Do You Want to be Male or Female?

  • Male

    Votes: 14 37.8%
  • Female

    Votes: 6 16.2%
  • Let the Roll Decide

    Votes: 17 45.9%

  • Total voters
    37
  • Poll closed .
Voting is now Closed!

If I could get someone to tally up the results for Timeskip Options for me, it would be much appreciated. Thank You!


Anyways, the Second Interlude should be up in the next hour or so. I'm almost done it.
 
Vote tally:
##### 3.21
[X] The Miracle
No. of votes: 5
Vaalintine
QuantumPuppy
NavySeel
Dark Abstraction
prince84

[X] Timeskip
No. of votes: 4
Happerry
AlliteRaptor
Asmodemus
EVA-Saiyajin

-[x] One Month
No. of votes: 3
Happerry
Asmodemus
EVA-Saiyajin

[X] Second Interlude
No. of votes: 4
Happerry
AlliteRaptor
Asmodemus
EVA-Saiyajin

-[x] The Great Dying
No. of votes: 3
Happerry
AlliteRaptor
Asmodemus

-[x] Two Months
No. of votes: 1
AlliteRaptor

-[x] The First Hunt
No. of votes: 1
EVA-Saiyajin

[X] Play/Fight with Siblings and Grown
No. of votes: 9
Night_stalker
Dovahsith
Lazurman
Kerfirou
Smugraptor
glitchrrr36
RandomLurker
veekie
Oh I am slain!

[X] Practice Hunting on Grown with Siblings
No. of votes: 2
Night_stalker
RandomLurker

[X] Practice Hunting on Bugs with Siblings
No. of votes: 2
Night_stalker
RandomLurker

[X] Practice Hunting on Birds with Siblings
No. of votes: 4
Night_stalker
Kerfirou
glitchrrr36
RandomLurker

[X] Practice Hunting on small Mammals with Siblings
No. of votes: 7
Night_stalker
Dovahsith
Lazurman
Kerfirou
glitchrrr36
RandomLurker
Oh I am slain!

[X] Play/Hunt and Hide with Siblings
No. of votes: 7
Dovahsith
Lazurman
Kerfirou
Smugraptor
glitchrrr36
veekie
Oh I am slain!

[X] Play/Chase with Siblings and Grown
No. of votes: 5
Dovahsith
Lazurman
Smugraptor
veekie
Oh I am slain!

[X] Play/Climbing with Siblings
No. of votes: 7
Dovahsith
Lazurman
Kerfirou
Smugraptor
glitchrrr36
veekie
Oh I am slain!

[X] Practice Hunting on Bug
No. of votes: 2
Smugraptor
veekie
 
Chapter 1: Interlude 2
Chapter One: Interlude Two
The Great Dying


Soundtrack: Be Prepared Instrumental from TLK


In the six nights and days that had passed since Mother had told your siblings the story of The Miracle, you had been pondering and questioning something that just wouldn't leave you alone. Questions like, 'What happened to your older siblings,' and 'Where are the yearlings from the previous two years,' buzzed in your hear like the black, biting bugs that always seemed to find the leavings of the pack. These questions had bothered you so much that sometimes they would stir you in your sleep in the form of dreams. You would see dark things in the night snatch hatchlings from Mother's side, or feel the claws of Hunter-Birds pierce your sides before dropping you from the blue sky above. Always, these dreams would wake you before you died which bothered you with further questions

You had brought up these dreams to your siblings to see if they bothered them too. While not the dreams as yours, each of your siblings had dreams where they were stalked, hunted by something. Each time, they admitted to wondering about just what happened to the yearlings and siblings that should have come before you. The closest thing to an explanation you and your siblings had was Second-Male, who fit the description of what a survivor of two years would look like in your siblings' collective minds.

