Do You Want to be Male or Female?

  • Male

    Votes: 14 37.8%
  • Female

    Votes: 6 16.2%
  • Let the Roll Decide

    Votes: 17 45.9%

  • Total voters
    37
  • Poll closed .
[X] Behave cautiously around the long water (River). Explore the area.
 
Terminology Index:

Above: Sky.

Beak-Frill: Protoceratops.

Bright Light: The Sun.

Brightest Light: Noon.

Broods: A name coined for groups of hatchlings and yearlings.

Bugle-Crested: Parasaurolophus.

Chase Game: A raptorian edition of tag. Feels a lot more chaotic then the normal human version.

Dry-time: The name given to the Dry Season.

First: Alpha

Endless Water: Ocean.

Great Dying: The name coined for the mass die-off of the young your pack had in the broods before yours.

Hide and Hunt: The raptorian version of Hide and Seek and Manhunt.

Hunt game: A raptorian game that feels sort of like Tag, Hide and Seek, and Manhunt all got put into a blender and were puréed together.

Jade-Hunters: Compsognathus.

Killing Light: Fire.

Large Moving Waters: The large river that segments the island almost in half.

Long-Jaws: Baryonyx.

Long Waters: Rivers

Miracle: The name used to describe the event were the females of your pack first laid fertile eggs without males to fertilize them, then the moment where on of them became male.

Nest: The sleeping/brooding place of most carnivorous species. The size of the nest varies depending on the size of the user.

Play/Fight: Raptorian game of playful fighting...

Precise-Claws: Raptors.

Precise Claw: The killing claw/toe of a raptor.

Time Cycle: A Year

Time-ling: The name used to describe yearlings among raptors.

Third: Gamma

Tree Jump: Raptorian game that is sort of like Double Dog Dare mixed with Long Jump and Hopscotch... Sort of...

Two-Crested: The Dilophosaurus species as displayed in the JP book.

Second: Beta

Self-Words: The word used to describe names among raptors your pack.

Soft Light: The Moon.

Soft Light's helpers: The stars.

Wet-time: The Wet Season
I hope that this helps you, Mechasaurian, and any other readers that might be confused by some of the terminology the raptors use. Let me know if I missed any. I'll try to remember to update it as I use more terms. :)
 
Voting Closes in One Hour.

I have some rolls that I know for sure need to be rolled. If I could get someone to roll a 1d6, a second reader to roll a 1d10, and a third reader to roll a 1d12 it would be very helpful. I appreciate your help readers, really. :)
 
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Voting Closed.

If someone could please tally the votes, it would be much appreciated. Thank you. The next part will be out either today or tomorrow.
 
Voting Closed.

If someone could please tally the votes, it would be much appreciated. Thank you. The next part will be out either today or tomorrow.

Vote tally:
##### 3.21
[X] Play Hide and Hunt
No. of votes: 2
Eri
Prefixmancer

[X] Invent Game (Describe Game underneath vote)
No. of votes: 1
Eri

-[X] Blind Hunt
No. of votes: 1
Eri

[X] Play Tree Jump
No. of votes: 1
Prefixmancer

[X] Behave a little recklessly around the long water (River) and splash around.
No. of votes: 1
Lazurman

[X] Be interested in what the Grown are doing by the long water (River). Learn from the Grown.
No. of votes: 2
Smugraptor
Night_stalker

[X] Behave a little recklessly around the long water (River) and splash around. Learn to swim.
No. of votes: 2
veekie
Mechasaurian

[X] Behave cautiously around the long water (River). Explore the area.
No. of votes: 1
glitchrrr36
 
Chapter 2:4
Chapter Two: Part Four
Swimming Lessons

Soundtrack: The Egg Travels from Disney's Dinosaur


Instead of waking to the warm light of the Sun upon your scales, you are welcomed back to the world of wakefulness by the harsh rumble of the impact of a Striking-Light (lightening) in the distance and the gentle, for now, feeling of rain on your scales. You blearily blink, and stretch your limbs. Around you, the pack members not on sentry duty do the same. Licking your lips then yawning away the last of the sleep in your body, you are quick to remember that this is the day that you and your siblings are going to be allowed far outside of the Nesting Clearing for the first time.

