FixedHey @veekie and @Blonddude42 just out of curiosity did you mean to only vote for 6 activities at camp when you can choose 7?
FixedHey @veekie and @Blonddude42 just out of curiosity did you mean to only vote for 6 activities at camp when you can choose 7?
I can't help but point out that basing our entire fighting style on our power isn't actually that great of an idea especially when swinging a sword or any other weapon is always gonna be less draining and less likely to backfire if we come against someone who can either deprive us of our resource that we need to use our powers or just do what we can do better.
Yea, this is kinda true. Percy Jackson can do awesome things with his abilities, but he often relied more on his sword/combat skills because using hys water-based powers and such were tiring. Even then, there were multiple times he was forced to use his abilties on top of his sword skills, which would generally take a lot of energy (sometimes enough to knock him out, other times enough to really weaken or exhaust him).I can't help but point out that basing our entire fighting style on our power isn't actually that great of an idea especially when swinging a sword or any other weapon is always gonna be less draining and less likely to backfire if we come against someone who can either deprive us of our resource that we need to use our powers or just do what we can do better.
Less wooded weapons and more "plants come and kill my enemies while I go sleep pls"Y'all are to making some bullshit tier of wooded weaponry , so learning how to use a staff doesn't seem bad in my eyes.
It's why I focused more on bows and whips. Weapons you could use in normal combat, but at the same time if the situation calls for it. Could be reinforced by magic if needed be. Who says you have to use magic when fighting regular mooks?
Vine Whip, duh. Do you even PokémonWhat kind of whip did you think can be viable in normal combat and still let us use our plant powers on it?
For arbitrary balancing by Game Freak
hence why we should double down and work at it till we improve energy efficiency and capacityEveryone is going on about all the cool plant stuff they want to do, but those are the reasons we should learn how to fight without our Chlorokinesis.
I think everyone would agree it was awesome how we took care of the greek vampire and want to do more stuff like that. Who doesn't want vine whips, tree mechs, plant projectiles, and such? However, since we were so bad at fighting we had to continue to use our chlorokinesis on all the mook zombies which ended up making us faint. And the zombies were mooks, make no mistake, capable of being defeated by a young child with a shovel (as we proved before, though our plant-binding them beforehand probably helped).
That is a serious flaw of chlorokinesis: that it requires about the same amount of energy to deal with a mook zombie that it did for a greek vampire, so having to deal with all the mooks drained us. However, it does sorta balance out the benefit: that chlorokinesis isn't affected by our physcial strength/age, beyond the amount of time we've practiced with it and our level of skill in chlorokinesis (ie, we'll have less practice/training with it at 8 years old than at 16 years old).