When you had play/fought with him two days ago, you had questioned him about such things and he pinned you with a forelimb as soon as you had. "Little Pebble Brother," he had told you, "I have no desire to explain such things." He lifted his forelimb after that and was quick to resume play-fighting with you; yowling when you bit him, and dramatically hiss-screaming when you landed a claw blow to a location where there would be a vital. Second-Male was your siblings' favoured playmate too, and he often would have to fend off a hunting party of your sisters and brothers when he wanted to just doze in the sun.

A loud clicking sound brought you out of a found recollection of playing Hunt and Seek with your brothers and Second-Male. It was noon, the time when the Sun was at it's highest point in the sky. Easily the hottest point of the day, the entirety of the pack often slept this time of day away with the exception of your more playful siblings. Siblings like Light Blue-Gray Brother, as you found yourself calling your most constant brotherly companion.

Your ears pinpointed the source of the summoning click to be Mother, calling for your siblings to gather around her nest mound. As with the time eleven days ago, you and your siblings fought amongst each other for positions closest to Mother while still being in front of her. Those siblings that were pushed from their little indent/nests inevitably took their revenge by lounging themselves on top of their nest-thieves, which ended when the winners tired of the losers' revenge and nipped at them. This often resulted in even more wrestling. You won the majority of your fights, though your not so sure if you really had when you were sat on by Dull, Dark Gray Brother... Multiple times.

Mother tired of our wrestling after a time, and clicked her jaws' many fangs together again, a slight warning hiss echoing from her throat as she did so. Losers toppled off of winners as your siblings scrambled to make or remake good indent-nests. Only Dull, Dark Gray Brother and you didn't, and that was because he had decided to nap on top of you mid-tussle. A tiny bug flew into your eye and you felt it, your eye, spasm for a moment. Blinking your annoyance out, both the annoyance at the bug and your lazy brother, you focus on Mother as she begins her story of the day. Normally, she'll tell a hunting story to impassion you and your siblings to the thrill of the hunt and to give a summary of potential strategies. Most of the time, observations such as this fly right just out of your reach, however, you have managed to catch these insights a couple times. So have your siblings.

"Today," Mother begins, "I will answer the questions that you have been asking yourselves and the Grown of the pack for. The Great Dying happened for our pack during the last dry time. The pack had twenty-one hatchlings and nine yearlings to feed during those days. The pack had been relatively successful the previous year and a half, some hatchlings from every member of the pack had survived their first wet time. Though the pack's first laying had been few, each of the pack laying four eggs successfully, only five made it through their first cycle."

"The very first hatchlings the pack lost, two years ago, were lost to Hunter-Birds from above. The pack had never had to fear the death from above that the Hunter-Birds brought with them before, and so only learned and adapted to this potential threat to our young too late to save them," Mother's eyes wondered toward the Above, almost as if watching for diving shadows. Shaking herself from her regrets, Mother continued her storytelling, "Three hatchlings were lost to the Hunter-Birds, one of mine and two of Second-Sister's. Playing near Beak-Frills (protoceratops) took two of Scar Snout's hatchlings close to the end of the wet time during their first year. We learned to not let the prey near our young, for we learned from the prey knows their hunters' young are vulnerable. The pack still made the hatchling-killers feel our wrath, in the end."

Mother hestitated for a moment, before narrating her story some more, "The pack lost seven hatchlings suddenly, during the harshness of the dry time that year. Prey evacuated the territory and headed for the Great Rocks by the Open Water pack's and the Great Clearing pack's boundaries. The clearings of grass dried up and blew away on the wind and trees lost their vitality more than normal during the dry times before. Killing-Light (fire) flashed suddenly through streches of the territory, leaving the blackened bones of the trees in their wake. The pack had to range further and further to to get enough prey to feed themselves, let alone the young. Five young were lost to the Killing-Light while the pack had been hunting further than normal, even in those tough times. Two more hatchlings had been lost to thirst and sickness when they lost themselves in Light-Madness. Even then, we had lost two hatchlings to the ravenous Jade-Hunters (complies) throughout the course of that year."

