Yeah Also Pentex is hardly the worse thing the cringy ethnic stereotyping and poor research are. Like the Ravnos and the weird writing of the Bone Gnawers which seem to make crippling poverty seem like a choice and fun. And the weird obsession with Legacy, Linagem and Bloodlines both Werewolf and Vampire. And granted it is suppose to make you think that Kindred amd Garou society are fucked up and traditionalist but also you get non-social benefits for "good breeding" and sometimes the writers forget that furry eugenics is wrong. Because they wrote scenarios where caring deeply about how many babies your cousin has (in werewolf) is of grave importance. And that they need to breeed with their own kind or else the world might literally end.
 
yeah.
the Bone Gnawers are my favorite Garou group, but thats a definite issue with it.

could be a lie that they tell each other maybe?
Yeah, I consider the Bone Gnawers to be Antifa Werewolves like the John Brown Gun Club. And I guess it could be a lie they tell each other to get throgh the day. But maybe 5E can show how crippling porvty can be.
 
So over on Spacebattles someone necroed the old Exalted vs World of Darkness and it got me thinking does anyone have a game or set of characters they would want to set on fire? A city in which you just want to unleash a bunch of Solar PCs on the undead prima donnas?

Have you ever wanted to act out that one Blade meme? You know the one I'm talking about.

To better clarify my point, my idea is simple take an existing game, Masquerade in my little juvenile fantasy hear and transition that over to EvWoD.
 
So over on Spacebattles someone necroed the old Exalted vs World of Darkness and it got me thinking does anyone have a game or set of characters they would want to set on fire? A city in which you just want to unleash a bunch of Solar PCs on the undead prima donnas?

Have you ever wanted to act out that one Blade meme? You know the one I'm talking about.

To better clarify my point, my idea is simple take an existing game, Masquerade in my little juvenile fantasy hear and transition that over to EvWoD.
I've entertained the idea of a sundown town run by the Vampire KKK getting their shit kicked in by the unlikely alliance of a bunch of Exalted and the Nosferatu (they exist because something something Nosferatus are ugly therefore they are perfect reflections of black people according to the Vampire KKK.)
 
I've entertained the idea of a sundown town run by the Vampire KKK getting their shit kicked in by the unlikely alliance of a bunch of Exalted and the Nosferatu (they exist because something something Nosferatus are ugly therefore they are perfect reflections of black people according to the Vampire KKK.)
Hmm...
Nosferatu and Brujah alliance to help stop the vampire KKK?
maybe a few Ventrue as well, as the aforementioned Vampire KKK would be bad for business?
 
So, I learned about this series from a CK3 mod called World of Darkness, which changes the game to reflect the political situation of the Vampire World during the Middle Ages.

It's gotten me a bit interested in this. I was wondering if someone can provide me some helpful places to obtain more info on these games and their settings and also possibly tell me how difficult would it be to get into if you're just starting out.
 
So, I learned about this series from a CK3 mod called World of Darkness, which changes the game to reflect the political situation of the Vampire World during the Middle Ages.

It's gotten me a bit interested in this. I was wondering if someone can provide me some helpful places to obtain more info on these games and their settings and also possibly tell me how difficult would it be to get into if you're just starting out.
Wiki
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Vampire: The Masquerade

Vampire: The Masquerade is a tabletop role-playing game (tabletop RPG) created by Mark Rein-Hagen and released in 1991 by White Wolf Publishing as the first of several Storyteller System games for its World of Darkness setting line. Vampire: The Masquerade is the first World of Darkness game and...
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So, I learned about this series from a CK3 mod called World of Darkness, which changes the game to reflect the political situation of the Vampire World during the Middle Ages.

It's gotten me a bit interested in this. I was wondering if someone can provide me some helpful places to obtain more info on these games and their settings and also possibly tell me how difficult would it be to get into if you're just starting out.
If you're new to these games, then there's one big confusing thing we need to get out of the way: there are two different settings called the World of Darkness.

The original World of Darkness (now typically called the Old World of Darkness, or oWoD) began with Vampire: the Masquerade in the early 90's. While it includes multiple other games, Vampire: the Masquerade, Werewolf: the Apocalypse, and Mage: the Ascension are viewed as the "big three." It was pretty heavy on metaplot, with new supplements and editions detailing new events that happened in the setting, ultimately culminating in the Time of Judgement scenarios that basically blew up the setting for the new millennium. This is the setting that tends to get featured in video games and stuff (and probably the mod you're using as well). New material for oWoD games is still being published (often in the form of anniversary editions of the games), though the target audience is primarily older fans of the franchise rather than new players.

