So, a question that's been rolling around inside my skull throughout the last week.

Is it really possible to run a WoD campaign in the modern US? 201X is a radically different beast from what WoD was taking as read when laying out its thematics and setting - angrier, louder, dumber, sadder, less hopeful (somehow). In the modern day, vampires could openly kill people and only have like a 20% chance of it leading to consequences, because the cops would just arrest the nearest ethnic minority and all it'd take for the entire affair to be rendered un-discussable would be for QAnon people to start talking about it. The typical Changeling court depicted in the corebook seems almost utopian now, because it's a community with shared interests and a shared framework in an era where such things are basically dead and we're all mad hermits trapped inside an Amazon-branded plastic panopticon.

Within the rubric of Werewolf, I'm pretty sure that the world in 2020 would be teetering on the edge of total spiritual implosion; everyone's miserable and broken and hiding behind some form of self-delusion to get by, and overarching forces like the 24-hour news cycle and Facebook keep randomly yanking the emotional timbre of things this way and that, perpetually fucking up any effort to stabilize the Hisil. You'd have entire regions that were more Wound than anything else, deindustrialized hellscapes ruled over by spirits of fentanyl and entropy grown so powerful that no three packs together could so much as inconvenience them.

A 'modern' WoD would feel almost postapocalyptic - a world where everything is completely ruined, it's getting worse with each passing day, and vast Azathothian networks of entrenched power and dysfunction will actively fight any effort to wrench the course of events away from the status quo's inevitable endstate of total global annihilation in the dumbest, shittiest form imaginable. The world is dying, it will continue to die, and there is precious little any of the PCs can do to so much as slow it down.

Sure, nMage 1E might well be able to do something with that, but it'd still be an especially bleak and miserable way of handling its Gnostic themes - Mages are the last guttering embers of the Supernal in a world that isn't just Fallen, but Dead, every axis of its being bent toward absolute emmiseration and absolute annihilation. The Exarchs have won so completely, so resoundingly, that their servants openly revel in their unjust power, aware that none remain who can oppose them in any meaningful way.

This world will fall and fall and fall until the last surviving humans wither and die within the walls of their bunker, until the last human soul dissolves into nothingness within the prison of the Underworld, until the Earth is nothing but boiling deserts and poison seas. Perhaps the Exarchs will then reach down and wrest new life from the dust, having returned everything to nothing that they may bring it forth again under such absolute control as to make the last world seem a Heaven by comparison. Perhaps they'll just note that the Fallen World has finally put itself out of their misery, a tiresome appendix removed at long last.

Perhaps the souls of the Awakened will recongregate in the Supernal Realm for lack of anywhere else to go, and it will turn out that the Exarchs could only be meaningfully fought once nothing remained for their enemies to protect, once it was rendered literally impossible for the Wise to distract themselves with externalities like food or warmth or family.
 
At that point you've just re-invented OWoD using CofD parts. It's... bleak, and maybe reality is bleak, but it sure doesn't make it fun to play.

Games are supposed to provide a layer of escapism and a certain power fantasy too, in some regard.
 
Could be interesting to see though.

Could have a plot where there IS a way to try and fix things, the PC's would have to help make sure everything goes well?
 
So, a question that's been rolling around inside my skull throughout the last week.

Is it really possible to run a WoD campaign in the modern US? 201X is a radically different beast from what WoD was taking as read when laying out its thematics and setting - angrier, louder, dumber, sadder, less hopeful (somehow). In the modern day, vampires could openly kill people and only have like a 20% chance of it leading to consequences, because the cops would just arrest the nearest ethnic minority and all it'd take for the entire affair to be rendered un-discussable would be for QAnon people to start talking about it. The typical Changeling court depicted in the corebook seems almost utopian now, because it's a community with shared interests and a shared framework in an era where such things are basically dead and we're all mad hermits trapped inside an Amazon-branded plastic panopticon.

Within the rubric of Werewolf, I'm pretty sure that the world in 2020 would be teetering on the edge of total spiritual implosion; everyone's miserable and broken and hiding behind some form of self-delusion to get by, and overarching forces like the 24-hour news cycle and Facebook keep randomly yanking the emotional timbre of things this way and that, perpetually fucking up any effort to stabilize the Hisil. You'd have entire regions that were more Wound than anything else, deindustrialized hellscapes ruled over by spirits of fentanyl and entropy grown so powerful that no three packs together could so much as inconvenience them.