"The pack laid nine more eggs each the during the end of the dry time. The threats to our young were more so that year then the last one. The pack had entered the wet cycle with fourty-five eggs and left that wet time with only twenty-three hatchlings. We lost too many of our young, twelve hatchlings and one yearling in total, to the unforeseen sickness that wet time. Jade-Hunters were more courageous that year and stole away with nine of our hatchlings throughout the wet time," Mother snarled the Jade-Hunter's name as if they were a threat to the pack right at that moment, "We began to start leaving two of our sisters behind to fend off the Jade-Hunters throughout the wet time while the rest of the pack hunted what they could, instead of just the one sister that we had left before."

"Facing the dry time, the pack were prepared for the worst. The dry time that year wasn't near as bad as the one before. The grass still dried up and was tossed away upon the wind, but the trees had more strength in them than they had the previous dry time. The leaves stayed upon them and their shadows, while barren of soft grass, provided relief from the blistering heat of the harsh Sun throughout the dry time," Mother took a moment to collect herself, and nuzzled the lump of a brother who laid half-awake on you. You hissed silently at him to get off, but he only stretched for a moment then relaxed again. Tired of his laziness, you shake him off. He just slowly turns himself around to face Mother, then dozes off again. You snort, before refocusing on Mother.

"-he Great Dying happened close to the middle of the dry time before this wet time. We lost twenty hatchlings and six yearlings in one go over the course of twenty days. The Jade-Hunters snatched the first two hatchlings in one go while they were climbing high above the pack's collective snouts. We hadn't smelled the foul scent of the Jade-Hunters till it was too late, when it dropped upon our nostrils alongside the blood drops of our young. They devoured two of our hatchlings while in the branches beyond our reach and on parts of the trees too fragile for our greater weight," Mother grimly flinched as she recounted the incident, "Eight of them lounged there, one hatchling for every four of them. No matter how much we threatened them or how loudly we hiss-screamed at them, they did not leave, would not leave. They taunted us till the Sun disappeared and the Moon rose."

"The next day, the satisfied cowards returned with twenty-two more of their starving companions, though the pack only knew of eight at first. The eight that the pack first noticed seemed, to the pack, to taunt us more just by the bloating remains of our dead," Mother sadly recounted, "it was not till we heard the snapping of a neck behind us and the screeching of scared young and the yowl of the yearlings that we saw the ruse for what it was. By that time, five of the hatchlings had killed, and seven of the hatchlings and three of the yearlings had been injured fending off the invading party of Jade-Hunters. The pack chased them off, killing four of them, but it was already too late. The most badly injured hatchling didn't make it through to see the next rise of the Sun. The pack became more vigilant than before, half sleeping while the other half stood vigil over the remaining young. Still, whether in the sight of the moon or in the brightness of the Sun, the pack lost more and more hatchlings to the sickness that the bites of the Jade-Hunters let in. By the end of the seventh day, we had lost seven of the bitten hatchlings. The pack devoured their remains," Mother depressingly admitted, seeming to flinch as if the taste and scent of dead siblings drifted back to her snout, "partially to spite and deprive the living Jade-Hunters of their kills, but also to prevent the scent of our dead from attracting worse Hunters and to avoid leaving the last young open to attack."

"When we heard the hooting and trilling of the Two-Crested (real life dilos), the pack knew it was time to abandon the nests. We hadn't desired to leave, the pack had laid and brooded in the same clearing for two years and nested there for three more before that. The instincts would have had us defend the area to the death, but they also directed us to protect the young at ALL costs. Thus, the pack abandoned the only nesting site we had ever known. We left behind all the sure familiarity the pack had ever known," Mother huffed, flaring her nostrils. "I wish you hatchlings could have seen that nesting site. We had sprawling trees and a gently sloping hill with burrows left by Beak-Frills (protoceratops) just large enough for the pack to nest in. A jump-sized trail of water rushed soothingly over a dabbling of rocks at the bottom, where the water would vanish to a trickle in the dry times. You would have loved it."

