- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
In my honest opinion, the MOBA genre is far inferior to every good RTS out there, and I mourn the loss of one of Gaming's most venerable genres to something that plays in almost exactly the same way every time.
I guess that there is definitely some bias on my part, because to me, RTS games are something that existed since I started gaming altogether, and had ended up forming my tastes. So it is a genre that is extremely close and dear to me, and it really pains me to see it be brushed aside and abandoned for something that doesn't provide even a tenth of what a good old strategy game can provide.Not that it matters for RTSes vs MOBAs, but RTSes are one of the ten youngest genres, not one of the most venerable.
Maybe even among the five youngest? Aside from MOBAs and MMORPGs, the only genres I can think of that might be younger are Visual Novels (if you consider them distinct from earlier text adventures and Japanese-style graphic adventures), Bullet Hells (if you consider them distinct from shmups), 4x (if you consider them distinct from turn-based strategy games as a whole), digital CCGs (if you consider them distinct from other digital card games), and graphical roguelites (if you consider them distinct from ASCII roguelikes).
How are we defining Genre here? Since the RTS has been around since the 80s with the most recognizable form in the early 90s. You have to really limit genre to "shooter, fighter, racer, sports, RPG, platformer, puzzle, action" or so if you want to make it newNot that it matters for RTSes vs MOBAs, but RTSes are one of the ten youngest genres, not one of the most venerable.
Maybe even among the five youngest? Aside from MOBAs and MMORPGs, the only genres I can think of that might be younger are Visual Novels (if you consider them distinct from earlier text adventures and Japanese-style graphic adventures), Bullet Hells (if you consider them distinct from shmups), 4x (if you consider them distinct from turn-based strategy games as a whole), digital CCGs (if you consider them distinct from other digital card games), and graphical roguelites (if you consider them distinct from ASCII roguelikes).
While Utopia was released in 1981, I don't really consider a timer enough to be truly RTS, so I'd give the distinction of first RTS to Bokosuka Wars in 1983, incidentally the same year The Portopia Serial Murder Case came out. Now, Both of those are pretty iffy with regards to being codified examples of their genre. Dune 2 is the first time a game was designed and marketed as a RTS in 1992, in the same year Otogirisou came out, marketed as a 'Sound Novel', another name used for Visual Novels in Japan, so either way, RTS and Visual Novels are about the same age. (( And really with examples as far back as '81, I think RTSs are probably older than you think))Not that it matters for RTSes vs MOBAs, but RTSes are one of the ten youngest genres, not one of the most venerable.
Maybe even among the five youngest? Aside from MOBAs and MMORPGs, the only genres I can think of that might be younger are Visual Novels (if you consider them distinct from earlier text adventures and Japanese-style graphic adventures), Bullet Hells (if you consider them distinct from shmups), 4x (if you consider them distinct from turn-based strategy games as a whole), digital CCGs (if you consider them distinct from other digital card games), and graphical roguelites (if you consider them distinct from ASCII roguelikes).
While Utopia was released in 1981, I don't really consider a timer enough to be truly RTS, so I'd give the distinction of first RTS to Bokosuka Wars in 1983, incidentally the same year The Portopia Serial Murder Case came out. Now, Both of those are pretty iffy with regards to being codified examples of their genre. Dune 2 is the first time a game was designed and marketed as a RTS in 1992, in the same year Otogirisou came out, marketed as a 'Sound Novel', another name used for Visual Novels in Japan, so either way, RTS and Visual Novels are about the same age. (( And really with examples as far back as '81, I think RTSs are probably older than you think))
Hence why I included Dune 2 as well.I'd say Bokosuka Wars has about as much in common with Command and Conquer and Starcraft as, say, 1986's Mail Order Monsters has in common with a definition of MOBAs broad enough to include both DotA2 and Battlerite.
If you're using that broad of a definition of RTS, then it's broad enough to include current Steam bestseller Total War Warhammer and perennial bestsellers Europa Universalis and Crusader Kings. Which... it arguably should be, in which case RTSes are still one of the more popular genres on PC.
Stop comparing every game to Dark Souls you hack journalists. Just because a game is "mildly challenging" doesn't mean it's automatically Dark Souls.
But nooooo you gotta get in those clickbaits because none of you gits can't think of anything clever to title your article.
This is why this has become a meme. This is why "video game journalists can't video games" is become popular. Because you don't put time and effort to enjoy and try to rush the damn review as quickly as possible.
It shows a total lack of integrity of these sites as a whole. Remember that time Dean Takahashi said Mass Effect 1 was shit because he didn't realise you can level up? Also recently how he can't get pass the fucking tutorial for Cuphead? Or that time Polygon published that video where the guy behind the controller of DOOM hasn't clearly played a single FPS in their entire life?