A 'modern' WoD would feel almost postapocalyptic - a world where everything is completely ruined, it's getting worse with each passing day, and vast Azathothian networks of entrenched power and dysfunction will actively fight any effort to wrench the course of events away from the status quo's inevitable endstate of total global annihilation in the dumbest, shittiest form imaginable. The world is dying, it will continue to die, and there is precious little any of the PCs can do to so much as slow it down.

Sure, nMage 1E might well be able to do something with that, but it'd still be an especially bleak and miserable way of handling its Gnostic themes - Mages are the last guttering embers of the Supernal in a world that isn't just Fallen, but Dead, every axis of its being bent toward absolute emmiseration and absolute annihilation. The Exarchs have won so completely, so resoundingly, that their servants openly revel in their unjust power, aware that none remain who can oppose them in any meaningful way.

This world will fall and fall and fall until the last surviving humans wither and die within the walls of their bunker, until the last human soul dissolves into nothingness within the prison of the Underworld, until the Earth is nothing but boiling deserts and poison seas. Perhaps the Exarchs will then reach down and wrest new life from the dust, having returned everything to nothing that they may bring it forth again under such absolute control as to make the last world seem a Heaven by comparison. Perhaps they'll just note that the Fallen World has finally put itself out of their misery, a tiresome appendix removed at long last.

Perhaps the souls of the Awakened will recongregate in the Supernal Realm for lack of anywhere else to go, and it will turn out that the Exarchs could only be meaningfully fought once nothing remained for their enemies to protect, once it was rendered literally impossible for the Wise to distract themselves with externalities like food or warmth or family.

Dude.

Shut down the news feed, and take a breather.

This is not a game idea, this is a cry for help. It's not even that accurate to the world as is. It's just a bad year.

Seriously. This kind of post is worrying.
 
So, a question that's been rolling around inside my skull throughout the last week.

Is it really possible to run a WoD campaign in the modern US? 201X is a radically different beast from what WoD was taking as read when laying out its thematics and setting - angrier, louder, dumber, sadder, less hopeful (somehow). In the modern day, vampires could openly kill people and only have like a 20% chance of it leading to consequences, because the cops would just arrest the nearest ethnic minority and all it'd take for the entire affair to be rendered un-discussable would be for QAnon people to start talking about it. The typical Changeling court depicted in the corebook seems almost utopian now, because it's a community with shared interests and a shared framework in an era where such things are basically dead and we're all mad hermits trapped inside an Amazon-branded plastic panopticon.

Within the rubric of Werewolf, I'm pretty sure that the world in 2020 would be teetering on the edge of total spiritual implosion; everyone's miserable and broken and hiding behind some form of self-delusion to get by, and overarching forces like the 24-hour news cycle and Facebook keep randomly yanking the emotional timbre of things this way and that, perpetually fucking up any effort to stabilize the Hisil. You'd have entire regions that were more Wound than anything else, deindustrialized hellscapes ruled over by spirits of fentanyl and entropy grown so powerful that no three packs together could so much as inconvenience them.

A 'modern' WoD would feel almost postapocalyptic - a world where everything is completely ruined, it's getting worse with each passing day, and vast Azathothian networks of entrenched power and dysfunction will actively fight any effort to wrench the course of events away from the status quo's inevitable endstate of total global annihilation in the dumbest, shittiest form imaginable. The world is dying, it will continue to die, and there is precious little any of the PCs can do to so much as slow it down.

Sure, nMage 1E might well be able to do something with that, but it'd still be an especially bleak and miserable way of handling its Gnostic themes - Mages are the last guttering embers of the Supernal in a world that isn't just Fallen, but Dead, every axis of its being bent toward absolute emmiseration and absolute annihilation. The Exarchs have won so completely, so resoundingly, that their servants openly revel in their unjust power, aware that none remain who can oppose them in any meaningful way.

This world will fall and fall and fall until the last surviving humans wither and die within the walls of their bunker, until the last human soul dissolves into nothingness within the prison of the Underworld, until the Earth is nothing but boiling deserts and poison seas. Perhaps the Exarchs will then reach down and wrest new life from the dust, having returned everything to nothing that they may bring it forth again under such absolute control as to make the last world seem a Heaven by comparison. Perhaps they'll just note that the Fallen World has finally put itself out of their misery, a tiresome appendix removed at long last.

