Do You Want to be Male or Female?

  • Male

    Votes: 14 37.8%
  • Female

    Votes: 6 16.2%
  • Let the Roll Decide

    Votes: 17 45.9%

  • Total voters
    37
  • Poll closed .
Voting Closed!
If I could get someone to tally, I would very much appreciate it. :D

Alright readers, the time for rolling has come! There is only one roll I now I need as of this post. That roll is a 1d20. I will post any other rolls I may or may not end up making later tonight as I write.
 
Voting Closed!
If I could get someone to tally, I would very much appreciate it. :D

Alright readers, the time for rolling has come! There is only one roll I now I need as of this post. That roll is a 1d20. I will post any other rolls I may or may not end up making later tonight as I write.

Vote tally:
##### 3.21
[X] Behave cautiously around the long water (River). Explore the area.
No. of votes: 1
glitchrrr36

[X] Chuff in the face of Danger
No. of votes: 4
Lazurman
Night_stalker
Smugraptor
Mechasaurian

[X] Play Chase
No. of votes: 2
Lazurman
Night_stalker

[X] Write-In Option: rapidly back away from the water
No. of votes: 1
Prefixmancer

[X] Listen to the Grown Converse
No. of votes: 1
Prefixmancer

[X] Crap Self
No. of votes: 1
veekie

[X] Play/Invent Eye-Spy
No. of votes: 4
veekie
Smugraptor
Mechasaurian
Eri
 
Chapter 2:5
Chapter Two: Part Five
Lost Innocence

Soundtrack: Sad Emotional Guitar Backing Track in a Mirror


You stand there, just staring down into the suddenly obscenely dark depths of the river. The once soothing bubbling of the moving water now more a chilling melody. You can feel yourself shiver, frightened by the the monsters that lurks in its mysterious darkness. Looking back out to the deep water, you finally notice more of the water-based beasts. One breaks the surface not even a Grown's length from where you fell in. Another breaches the water by tossing it's head back, a gory chunk of limb falling into it's throat.

Lightly, you chuff, much to the consternation of Mother and the rest of the pack. As you chuff, your body shaking, your siblings huddle around you with worry laid out plain for you in the silent-language your are still learning. Light Gray Blue Brother, his worry manifesting in his vocal tones, warbles, "Pebble Brother, why are you chuffing?" You stop chuffing, only just managing to because you do not want to worry him or anyone else, and reply, "I do not know." You move far away from the water and curl up, still shivering, you do not want to be anywhere close to those monsters. You feel cold right now, too cold.

Mother leans her snout down and inhales your scent, interpreting what her sense of smell tells her of your well-being. Father lays himself down beside you, reaching out with the claws on one hand and gentling pushing your body closer to him. Slack-Jaw and Scar-Snout huddle around you as well. You are unable to pay attention to too much else. Your mind just keeps flashing back to how that grazer died, and placing you in its place. Your too fixated on the fact that you had been in that water, had been who knows how close to those sets of jaws...and death.

Mother, Father, and the other Grown have always, always, told you stories of the larger hunters in life. Had placed emphasis on just how brief life was, how dangerous the life of a hunter could be. Stories like the Great Dying were shared to convey just how short life could be, how even the smallest dangers needed to be watched. You knew that they told these stories to you and your clutch to remind you to enjoy your lives to the fullest, to enjoy every moment as if they were our last since they might be. Enjoying life has never come hard to you or any of your siblings, so this that had never been a hard lesson to learn or apply. But, but you had ignored, maybe on purpose, maybe not, the primary lesson they focused on, that Precise-Claws (raptors) are not the meanest things out here. That Precise-Claws aren't unbeatable, that Precise-Claws are in fact quite killable.

Of all the Hunters, Predators, Killers your pack knew of in your territory, your kind were among the smallest. The Two-Crests (real life Dilos), the Hidden-Jaws (Early Gen Carnotaurs), the Two-Claws (Rexes), all of them so much larger than you and the Grown of your kind. Even with all the warnings and stories, you had never really understood just how dangerous your life would be. You had made light of it, imaging and playing out scenes where you would succeed in the face of every danger. You were, are, the excited and bold hatchling, the one always raring to go and do something new. To do something that the others had never done before. You are just now realizing that new doesn't always mean good, that being you doesn't translate to invulnerability.

