Written by the Victors (Warhammer Fantasy)

I forget if it was ever mentioned how long a turn is, is each one a year? I ask because the new necromancers will need two years to earn basic competency and five for full.

[X] Plan: Continuing to Upgrade New Territories
 
Wow 18 years since the start of the polity. Glad overall thanks to Necromancy and a relatively pro humane council body, we've been able to have pretty good growth overall.
 
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Do we have a list of various undead legions revived so far? I can't find one.

My impression is that unless undead legions decay offscreen or something, between skeleton ogres, undead wyverns, heavy infantry wights and a bunch of skeleton legions, we kinda got an absolutely absurd army for a barony-sized Border Princes principality.
 
Do we have a list of various undead legions revived so far? I can't find one.

My impression is that unless undead legions decay offscreen or something, between skeleton ogres, undead wyverns, heavy infantry wights and a bunch of skeleton legions, we kinda got an absolutely absurd army for a barony-sized Border Princes principality.

I'm not keeping track in that much detail. But yeah, armies are much cheaper when you don't need to worry about food logistics.
 
Closing Vote. Please wait warmly while the update is generated.
Adhoc vote count started by Aranfan on May 23, 2023 at 5:50 PM, finished with 38 posts and 16 votes.

  • [X] Plan: Continuing to Upgrade New Territories
    -[X] Build More Libraries
    -[X] Build More Bathhouses
    -[X] Attempt to get books on Light Magic.
    -[X] Brainstorm Dhar Countermeasures
    [X] Dhar be gone V1
    -[X] Brainstorm Dhar Countermeasures
    -[X] Collect taxes from new territories
    -[X] Scout surroundings.
    -[X] Attempt to get books on Light Magic.
    [X] Plan Baths and taxes
    -[X] Brainstorm Dhar Countermeasures
    -[X] Collect taxes from new territories
    -[X] Scout surroundings.
    -[X] Build More Bathhouses
    [X] Dhar be gone V1
    [X] Plan Planning to Plan a Plan.
    -[X] Attempt to hire a Light Wizard.
    -[X] The Riddle of Gromril
    -[X] Brainstorm Dhar Countermeasures
    -[X] Collect taxes from new territories
 
Turn 18 Results
Turn 18 Results


[x] Improve Defenses throughout the Republic (costs 2 dice, lasts 3 turns)
[X] Build More Libraries
[X] Build More Bathhouses

Construction begins in the new territories, not on the walls but also on Libraries and Bathhouses. This is met with surprise and happiness by the people in the conquered territories. You have committed to making their lives better in very direct and substantial ways. They are quite eager to send their representatives to your legislature, even if it does mean the desecration of their dead. After all, which parent would not want to help make their children's lives better even after they died?

The libraries and bathhouses finish before the year is out, although the walls will need another year to complete.


[X] Attempt to get books on Light Magic.

This time the first thing you do when looking for books on Light Magic is ask Gretchen if she has any. She says that indeed she has some basic Light Magic theory on her. The second thing you ask is how much it would cost to let you copy those books.

She laughs, and quotes a sum that's ten times her yearly salary. This would put a major strain on the republic's finances so Halomik asks if she would accept it over the course of three years. She is just kind of dumbfounded and agrees. However, it's still a major outlay that will impact the ability of the Republic to do things, so Halomik takes the proposal to the Executive Council.

[] Accept Deal, lock a die for three turns, unlock the potential for light magic.
[] Reject, the funds are needed elsewhere.


[X] Brainstorm Dhar Countermeasures

Most of the year for Gretchen is spent in discussion with Moti and Anise about ways to stop the dhar from soaking into people and places in the first place. A number of ideas come to mind, protective talismans on people to protect from incidental dhar exposure in the environment, protective on buildings and other structures to prevent dhar from soaking into them, dhar sinks to channel dhar away from the fields and to somewhere that people will care less about, and even just some way to actually tell how badly saturated an area actually is in dhar, beyond how bad the heebee jeebees are.

All of these are of course easier said than done. But your wizards know enough about Dhar, and Gretchen knows enough about Hysh, that after a year of brainstorming you have what are adequate starting points for actual prototyping and testing.


-

Events and Rumors:

Elves!: While Sinfi and her subordinates were busy fighting off goblins, a ship full of elves slid up the river Linmalia. They struck from surprise, flying flags of trade before boiling out into a raiding party intent on capturing slaves. They stopped when they hit Halomik Town, however, because they were unprepared for Halomik himself. The founder tore into the raiders with a viciousness they did not expect, ultimately routing them when he killed their leader in single combat. He then proceeded to hunt down the retreating elves on Terrorgiest back and retrieve the captured citizens. He was not able to prevent the workforce from growing due to the Elves' depredations, but he was able to rescue almost all of those not so accounted for.
(+1 Sword of Battle added to armory)

Valten, peacemaker?: A trade dispute between Middenland and Riekland sees the Empire nearly come to blows with itself, not a year after it defeated Brettonia. However Emperor Valten was able to negotiate a compromise that prevented the war.

The Duke is dead, long live the duke!: The Duke of Artois is dead, slain by the foul sorceries of a Greenskin Shaman. His son, blessed already by the Lady to have drunk from the Grail, has come out of his hermitage in order to lead the Duchy.

More Strigany Settlers!: Word seems to be spreading about the Republic among the Strigany, for yet another band has settled!
 
Woo! Happy to see people like us. Our campaign of free baths bares fruit.

I thin kwe should spend the dice and get the books honestly. If only because us having both necromacny and Light magic would be really funny when the empire finds out.
 
[X] Accept Deal, lock a die for three turns, unlock the potential for light magic.

Next turn is going to be tight on dice, since we'll still have the die locked on Improve Defenses, but this is too important to let slide. Developing our own light magic capabilities will be needed for whenever Gretchen leaves or dies, and having more light mages will make it easier to establish countermeasures and purge the dhar that's already accumulated.
 
Woo! Happy to see people like us. Our campaign of free baths bares fruit.

I thin kwe should spend the dice and get the books honestly. If only because us having both necromacny and Light magic would be really funny when the empire finds out.
The best part is I see no reason why human necromancers can't wield both Hysh AND necromancy. I bet Dhar is a lot safer to wield long term is everyone cleans up after themselves. Proper magical hygine goes a long way.
 
Just spend the dice, yes. Guaranteed results for a big price is a decent deal.

It is not like other ways of getting the books any easier than this; the thread spent a 2 die action on it before and produced zero results. Light Magic is just not very common "in the wild."
 
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The best part is I see no reason why human necromancers can't wield both Hysh AND necromancy. I bet Dhar is a lot safer to wield long term is everyone cleans up after themselves. Proper magical hygine goes a long way.
The same reason its a bad idea to use any two winds at once. necromancy is one step removed from directly funneling Dhar right though your soul. Using necromancy and Hysh at the same time wouldn't be.

[X] Accept Deal, lock a die for three turns, unlock the potential for light magic.

Through the great magic of Paying Off Someone's Student Debt we will unlock the secrets of Hysh.
 
[X] Accept Deal, lock a die for three turns, unlock the potential for light magic.

I wonder what the Dhar tongs version of Hysh is like. Or if it's even possible.
 
[X] Accept Deal, lock a die for three turns, unlock the potential for light magic.
 
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