- Pronouns
- They/Them
Yeah, on a more serious note, I like the Coils as presented in 2e, because they seem to be useful tools that it makes sense that they'd be powerful and a reason why the Ordo holds their own, without breaking everything in half, and also making sense to the sort of thematic aesthetic the game is playing to.
For instance, that person with the first two Coils of the Ascendant never sleeps. Or doesn't have to. When other men sit down and laugh and joke and play, they scheme.
It's the mob boss that stays up late at night (or in this case during the day) plotting the death of his enemies. It's the workaholic on a power trip amassing money and power to try to unseat the Prince, working harder and not smarter. It's the mad scientist or obsessed scholar for whom immorality is an excuse to chase after their bugbears forever, like a dog chasing a car.
And the third and fourth Coil of the Ascendant could actually make a pretty good tool for the story of why a Prince is so terrifying, since someone who doesn't Frenzy at fire and takes less damage for it is someone who can burn his enemies alive laughing madly and if the fire gets on him...well, he can stand it far better than they can.
And then word on the street is the Prince is a bad dude. A psycho. He once burned an entire Coterie alive and walked out of the flames without even fucking flinching.
And then of course some Daeva kills him when he least expects it or his own lieutenants betray him or whatever else because this *is* a crime story.
But it facilitates psychopaths and schemers and mob bosses and obsessive madmen in a way that I think is good and really works. It's powerful (definitely so) without being so great that you couldn't imagine an group of PCs finding a way to take down a vampire who has even all five of the Coils of the Ascendant.[1]
[1] Partially because absolutely none of them actually help you in a straight fight. They're all utility stuff. And it doesn't matter if you have 24 hours a day to plan if you make mistakes or underestimate your enemies or etc.
*****
I could probably do an analysis for the other two coils, but for certain reasons I've been focusing on that one.
Mostly because of the three Taylor is most interested in that one in the fic I'm writing because she wrongly thinks that it's the 'Be more like a human' one and not the 'be a terrifying crime boss without weaknesses' one.
...she'll probably learn if she doesn't die?
For instance, that person with the first two Coils of the Ascendant never sleeps. Or doesn't have to. When other men sit down and laugh and joke and play, they scheme.
It's the mob boss that stays up late at night (or in this case during the day) plotting the death of his enemies. It's the workaholic on a power trip amassing money and power to try to unseat the Prince, working harder and not smarter. It's the mad scientist or obsessed scholar for whom immorality is an excuse to chase after their bugbears forever, like a dog chasing a car.
And the third and fourth Coil of the Ascendant could actually make a pretty good tool for the story of why a Prince is so terrifying, since someone who doesn't Frenzy at fire and takes less damage for it is someone who can burn his enemies alive laughing madly and if the fire gets on him...well, he can stand it far better than they can.
And then word on the street is the Prince is a bad dude. A psycho. He once burned an entire Coterie alive and walked out of the flames without even fucking flinching.
And then of course some Daeva kills him when he least expects it or his own lieutenants betray him or whatever else because this *is* a crime story.
But it facilitates psychopaths and schemers and mob bosses and obsessive madmen in a way that I think is good and really works. It's powerful (definitely so) without being so great that you couldn't imagine an group of PCs finding a way to take down a vampire who has even all five of the Coils of the Ascendant.[1]
[1] Partially because absolutely none of them actually help you in a straight fight. They're all utility stuff. And it doesn't matter if you have 24 hours a day to plan if you make mistakes or underestimate your enemies or etc.
*****
I could probably do an analysis for the other two coils, but for certain reasons I've been focusing on that one.
Mostly because of the three Taylor is most interested in that one in the fic I'm writing because she wrongly thinks that it's the 'Be more like a human' one and not the 'be a terrifying crime boss without weaknesses' one.
...she'll probably learn if she doesn't die?
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