Father nudges you lightly with his snout, sighing. He looks you in the eye, his gaze carrying some uninterpretable, knowing, ancient something. He chirps, "You doing okay? I know it is not easy seeing death that closely, especially so when you were the one that could have been grabbed instead." He looks back out to the water and the feasting monsters, the falling-water slowing to a drizzle as the Sun finally breaks the cover it was hidden behind.

"Life is a harsh mother, and as much a Hunter as we are," he caws. You look up at him, cocking your head to signal confusion. He chuffs for a moment, before continuing, "Life gives us so much, much like a mother does. The grass, the trees, the shade and the water. Life grants us the ground we walk upon and the sky to live under. These things provide for the Grazers, the mammals, the birds, and all other prey that we can, and do, hunt and thrive off of." He pauses and you can see his slit pupils narrow at the water monsters, "Yet, Life is also stern. Life births Hunters such as Precise-Claws, like you and I, the Jade-Hunters (compies), the Two-Claws, the Frilled-Rattlers (JP movie dilos), the Unseen-Jaws (Later Gen Carnotaurs) and whatever those things are. Each one so different, each one unique in comparison to the others. But even in the differences, we have similarities; we all live off of the death of another, stand on our feet, have jaws that bite, and limbs that move. We are all Life's hatchlings, from the greatest Tree-Beast (sauropod) to the smallest Jade-Hunter."

"Life gives, offering sustenance to her young and she hunts us, taking us away." He looks back down at you and warbles, "Life punishes foolish actions, like swimming in too fast water or hunting a Tree-Beast alone, with a scare, an injury, or death... Just as a mother punishes her hatchling for doing something foolish like disobeying her or ignoring her warnings," his look becomes an accusing stare. You scratch yourself, feeling suddenly bashful at the attention paid to the fact you ignored Mother's warning. "But just as Life punishes," Father turns back to his impromptu lesson, "she blesses and rewards her offsprings' smart actions and choices. She rewards good planning with a swift kill at the end of a hunt, and blesses mercy to the prey with mercy from our foes and enemies." You jump when Scar-Snout and Slack-Jaw remind you of their presence with reaffirming caws, supporting Father's words. The two Boulder-coloured sisters chuff good-naturedly at you, before getting up and joining Mother, the Seconds, and Scar-Scales, helping them in corralling your siblings and preparing them for the journey back the to Nesting-Clearing.

"Feeling better," Father asks. You chirp out an affirmative, just wanting to leave the whole incident behind. "It is alright to be scared of your mortality, son. Everyone goes through it, everyone feels the chill wind of death upon realizing that they are not invulnerable to dying. I experienced it just after my First Hunt... I was reluctant to hunt, to kill or do anything for a time after. The pack cared for me then, just as we care for each other now. I thought through what I knew back then, and came up with the realization I just told you. I have told it to each of my hatchlings when they first came to understand death and their vulnerability to it and I am going to tell it to each of my hatchlings when they first understand such. Hopefully, my hatchlings will tell their hatchlings this line of thought and so on."

Father pauses, looking at the setting Sun and huffs. "I didn't have anyone to help me understand this, and I was the first to experience this fearfulness of death in our pack. I won't let my young experience the feeling of hopelessness that I felt back then," Father warbles before getting up and stretching a tired leg. "Come on!" He exclaims! "We might want to join the pack before they leave. You do not want to be left behind, right?" You look to where the pack had been to see them disappearing into the underbrush. You take off, answering Father's question with a flurry of motion towards the pack. "That's my boy," you hear him chuff softly as he catches up to you.

----------

The Moon has dominated the sky with his helpers by the time that your pack is almost home. For most of the way back, you and your siblings played a new game that Scar-Snout introduced you to. Eye-Spy was a game that was more intellectually stimulating than any other game you and your siblings had played before. Your smarter siblings, like Dull, Dark Gray Brother and Light Gray Brother, excel at thinking up hard to guess things to spy, while introducing to those siblings that were physically inclined a more challenging game for them to figure out.

