in my experience most sessions average 3-5 beats. If you don't want to use them I'd just hand out 1 xp per session.

Probably good advice, though the game in this case is a sort of play-by-post in Google Docs. Just trying it with NemoMarx.

I bought it on the advice of @TheLastOne , and her character Hannah is a sort of Hunter with magical powers, or at least that's what we're going to do. It's only just barely started, though.
 
And many disease carrying vermin will die for her to wear her 'real' skin.

Actually not in this case. She chose the Humane option for the Aspects. And Perma Talismen. Granted to her by a spirit in thanks without her asking for it, literally months after she actually helped the spirit, at random.

Because spirits suck at this whole, "time" thing, and it was just randomly reminded of her and was like, "[Spirit noises]."
 
Actually not in this case. She chose the Humane option for the Aspects. And Perma Talismen. Granted to her by a spirit in thanks without her asking for it, literally months after she actually helped the spirit, at random.

Because spirits suck at this whole, "time" thing, and it was just randomly reminded of her and was like, "[Spirit noises]."

Booooo. Booooo. Where's the character moment where she captures her second skin, drags it down to her basement, and ritually tortures it to death crafts her talisman! Free points! All you have to pay with is your humanity, and it's not like you needed that anyways!
 
Booooo. Booooo. Where's the character moment where she captures her second skin, drags it down to her basement, and ritually tortures it to death crafts her talisman! Free points! All you have to pay with is your humanity, and it's not like you needed that anyways!

Could be fun, but she didn't want it. Also, she's over-built in terms of merit dots (way overbuilt), and I gave her one freebie attribute for Social when it turned out that her character concept seemed to fit having a Manip of 3.

But it's fine because this isn't a white room combat simulator (also she'd lose at one of those), it's a one-on-one game.

Booooo. Booooo. Where's the character moment where she captures her second skin, drags it down to her basement, and ritually tortures it to death crafts her talisman! Free points! All you have to pay with is your humanity, and it's not like you needed that anyways!

Because yeah, the thing that matters is that the player doesn't want that.
 
Last edited:
The Laurent, Mage: Weft, The Material Scholar
Weft, The Materials Scholar

Description: In a hard to find spot in the Spire Perilous rests the garden of a surprisingly friendly and helpful ghost of a Mage who calls herself a number of names but, for the sake of those who do not speak her native language, calls herself some variation of Weft, depending on the language.

She appears to be a Persian woman in her late forties, short and a little plump in the way a person gets as they settle down. She usually dresses in a flowing robe and a scarf which covers her head, as fits with her religion. She claims to have been an Iranian Mage in the 19th century who had been a member of the Mysterium and had traveled abroad, and certainly she knows many foreign languages and is remarkably, yet carefully, intelligent.

She speaks about any part of her past that would not reveal the secrets of those who might yet live, such as her Consilium, excepting her own death and how she wound up in the Spire, though from the look on her rounded face, the way that kindness melts away to reveal bitterness, it was not a happy death.

She is highly skilled in both Mind and Matter, being a master of the former and having nearly reached that point in Mind. It is a combination that raises questions. If prompted, she speaks of a Legacy that combined the two as one, and stored truth within mere physical objects. While she lacks the power in her soul to do such a thing now, she knows much of the Legacy, and the objects of her Garden, which appears as a large and overcrowded home with tile floors and a fountain in the corner that spills out cool, clear water, seem to bear out her story.

Her ordeal is simple enough, though as time passes on, it grows harder and harder to fulfill. She wishes for one new piece of significant knowledge, something that interests her. Thus each person who passes through fills in more knowledge for her to weave into rugs that she uses to help her memory. By now she's surprisingly competent at the basic facts of how cars, computers and the internet works, despite living long before any of those things were more than a dream.

Still, the price for failure is merely her disappointment, and so many are the people who come here, and many more are those who stay to talk and ask about old lore and forgotten stories, for while she keeps many secrets, she is quite free with knowledge that she feels someone is worthy of.

In general, if one is a Scelesti or has a legacy that she recognizes as Left-Hand, she will tell you no information at all, and of Seers she is happy to let through… and then leave information of their passing with any Pentacle Mage that follows. She does so with a covertness that makes it rather hard to trace back to her.

While she cannot help with the main work of teaching another's soul to meet the pattern of her Legacy, she can provide helpful hints, and direct one to the old and forgotten books of her Legacy, thus making her a vector for the continued survival of a Legacy that has less to offer in an era of abundant books and media storage, at least at first blush.

But, she insists, all knowledge is valuable.

Magic:

Matter (5): She can analyze any object, and can perfect tools that she uses, and hide objects from the sight of others. She can repair and strength objects, or even purify them into their best possible forms. She can change one substance to another, and can turn raw materials into a completed project without taking the steps to make it or, if she is truly impatient, she can create objects from nothing.

Mind (4): She can scan and read minds, and communicate telepathically, as well as create packets of thoughts or memories that can be transferred between people. She has a perfect memory, and is experienced at sitting and doing housework while, in reality, thinking on grander things. She can strengthen her mind or its skill, and enter dreams. Finally, apparently in the interests of a family she refuses to talk about, she grew quite skilled at putting her children to sleep with magic without them noticing.