In the early 2000's, the setting was rebooted into the New World of Darkness (later rebranded to Chronicles of Darkness). It's often referred to as nWoD or CofD. It features revamped and reimagined versions of the older games, featuring much of the same general concepts but with varying different themes, mechanics, and settings. The "big three" are Vampire: the Requiem, Werewolf: the Forsaken, and Mage: the Awakening. In general, nWoD sought to ditch the 90's grunge and the metaplot, opting for a more gothic tone and a smaller, more localized scope with the setting instead of the globe spanning conspiracies of oWoD.

I would personally recommend nWoD over oWoD to a newcomer. The games are tighter and more mechanically consistent, the lore is easier to get into without the mountains of metaplot, and, well... some elements of the oWoD didn't age particularly well. I understand there's been something of an effort to clean things up in the anniversary editions, but there's still some stuff in there that's rather uncomfortable to a modern audience.

I hope that helps clear up some of the initial confusion, but if you've got any questions I'm happy to answer them! It's always fun to introduce somebody to something you like, and I really like these games.
 
Also, as long as you get the unofficial patch that actually makes the game run, the video-game adaptation, Vampire The Masquerade: Bloodlines, is pretty fun for people who like dialogue heavy urban fantasy RPGs and available on Steam.
 
Chronicles has 2 editions, 1 with more narrative mechanics than the other. From a masquerade standpoint it goes the Nightvale route. Everyone knows on some level the supernatural exists, that the world is weird and terrifying. Few normal people work up the courage to seriously discuss the subject with each other, try to do something about it. Those people are the basis Hunter the Vigil focuses on. There's a lot of splats and canonizing all of them in a game is ill advised unless you're going for Nightvale style horror comedy imo.
 
Chronicles has 2 editions, 1 with more narrative mechanics than the other. From a masquerade standpoint it goes the Nightvale route. Everyone knows on some level the supernatural exists, that the world is weird and terrifying. Few normal people work up the courage to seriously discuss the subject with each other, try to do something about it. Those people are the basis Hunter the Vigil focuses on. There's a lot of splats and canonizing all of them in a game is ill advised unless you're going for Nightvale style horror comedy imo.
Though I think they made Mages play better with the others than World of Darkness did.
 
Chronicles has 2 editions, 1 with more narrative mechanics than the other. From a masquerade standpoint it goes the Nightvale route. Everyone knows on some level the supernatural exists, that the world is weird and terrifying. Few normal people work up the courage to seriously discuss the subject with each other, try to do something about it. Those people are the basis Hunter the Vigil focuses on. There's a lot of splats and canonizing all of them in a game is ill advised unless you're going for Nightvale style horror comedy imo.
No? CofD doesn't assume that everyone knows the supernatural exists. That would defeat the central premise of most of the games. VtR, for instance, has the Masquerade be a BIG fucking deal, and enforcement of it is pretty much the foundation of vampire society. The most you can say is there are a more people out there who might have a story about "that one time I saw a ghost," but even then most people treat those stories like people do IRL.

I do largely agree with you about crossovers, though I think it can actually work well in Mage or Hunter games if you treat the other splats as canon but just reduce their numbers/scope/significance. Mages because it works well to give them a bunch of weird shit to poke their nose into, and Hunters because it gives them plenty of antagonists.
 
No? CofD doesn't assume that everyone knows the supernatural exists. That would defeat the central premise of most of the games. VtR, for instance, has the Masquerade be a BIG fucking deal, and enforcement of it is pretty much the foundation of vampire society. The most you can say is there are a more people out there who might have a story about "that one time I saw a ghost," but even then most people treat those stories like people do IRL.

I've seen it put as "The Masquerade isn't about preventing people from knowing that there are Vampires, it's about preventing them from realizing that you, in particular, are a Vampire." I wouldn't go as far as to say that everyone knows that Vampires are a thing, but I would say that everyone realizes to some extent that unwholesome and inhuman things lurk in the shadows. It's a Gothic Horror world after all, right? Count von Vampenstein doesn't put "Prince" on his Resume, but you can bet that the people living in the dilapidated hamlet nearby have at least an inkling of who and what he is.

Also because the setting as presented (All splats at once) is so supernaturally dense that people not realizing something is amiss crosses the line into willful denial.
 
No? CofD doesn't assume that everyone knows the supernatural exists. That would defeat the central premise of most of the games. VtR, for instance, has the Masquerade be a BIG fucking deal, and enforcement of it is pretty much the foundation of vampire society. The most you can say is there are a more people out there who might have a story about "that one time I saw a ghost," but even then most people treat those stories like people do IRL.