Your siblings had not kept count of just who was winning the most, so you had no clue who was winning. As it was, you were mostly quiet for the majority of the trip to the nest. Your closest siblings check up on you, making sure you are alright. You do your best to reassure them and convince them that you are okay, and to convince them that you had just been shocked by how big those water predators were. You did not want to worry your siblings with thoughts of their own vulnerability to death. You want to enjoy them as they are now, carefree.

Your pack is almost to the clearing when the bushes rustle with movement. The Grown of the pack pause, readying for whatever might come even as your siblings all go quiet and prepare to make a run for the nearest tree. A large, dual crested head pokes through the bushes at a Grown's head height. It immediately notices your pack, and looks down at you and your siblings. Suddenly, it hoot-warbles and a replying trill echoes out from the patch of forest behind it and wanders into full view. It is the same height as a Grown, but much longer. In the silver light of the Moon, the Two-Crest's (real life dilos) hide almost blends into the flickering shadows of the branches and leaves that fall from above. The only thing that gives the creature away is the warm, yellow colour of the majority of the being's scales and it's dual, red crests.

Father and Mother bugle a warning at the Two-Crest together, which is automatically echoed by the pack. The Two-Crest takes in the warning and slowly backs back into the bushes. Only when it is out of sight do you hear it turn around and run. Still, for the rest of the trip home, you can hear faintly echoing hoots, trills, and other Two-Crest calls. You fall asleep to the warm, staccato comfort of Mother and Father's heartbeats, and under the reassurance of your pack's sentries' watchful gaze.

Choose Two

[X] Play Pebble Sister's new game.
[X] Play Fight against your rival Stone Sister.
[X] Play with Light Blue Gray Brother.
[X] Nap with Light Gray Brother and Dull, Dark Gray Brother.
[X] Watch the two 'First' Sisters play fight.
[X] Be Introspective
Ponder about what happens after death
QM Note: Alright, that rounds up your trip to the river. Sanity Slippage or Break the Cutie moment, you decide! Smugraptor was right, I was inspired by The Lion King for this moment, but not in the way he expected. I took Mufasa's Circle of Life speech, melted it down into unrecognizableness, and remade it in my own Image. Anyways, here's hoping the next part isn't so sad. I touched on the subject of this part mainly because I wanted to get it out of the way. I figured that it was going to come up eventually, so why not get it out of the way now. We are a smart hatchling, so I figured making the connections between big crocs snatching things by the shore, and us having splashed around and fallen into the deep water was an easy enough thing to put together as a might have been situation. Have a feel and get ready for more cuteness, next part is fluffy to make up for the Feelz this chapter had.

Roll:
Glitchrrr36 rolled a 8 for Random Encounter.

Vote ends Saturday, July 24, 2015 at 3:00pm (EST).

As always reviews, comments, help with grammatical errors, omakes, and advice are always accepted. Hope you enjoyed!
 
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[X] Play Fight against your rival Stone Sister
[X] Be Introspective

That was good. My favorite update so far. The key emotion - terror in the face of one's own mortality - was well conveyed, and not something I see often. Props to you, AK.

We're probably getting past the mostly cutesy beginning, a la Land Before Time. Wonder which of our siblings will be the first to *cough* bite it?
 
[X] Watch the two 'First' Sister play fight.
[X] Be Introspective
 
Voting Closes in 3 Hours!
If I could get you to vote if you haven't already it would be much appreciated. Thanks!
 
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[X] Play Pebble Sister's new game.
[X] Be Introspective

Hey if we want to be the super intelligent raptor that we started this journey off to be we have to do things that start off off on that path. Like honking over how things work in the path and try new things.
 
Voting Closed!
If I could get someone to tally, I would very much appreciate it. :grin:
Vote tally:
##### 3.21
[X] Play Fight against your rival Stone Sister.
No. of votes: 3
Night_stalker
Mechasaurian
RandomLurker

[X] Play with Light Blue Gray Brother.
No. of votes: 1
Night_stalker

[X] Be Introspective
No. of votes: 7
Mechasaurian
Eri
RandomLurker
Lazurman
veekie
glitchrrr36
Smugraptor

[X] Play Pebble Sister's new game.
No. of votes: 3
Eri
Lazurman
Smugraptor

[X] Watch the two 'First' Sister play fight.
No. of votes: 2
veekie
glitchrrr36
 
Looks like a tie for the second option of the vote... Here is what I am going to do about ties from now on. I will give you guys three hours (8:30pm EST of July 25, 2015 as the due-date for this one) to figure it out. If the tie is not yet broken by then, I will roll the 2 sided die. Alright? Great!