You are among the first of your siblings to be ready and raring to go. Only Silver Sister and Bright, Dark Gray Sister are more excited than you are to be allowed outside of the Nesting Clearing. Those two, you know all too well, are eager to grow up. They really hunger to join Mother's pack, and to eventually take it over when the time is right. They are the most ambitious of your clutch, and the most aggressive. You make sure to stay out of their way most of the time, finding that dealing with the near constant competitiveness they display for one to be unsettling. You can understand a little competition, you have your own rivalry with Stone Sister after all, but the lengths that Silver Sister and Bright, Dark Gray Sister go to in their rivalry almost scare you. You know you aren't ready for real fighting, but those two clearly think they are considering the almost real fight they got into not so long ago.

You join Light, Blue-Gray Brother, Pebble Sister, Dull, Dark Gray Brother, and Stone Brother in the midst of the pack as Mother and Father take point towards the long water. Surrounding your immediate sides are Scar-Scales, Scar-Snout, and Slack-Jaw. Second-Female and Second-Male cover the backside of the pack, on the look-out for a Jade-Hunter (compie) hunting party or a patrol of Two-Crests (IRL Dilo). You understand this quite well, Mother and Father have always put emphasis on how a pack is to always look out for one another, and always be on look-out. You sometimes wonder just how much blame they placed on themselves for the Great Dying and how much they placed on the Jade-Hunters.

Speak of the being, the pack goes on alert as the chirping of Jade-Hunters echoes from the depths of the jungle around you. The pack halts at the sound; the Grown tensing, preparing, silently planning what to do if a hunting party of Jade-Hunters revealed themselves. Only the constant pitter-patter of the falling water echoes through the trees during this tense time. The moment passes though, and the pack returns to the journey ahead of them with the sounds of tree-dwelling mammals and birds resounding overhead, along with the ever present tapping sound of rain on leaves.

As your clutch and the pack continue along a contrived path, you know it is contrived due to overhearing about how tricksy the Grown were planning to be by constantly overlaying their scent path over itself, you and your siblings stay quiet and try to interpret the pack's silent-talking. You aren't able to understand some of it, but what you can is primarily just the pack conversing about how helpful the falling-rain is to hiding the pack's scent and small talk that focuses on...tree beasts (sauropods) licking mushrooms? Maybe you need to work on your silent-talking more. You decide to do so later and playfully pounce on Stone Sister, initiating a quick game Chase within the boundaries set by the Grown's pack positioning.

The journey to the river is slow, the pack halting and waiting every time the crackling of a broken twig and crunch of a fallen leaf reaches the ears of the pack. It feels like it is noon by the time that the pack makes it to the long water. By now, the rainning has become one of the worst thunderstorms you have lived through. You can barely see fifty Grown lengths ahead of you. The Grown seem to have a similar problem, and are relying on their ears just as much as their eyes at this point. Still, you are excited to just be away from the Nesting Clearing. You feel more light-hearted just by exploring and taking in the sights you have seen on the way here. After all, before leaving the Nesting Clearing you didn't know what tree-dwelling mammals even looked like. Now you know they look like really long armed small mammals, with fuzzy tails and almost flat snouts and faces.

Mother warns your clutch not to stray to far, the water of the river is apparently quite swift moving in the Wet-Time despite it's deceptively slow moving appearance. At first, you and your clutch are quite content with just playing by and on the mangrove trees and bushes on the muddy side of the long water. Pebble Sister has started another game of Tree Jump, and was already well on her way to mastering the more difficult terrain that the tight spaces of the these trees provide.

The game of Tree Jump didn't last long though, the newness of everything around you served to distract your clutch too much. The lazy ones of your clutch, like Light Gray Brother and Dull, Dark Gray Brother found the shelter of the mangrove and the way that some of their branches tangled out made for perfect napping places. Silver Sister and Bright, Dark Gray Sister are tumbling in the mud, so coated in the wet dirt that you can barely tell one from another. Stone Sister is still playing with Pebble Sister, accompanied by Gray Sister, Blue-Gray Sister, and Stone Brother. Boulder Gray Sister is playing hunt with Second-Male, nibbling on his precise-claw while playful growling short sentences that are too muffled to make any sense.