Space (4): She can detect correspondence and sympathy, and knows where each object is without having to look. She can transfer sympathetic connections, as well as strengthen them and use them to predict her enemies. Finally, she can change the size of her Garden, which she does at times to expand it, and her most subtle trick involves carefully destroying someone's negative sympathetic ties, especially if they are headed down a dark road, such as a person with a strong tie to someone she knows walks a Left-Handed path.

********

A/N: Short, but her character is kinda meant to be a resource/source of gossip or information that the player can use, as well as an interesting take on a "Legacy Teacher."
 
Anyways, someone give me ideas for Angels to build using the hacked system I worked out with @EarthScorpion and I'll see what I can do. :V

Building horrifying theotechnological agents of a cold machine god is great.
Hmm. How about a I-can't-believe-Mr-Rogers-was-a-death-bot? A perfectly nice person who everyone likes that is secretly the terminator. Bonus points for having a children's TV show.
 
The most horrifying angel/horrible robot monster of all. A diva. :V

Cassiel
Archangels of Solitude and Tears


The God-Machine requires many exotic resources for its theo-technological presence and its long-term plans. Some of these resources are more metaphorical-grief, catharsis, longing. Sometimes the God-Machine might need a facebook post written by a jilted teenager with tears in her eyes. Sometimes it needs someone wistfully remembering a failed relationship, and writing about it. To acquire these resources, the God-Machine turns to angels like Cassiel. These angels universally take form as musicians and poets-singers, instrument players, poets-and they universally sing or play or write about love and loss and the pain of being alone. Bubbly pop songs with lyrics about the hurt of a cheating lover or the pain of a failed relationship. Poems about the ache of forbidden love. Slow, romantic music which leads into soft, almost painful melody. They exist to inspire via this pain. The God Machine also uses them as tools to ensure that its cults are on track and their leaders lack doubts-they are extremely good at reading feelings and keeping wayward cultists on the right path.

Cassiel rarely take angelic form-and are almost always found guarded by other angels and archangels more suited for combat. After all, as the God-Machine's specialized resource gatherers, they are highly vulnerable to Saboteurs. When they do take angelic form, they look different to every person, idealized beings of perfect multifaceted glass which always remind the onlooker of a lost lover, a lost friend, or an old crush they regret not confessing their feelings to. With a suite of subtle powers to detect emotional resonances and read crowds, their ability to compete in direct combat is drastically reduced. Instead, they often use their ability to read auras and subtle inhuman beauty in their human form, only manifesting their full angelic form in desperation (to use their active camouflage) or in special circumstances.

Attributes:
Physical 2
Mental 2
Social 4

Skills:
Academics 4 (Literature)
Computer 2 (Webpage Design)

Athletics 2 (Running away)
Drive 2

Empathy 5
Expression 5 (Music)
Persuasion 3
Socialize 3 (Telegenic)

Angelic Powers:
Heart's Desire
-As Demonic Embed
Muse-As Demonic Embed
Social Dynamics-As Demonic Embed
Everybody Hates Him-As Exploit, but using Essence instead of Aether and with no Compromise effect

Angelic Form:
Aura Sight
Inhuman Beauty
Active Camouflage-
As Mirrored Skin form power
 
Last edited:
a Corax that runs the tows newpaper, always full of juicy gossip, but also containing important things and warnings about the goings on in town.
the papers are delivered by a well trained large Raven (the Corax in disguise) with a bowtie, who tends to get snacks when the public see him.
rumours have it that the raven itself saved the life of a child once, so the town always makes sure to respect Ravens that they see.

basically, the Corax has a nice niche where it lives, and is slowly making the town into a place other Corax can come to to live.
how possible would this be as a backstory?
 
The hack is this:

Or you only do when you've really pissed off the God Machine and it's sending its top agents against you.

Or should we say, top Agents? So. Let's say that Angels start with 1 point in each stat (Physical/Mental/Social) and go up the scale like this:

Angel-4 points total to split between attributes (so you have your T-800 Angels, which are 5/1/1, and your well-balanced Angels, which are 3/2/2, and all sorts). Powerstat 2-equivalent.
Archangel-5 points. Powerstat 3 equivalent.
Principality-6. Powerstat 4 equivalent.
Power-7 Powerstat 5 equivalent.
Virtue-8 Powerstat 6 equivalent.
Dominion-9 Powerstat 7 equivalent.
Throne-10 Powerstat 8 equivalent.
Cherub-11 Powerstat 9 equivalent.
Seraph-12 Powerstat 10 equivalent.

This neatly means that your basic Seraph has 5/5/5 if they run a balanced build, and that means that baseline, before any Angelic Form powers or whatever, they're at the absolute peak of human performance in every endeavor. This fits together mathematically and thematically pretty well. And sure, you have the 6+ superhuman stats that you can get at high Primum, but presumably Angels will generally specialize. There's nothing preventing the God-Machine from in theory building a 10/3/2 Seraph which can just go 'lol you thought you were swole get fucked' if you're a Primum 10 demon.

