a coin, but there will be no chance involved.
[x] "Every moment is a fight for survival, no matter what happens.": Time 3->4 (Revelations)
This fits the story perfectly as well. Jamelia has spent a tremendous effort looking through time, in so many ways. She has taken from it secrets that belong to her. The specialty is just, so perfect. Time has meant so much for her, crystalization of that understanding is such a poetic tool
However, I don't feel necessarily that Entropy 5 progresses her character arc. It's a great power, but narrativley I don't think what Jamelia's arc- and indeed the entire quest- has been working towards over its course should be taken as 'just a coin flip'.
To me, it's the completion of a metaphor. The idea is that the coinflip doesn't matter, because Jamelia has decided the result. All she has to do, is accept that she has done so, and accept that the choices she makes have consequences she can't escape. She can bend Fate as she wills now, but she understands that her actions will never be free of consequences, consequences she may not understand.
[x] "Aren't you going to ask me if you're the real one?": DSci 2->4
If this is valid I may change, because I have some ideas that need fleshing out about it, but thank you for giving me some seeds.
 
[x] "It's not us who apply the labels of good and bad": Mind 2->4 (Manipulation)
[x] "You're not so different. It'll be a coinflip, you versus her.": Entropy 4->5

 
[x] "Aren't you going to ask me if you're the real one?": DSci 2->4

A major theme about this quest has been identity, and the mutability thereof. About the Technocracy's lack of regard for anything that comes after mortality, only the now. Winston was recruited by Clock thanks to his legend guttering and dying, with the promise of renewed immortality, of a sorts- and there have been a number of mythic threads woven through the quest itself, so to me it fits that Jamelia's final lesson, the part that sticks with her, is that she's secure in not asking if she's the real one or not. Because that doesn't matter any more- she has moved past such a question. She's learned of her past life, and achieved enlightenment six. She's forged her own path, and in doing so has pushed beyond what once destroyed her.

And in those ends, in that question that she doesn't need to ask, I think an understanding of the forces involved, the intrinsic nature of people and what remains after they pass could be central to the completion of her arc. With DSci 4, she isn't just the Jamelia she's always been, the manipulator with plans that come together just so, but something greater. She's a Legend. Winston wants her to take his legend in both hands and add it to her own? She can do that. She will do that. But more than any of that, she will move forwards by not discarding the past, but accepting that it is what it was.
I like this, I really do - but I think it wasn't offered for a reason.

Namely, what you're describing, the awareness that legends and beliefs and the remnants after life have an existence of their own; that if you know what you're doing you can shoot an idea... That isn't DSci. Not really. That's Spirit - and while Jamelia is E6, she was initiated into DSci, not Spirit, and switching would at best require a character arc we don't have time for. (And anyway, the NWO perspective on "legends and mythic threads", whatever their fancy name is, lean on Mind + Entropy anyway.)

I guess we could make this that character arc, switch to Spirit 2/3, but that isn't such a good trade for Entropy 5, yannow?
 
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Mind explaining this comment? I dont understand it
Everyone has Entropy, and any Entropy can do damage to undead. (Normally you have to wait until 3 to do damage with a Sphere.) So even super green baby mages can kill zombies and you need very minimal investment to wipe the floor with a horde.

EDIT: Okay, I'm not sure where I got this, it may have just been headcanon; at any rate I can't find my cite. I'm going to retract this until/unless I get corroboration. (Maybe I was thinking of Death in particular? :shrug: )
 
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Yeah, @linkhyrule5 pretty well hit the nail on the head. High Forces isn't really Jamelia's style, and Mind would be trying to beat Ms. Clock at her own game - and not even catching up to her. Correspondence is an interesting choice (Corr 4 gives co-location and teleportation without other Spheres), but Entropy 5 is getting even better at the thing she's already really good at (and with which she can use any focus), and Time 4 kicks all sorts of ass, so Corr loses out.

[X] "You're not so different. It'll be a coinflip, you versus her.": Entropy 4->5
[X] "Every moment is a fight for survival, no matter what happens.": Time 3->4 (Revelations)
 
[X] "You're not so different. It'll be a coinflip, you versus her.": Entropy 4->5
[X] "Every moment is a fight for survival, no matter what happens.": Time 3->4 (Revelations)
 
Peak Disruptive phone calls.

[X] "It's not us who apply the labels of good and bad": Mind 2->4 (Manipulation)
[X] "Just me, you, and a gun in my hands.": Correspondence 3->4 (Coordination)
 
Everyone has Entropy, and any Entropy can do damage to undead. (Normally you have to wait until 3 to do damage with a Sphere.) So even super green baby mages can kill zombies and you need very minimal investment to wipe the floor with a horde.

That's not it at all. Voormas, the Grand Harvester of Souls, used Entropy 6 to karmically poison the very concept of necromancy.
 
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