Second-Female is curled up, sleeping away the pounding rain. Scar-Snout is playing with the rest of your siblings, though during the few moments you are watching her she tosses a quick glance at Second-Male before returning to her play. The rest of the pack are on constant look-out for any potential dangers. You know that this is necessary, having heard enough hunting stories that were backgrounded by various water sources to know that water sources were fantastic hunting grounds. Still, you wish that they could take a break and just enjoy this break from the dullness of the Nesting Clearing.

From your current perch on top of a mangrove branch overlooking the flowing currents of the river below, you can just make out the shapes of a herd of large grazing prey at a clearing on the other side of the long water. You can barely hear their soft grunting. A young grazer is actually splashing around in the water of the river. Watching the young grazer for a moment, you feel inspiration to ignore Mother's cautious advice not to splash around in the water. Clambering down slowly to avoid a tumble into the currents below, you make your way to the trunk and semi-solid ground.

Cautiously, you meander your way through the stones and mud till your right up to the waterside. You dip your Precise-Claw in and pull it back out almost before it can get wet. Nothing happens...so you dip your entire foot this time, wait several moments, then slowly pull your foot out. Satisfied that nothing terrible will happen if you get in, you leap into the shallows of the river. You don't go any deeper than the height of your legs, but you splash around and occasionally dip your head under the water. Nearby, just about six Grown lengths from you, you spot Slack-Jaw standing in the shallows too, keeping her head dipped in the water until something flashes by and is hastily snatched by her jaws and swallowed whole. You splash your way to her, cocking your head and chirp, "What you doing?"

Slack-Jaw tilts her head down to gaze at you and chitters, "Just getting something to satisfy a craving I have," before swiping a claw at something you didn't even see that flips over your head on to shore before being gutted by Father. "Go on," Slack-Jaw chatters, "have a bite. It'll taste better than the regurgitated flesh you have been devouring. Your entire brood is getting close to the age that hatchlings start longing for fresh meat."

You look back at the swimming grazer, before turning your back to it and climbing ashore to have some of whatever Slack-Jaw had hunted out of the water. Slack-Jaw makes some remark about you being a little too young to start hunting that kind of prey before chuffing to herself, but you ignore her. Getting to the scaly, wet prey thing, you pout up at Father and caw, "Can I have some?" Father turns his snout downward to look at you, looks to Mother who raises an eye-ridge, before chirruping, "Sure, I do not see why not." He stabs the prey with a Precise-Claw, pinning it and stabilizing himself on it, before slicing the belly open with a clean claw swipe. The insides spill out when you tug on a long coil of flesh, after you slip your head in through the flaps of scales, skin, and muscle. You are quick to fill yourself up on a large red/pink, fluid-filled flesh blob and part of the meat coil.

You leave the rest of the wet prey thingy to Father, quickly scrambling back to the water and splashing in the puddles along the way. You manage to attract the attention of Stone Sister, Pebble Sister, and Light Gray Brother, who quickly rejoin you. Just as you leap into the shallows of the long water, you take notice of what looks like a fallen tree disappear underwater halfway into the long water. Ignoring it, you and your siblings splash around and have fun. Your quartet of hatchlings play games such as Water-Chase, Big Splash, and Breath Hold.

After a while, the falling-water starts to lighten up, and the Striking-Light (lightening) hasn't roared through the air in a while. You aren't watching where you were going for the biggest splash yet, when you stumble into deeper water. You frantically splash around, trying to swim for a few moments before realizing how to paddle your hand-claws and feet in a particular rhythm that keeps your entire head above water. You paddle your way the short distance back to the shallows, head held high in pride of your new skill. You make it a good distance back into the shallows in good time, turn around to look back at the grazers across the long water to try and figure out how long it would take you to swim across to see them up close.

You take notice of several of the large grazers taking a drink almost directly across the long water from you, when suddenly a large gush of water blocks your view of the creatures. It's almost silent, with the exception of the panicky baying of the grazers who start to flee. When the uprising of water falls back to the ground, the large fallen tree from before is revealed, apparently not a tree, with a struggling bull grazer in it's toothy maw. The not-tree Predator (deinosuchus) drags the visibly panicked grazer into the middle of the river before vanishing with it's prey under the waves. There is no sign of a struggle beyond the markings on the other shore.

