As a preamble to give context to my complaints: I find Dark Soul's combat to be too much of a chore to really enjoy.

I can do it. It just bored me.

Unless they're a really special enemy, when I click on their heads, I want them to die. I don't care if my own health pool is just as restricted, just let my goddamn weapons actually kill enemies like they're supposed to. Not tickle them to death over several dozen excruciatingly long seconds.


I don't know what build you're using or what difficulty you're playing on, but most of the enemies go down in a handful of hits. Like within 4 or 5. It also had this amazing addition where you can just leap from one enemy to the next rather than slowly jog between fights like the fat kid in gym class. Also whoever took out the auto-attack feature from DAI needs to be fired. From a cannon if possible.

Exactly. That's too long to wait When each combat encounter is eight point six billion waves of thirty thousand men per wave. (That's hyperbole speak for "If you're going to constantly splash me with bucketfulls of dudes with no appreciable way of using terrain of environment, 4 hits per random with an eight hour wind up per hit is too many"

As much as I truly enjoy Origins' janky combat (hey remember when your warriors could equip crossbows, that was fun, shame it went), I do wonder if real time combat would be better off with smaller hitpools and making the combat much faster.

MY GOD YES.

I actually turned down the difficulty, not because combat was too hard, but simply to get through it faster.

The boss fights were execrable. The way the developers made them difficult was simply to give every boss a metric ton of HP, thus dragging out the fight to an interminable degree. Worse, they removed all non-combat skills, so you couldn't even use a skill like Persuasion to solve quests without resorting to violence.

I am a madwoman; thus I replayed multiple times to finish the game on the hardest difficulties.
 
I am a madwoman; thus I replayed multiple times to finish the game on the hardest difficulties.
Well there's your problem. Of course the combat is going to be slow and unbalanced when you told the game "I want you to be unbalanced against me". Of course on the higher difficulties it takes a bunch hits to kill an enemy. On the higher difficulties the game increases enemy health like a dozen times. That's how you increase difficulty in a video game.
 
Well there's your problem. Of course the combat is going to be slow and unbalanced when you told the game "I want you to be unbalanced against me". Of course on the higher difficulties it takes a bunch hits to kill an enemy. On the higher difficulties the game increases enemy health like a dozen times. That's how you increase difficulty in a video game.
This is true. Raising hp does increase difficulty. If you are a lazy uninspired hack. I prefer difficulty to be damage increased to me, a smarter AI with the more dangerous moves, and more dangerous enemy comps rather than the bastards taking forever to die.
 
Well there's your problem. Of course the combat is going to be slow and unbalanced when you told the game "I want you to be unbalanced against me". Of course on the higher difficulties it takes a bunch hits to kill an enemy. On the higher difficulties the game increases enemy health like a dozen times. That's how you increase difficulty in a video game.

That's not more difficult, the game isn't more difficult, it's more boring.

Higher difficulty should make the game *more* interesting to play. Not less

(And it's aggravatingly boring on the lower difficulties too.)
 
On the higher difficulties the game increases enemy health like a dozen times. That's how you increase difficulty in a video game.

There are far better methods to increase combat challenge. The better method is the XCOM method, in which AI are smarter by actually using all their tactics, they hit far harder, and while health is increased, it's like only 20% and such. In the non-combat method, the price of fucking up is higher, you get less money and choosing what to research is of far greater importance.

Higher difficulty should make the game *more* interesting to play. Not less

Uncharted is the worst offender, with higher difficulties being less fun. You got a system that screams running, gunning and jumping but the most optimal method is hiding behind a chest high wall and sniping enemies from afar.
 
This is true. Raising hp does increase difficulty. If you are a lazy uninspired hack. I prefer difficulty to be damage increased to me, a smarter AI with the more dangerous moves, and more dangerous enemy comps rather than the bastards taking forever to die.
Ok, but when the Publisher orders you to finish the game in 19 months to met a Christmas release date you're gonna have to make cuts somewhere.

That's not more difficult, the game isn't more difficult, it's more boring.