I know jack all about MOBAs and fighting games. If I were to review one, it would be bad because I'm absolutely not familiar with it and my review will reflect that.
If you're shit at this particular genre of games, get someone else to goddamn review it.
Stop comparing every game to Dark Souls you hack journalists. Just because a game is "mildly challenging" doesn't mean it's automatically Dark Souls.
But nooooo you gotta get in those clickbaits because none of you gits can't think of anything clever to title your article.
This is why this has become a meme. This is why "video game journalists can't video games" is become popular. Because you don't put time and effort to enjoy and try to rush the damn review as quickly as possible.
It shows a total lack of integrity of these sites as a whole. Remember that time Dean Takahashi said Mass Effect 1 was shit because he didn't realise you can level up? Also recently how he can't get pass the fucking tutorial for Cuphead? Or that time Polygon published that video where the guy behind the controller of DOOM hasn't clearly played a single FPS in their entire life?
I know jack all about MOBAs and fighting games. If I were to review one, it would be bad because I'm absolutely not familiar with it and my review will reflect that.
If you're shit at this particular genre of games, get someone else to goddamn review it.
Stop comparing every game to Dark Souls you hack journalists. Just because a game is "mildly challenging" doesn't mean it's automatically Dark Souls.
But nooooo you gotta get in those clickbaits because none of you gits can't think of anything clever to title your article.
This is why this has become a meme. This is why "video game journalists can't video games" is become popular. Because you don't put time and effort to enjoy and try to rush the damn review as quickly as possible.
It shows a total lack of integrity of these sites as a whole. Remember that time Dean Takahashi said Mass Effect 1 was shit because he didn't realise you can level up? Also recently how he can't get pass the fucking tutorial for Cuphead? Or that time Polygon published that video where the guy behind the controller of DOOM hasn't clearly played a single FPS in their entire life?
I know jack all about MOBAs and fighting games. If I were to review one, it would be bad because I'm absolutely not familiar with it and my review will reflect that.
If you're shit at this particular genre of games, get someone else to goddamn review it.
Also, some of those examples might actually be valid. "X owes a lot to Dark Souls/is like Dark Souls" might well be true for a few of the games. I mean, comparing Nioh to Dark Souls isn't apparently as out there as comparing a racing game to Dark Souls.
A: This isn't really controversial, at all, it's extremely mainstream nowadays
I have a better question for all of you.
Is Bloodborne the new Devil May Cry?
*Swiftly retreats out of firing range*
Like, sometimes the comparison is reasonable shorthand. If a game has that kind of slow, positioning-heavy third person combat that Souls or MonHun do, it's probably much more likely that your comparison lands if you compare it to Dark Souls than if you compare it to Monster Hunter, seeing how a lot more people have played Souls. If a game drinks from the same sort of melancholic ruination aesthetic, like Hollow Knight does, then a comparison to Dark Souls probably will land easier on your audience.
But if you're comparing Cuphead to Dark Souls the only possible thing you can mean is that it's hard, and not even then it works, because the ways Dark Souls and Cuphead are hard are in fact entirely different!
I've actually heard a somewhat interesting little snippet talking about Cuphead's difficulty, and the way that, despite being rather difficult in a somewhat old-school platformer way, the way it's designed (and modern games of that type) make it less likely to be a frustrating chore. (Specifically, if you die you can try again immediately, and the boss battles have enough strategy that each death feels like you're tweaking your way closer to actually beating them. Battles are designed, if successful, to last just a few minutes, so if you lose, there's no long slog like there might be with a longer platformer level, where you're just, "Yeah, yeah, c'mon, get me back to the boss already so I can try again.")
It was short, but kinda interesting, at least in the way it made me think about the way games have changed.
That last bit is commonly called "iteration time", and it's a fairly accepted thing that a low iteration time is extremely helpful in making mechanically demanding tasks less frustrating.
Super Meat Boy is kind of my usual standard example for explaining this. By the time you finish SMB, you will probably have died a thousand times, if not twice that. And every time, you will look at the number (you get a death counter when finishing the game) and go "what? That has to be wrong, I can't have died that much!". Because levels are like fifteen second long and the entire die-respawn process takes two seconds flat, you can die fifty times in a stage and barely even register it. You just... keep playing.
No, a game is Soulslike if it has specific, identifiable gameplay traits which are similar to or identical to corresponding traits within the Souls series of game.A game isn't a Soulslike if the journalists writing about it call it as such, a game is only a Soulslike if the developers call it such.
It shows a total lack of integrity of these sites as a whole. Remember that time Dean Takahashi said Mass Effect 1 was shit because he didn't realise you can level up? Also recently how he can't get pass the fucking tutorial for Cuphead? Or that time Polygon published that video where the guy behind the controller of DOOM hasn't clearly played a single FPS in their entire life?