"Whelp," Second-Female chirped, "that solves that question." Mother almost absentmindedly smacks Second-Female across the snout with her tail in response.

Choose One Response

[X] Crap Self
[X] Press Self against nearest Grown
[X] Chuff in the face of Danger
[X] Write-In Option

Choose One Thing to do on the Way Back

[X] Play Chase
[X] Listen to the Grown Converse
[X] Play/Invent Eye-Spy
[X] Climb atop a Grown and nap

QM Note: Good job on the rolls guys! This could have turned out very badly, if your rolls hadn't been as good as they were. As is, you guys just managed to avoid attracting the attention of SUPER-CROC! Hey, I did say I was going to collect things from the various movies, books, and GAMES. This was just one thing that I couldn't resist grabbing. Good guessing by the way Night_Stalker.

By the way... I am going to sprinkle some other things in here and there from outside the franchise, not outside the topic though, to keep you guys on your toes. Don't worry about too much excess, there is already plenty available inside of the JP franchise to keep me entertained and you guys guessing.

Rolls for this Part:
Night-Stalker rolls a 2 for Odds of Attracting Deinosuchus.
SmugRaptor rolls a 7 for Sink or Swim
QuantumPuppy rolls a 4 for How Many in the Water

Anyways, hope you guys enjoyed the chapter. If there is anything that you guys think I could do better; grammar, word-use, vocabulary of the story, any advice or suggestions you guys give me are all readily received. Vote ends Wednesday, July 22, 2015 at 6:00pm (EST).
 
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I started panicking when I saw the bit about the submerging log.

Thankfully, everything turned out okay.

[X] Chuff in the face of Danger
[X] Play Chase
 
I started panicking when I saw the bit about the submerging log.

Thankfully, everything turned out okay.
I'm pretty thankful that things turned out alright too. I was kinda worried you guys were about to loose your first life here... I had the music picked out for it, a narrow escape clause plot planned out, and everything. Oh well, just save those for the next time you guys visit a river. I was tempted to click on the laugh rating, but I settled for snickering to myself. I would start panicking too if an author pulled this trick on me.

Anyways, here are some of my favourite Deinosuchus deviations from dA.
 
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[X] Write-In Option: rapidly back away from the water
Alarmed caution without terror is probably best. Definitely don't wanna get too reckless--that was a close one.
[X] Listen to the Grown Converse
We've been playing a lot, I want to know what the adults are talking about.
 
[X] Crap Self

We do need to know fear, and we can't take something like that ever.

[X] Play/Invent Eye-Spy

Learn watchfulness
 
[X] Chuff in the face of Danger
[X] Play/Invent Eye-Spy

Ok, first thing I thought after seeing the voting options was that somebody has been watching a bit too much Lion King. Also I had to reread the chapter to notice that AK had hinted that it was there already before it attacked so did that happen to anybody else. Really hoping that thing isn't there next time that we are by the water. Finally I have to ask, @AnimalKrazed, why was Slack-Jaw fishing? If anything please answer so as to satisfy my curiosity.
 
H-H-H-Hadrosaur Kill
Finally I have to ask, @AnimalKrazed, why was Slack-Jaw fishing? If anything please answer so as to satisfy my curiosity.
:V Reasons :V

But seriously, I will let you know the reasons at a later time. I have already hinted at it in the story.
Now for an Omake. Just letting you know now, it is a little gory at the end. Just a tad. Enjoy!

H-H-Hadrosaur Kill!

Soundtrack: The River King from League of Legends


It was your turn on look-out duty. Protect the herd. Alert the herd. Save the herd. You were determined to do your duty, and spot any Killer before it had a chance to get one of the herd. It is a tough job, eroding your nerves till it feels like you are going to jump out of your hide at every broken twig and falling leaf. Still, you have a nerve-saving grace. You can leave the waterside be, the water too fast for a Killer to swim through. There was no such thing as a Water-Killer, you knew. Those were just tales to keep younglings from straying too far from their parents at the waterside.