"During the journey to the current nesting site, we lost the remaining hatchlings, to Hunters and sickness. The remaining three bitten young," Mother hissed her pains, "The three bitten yearlings were lost to the Frilled Rattlers (JP movie dilos) that found us on the journey to our current nesting grounds. They died fighting Frilled Rattlers after they ambushed and killed the final two hatchlings from that years laying. They lost themselves to the Bloodrush and sickness and acted madly. They rushed the Frilled Rattlers snout on. The Frilled Rattlers spat in the eyes of the first two and tackled the third. They both died in a tangled heap, insides spilled against one another by their opponent. Jade-Hunters ended the suffering of the two yearlings that had sight-loss from the vomit of the Frilled Rattlers."

"We only had two yearlings to guard after that. Second-Male and his sister, Little Stone. Second-Male proved himself worthy of the Second position in the pack during the move to this nesting site, both for his ingenuity in hunting the Jade-Hunters and by out-fighting the Three Boulder-Sisters. Boulder-Sister, Scar-Snout got her self-word earning scar from Second-Male's fore-claws in their battle for Third position," Mother fondly remembered. "Little Stone was content to remain at the bottom of the pack. She never really cared for raising herself in the pack positions. She was wooed away by a wandering male, just nine days before you hatchlings were laid. She and her mate have claimed territory by the Bay, close to the BigRock. We hear their claiming calls on patrol, once in a while, and smell her well-being in the scent markers that mark the boundaries of their territory," Mother bittersweetly touched upon the successes of their pack's young.

Shaking herself out of more happy recollections, Mother gazed upon her current hatchling. She looked deeply into each of our eyes, before chuffing, "Hopefully, the pack won't suffer from another Great Dying. We have lost enough eggs this wet time to the thieving Jade-Hunters, just as we have lost more than too many young to them and the things that follow them."

You nuzzle into the body of Dull, Dark Gray Brother, hoping that being close to a sibling, any sibling, will provide comfort. It doesn't.

QM Note: Finally finished this. Took me a while, but I'm glad I did. Hope you guys like it. Point out any spelling errors if you can, I appreciate all the help I can get.

The roll 5 for the Great Dying ended up giving your pack the Compy Problems. If you didn't catch it, your pack really hates Compys now. Can't stand 'em. They will hunt them down and slaughter them given less than half a chance, and it isn't even that hard. Of course, they have to watch out for invading and hunting parties from them at the same time. Over the course of two years, those Compys figured out that your pack makes for good eating while your young. Welcome to a Jurassic World ladies, gentlemen, and readers of all kinds. It's a eat-all-the-things kinda world out there.

The other results of the roll could have been as follows:
0 - The Hunger (Occurs if no-one rolls)
1 - Traitor in Pack (Occurs with a 1)
2 - Strength-Eater (Occurs with a 2)
3 - Crunchy Swarm (Occurs with a 3)
4 - Feathered Menace (Occurs with a 4)
5 - Jade Thieves (Occurs with a 5)
6 - Killing-Light (Occurs with a 6)

Edit: I might ask for a roll sometime tomorrow if I manage to get enough writing done. Thanks for the tally Night_Stalker.
Happy 4th of July Everyone!
 
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That was definetly a longer update then I thought it was going to be, that's for sure. All in all I really enjoyed it, just the right blend of humor and world building no matter how horrible the last two patch of hatchlings died.
 
0 - The Hunger (Occurs if no-one rolls) we would starve to death. fun
1 - Traitor in Pack (Occurs with a 1) One of our guys is with another pack or goes nuts and kills everybody. Also fun
2 - Strength-Eater (Occurs with a 2) Some kind of disease.
3 - Crunchy Swarm (Occurs with a 3) Bees, maybe? I can't really figure this out.
4 - Feathered Menace (Occurs with a 4) Maybe the feathery raptors? Or Gastornis? No clue
5 - Jade Thieves (Occurs with a 5) Compies
6 - Killing-Light (Occurs with a 6)Wildfire.
 