Thanks for doing the tally Night_Stalker. As always, it is appreciated.

Anyways, until this is settled and stuff enjoy a dino comic. Sourced from IsisMasshiro of DeviantArt. Go fav, comment, etc his work over there if you haven't already and are able.

 
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Okay, since no-one has broken the tie I am going to do it.

1 - Play fight with your rival Stone Sister.
2 - Play Pebble Sister's new game.

Rolling:
Looks like you guys are going to be play fighting with Stone Sister. I will do my best to have the next part out before the end of tomorrow. No promises though, I might be busy with family tomorrow.

Oh, almost forgot....
Choose Two

[X] Play Pebble Sister's new game.
[X] Play Fight against your rival Stone Sister.
[X] Play with Light Blue Gray Brother.
[X] Nap with Light Gray Brother and Dull, Dark Gray Brother.
[X] Watch the two 'First' Sisters play fight.
[X] Be Introspective
Ponder about what happens after death
Guess I can forget about fluff overdose... I can make do.:evil:

Edit: Since I don't feel like triple posting them quad posting, the HORROR!!, I am just going to do it myself... Here is the one and only for this part.
 
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Chapter 2:6
Chapter Two: Part 6
Deep Thoughts

Soundtrack: I'm Not Alone by Aram


You awake to the Sun's unrepentant gaze, and the chatter of your siblings as they begin their games. Still exhausted, and maybe just a tad weary of doing anything, from the harrowing experience the day before, you lazily bring yourself to your feet and find a comfortable place to rest by the foot of a tree. From your spot at the foot of the tree, at one of the edges of the clearing, you can watch the majority of your siblings scramble around playing games even as Mother and Second-Male take their turns in protecting and overseeing them.

As you rest, you find your mind getting away from you. You review the stories the Grown have told you, the bug hunts you have taken part in, your first mammal hunt, the so many games that you have played, both communally and individually, and every other experience you can remember about your life thus far. You notice that each and every experience that has some meaning to it somehow incorporates death in it somehow. The realization settles in and you feel a great discomfort as it does, almost like the first time you observed worms writhing in the mud of a really violent rain but under your skin and in your emotions.

At first you scratch at yourself with claws and rub yourself against the bark of the tree to try and relieve yourself of this awkward, invasive, bad feeling. You nip at the scales on your shoulders, claw at your underside, and attempt to grate your side against smoother bark of the tree. You stop when it finally occurs to you that the sensation might be a inner self thing. Still, you take a moment to scratch at your left shoulder with a right hand-claw. You puff out a gust of air through your nostrils, and return to your surprisingly intense thoughts.

'Death. Why has death been such a large part of your life, with the hunting and killing of some many others. Others that had lives of their own, others that breathed the same air and moved on the same land?' You squirm a little in discomfort, before continuing. Father mentioned the day before that death is a part of life,' you remember. You question that, just what that means. 'Sleep and the sleep-life are part of life,' you compare the two, 'so is death like the sleep-life? Is death something like a sleep-life...or is life the sleep-life?' You shake your head for a moment, trying to clear the subtle pain that now notice is making it ache. 'Father chirped about life taking life away. Does that make death a destination,' you pause in your contemplations before snorting, 'Silly thought, death cannot be a destination? Death happens in the here, the now. Death happens to the self.'

You stop, a random thought slapping you across the snout like a stupid bug caught in the wind. 'Where does the self go,' you find yourself asking, 'after death? Does self stay in the body, or does the thing that makes self, self go elsewhere?' You suck in a breathe through your nostrils as your head pains get a little worse. The prominent scent of Stone Sister tangles into your nostrils alongside the smells of the jungle and pack. You blink your eyes a couple of times as you notice Stone Sister lying alongside you.

