Whatever Remains: Ash like Snow

Also, it amuses me that we managed to put the two Mind builds in the exact same party somehow.

Edit: Pfft. 3 x 10 to leave? I'm really good at NOPEing out of trouble apparently.
 
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Sarek hauled out his magnum, raising it to point in the direction of the zombies, while his head scanned around for areas to dive behind, or other objects that he could put between himself, and the incoming... undead, if that's what they were.

Would this count as a Dodge roll, or a Tactics one?
 
Would this count as a Dodge roll, or a Tactics one?
Tactics, but @stornlords got it pretty well covered if you wanted to shoot instead. In fact, the buildings right there, so you can take cover inside it if you want. The bodies in there are pretty securely fastened between the floor and the roof even if they did come alive.

I'll draw up a battle-map to help visualize the area soon.
 
Tactics, but @stornlords got it pretty well covered if you wanted to shoot instead. In fact, the buildings right there, so you can take cover inside it if you want. The bodies in there are pretty securely fastened between the floor and the roof even if they did come alive.

I'll draw up a battle-map to help visualize the area soon.

So, can I roll to shoot, and move into cover, or just one of those two?
 
So, can I roll to shoot, and move into cover, or just one of those two?
Pretty sure doing both at once would require the multiple action penalty?
With 6 of them, I think it might be better to run for cover for now? *shrug*

Edit: from the last encounter, they seem to get 4 total dice for shooting pistols.
 
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Battle map for @Mask @EternalStruggle

Note the mounted gun.

Climbing into or over the truck is a body + atheletics

Spikes are difficult terrain.

Pcs start at bottom, graveyardsman starts in center, 4 lost soldiers start at top
 
Alright, I'll have Sarek position himself by the window on the right side, giving him Full cover.

Can he shoot through the window from there?

If so, the calculation for shooting would be 4 Cordination+1 Co-ordination from Reflex Sight+1 Pistols, -1 for multiple actions, for 5 dice total, right?
Everybody moved to cover last "turn" (it went by fast and was somewhat automated)

You are now on round two, so you don't need multiple actions.
 
Alright, I'll have Sarek position himself by the window on the right side, giving him Full cover.

Can he shoot through the window from there?

If so, the calculation for shooting would be 4 Cordination+1 Co-ordination from Reflex Sight+1 Pistols, -1 for multiple actions, for 5 dice total, right?

Everybody moved to cover last "turn" (it went by fast and was somewhat automated)

You are now on round two, so you don't need multiple actions.
Range bonuses / penalties?

Also, how many turns before they reach our position? (If they are continuing to advance towards us?)
 
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Hrmm. I have a Long Rifle, Cheap Scope, 5 Rifle + 2 Coord and I want to shoot at the big fucker. Let me check, that's 7d for an attempted called shot at the head, right?
About that. Without looking I believe the scope and the rifles bonuses cancel out the called shot penalty.

Be aware that the big guy looks really tough.
 
3 6's or 2 7's (or 2 1's). I'm not sure how much of the target is in cover, but ill trust you to pick the best result. :)
 
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