Apologies, but the next chapter won't be up till late tomorrow night I think. I got sidetracked by IRL stuff so haven't been able to do any work on it today. I'll do my best to finish the Timeskip chapter tomorrow. Thanks for the patience guys. Here's a quick dino comic I found on dA to make up for being unable to finish the chapter today.


Sourced from IsisMasshiro of DeviantArt. Go fav, comment, etc his work over there if you haven't already and are able.
 
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Chapter 2:1
Chapter Two: Part One
Games Galore!

Soundtrack: Make a Man Out of You


Your days and nights begin to blur into a flurry of activity, fun, and learning. Mother, and the other Grown tells stories to you and your siblings, stories of the Hunt and Conflict. A small part of you, way back in the far behind of your head, knows that the Grown tell you these stories for to help you learn from their successes and mistakes, to better prepare you for the world you find yourself in, to better adapt to situations you find yourself in, but for the most part you listen to the stories for the entertainment they provide and for inspiration for games you and your siblings play.

Your favourite game is to play fight with your siblings and the Grown. You pretend to be Father every chance you get, taking down the strange watching Odds and beating up Two-Crested with ease, when you play fight on your own. Of course, the majority of the time you have plenty of Precise-Claws to play with. You and Light Blue Gray Brother often play fight against one another. He is slightly faster and more agile than you, his lighter body build allowing him to maneuver around you better. You are more in touch with your inner self and smarter, so your pretty equal in combat wins and are pretty high in the rankings with him.

In the sibling combat wins, you and Light Blue Gray Brother are among the highest for wins. You raised to your position through many play fights, over fifty-three at last count, you think. Dull, Dark Gray Brother is mid-tier in the rankings, but he really doesn't care. He prefers to sleep his days away, but he gets his way during meal time and access to the better bits of Grown-brought meat because he knows how to push his weight around. The play fights between you and your siblings are often just play, but on occasion they are ranking based of arguments gone really bad.

Silver Sister and Bright, Dark Gray Sister thirteen days back, for example, got into an almost real play fight trying to decide who was better at fighting. All your siblings, watched, always sleepy Light Gray brother even managed to get himself into position to watch, as they circled around each other and sized each other up, then the actual combat. Scratches and small wounds were made, but somehow, your not quite sure, they managed to pin one another at the same time. The Grown chuffed it up at the sight of your strongest sisters all wrapped up around one another.

Stone Gray sister ranks just above you, so you often challenge her to fights. Just two nights ago, you almost won before she managed to toss you off your pin and push you down with her superior weight and muscle. You'll beat her someday though. The Grown play fight with your siblings often too. Mother and Father use their snouts and forelimbs to combat you and your siblings while their are curled up, to make things fair. The rest of the pack each have their own ways. The Boulder Sisters all try to kick you and your siblings over while you dodge and tackle their feet claws and gnaw when and what you can. They make sounds when you do, but not the almost enthusiastic sounds of Second-Male. He is the funniest Grown to play with and is almost always exhausted by Brightest Light when the rest of the pack sleeps for the longest time.

Day after day, during the afternoon you and your siblings took to the trees, where the Sun almost feels in your grasp. There you and your siblings play would chase, running one another down and trying not to fall off the branches. You and your siblings started off just slowly walking and hopping branch from branch. You don't want to fall off, after all. But soon, one sibling started getting every sibling to go about in a faster pace. Pebble Sister loved the branches and challenge of jumping from one branch to another. She's held the record for as long as you can remember. Whenever someone beats her old record, she'd just make a new one.