Perhaps the souls of the Awakened will recongregate in the Supernal Realm for lack of anywhere else to go, and it will turn out that the Exarchs could only be meaningfully fought once nothing remained for their enemies to protect, once it was rendered literally impossible for the Wise to distract themselves with externalities like food or warmth or family.

Calm down, it's just a game.

Gaming is for entertainment and like most forms of entertainment, it's typically meant to be a momentary escape from the harshness of the real world.

The answer is "yes, stop overthinking it"

Unironically this.

Hell, do what I do and invoke Rule Zero if that is what you want to do.

Toss out the metaplot and the themes if you want and if anyone asks, just say your game is set in an alternate timeline/homebrew setting

Recently ST'd a small Requiem one-shot IRL with my younger brother and two of our friends for the first time in over a year. It was very brief (about two hours of play) but it was fun and we enjoyed it, a simple MacGuffin hunt with two combat scenes (I forgot how clunky the New WoD system is, hadn't played or read it in so long)

The first scene was the PC's fighting a group of goths and punks we encountered in the street (no joke, I actually wrote this into the game) where the PC's beat them up, then interrogated them for information before stealing their money and feeding on them

The second combat scene was against some professional hunters who were the ones that paid the same gang of goths to steal the artifact that the Prince sent the PC's to retrieve.

The rest was roleplaying, setting the scene, and heading to the hideout of the hunters.

Combat was clunky and drawn out, which is why I'm thankful I kept the groups of armed NPC's small (three goth henchmen and three hunters, one for each of the players)

And if you genuinely prefer the Paradox/Onyx Path party line on the canon then make your game explicitly a period piece in the 90's or 2000's

There are no wrong answers. Only limit is your imagination and what you and your players prefer
 
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A question here for those more knowledgeable than me about the Chronicles: would it be plausible for a changeling to make a contract with the Abyss? I'm asking because more-than-cursory googling hasn't turned up any canon or homebrew materials about this interaction.
 
A question here for those more knowledgeable than me about the Chronicles: would it be plausible for a changeling to make a contract with the Abyss? I'm asking because more-than-cursory googling hasn't turned up any canon or homebrew materials about this interaction.
i dont think so. the changeling contract system comes from arcadia, and while it might have some contact with the mage arcadia, i think its doubtful. but then again, i could be wrong. also, if you want to make a changeling abyss contract, i doubt anything is stopping you.
 
i dont think so. the changeling contract system comes from arcadia, and while it might have some contact with the mage arcadia, i think its doubtful. but then again, i could be wrong. also, if you want to make a changeling abyss contract, i doubt anything is stopping you.

At the same time, high-level Changelings can make Contracts that aren't handed to them at all. So the question is, can a Changeling make a contract with the Abyss, or is there something in the realm of ideas/Arcadia/etc that represents the Abyss even if it isn't?

I dunno.

I also kinda wonder if Changelings could somehow use Oneriomancy and the like to finally reach the shores of all minds, and talk to Old Man Abyss (not his name, but I forget it atm), and whether he would or could offer anything...
 
What would a changeling even use such a contract for? The only thing that immediately comes to mind would be to use it again the True Fae. Maybe a particularly spiteful and unwise changeling would try to summon a bunch Abyssal entities straight into Arcadia. No way that would backfire, right?

I also kinda wonder if Changelings could somehow use Oneriomancy and the like to finally reach the shores of all minds, and talk to Old Man Abyss (not his name, but I forget it atm), and whether he would or could offer anything...
I think he's literally just called Old Man of the Abyss.
 
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What would a changeling even use such a contract for? The only thing that immediately comes to mind would be to use it again the True Fae. Maybe a particularly spiteful and unwise changeling would try to summon a bunch Abyssal entities straight into Arcadia. No way that would backfire, right?

I feel like an Abyssal Contract would be more like a cross between a Goblin Contract and a Plot Device. Abyssal entities aren't, like, big monsters. They're fundamental wrongnesses on a scale that it's impossible to quite grasp, so you could do a lot of fucked up stuff: probably all the Contracts would be about breaking not just the rules of reality, but the rules of what it is to be a Changeling.

