Do You Want to be Male or Female?

  • Male

    Votes: 14 37.8%
  • Female

    Votes: 6 16.2%
  • Let the Roll Decide

    Votes: 17 45.9%

  • Total voters
    37
  • Poll closed .
If I could get someone to roll a 1d5 (labelled Hungry) and another to roll a 1d20 (labelled TRB) for me I would appreciate it. Remember, one person to a die. :p
Edit: Whelp, thats something.
AnimalKrazed threw 1 20-faced dice. Reason: BS Total: 2
2 2
 
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I'll roll a d20 anyway, since I'm not sure if AnimalKrazed's roll counts for the TRB roll. ^_^

Edit: Hahaha, oh man.
Naw, my roll was for another thing that is going to come into play later. *looks at rolls made * Man we have really....interesting rolls. Luckily raptors have fast feet made for running. We are going to need them. A hint for the BS roll is to look at the initals and think Jurassic Park
 
Get Your Votes In While You Can! 6/7 Hours till Deadline!
You want to fail TRM and Info rolls, FYI
I have a couple more rolls that need to be made, considering the results of the last few rolls. Just remember, one roll a person. A 1d10 called Info is going to used for one of the previous rolls, a 1d5 roll for Ch4Di for your current situation, and a 1d6 TRMS. I will end votes sometime tonight but if I don't close them on the exact time I said I would don't panic, I'm away from home currently and at the whims of bad hotel wifi and travel plans.
AnimalKrazed threw 1 6-faced dice. Reason: TRMS Total: 1
1 1
 
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Voting Closed.
If someone could please tally the votes, it would be much appreciated. Thanks. I will try to have the next part out sometime soon.

Edit: Just letting you guys know that I handled the TRMS roll. That roll failed, thankfully enough for you guys. Your going to be glad it failed when I reveal its affects to y'all later.
 
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Tada!

Vote Tally : Welcome to Isla Sorna: Be the Raptor Quest | Page 24 | Sufficient Velocity
##### NetTally 1.7.3.2
[x] Stay quiet and ask questions later.
No. of Votes: 6
Oh I am slain!
Happerry
Lazurman
Night_stalker
Prefixmancer
veekie

[X] Ask Father about the voices in the wind.
[X] In silent language
No. of Votes: 1
Smugraptor

Total No. of Voters: 7
Thanks a bunch Oh I Am slain, it's very much appreciated that you did this for me. :) Just reminding everyone that two more rolls are needed before I am able to proceed with writing the next chapter. If someone could do that for me I would very much appreciate it. The next chapter should be up sometime before the weekend rolls around, what with the plane ride I have before me tomorrow.

A 1d10 called Info is going to used for one of the previous rolls and a 1d5 roll for Ch4Di for your current situation.
Just a reminder for the rolls needed.
 
Chapter 3:7
Chapter Three: Part Seven
Imimoya? Imimoya.


Recommended Soundtrack: Queen of Vilebloods (Source: Bloodborne)

Purposefully, you decide to stay silent. You remember how dangerous the move was from Mother's story. You know just how quickly a pack can be sent into the maw of death when moving nest sites. You send a quick glance to Blue Gray Sister, currently riding one of the Boulder Sisters, hoping to use the knowledge you gained earlier of her grasp on the Silent Talk to good use. The panicked look in her eyes is enough to tell you that whatever was communicated between the Grown was not good. Not good at all.

The wind dies down some, lessening the rattling of branches and bones above you as well as the rustling of the thick foliage in this part of the territory. The normally exciting feeling of adventure you would have from being outside of the nesting ground is absent in the terror the voices evoke. There seem to be no source for them, continually echoing out from every which direction. Barks demanding attention from pack members you know aren't out and alone in the jungle because they are within sight were only the beginning. It quickly got worse as the pack slowly, ever so slowly ventured further through the overgrown Precise-Claw trail.