Higher difficulty should make the game *more* interesting to play. Not less

(And it's aggravatingly boring on the lower difficulties too.)
I never said it was the greatest combat system in the world. Just that it's more fun than the other games by dint of actually being some level of playable. DAO can be broken over your knee if you know how, but you better know how or else it's a fucking pain in the ass. DAI is just dull and repetitive with controls that feel like you're hip deep in mud and companions that are more a hindrance than a help. Not helped by the weird MMO style respawn system that forces you to refight the same enemies endlessly. Say what you will about the waves of enemies in DA2 but if you know how you can clear them out at the start of the Act and they'll stay gone for the whole rest of the Act.
 
There are far better methods to increase combat challenge. The better method is the XCOM method, in which AI are smarter by actually using all their tactics, they hit far harder, and while health is increased, it's like only 20% and such. In the non-combat method, the price of fucking up is higher, you get less money and choosing what to research is of far greater importance.
That's weird, I saw your mouth moving but all I heard was "20hp Chryssalids with Lightning Reflexes".
 
I can't take random encounters with humans in DA2 because of their animation. When they randomly fall down from the sky, it feels like it's going to turn into a funky musical any minute, but it never does. So I slaughter them. But without singing. Which makes it worse.
 
I can't take random encounters with humans in DA2 because of their animation. When they randomly fall down from the sky, it feels like it's going to turn into a funky musical any minute, but it never does. So I slaughter them. But without singing. Which makes it worse.
Just run the 'It's raining men' soundtrack on a loop. Totally musical :V
 
I can't take random encounters with humans in DA2 because of their animation. When they randomly fall down from the sky, it feels like it's going to turn into a funky musical any minute, but it never does. So I slaughter them. But without singing. Which makes it worse.
Just play Klendathu drop as loudly as possible for an entirely different sort of tonal clash.
 
As a preamble to give context to my complaints: I find Dark Soul's combat to be too much of a chore to really enjoy.

I can do it. It just bored me.

Unless they're a really special enemy, when I click on their heads, I want them to die. I don't care if my own health pool is just as restricted, just let my goddamn weapons actually kill enemies like they're supposed to. Not tickle them to death over several dozen excruciatingly long seconds.

Strongly recommend Cheat Engine. When all your stats are at 99, the mooks go down like mooks they are, middling enemies require middling effort, and bosses are still quite tough. The end result is still one of the more difficult games out there, but you're not going through the same area like twenty times.

I actually find Dark Souls combat interesting in how it forces you to deal with different enemy types and adjust for environments. It's no Legend of Zelda, but not enough action rpgs do that.
 
Star Ruler 2 is the best strategy game I have ever played. It beats out Stellaris and Galciv3 by a mile. It's so nice to have planets that actually have meaning without requiring massive amounts of micro management, or without handing them over to an AI to run. It has the ability to allow me to play any scifi setting I want, without forcing me down a specific road. All the races play majorly differently, from the Heralds who are escaping another galaxy, to the Devoted who build large temples for their people to worship at, but also are protected by these unknowable beings. Also having hundreds of ships in each combat feels really epic.
 
As a preamble to give context to my complaints: I find Dark Soul's combat to be too much of a chore to really enjoy.

I can do it. It just bored me.

Unless they're a really special enemy, when I click on their heads, I want them to die. I don't care if my own health pool is just as restricted, just let my goddamn weapons actually kill enemies like they're supposed to. Not tickle them to death over several dozen excruciatingly long seconds.

Did you just play the first game? Because DS2 and 3 dial back on the enemy health pools to an extent.

High strength/dex with a big fucking upgraded sword and little armour is the way to play anyway.
 
Did you just play the first game? Because DS2 and 3 dial back on the enemy health pools to an extent.

High strength/dex with a big fucking upgraded sword and little armour is the way to play anyway.

I've actually been given to understand that Blood born would be incredibly my shit. Except it's locked on a console that I'm never going to bother with. So.
 
I've actually been given to understand that Blood born would be incredibly my shit. Except it's locked on a console that I'm never going to bother with. So.

Dark Souls 3 has more than a bit of bleed over from Bloodborne in how the combat is handled. Plus a bunch of cool extra stuff like special techniques for certain weapons. It's still got a lot more slower, chunkier enemies and bosses than Bloodborne though.
 
Still, in any Dark Souls game the average enemy should die in two or three hits to any proper weapon. The only ones that won't are mini or actual bosses.
 
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