You raise yourself onto your hindlegs, giving you a better vantage point to survey the meadow plains surrounded by the woodlands your herd called home. While many Killers called this thick woodland home as well, it was your home now and other places weren't. Better to stick with the Killers you know, should know, then the Killers you don't. Better to know what to expect.


A flash of movement in the water attracts your attention, a log floating in the water pretty far away from the herd. You overlook it, searching out dangers along with the others on look-out. A Spitting-Killer lurking in the shadows of the wood and a small grouping of the Dung-Eaters are all the potential dangers to be found. You bellow a challenge at the Spitting-Killer and it retreats out of sight. Huffing to yourself, you turn your gaze elsewhere.

The Light moves on by and suddenly it's no longer your turn on look-out duty. You stretch tired limbs, yawning away some of your exhaustion and boredom. You lazily blink as you meander your way up to the shoreline, enjoying the chill of cool water as you submerge parts of your limbs. You join the rest of the thirsty herd members a couple lengths from shore where the cleanest, freshest water is. Just as you duck your head down for a drink, you notice the log from before has gotten itself stuck on a part of the rocky shoreline closeby.

You gulp down several mouthfuls of refreshing water, before a resounding crack echoes across the meadow and the waterside. You raise your head abruptly at the sound as the log breaks free and slowly floats on by the herd. The herd watches it carefully, a strange foreboding falling over us as the log finally passes us by. Looking suspiciously at the water, your gut-voice almost unnoticeably whispers of warnings only half-way understood as you dip your snout back into the water.

Suddenly, an all-encompassing splash and your underwater. Pain resonates through you shoulders, what feels like fangs buried in them. You panick, flailing forelimbs inside of the maw you find your front half in, trying to hurt it and get it to let you go, even as you try to retreat with your hindlegs. Bubbles pass by your eyes as you bellow for the herd. You feel your limbs lose their grip on the wet rocks of the waterbed at the second tug from the jaws and feel the cold embrace of the water swallow your body.

Out of nowhere, a second pain that burns like a Killing-Light tears it's way across a hindleg. The fangs holding you under let you go, and you struggle for the surface with three, three? limbs, away from the Water-Killers that you now know to exist. Too soon, the fangs return, this time digging into your neck. A swift, near unnoticeable twist and it's over.

----------

In the swirling waters, a quartet of gigantic crocodilians beasts twist and tear chunks of flesh off the bleeding corpse of the hadrosaur. Blood and organs turn the water a red/pink hue around the corpse, clouding the scene from the herd that has retreated to the relative safety of the shore, but signalling the poor herbivore's fate all the same.


A large, heavily scaled head breaches the surface, the snout of the hadrosaur just peaking out from the enclosing jaws of the Killer. The maw lifts out of the water, tossing the head of the recently deceased into the throat and stomach of the beast. A bone-chilling rumble echoes across the lakeside, sending water flying in shimmering droplets around the beast, warning those that know of them just who rules these waters.
 
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Well at least we know how many of the bloody things are at that watering hole know. And that it's possible to lose on of our limbs and live for a little while, unless something snags us for a lunch almost immediately afterwards.

Either way that was a very good omake if I do say so myself.
 
Nice omake. I don't know of JP material that involves bringing back Deinosuchus/Sarchosuchus, though.

Are those things just running loose in the waters of Site B? If they're like saltwater crocodiles, they might pop out to sea on occasion. If that's true, then it means that Site B has been abandoned by now.
 
Vote Closes in Three Hours!
Nice omake. I don't know of JP material that involves bringing back Deinosuchus/Sarchosuchus, though.

Are those things just running loose in the waters of Site B? If they're like saltwater crocodiles, they might pop out to sea on occasion. If that's true, then it means that Site B has been abandoned by now.
The Deinosuchus were displayed in the Jurassic Park franchise in the Arcade Game they made way back when. Whether or not the Deinosuchus are running free on Site B has to be revealed just yet, but don't worry about it. I'm sure that things will become clear, in time.
Well at least we know how many of the bloody things are at that watering hole know. And that it's possible to lose on of our limbs and live for a little while, unless something snags us for a lunch almost immediately afterwards.

Either way that was a very good omake if I do say so myself.
Or is it canon to the story? That's for me to know and you to try and figure out. :ogles:
 
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