"Mother!" cries out a hatchling's voice. The fact that it's a hatchling that you have never heard before quickly draws your attention. Sending a questioning look to Mother the next time the voice shows itself, just moments later, the cringe she makes and the angry look in her eyes tells you...something. You are not quite sure what, but it's something to hold onto for later puzzling.

The time of dawn breaks as the Sun dawns over the horizon, just barely making itself known through the leaves above. The bones are less present here, though some are still present. The most chilling bones are those you can identify as Precise Claw bones. A dangling arm from what you judge to be a Grown of Second-Male's age, with cartilage still holding the separate portions together is the most intact and obvious of these.

The voices are getting more and more desperate as your pack makes their way towards the edge of the dense jungle, crying out nonstop. More of the voices had shown up at some point that you don't want to remember. The moment was too chilling. They cry out in the tones of hatchlings, the injured, and the dying, using voices known to all members of the pack, to only the Grown, and to none of us continuously. The eerie silence of their jungle, cause it's almost certainly not your pack's jungle with, with, with Imimoya like these in them. That was the right word for these voices you think, imimoya.

In Mother's tales, the ones that didn't always seem real, she would occasionally mention imimoya. Imimoya were, are, not real, real beings. They were beings that may or may not be seen, things that could not be easily explained. She explained the word itself was not one of her own making, but one she borrowed from a close friend in one of the Southern packs. She had also explained something that you hadn't really understood, that the Southern pack she borrowed the word from was one that had raised themselves, out in the wilds. There were only two such packs, she told you, that only one other pack had been risen by Odd like your pack was, was the BigRock pack.

It is as your pack makes it towards the exit that the worst thing possible happens, at least from what you can imagine. One of the voices cries out, "Come to me, sisters," from ahead of the pack. The other voices call out from behind, "Watch out, hatchlings!" Father stops the pack, trying to figure out what to do, what is safer. You almost whimper in terror, the light is right there. You and your family are so close to its warmth but these imimoya keep you from reaching makes you want to shriek them out with the worst words you know.

Clumsy steps and the breaking of branches underfoot stops the spirits' voices and catches your attention. A group of six forest patterned, brown tufted Odd clutching brown, bitter scented...things...stumble into the small clearing the voices have your pack cornered in. "..........," they, merrily?, grumble to one another as one of their number leans against a tree.

The action reveals a black stick that makes Father focus on him as the rest of the pack keep watching the trees. "Stay away," Father bugles at the Odd. The Odd group scrambles, tossing themselves into the jungle around where the voice preventing your pack's escape sounded off, as the ends of the black sticks begin to point in your pack's direction.

Suddenly, a horned head lunges out at the Odd who had been leaning on a tree, at least you think it is that Odd, just appearing out of the air in true imimoya fashion. The head encompasses the Odd's entire top, cutting him in two before disappearing back into the dense foliage. Father uses the distraction to burst through the remaining brush between the pack and the domain of the Bright Light, the pack close enough behind him that they could nip his tail.

Just as Blue Gray Sister's carrier makes it past the fern barrier between the jungle and the forest, that hollering not unlike the sounds that the tree mammals make erupts from the clearing you just left behind alongside punishing booming. As your pack slows to a stop to observe the jungle and spot any pursuers before they get too close, the hollering and booming continues on for several moments before the jungle falls back into near silence. Only the rustling of branches, and leaves as something manipulates them against the wind.

Father shakes his head to mentally assert himself, before continuing to lead your pack silently and swiftly away from what you decide to call Imimoya's Jungle. The wind continues and soon brings rain with it. Not too long after the...strange encounter and escape from Imimoya's Jungle that Father slows down to a walking pace, setting you and the rest of the pack at ease.

Pick an Option:

[X] Wriggle free (Involuntary Action)
-[x] Start a conversation with one of the Grown
--[x] Who?
-[x] Start a conversation with one of your siblings
--[x] Who?
-[x] Start a game.
--[x] What game?