I do largely agree with you about crossovers, though I think it can actually work well in Mage or Hunter games if you treat the other splats as canon but just reduce their numbers/scope/significance. Mages because it works well to give them a bunch of weird shit to poke their nose into, and Hunters because it gives them plenty of antagonists.
I've seen it put as "The Masquerade isn't about preventing people from knowing that there are Vampires, it's about preventing them from realizing that you, in particular, are a Vampire." I wouldn't go as far as to say that everyone knows that Vampires are a thing, but I would say that everyone realizes to some extent that unwholesome and inhuman things lurk in the shadows. It's a Gothic Horror world after all, right? Count von Vampenstein doesn't put "Prince" on his Resume, but you can bet that the people living in the dilapidated hamlet nearby have at least an inkling of who and what he is.

Also because the setting as presented (All splats at once) is so supernaturally dense that people not realizing something is amiss crosses the line into willful denial.
It's not even that people know that vampires exist, it's that people know that something supernatural exists.

Maybe it's something simple; they saw a ghost, their childhood friend went into the spooky abandoned house and never came out. Maybe it's something weirder, like delivering a pizza to a hotel room and the guy that opened the door had a fly's head. Maybe they ran into one of the actual player splats.

The point is that everyone knows, on some level, that there's spooky stuff around, and suppresses that knowledge so they can continue to live a fascimile of a normal life.
 
No? CofD doesn't assume that everyone knows the supernatural exists. That would defeat the central premise of most of the games. VtR, for instance, has the Masquerade be a BIG fucking deal, and enforcement of it is pretty much the foundation of vampire society. The most you can say is there are a more people out there who might have a story about "that one time I saw a ghost," but even then most people treat those stories like people do IRL.

I do largely agree with you about crossovers, though I think it can actually work well in Mage or Hunter games if you treat the other splats as canon but just reduce their numbers/scope/significance. Mages because it works well to give them a bunch of weird shit to poke their nose into, and Hunters because it gives them plenty of antagonists.

I'm working off page 30 of the CofD rulebook which has this quotation in the "What has your character forgotten?" box. "In the Chronicles of Darkness, it's next to impossible to grow up without any exposure to the supernatural. Decide what your character saw and forgot."

Notanautomaton described what I was going for accurately.
 
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Yeah, okay, that's fair. Honestly, it was mostly the comparison to Nightvale that threw me off, since "most people had one spooky encounter they can't explain and try to forget" is worlds away from "a literal dragon is openly running for mayor."
 
Yeah, okay, that's fair. Honestly, it was mostly the comparison to Nightvale that threw me off, since "most people had one spooky encounter they can't explain and try to forget" is worlds away from "a literal dragon is openly running for mayor."

I think the aspect of Nightvale I was focusing on there was stuff like the "If you see something, say nothing, and drink to forget". Also stuff like Cecil begging people to go home and watch television rather than try to get into the forbidden dog park because seeking out the supernatural rarely ends happily for normal people.

But then I realize stuff like Bloodstone Circles so there's a little bit of non-dangerous supernatural stuff. Like radio interns mixing carpentry and dark magic to get the hovering cat a litterbox.

So yeah, comparison probably flawed.
 
So I recently discovered I was using obsolete rules for attack spells in 2nd edition Mage the Awakening (basically treating successes on the roll as adding to damage) and now I wonder?

What are the most efficient ways for a Mage to cause untold amounts of damage to opponents? It seems now the most combat-viable strategy is Fate-boosted normal attacks after buffing both the shooter and the weapon but what do you do if you really want to reduce a foe to ashes?
 
So I recently discovered I was using obsolete rules for attack spells in 2nd edition Mage the Awakening (basically treating successes on the roll as adding to damage) and now I wonder?

What are the most efficient ways for a Mage to cause untold amounts of damage to opponents? It seems now the most combat-viable strategy is Fate-boosted normal attacks after buffing both the shooter and the weapon but what do you do if you really want to reduce a foe to ashes?

Various ruling and weaving spells. Going for direct damage is a fools game. Make the air poisonous. Make their clothes burn really easily. Give them turbo cancer. Dismantle their social circles piece by piece until no one loves them or even knows they exist and they yearn for the sweet release of death.
 
I would like to talk about an idea and how it would work. But if folks don't want to that is fine with me. So if anyone has the time I can share it. I have posted this over on SB, but well this feels like a better palace to talk about it.
 
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