Written by the Victors (Warhammer Fantasy)

The Chaos Gods don't like necromancy much on account of how necromancers know enough about how souls work that when a chaos god offers them power the necromancer can see the strings on that deal, and that it amounts to personality death.
 
Can the Skeleton Legion action be taken multiple times ?

Yes, although the tally might have issues with duplicates. Putting more dice into outfitting a skeletal legion will be taken to mean you want to equip the legion better, while taking it multiple times will be taken to mean you want to have a bunch of them.
 
Yes, although the tally might have issues with duplicates. Putting more dice into outfitting a skeletal legion will be taken to mean you want to equip the legion better, while taking it multiple times will be taken to mean you want to have a bunch of them.
Would the same be true of the Train Necromancers action? As in, one action with two dice means that they get more involved training instead of training more of them?
 
Vote closed. Am working on update. Hopefully someone will have posted so I'm not triple posting when I update.
Adhoc vote count started by Aranfan on Nov 9, 2021 at 4:35 PM, finished with 56 posts and 7 votes.

  • [X] Plan Our Dark Army
    -[X] Train Necromancers - 2 die
    -[X] Outfit a Skeleton Legion - 2 die
    -[X] Scout surroundings. - 1 die
    -[X] Try to spread your viewpoint among your neighbors, the people not the elites - 1 die
    [X] Plan Chaff and Cleanliness
    -[X] Outfit a Skeleton Legion 2 dice
    -[X] Scout surroundings. - 1 die
    -[X] Find some warpstone to acquire 2 Dice
    -[X] Build Bathhouses 1 dice
    [X] Plan Raise the Legions
    - [X] Outfit a Skeleton Legion. 1 dice.
    - [X] Mobilize necromancers. 1 die.
    -[X] Scout surroundings. - 1 die
    [X] Plan Necromancers Needed
    -[X] Try to spread your viewpoint among your neighbors, the people not the elites - 1 dice
    -[X] Build Necromancy School in Halomik Town - 1 dice
    -[X] Create Reference Tome "Second Principles of Necromancy" - 1 dice
    -[X] Train Necromancers - 1 dice
    - [X] Outfit a Skeleton Legion. 1 dice.
    -[X] Improve Walls around Halomik Town - 1 dice
 
Turn 5 Results
Turn 5 Results

Train Necromancers – 2 dice

Most people think that Magic is something one is born or cursed with. While it is true that some people are born with an innate talent for it, the truth is that magic is a skill that can be trained like any other. It is harder with those who need to learn how to see or feel the magic, but still entirely possible.

Foreseeing a need for a larger number of necromancers in the future, recruitment starts in the two villages. Lads and lasses who want to make something of themselves and show interest in the work are apprenticed to necromancers who are licensed.


Outfit a Skeleton Legion – 2 dice

Metal is expensive. It must be torn from the earth, itself a process that requires metal. It must be prepared and the correct rituals observed by learned men who know the secrets of separating metal from stone. If the rituals are conducted incorrectly, the material can be ruined.

Even once the metal is freed from the stone, it must be shaped to some purpose or another. This is also skilled work. It requires craftsmen who know other secrets of metal, and who know how to shape it for the specific task at hand. The training of which takes years and years to learn well.

Metal is expensive, but it is extremely useful. With steel breastplate and helmets, your wights are now heavily armored and will be much more survivable in the field.


Scout Surroundings – 1 die

Between the greenskins and the coalition it was a good thing Sinfi spent much of her time scouting. If she hadn't the republic might have had to choose between a razed plantation and a siege. With appropriate forewarning of the enemy's plans however, she was able to meet every attack in the field.

The republic remains safe this year.


Try to spread your viewpoint among your neighbors, the people not the elites – 1 die

You send some people out to the surrounding villages. Not to gather information or anything, just to talk. The neighbors are somewhat standoffish but they don't run your people out of town or anything. Eventually they even start asking questions. They seemed intrigued by the idea of the dead working for the living, and the notion that the speaker was willing to have his skeleton feed his children after he died even got some nods.

Will anything come of it? Who knows. But at the very least the common folk around you don't hate your guts.

[Infamy increases to Very High]
 
Dear god, I always knew Lenin was a vampire. Now comrades, its time to spread the idea of Revolutionary Peoples Republic of Undeath!
 
You know imagine if you are a villager in a place called Muckbridge, You are young, bored and have a expectation of looking at the south end of a northbound donkey for the rest of your life, then the undead invade and... save you from a life of toil and menial labor. Then a few years later when you are starting to get bored of all the theater someone asks you 'hey kid do you want to be a necromancer and command legions of the dead?'

I can just imagine the village elders grumbling about Mor and our new crop of sassy necromancers asking what good Mor has ever done. I mean you put bones in the ground and then you have to guard them? Lazy is what that is. :V
 
Turn 6
You have 6 Resource Dice to spend between various actions.

Legislative Directive:

'To Warlord Johann

Despite having taken no offensive action against you, you have tirelessly spent the last decade attacking us. If you insist on continuing to do so despite no provocation on our part, we will be forced for our own safety to take proactive action to make you unable to continue threatening us.

The Strigany Republic'


'You godless heathens have continually offended ever since you tore the dead from their rest. I will not stop until you are sent to the warp.'


Diplomacy

[] Attempt to reach out to Cauldin
[] Talk to the Tilean across the river
[] Build Merchant Connections
[] Try to spread your viewpoint among your neighbors, the people not the elites
[] Try to buy Warpstone

Public Works

[] Build Libraries
[] Build Bathhouses
[] Survey for resources
[] Build Necromancy School in Halomik Town
[] Improve farmland

Magic

[] Create Reference Tome "Second Principles of Necromancy"
[] Train Necromancers
[] Magical Panoply: Sinfi pt 2
[] Magical Panoply: Moti pt 2
[] Reanimate Wyverns Requires warpstone
-[] Zombie Dragon
-[] 2 Terrorgiests
[] Make Warpstone (Warning: Dangerous)

Judicial Services

[] Compile Law
[] Promulgate laws
[] Train Arbitrators

Martial

[] Scout surroundings.
[] Outfit a Skeleton Legion
[] Raid Blue Tooth Goblins
[] Improve Walls around Halomik Town
[] Find some warpstone to acquire
[] Mobilize necromancers
[] Sinfi is to conquer the Coalition

In order to encourage discussion there will be a one hour moratorium on voting.
 
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hmm I reaally want to start on the School, and also bathhouses sound nice, but I suspect that sending Sinfi forth to conquer would be worth doing first. It also occures to me that Dante might be more amenible to talks now after a few years have past.
 
[] Plan Warlord of the People
- [] Try to spread your viewpoint among your neighbors, the people not the elites: 3 Die
- [] Sinfi is to conquer the Coalition: 3 Die

Preliminary plan. Short simple and to the point. Conquer the Coalition while sending out propaganda that we're not here to be brutal undead slavemasters and such.
 
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