Falling. It's happened to every sibling, though no one sibling has been hurt seriously. Only Pebble Sister landed awkwardly when she took a jump too far, ending up in a heap on top of Father during his Brightest Light sleep. He sprung and ran around, startled out of his dream but gave Pebble Sister an amused look when he noticed that she was the one to wake him up. The Grown say that the climbing strengthens your arm muscles and allows you to better practice your ability to move around with grace and your claws dexterity. Of course, you and your siblings prefer climbing as a game of seeing who can leap the farthest from one branch to another further away. Pebble Sister still has the record, even after thirty days, getting two Grown's tail lengths the one leap after having landed on Father. She claims its all in how you jump and balance your tail, but you can't get quite as far. Then again, maybe she's telling a lie. Oh well, you'll figure it out eventually. Precise-Claws always do.

Playing chase is something you and your siblings do on the ground too. Faster siblings like Pebble Sister and Light Blue Gray Brother are the ones that do better here, beating out heavier siblings like Dull, Dark Gray Brother and Stone Sister. The best sibling at playing chase is Light Gray Brother. He sleeps most of the time, like Dull, Dark Gray Brother, but when he wants to he is the quickest thing your size that you have ever seen. He has a bite wound on his limb from one of the Jade-Hunter's, but it's gotten better. It'll scar, so some call him Scar-Leg Brother, and he likes that self-word better. Says it makes him sound more like a Grown. Of course, no sibling has a Grown name yet though. You are not ready, not having been on a First Hunt yet.

The Grown say that is why they encourage us to play chase though. To prepare us for the First Hunt, to get us to run longer, faster, and take down prey harder. You don't care, the play chase is all fun for you. You can pretend your siblings are what you imagine Beak-Frills look like or some other thing that the Grown describe in their stories, you don't care so long as you have fun. It's a little scarier when you imagine the siblings chasing you as the Long Jaws that the Grown say inhabit the river not far too far from your pack territory. The play chase is all fun and games for your siblings too, they imagine the same things you do. The Grown are different when they join the game of play chase. They just lope around the clearing a little faster and almost always win, so you and your siblings don't play this game with them as often. Scar-Leg Brother does though, saying he likes the challenge. He actually wins sometimes, so he might have a point...

Play hunt is just like the play chase games you and your siblings play. Every sibling hides in the tall grass around the clearing, chooses a sibling to hunt down and the game starts whenever you feel ready. It's a chaotic game, almost always resulting in a tangle of bodies tackling one another at the same moment. Stone Sister likes to tease you by making as if she is hunting you when you are hunting her, only to go for another sibling that's right behind you. There isn't anyway to tell who is better since you can't tell if your siblings are telling the truth or lying when talking about their wins and losses. You don't care though, because it is the best game ever.

Play hunt with the Grown is just as fun. You and/or your siblings sneak around the clearing, closing in on the part of the Grown your hunting, most often their tail or forelimb claws. You can tell that they see you coming, the target you are hunting is always just swaying as if waving in the wind. You don't care, it's just too much fun. Especially if you are hunting Second-Male. The moment you pounce, whatever you have latched on starts going crazy and it's difficult to hang on. The Grown always makes funny almost hurt sounds and calls too. Second-Male goes so far as to fake an excessive death when you or your siblings win. He's only gotten worse since the day you hatched. At first it was just him falling over and hanging his tongue out. Now, now Second-Male will flail about screeching in not-pain before wobbling and collapsing... He still hangs his tongue out though. He's the best Grown for play hunting.

It's only in the last four days, thirty long days and nights of waiting for you, that you and your siblings have been allowed to hunt the small Mammals. You want revenge for the scare that the furry one gave you on your first day. You spend the first day that Mammal hunting has been allowed trying to remember and track down the scent of the Mammal that scared you on your first day. You want vengeance, dung it! You end up spending your second and third days doing the same. Today you gave it up as a lost cause.