I'd have it be, say, a plot device where a bold and daring Changeling traveled all the way to the outer shores and talked to that Old Man, and convinced him to make a deal by hours, days, weeks of begging and pleading.

And whoever comes back is just... not really them.

And the Abyss taints not just that set of contracts, but... all of the contracts.
 
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What would a changeling even use such a contract for? The only thing that immediately comes to mind would be to use it again the True Fae. Maybe a particularly spiteful and unwise changeling would try to summon a bunch Abyssal entities straight into Arcadia. No way that would backfire, right?
Why would a Mage make a pact with an Acamoth? Some knowledge, a bit of power, lack of awareness of the consequences, or some scheme to have someone else pay the price for the deal. People in the WoD can be remarkably petty. :)
 
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A question here for those more knowledgeable than me about the Chronicles: would it be plausible for a changeling to make a contract with the Abyss? I'm asking because more-than-cursory googling hasn't turned up any canon or homebrew materials about this interaction.
Asked on the discord

AkkarriYesterday at 11:02 PM
Hrrmm... I don't know much about the Abyss in chronicles and such, though I do know of somewhat of an example in WtA lore, with the Nightmaster. But not sure if such things, well, translate well.

CastusYesterday at 11:24 PM
Abyss it's self is unlikely. It's merely anything purely not of the Supernal. However, I can see a Changing making a contract via a Anunnaki, the aborted timeline universes that seek to become real.

CastusYesterday at 11:40 PM
So you are looking at a contract that is more or less going to replace the laws of the universe the more you use it.

AkkarriYesterday at 11:46 PM
Yeah, overall it would be a rather homebrewed idea, but eh, plenty of weird options in a sense. Granted the other problem with the Abyss is that it tends to want to bring more into it too, so it would seem like it would likely be very draining, or demand much.
January 16, 2021

CastusToday at 1:05 AM
I can see that or maybe demands very little because it wants the contract to be used.

Which should be a red flag and alarm bells for any changeling
[1:06 AM]
There is also the Rouge Sister in Dancers in the Dusk that is good to model after
[1:07 AM]
Maker, weaver, cutter, and that fucko

AkkarriToday at 1:08 AM
That can be true too. Want little... until after it's been invoked enough then "This will cost you dearly."
[1:09 AM]
Heh, like it has a built up "Debt" or like slowly increasing paradox, but hey, at some point you need to "Settle accounts"

CastusToday at 1:09 AM
"Why is the moon cracked in half, eternally screaming while things from beyond stole the ability to change from living things and thus leaving them unable to die?"
[1:10 AM]
"oh"

AkkarriToday at 1:11 AM
It could almost even be like, well, the one river in Geist.... where yes drinking from it may grant the answer to a question... but you will lose a memory yourself

CastusToday at 1:12 AM
2e giest is nice because it's actually functional
[1:13 AM]
1e had the concept down but was a mess of mechanics

AkkarriToday at 1:24 AM
Just figure, it does have it's possibilities. If there could be a contract with something like the Abyss, I could see it having something like that, a fine print or additional cost or something of that nature. But eh, don't think there's anything official, and few have gotten to that concept.

CastusToday at 1:33 AM
Big thing with the Abyss is to play it like Mage 2e's themes. It doesn't harm you because that would make you stop using it. It would actually encourage you using it over and over again because you are the bridge from which unreality ushers forth. It's a nice little helper demon that only asks you to keep using the needle in your arm and damn what everyone else thinks while you tear up reality.

The bill comes do when your activities have pissed everyone else off and they start gunning for your head.
[1:35 AM]
Granted you could always have the end result ending up as a qliphoth analog
would this help at all?
 
Those all seem like good ideas. Said contracts can likely do damn near anything but they will warp the world around you in some way. It'll be subtle at first but eventually the shit will get weird. Messing with the fundamental nature of agreements weird.
 
I just got my backer pdf of deviant, It is really cool, there is one fun build that was possible in the prerelease that has been Errata'd out, but on the other hand, having no limbs is actually a 5 point scar now, so that's cool.
 