You'd probably also have like, a DEFCON rating which suggests what level of Angel and how many the God-Machine is dispatching. So if you fuck up a tiny bit you might get one or two balanced angels walking around looking for the anomaly, while if you decide to go loud in the middle of critical Command Infrastructure a Seraph voiced by Hugo Weaving shows up and kung fu fights you.

Basically, Angels use Physical/Mental/Social rather than Power/Finesse/Resistance, because they're orthogonal to spirits. They get the aformentioned number of dots to split between their three attributes, which all start at 1, and then they get seasoned with Skills and equivalents to other supernatural effects to taste, according to their actual purpose. Lots of Angels will have fewer powers than the max for their Rank because they would be extraneous for the purpose and the god-machine hates inefficiency.

They use Essence rather than Aether, and regain it by recharging at Infrastructure or the like, but behave a lot more like demons than spirits. It's not the 'canon' way, but it feels better to me.
 
The Laurent's Mage, Cishi: The Confused Prisoner
Cishi, The Confused Prisoner

History: Cishi was a young man of high aspirations, though always a little bit hapless in some ways. Born in a time where his people were excluded from most rights, this Chinese-American (as later generations would call themselves) student was propelled into college, and there he began to find his groove… and then his life changed.

His maternal grandfather, a Gold Mountain man, died, and left him a number of objects from the old country. One night he dug through the box holding them, digging deeper and deeper, until he realized that these pieces of matter were a link to the dead man not merely in a figurative sense, but literally.

He Awakened as a Moros, and called himself Cishi, Lodestone, for he saw himself as one such being, drawn towards his ancestry and home, pointing to the true way. He grew in confidence and experience, though he still had much to learn, and initiated as a Mystagogue, while being rather close to a number of Silver Ladder visionaries whose goal was to extend scholarships to promising students in order to inculcate a mindset they thought would aid Awakening. In this, they had the support of the academic Mysterium, at least in a general sense.

He had a future. But it was not to be. For a powerful Guardian Suspector had a dream-vision. In it, she saw that he would grow to become a powerful and dangerously evil Left-Handed Mage, who would tear down entire Consilium with the might of his fell sorcery. She ignored it at first, for her Time and Fate magic both spoke far less telling volumes about his potential, yet the dreams kept on happening.

But she could not convince, in subtle ways, any of her fellows that he was a threat, for he had been tested early in his Awakened life and found True, and was not yet ready for another such test.

But she had to avert it.

So she kidnapped him, and to hide the deed, dragged him into the Astral, a place that was only a word to him, then.

And she killed him.

He's still confused about his death, stuck forever in the larval stage between a new Mage and a true and a True Mystagogue initiated into the first real Mystery, the Mysterium Arche.

Those who have looked into the matter of this confused and not all that powerful Mage find that the Guardian soon enough led her entire Cabal into a Seer trap, guided by her visions. None of them survived.

Description: Cishi is young, around twenty, and dressed in pale blue robes, with a pockmarked face and dark hair. He isn't much to look at, thin and retiring even when he was alive, and yet there is curiosity and even compassion in his mindset. He believed in education as the way for his race, and for that matter all people and all the world, to move forward, and under different circumstances he could have joined the Silver Ladder.

He is an Apprentice of Matter, and an Initiate of Fate, and unlike mosts such astral Prisoners, he not only doesn't have an Ordeal, he doesn't, by and large, have any special understanding of the Astral. He's read about it once in a book that described a few major landmarks, but it was not his area of interest, and thus he is somewhat clueless.

Out of the way, he has little to offer visitors other than stories of his family and life, and perhaps details of a San Francisco Consilium in the 1910s.

His Garden is a prison cell, for that is what the Guardian made of it by her thoughts, though the cell door is always open, and he cannot prevent anyone from entering and leaving. He sits, he reads the same books again and again, given to him by compassionate Mages, and waits out eternity.

Magic:

Matter (2): He can see what matter is composed of and, like his name, he can make himself magically attractive to other items, which shift towards him, or move if they are able. Balls roll off desks, his books head towards him… useless, but a decent way to pass the time. As well, he can touch or even breath in any substance without being harmed, and can manipulate solids, liquids, and gases, changing their shape, though not composition.

Death (1): He can examine ghosts for their cause of death, and see ghosts. He can speak to the dead and see souls.

*******

A/N: Not all Prisoners are powerful or even dangerous. Some are hapless and hopeless. A PC meeting him would probably wonder what he might know, but might also be moved to pity, or decide, if they're less than pleasant, that killing him might count as an Ordeal, if they're impatient (and a dick).

Also, I used a bit of my knowledge of Chinese-American history. Not much, but a bit.
 
They use Essence rather than Aether, and regain it by recharging at Infrastructure or the like, but behave a lot more like demons than spirits. It's not the 'canon' way, but it feels better to me.
Nitpick but angels in cannon don't use aether either. They generate it as a waste product of using essence which they gain from infrastructure or willing sacrifice.
 
Back
Top