"Done thinking yet," she asks. You snort, "I am now," before getting up and stretching complaining muscles. As you stretch out your leg muscles, Stone Sister chirps, "So...you done being weird about what happened the day before? You are a better rival when you aren't being so dreary and hiding away from everybody." You mock-hiss at her, grateful that she cares despite her carefree, and somewhat insulting way of showing it, "Still better than you." As you strut over to fair distance from Stone Sister, and begin to flush your face scales dull red with inner blood, Stone Sister caws, "As if. You have been in your head too long."

Your sister, also flushing her facial scales a dull red, bobs her head in the typical way that you and your siblings have been shown to demonstrate play-fighting. You bob your head back at her, accepting her request to play/fight with her. You playfully hiss at her, and simultaneously begin the circling stage at the same time she does. She lets out an amused chittering-hiss of her own, and mock-swipes a hand-claw in your direction.

You, in turn, are already planning out a series of potential actions that may or may not let you win this round. You blaze through them, barely able to keep up with the speed you KNOW that Stone Sister is going through plots and plans. You just settle on one, when she strikes. As she leaps at you, an almost real heat feels like it bubbles in your blood as is usual for whenever you compete in something. As Stone Sister flies at you, you make as if to duck, than dodge to the left. Her leg flinches downwards to strike at where you would be if you had dived beneath her as you go in for a tackle and pin maneuver.

You push her off-center easily, due to her being having no friction on the ground to help counter your push, and find yourselves toppling head over tail inwards and away from the edge of the clearing. You huff out a breath, even as Stone Sister inhales. You attempt to gain a hold on her legs with your feet even as she kicks you upwards and off her. Just as you feel yourself lifted away from a dominant position, you boost the lift more by going into a jump. You fly more than Stone Sister intended and land in a practiced, crouched posture. She cackles, "You have been planning for that, have you?" You lift your head a little higher, keeping eyes locked with Stone Sister's' and caw, "Of course I did! After you managed to stun and pin me a few rounds ago by doing that, I had to figure out a counter."

You and your sister manage to keep your round of play fighting going up to the point when the Grown of the pack come pack with food. It is a pretty even round, four wins and four losses for each side of your rivalry. You find yourself thanking Stone Sister, near silently, as you pad your way to the center of the clearing to gain something to eat from the returned Grown. Stone Sister's posture raises a bit at the thanks, letting you know she appreciates it. It takes you up to the point where you, Stone Sister, and the rest of your siblings gather around the returned Grown to notice that the returned Grown is Scar-Snout and that the rest of the Grown are not here. You ignore that for the moment though.

As you and your siblings beg and whine for the flesh you know that Scar-Snout must have brought back with her, you sense Mother and Second-Male come around the wriggling mass of flesh that consists of you and your siblings. Mother barks, commanding quiet. You immediately quiet down, as do the rest of your siblings. Mother chitters with Scar-Snout for a moment, mostly using silent language to communicate...you really do not like when they do that because it is so much harder for you to interpret everything. It is times like this that you do not like how your small size can hinder you from seeing everything that is going on.

Mother's voice breaks the subtle near silence over the clearing, "The Grown have secured a kill in the thick of the trees some distance from here. They have not detected the presence of any larger or more dangerous Hunters having being in that area for several days and nights. We are going to take you to the kill. Behave, and everything will go alright," Mother's caws sound final just before the excited peeping and chirping of you and your siblings ruins what could have been a dramatic moment.

Choose a Behaviour

[X] Obey Mother and listen on the trio of Grown guiding your brood to the kill.
[X] Obey Mother and observe your surroundings on the way to the kill.
[X] Obey Mother and just quietly converse with your preferred sibling group.

QM Note: Alright, hope I didn't take too long on the update. So hope this was good enough for you guys. Sorry I didn't get it out yesterday, I was occupied with family and having fun.

Deadline for votes this time is Wednesday July 29, 2015 at 6:00pm (EST). Hope you guys enjoy. Let me know of any grammatical errors and such. Advice is always welcome too.
 
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[X] Obey Mother and observe your surroundings on the way to the kill.

Consistent with our previous watchful choices.
 
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