What would a changeling even use such a contract for?
Depends on what they want. The Abyss when it gets in tends to be all about corrupting existing systems along side butterfly entropy cascades.
One of the examples being someone who's made a bargain with the Abyss for power being given the task of just releasing a single bee into the vents on top of a mall.
No big deal right? Bee goes inside, flies down, then stings a woman. No big deal right? Oh shit, she was allergic and dies from it... well, I mean, only one person died. Plus she was an old lady, and if she was that allergic then she was likely to die soon anyway.
No big deal right? Oh crap, her whole family was basically held together by her alone. The inheritance she had, which was way more than it would have been if she lived another 10+ years, was enough to set off a war in the family over it. The whole family is now torn apart....
Well, okay, but it could have been worse right? Now half the family is thrown into abject poverty after the legal battle ruins them and all the fighting destroys marriages and turns mothers and fathers into abusers. One family member shoots another, then two others shoot the one who shot the first one. Now people are growing up without parents or siblings are off in prison.
And on and on it goes.

As such I would imagine any Abyssal Contract would be similarly toxic.
Something that lets you curse a person with bad luck... but it's contagious and spreads to increasing numbers of people. Maybe it only goes to 2 people each time, but the bad luck keeps spreading out to some amount.
Or it might redirect harm/bad luck from you onto someone else... but it'll always be worse for the person you then shed this bad luck onto. You win a lotto scratcher for like $100, the other person looses a whole paycheck.

As others have said, replacing or perverting existing laws or rules are other examples, as is "oh, you want some backup, like summoning an elemental? SURE! I can do that!" With no mentioning that you're basically feeding little motes of Abyssal essence/resonance across the border to coalesces into either a lot of little bad things or one big monstrous thing if done enough.
 
Depends on what they want. The Abyss when it gets in tends to be all about corrupting existing systems along side butterfly entropy cascades.
One of the examples being someone who's made a bargain with the Abyss for power being given the task of just releasing a single bee into the vents on top of a mall.
No big deal right? Bee goes inside, flies down, then stings a woman. No big deal right? Oh shit, she was allergic and dies from it... well, I mean, only one person died. Plus she was an old lady, and if she was that allergic then she was likely to die soon anyway.
No big deal right? Oh crap, her whole family was basically held together by her alone. The inheritance she had, which was way more than it would have been if she lived another 10+ years, was enough to set off a war in the family over it. The whole family is now torn apart....
Well, okay, but it could have been worse right? Now half the family is thrown into abject poverty after the legal battle ruins them and all the fighting destroys marriages and turns mothers and fathers into abusers. One family member shoots another, then two others shoot the one who shot the first one. Now people are growing up without parents or siblings are off in prison.
And on and on it goes.

As such I would imagine any Abyssal Contract would be similarly toxic.
Something that lets you curse a person with bad luck... but it's contagious and spreads to increasing numbers of people. Maybe it only goes to 2 people each time, but the bad luck keeps spreading out to some amount.
Or it might redirect harm/bad luck from you onto someone else... but it'll always be worse for the person you then shed this bad luck onto. You win a lotto scratcher for like $100, the other person looses a whole paycheck.

As others have said, replacing or perverting existing laws or rules are other examples, as is "oh, you want some backup, like summoning an elemental? SURE! I can do that!" With no mentioning that you're basically feeding little motes of Abyssal essence/resonance across the border to coalesces into either a lot of little bad things or one big monstrous thing if done enough.
So a good general rule of thumb for envisioning Abyssal Contracts is that they always let in a bit of the Abyss into the world when used? With catches that usually trends towards spreading degradation?
 
One thing you can do with an Abyss contract is one that doesn't do anything by itself but helps you mitigate or outright nullify the cost of other contracts, essentially making them cheaper or free. The catch is that each use allows the Abyss to infect whatever you have contract with. Use Mirrors contracts, and reflections around you grow twisted, and eventually all reflective surfaces in a neighborhood become doors into strange realms. Use Sword contracts, and afterwards each bullet you fire that finds a target but doesn't kill it becomes an egg that will eventually hatch into this thing:


So a good general rule of thumb for envisioning Abyssal Contracts is that they always let in a bit of the Abyss into the world when used? With catches that usually trends towards spreading degradation?

"Always let a bit of Abyss in" is a good rule of thumb, yes. With degradation, it's a bit more complicated. Like, the thing with the Abyss is that it's always hostile to our reality and things we value in some way, but often those ways are weird, and the intruders themselves can actually be perfectly benevolent within context of their existence.

