What is Fate? (Percy Jackson and the Olympians Quest)

[X][Activities] Train your Chlorokinesis outside of your daily sessions with Cabin Four
[X][Activities] Focus on the Concept of Growth, see if plants so suffused in magic help you at all
[X][Activities] Arena/Close-Quarters Combat
[X][Activities] Archery Range
[X][Activities] Archery Range #2
[X][Activities] Climbing Wall
[X][Activities] Explore the forest.

[X][School Turns] 5 Months/Turn (2 Update per school year)
 
[X][Activities] Train your Chlorokinesis outside of your daily sessions with Cabin Four
[X][Activities] Focus on the Concept of Growth, see if plants so suffused in magic help you at all
[X][Activities] Arena/Close-Quarters Combat
[X][Activities] Archery Range
[X][Activities] Archery Range #2
[X][Activities] Climbing Wall
[X][Activities] Explore the forest.

[X][School Turns] 5 Months/Turn (2 Update per school year)
 
[X][School Turns] 5 Months/Turn (2 Update per school year)

[X][Activities] Focus on the Concept of Growth, see if plants so suffused in magic help you at all
[X][Activities] Arena/Close-Quarters Combat
[X][Activities] Archery Range
[X][Activities] Climbing Wall
[X][Activities] Arts & Crafts
[X][Activities] Explore the forest.
[X][Activities] Archery Range #2

@veekie , in your vote it's supposed to be '#2' not 'x2', otherwise it won't be count, just to warn you.
 
I'm thinking that we should take up archery as our mundane fighting skill or use a whip.

Using plant-based arrows with concepts imbued on them could really up our fighting game. Or maybe a whip made of vines, that we could influence the movement mid attack and control it if needed be.

I have a lot of ideas on weapons, maybe even take a page from usop's book and use a sling to shoot out seeds that we pre-imbue some kind of parasitic-piercing concept that would try and grow after it pierces through an enemies flesh.
 
I can't help but point out that basing our entire fighting style on our power isn't actually that great of an idea especially when swinging a sword or any other weapon is always gonna be less draining and less likely to backfire if we come against someone who can either deprive us of our resource that we need to use our powers or just do what we can do better.
 
I can't help but point out that basing our entire fighting style on our power isn't actually that great of an idea especially when swinging a sword or any other weapon is always gonna be less draining and less likely to backfire if we come against someone who can either deprive us of our resource that we need to use our powers or just do what we can do better.
Yea, this is kinda true. Percy Jackson can do awesome things with his abilities, but he often relied more on his sword/combat skills because using hys water-based powers and such were tiring. Even then, there were multiple times he was forced to use his abilties on top of his sword skills, which would generally take a lot of energy (sometimes enough to knock him out, other times enough to really weaken or exhaust him).

I think the main reason we were relying on his Chlorokinesis is because people are/were worried our young and small body wouldn't be able to physically fight that well and that our young age would make others prevent us from training. Chlorokinesis, on the other hand, was something that didn't/doesn't rely on our physical condition (ie, a piercing plant stabs just as hard at 4 years old as at 8 years old, not depending on our body size or physical strength) and that we could train without others trying to stop us (ie, the Mist prevents the mortals from noticing, is less dangerous than combat training, and is less likely to have others object to training our skill in it).

However, now that we have camp, we can train our combat skills a lot more, without anyone preventing/protesting this, so we could save some of our Chlorokinesis training for our Home/School rounds. We should probably start doing that.
 
[X][Activities] Train your Chlorokinesis outside of your daily sessions with Cabin Four
[X][Activities] Train your Chlorokinesis outside of your daily sessions with Cabin Four #2
[X][Activities] Focus on the Concept of Growth, see if plants so suffused in magic help you at all
[X][Activities] Archery Range
[X][Activities] Climbing Wall
[X][Activities] Arts & Crafts
[X][Activities] Explore the forest.
 
[X][Activities] Focus on the Concept of Growth, see if plants so suffused in magic help you at all
[X][Activities] Explore the forest.
[X][Activities] Arena/Close-Quarters Combat
[X][Activities] Archery Range
[X][Activities] Explore the forest. #2
[X][Activities] Arts & Crafts
[X][Activities] Arena/Close-Quarters Combat #2
[X][School Turns] 10 Months/Turn (1 Update per school year)
 
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Y'all are to making some bullshit tier of wooded weaponry , so learning how to use a staff doesn't seem bad in my eyes.
 
Y'all are to making some bullshit tier of wooded weaponry , so learning how to use a staff doesn't seem bad in my eyes.
Less wooded weapons and more "plants come and kill my enemies while I go sleep pls"
 
It's why I focused more on bows and whips. Weapons you could use in normal combat, but at the same time if the situation calls for it. Could be reinforced by magic if needed be. Who says you have to use magic when fighting regular mooks?

What kind of whip did you think can be viable in normal combat and still let us use our plant powers on it?
 
wait till we can make plants grow us a giant mecha tree suit. Rock em sock em tree mech!
 
Everyone is going on about all the cool plant stuff they want to do, but those are the reasons we should learn how to fight without our Chlorokinesis.

I think everyone would agree it was awesome how we took care of the greek vampire and want to do more stuff like that. Who doesn't want vine whips, tree mechs, plant projectiles, and such? However, since we were so bad at fighting we had to continue to use our chlorokinesis on all the mook zombies which ended up making us faint. And the zombies were mooks, make no mistake, capable of being defeated by a young child with a shovel (as we proved before, though our plant-binding them beforehand probably helped).

That is a serious flaw of chlorokinesis: that it requires about the same amount of energy to deal with a mook zombie that it did for a greek vampire, so having to deal with all the mooks drained us. However, it does sorta balance out the benefit: that chlorokinesis isn't affected by our physcial strength/age, beyond the amount of time we've practiced with it and our level of skill in chlorokinesis (ie, we'll have less practice/training with it at 8 years old than at 16 years old).
 
[X][Activities] Train your Chlorokinesis outside of your daily sessions with Cabin Four
[X][Activities] Focus on the Concept of Growth, see if plants so suffused in magic help you at all
[X][Activities] Arena/Close-Quarters Combat
[X][Activities] Archery Range
[X][Activities] Climbing Wall
[X][Activities] Arts & Crafts
[X][Activities] Explore the forest.

[X][School Turns] 5 Months/Turn (2 Update per school year)
 
Everyone is going on about all the cool plant stuff they want to do, but those are the reasons we should learn how to fight without our Chlorokinesis.

I think everyone would agree it was awesome how we took care of the greek vampire and want to do more stuff like that. Who doesn't want vine whips, tree mechs, plant projectiles, and such? However, since we were so bad at fighting we had to continue to use our chlorokinesis on all the mook zombies which ended up making us faint. And the zombies were mooks, make no mistake, capable of being defeated by a young child with a shovel (as we proved before, though our plant-binding them beforehand probably helped).

That is a serious flaw of chlorokinesis: that it requires about the same amount of energy to deal with a mook zombie that it did for a greek vampire, so having to deal with all the mooks drained us. However, it does sorta balance out the benefit: that chlorokinesis isn't affected by our physcial strength/age, beyond the amount of time we've practiced with it and our level of skill in chlorokinesis (ie, we'll have less practice/training with it at 8 years old than at 16 years old).
hence why we should double down and work at it till we improve energy efficiency and capacity
 
Vote Closed:
Adhoc vote count started by Monk Penguin on Jul 26, 2019 at 6:16 AM, finished with 75 posts and 41 votes.
 
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