QM Note: Happy One Year Anniversary for this thread! In celebration I have started planning out a special gift for my readers. I will let you know more about this gift when I have more prepared for it, but I'm just using this occasion to let you know about it. Anyways, as a way of giving you something to appreciate until then I have a creature file ready to give to you. If someone could roll a 1d2 to help select what file type you get I will present it to you ASAP afterwards.

Vote Deadline: June 13, 2016 (7:00pm EDT)

Thanks to all my readers for continuing to follow this even during the times when I was totally writers blocking. If not for your support, I would not have made it this far. <3
 
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[x] Wriggle free (Involuntary Action)
-[x] Start a conversation with one of the Grown
--[x] Father

And then we waste the conversation with an "Are we there yetttt?" ^_^
 
InGen: DF.19
InGen File: Spinosaurus
Codenamed DF.19: Specimens of DF.19 are not housed on the facility floor that [REDACTED] has become in the years since Project [REDACTED] has begun. This is due to InGen's founder, John Hammond, and his recent noting of the rising popularity of the [REDACTED] industry. Seeking to ensure the success of Project [REDACTED] and garner more attention from investors, John sought out to buy the remaining islands collectively known as the Five Deaths Island chain.

Each of the islands is currently in the process of being landscaped and renovated to become an active, inter-island, [REDACTED]. Safety is key to this project alongside experience of tourists so measures are being taken to provide both. Specimens of DF.19 are housed on [REDACTED] for both safety of the projects, employees, and for ease of care for the specimens.

Specimens of the DF.19 type are a carnivore species known as Spinosaurus. Recovered from an incredibly rare amber sample obtained from a Cairo blackmarket, the incredibly damaged DNA sample inside held little value. Doctor [REDACTED] managed to piece together what strands were left and utilized the known structures of the dinosaur's family to fill in the rest. This makes InGen's Spinosaurus a hybrid of the Specimen DF.07, ancient Spinosaurus DNA and various modern animal life. Future discoveries by palaeontologists will hopefully enlighten more information about this little known species.

InGen's Specimens DF.19 prefer fish over the herbivores provided to them on their island. However, InGen scientists believe that as the specimens continue to grow and reach their adult sizes in the coming decade that the scarcity of fish large enough to sate them for long periods of time will make it so that the four DF.19 specimens on [REDACTED] will have to hunt the herbivore dinosaurs on their island. This coming change is predicted to increase their aggression due to dwindling food supplies and dramatic change in diet and hunting behaviour as demonstrated by the DF.07 specimens during times of drought. It is planned that the DF.19 specimens will be separated from one another before reaching this point and housed on separate islands from one another to prevent conflict and hopefully lower animal anxiety.

When hunting land prey, DF.19 specimens hunt prey that is well inside their size range. They prefer prey that is incredibly safe for them to take down, and are surprisingly cautious for a member of such a large species, though it is unknown if this is a result of age, a sign of their genetic manipulation, or natural inclination. The prey they take at their current size tends towards rodents, young feral hogs, and fawns. The prefered killing method of the DF.19 specimens is to pin the prey with a foot and the use of claws or jaws to decapitate the food item and so prevent further struggle. It has only once been seen that the DF.19 specimens took a prey item of larger size, a buck deer, and it was taken down in loose pack coordination style by two of the specimens in a frightful display.

The four DF.19 specimens are currently five years old, are six meters in length, and weigh approximately 900 kilograms. They are all at least 2 meters tall at the crown of their heads. The DF.19 specimens prefer one another's company to solitude and are often seen in fishing parties at the mouth of the river in the section where it meets the ocean. The DF.19 specimens are planned to reach a head height of 18 meters and a length of 40 meters, making them the largest of InGen's planned specimens. They will be part of the African and Swamp exhibits on their selected islands.

DF.19 Specimens are surprisingly friendly with their caretakers, in that they tolerate their presence to a degree. The species is nicknamed by the workers on their island, Jaws, Finback, Kane, and Usuper, according to the workers' opinions on the creatures.


QM Note: May the panicking begin... :evil:
 
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