For example, you have Swarmer, an intruder that appears when a certain complicated 3D pattern comes to be in our world for whatever reason (crossed wires, collapsing expansive mine, etc.). It takes over certain animals (ants, birds, rats) outright, and it can influence people as well. Under its influence, people form an insular community, becoming codependent, outright hostile to the idea of leaving. Not mindless, but devoted. They start following Swarmer's direct orders. Thing is, it doesn't actually order anything bad, as a rule. It introduces strange but harmless games to children, it tells people to come to a certain mall at a certain time and march around counterclockwise before leaving and other such things. It creates a cult without a dogma, essentially, making people utterly devoted to doing things that lack any visible purpose.

Then there is Lethean, which lives in your mind. Thing is, it can't stand living among bad memories, so it destroys them. All your trauma, embarrassment, shame - gone. Eventually, it starts filtering your perception in real time, so you can't even notice if you're doing something bad or if something bad is done to you. Neither of which it prevents.

In both cases, the intruders aren't evil and don't seek our destruction. Yet in both cases they cause deep, very personal harm, and I think that combination of personal harm and impersonal motives is interesting to explore.

There are, of course, more openly malevolent intruders as well, like the house that traps you within an object of your obsession (a vain person spending a lot of time in front of a mirror becomes a reflection, things like that) as well as more explosive ones (like the Nemesis Continuum, which is a set of Abyssal physical laws that seek to replace our own, which causes a large territory to become completely incompatible with reality). So it's not wrong to go with the usage of Abyssal contracts to cause decay, death and family drama, if that's what you want. Abyss is a pretty flexible tool that can accommodate a lot of different horror needs.

I just think that its strange, alien nature, how it can strike you straight in the heart without being capable of even perceiving said heart is one of its most interesting aspects.
 
I like the Prince of 100,000 Leaves. A sentient, alternate timeline comprised of anti-history that can replace the effects of time within the Fallen World with his influence.
 
Um. Anyone here a network security expert? If so, please avert your eyes, I don't want to traumatise you.

They gone? Good.

I just thought of a character that retroactively makes all network security obsolete, inspired by a fic on here. It's based on a combination of a character I once ran and another character in the same campaign that someone else ran. You need between two and four Domains, depending on how far you want to go into this, as well as some computer skills, with hacking abilities. It effectively gets you physical access - as in, the kind of physical access that people talk about when they say 'nothing can defend a machine against someone with both skills and physical access' - to every computer on the face of the PLANET, with just the basic version, and branching out includes ones that no longer exist and possibly even ones that do not yet exist, as well as guiding you right to the device with the data you need. The domains are, in order of acquisition:

  1. Forces, to transmit data - which is just electricity - from a device to another. This allows you to perform this trick at the most basic level, to devices you can directly see.
  2. Space, to do that sympathetically across vast distances, or to airgapped devices.
  3. Fate, to find the exact device you need to harvest data from.
  4. Time, to do it to destroyed devices or devices that do not have the data at this time, whether they had it once or will/may have it at some point.
With this combination, you can access devices a continent away, unpowered devices, disconnected devices, separate components, or even the computer in the old network security adage of 'The only truly secure system is one that is powered off, cast in a block of concrete and sealed in a lead-lined room with armed guards - and even then I have my doubts.' - they can even have it disassembled into its component parts in separate blocks of concrete spread throughout the world! Sure, you may need to keep some of these devices from overheating from lack of airflow, but hey! you got Forces in Step One!

Once your terrifying hacker-mage has accessed the device/s, they can do any number of things, from accessing the data stored there, to manipulating it even though the device is unpowered, to obtaining encrypted data after it's been decrypted for the computer to work with it ('listen' to the CPU while it does so, or connect the disconnected storage to a computer that has the right crypto keys to access said data), to injecting code, to wiping data (surveillance images/investigation notes, anyone?), to even manipulating data in real-time, to just about anything you could think of doing with a computer and unlimited access - since because you're accessing the data directly from the storage device or listening to a CPU and duplicating the electrical impulses or simply copying everything in RAM as it is fed to it, you bypass literally every security measure, and possibly every one possible without magic bar having a unique device that is not compatible with and cannot communicate with any other electronic device. And good luck having anything powerful and/or flexible enough to be useful without the schematics being available on an electronic device somewhere, somewhen!

And between the Space letting you do it to any computer or electronic device on the planet, Fate letting you find the right device even if it's buried in a random plot of land somewhere, and Time letting you do it to destroyed or wiped devices, no data that has ever or will ever be committed to electronic storage is safe from you. And since you can do it without infiltrating or social engineering or network traffic or opening a case or powering a device on or any of the standard signs that someone's been at your data, you can do so virtually untraceably.

And if you need to hack a mage? Well, the ways of punching a sympathetic connection through to a warded area and then erasing your traces have already been thoroughly noodled over by the Mage-playing community, especially when you have access to all three sympathetic Domains, so just do that, then this!
 
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So a good general rule of thumb for envisioning Abyssal Contracts is that they always let in a bit of the Abyss into the world when used? With catches that usually trends towards spreading degradation?
I wouldn't say they ALWAYS let in Abyss. Or, at least they don't always let some in directly. To go back to the bee example, which is an actual example from the text we have, how does that "let the Abyss in"?
Directly, it doesn't. But also as said the Abyss is squirrely and does things weird. Sometimes that means literally smashing you with brute force... but there's just as much a chance of a needle to the jugular, a razor blade to the femoral, or little needles hidden in your food.

Then there's the fact that the Abyss/Abyssals aren't a unified force. They aren't the Void from Warcraft or the Neverborn from Exalted. They're just things from outside of our universe/things that should not be slithering in through the hole blown in reality by the Ascension War, they're glitches formed out of systems that drift to close to the hole in reality and got chewed up, or that had pieces of them mangled beyond recognition or even out of existance from the Ascension War or any of the Imperial Workings that have also altered reality, they're the loose threads at the edge of the hole that break loose and float back into reality after being saturated. This means that their goals can be funky as all hell and seem truly alien to us, much like the spirits of the Shadow.

That said @illhousen does give some good potential examples that fit in with the thematics that the Abyss is intended to hit along with Lost's own mechanics and thematics.

One of the most important aspects of the Abyss though is very much the alienness of Abyssal things and the fact that the Abyss and the things that crawl into reality out of it are fundamentally Horror inducing... which should say something since Chronicles is a dark/drama/horror type setting.

The Abyss isn't always outright malevolent, as pointed out by illhousen, but... it also might not think it's even BEING malevolent/understand your objections to what it's doing. The introductory story of Intruders: Encounters With the Abyss is, after all, the story of a boy who got so angry with his parents that when an Abyssal came knocking he fed it to them (or them to it, depending on how you look at / perceive what happened) and it proceeding to then consume everyone and everything he knows until a pair of mages came along and turned him into a sort of memetic weapon before they then fed him to it. (Again, this depends on how you wish to interpret / view what happened in the story.)
 
Oh, when I was detailing how to drink all network security specialist's anguished tears from now until the end of the universe, I forgot to say something my old group figured out. You can get a massive increase in mundane combat ability without breaking the Veil at all. Enchant your tools of violence (firearms, melee weapons, archery utensils, armour, etc.) to work like action movie versions of themselves. Most people you're going to run into in a first-world country have the majority if not the entirety of their experience with these items through action movies. Therefore, someone shoots you, you go arse-over-tit but are entirely fine? 'I'm okay, it hit the armour'. The opposite happens, and your shots blow right through, or your arrow goes straight through, or whatever, your opponents' armour? Well, obviously their boss shopped at the same place the average mook's boss did. You shoot someone with a pistol and it blows a fist-sized hole through them? It's a Tarantino movie. Someone makes an utterly impossible shot through Life/Forces/Space/whatever bullshittery? Well, sniper rifles/sharpshooters in movies just work like that. A whole bunch of someones unload about half an armoury's worth of rounds in your direction and Fate defences means they all miraculously miss? 'Wow, these guys are like Stormtroopers, huh?' You slice someone's arm off with your absurdly sharp Matter-enhanced sword, right through the bone? Tarantino movie again. Or old Samurai one. And so on. An important part of this is you have to reinforce that it's like an action movie. Not with every combat action, but every so often if you've got mundane witnesses. The odd quip, the odd reference to the kind of media your enhancements resemble, et cetera.

It doesn't make you unstoppable, but it sure as hell gives you a substantial leg up, and without being smacked with Disbelief at all! All it takes is a little preparation, and maybe some acting lessons for your party.
 
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