You can't seem to be able to remember what that one that scared the dung out of you smelled like, but you find one just like him. You corner it against a tree in the clearing with the help of Light Blue Gray Brother and Pebble Sister. You made sure that you drove it away from its retreat burrow, which is on the other side of the clearing. You have it against the lone tree inside the clearing, while it is only a Grown's length from the other trees in the forest it's still a good distance for a hatchling at mid-leg height. Seeing no way out for the Mammal you lunge, snapping your jaws at its neck. It dodges, jumping on your face, and leaping over your body, getting away. It's left you and your two companions just blinking in shock before screeching after it. It's zig-zagged it's way a Grown tail length from you into the tall grass of the clearing, so you should be able to catch up to it. You won't lose this time!

Choose Course of Action
[X] Write-In Option (Under Eighty Words Please)

QM Notes: Apologies about taking so long for this chapter. I have never written a Timeskip chapter before so I wasn't sure just how to go about it. Hope that this works well enough, same with the soundtrack. I'm not sure it fits, but oh well. It's the first thing that came to mind for Timeskip music.

Yes, I just left off at a hunting strategy write-in thing. Wasn't plannig this originally, but decided it would be a great treat for you guys and maybe a nice way to make up for the longer than usual wait. For strategies, just come up wih a plan of action. The Mammal your hunting is going straight for its burrow, zigging and zagging. Remember to communicate with your two sibling/companions in your write-ins. They won't know what your planning if you don't let them know. I'll update your character sheet later this week and make a dictionary for raptor words... Eventually. Just remember that you guys are still novices in hunting activities, also only a foot tall. Remember, KISS works most of the time. I won't go too hard on you guys, early days right?

Hope you guys enjoy! Voting ends Saturday, July 11, 2015 at 1:00pm (EST).
 
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This is making me think of silly younglings about to fall into misadventure while having fun. No vote for now, smart people vote first.
 
Since no one else is voting, I guess I will pitch my idea of our attack strategy.

[X] Have the faster sibling race ahead of both you and the prey to block off its exit.
- [X] Have other sibling, the one that is better at pouncing lunge at prey.
-[X] If it dodges, rush in for the kill.
-[X] Once it's pinned, everyone pile on and bite at its throat.
 
[X] Have the faster sibling raceahead of both you and the prey to block off its exit.
- [X] Have other sibling, the one that is better at pouncing lunge at prey.
-[X] If it dodges, rush in for the kill.
-[X] Once it's pinned, everyone pile on and bite at its throat.
 
[X] Have the faster sibling raceahead of both you and the prey to block off its exit.
- [X] Have other sibling, the one that is better at pouncing lunge at prey.
-[X] If it dodges, rush in for the kill.
-[X] Once it's pinned, everyone pile on and bite at its throat.

Sounds good to me.
 
3 votes, 6 votes if you include the 3 that used my name
[X] Have the faster sibling raceahead of both you and the prey to block off its exit.
- [X] Have other sibling, the one that is better at pouncing lunge at prey.
-[X] If it dodges, rush in for the kill.
-[X] Once it's pinned, everyone pile on and bite at its throat.

or if you want to focus on the exact wording then 3 of those votes go towards the vote
[X] Smugraptor
 
Voting Closed.
If someone could please tally the votes, it would be much appreciated. Thank you.
Vote tally:
##### 3.21
[X] Have the faster sibling raceahead of both you and the prey to block off its exit.
No. of votes: 3
Dark Ness
Lazurman
Smugraptor
Smugraptor


-[X] Have other sibling, the one that is better at pouncing lunge at prey.
No. of votes: 3
Dark Ness
Lazurman
Smugraptor
Smugraptor


-[X] If it dodges, rush in for the kill.
No. of votes: 3
Dark Ness
Lazurman
Smugraptor
Smugraptor


-[X] Once it's pinned, everyone pile on and bite at its throat.
No. of votes: 3
Dark Ness
Lazurman
Smugraptor
Smugraptor


[x]smugraptor
No. of votes: 3
glitchrrr36
Night_stalker
QuantumPuppy
 
Looks like the plan of action below is the one for the day. Thanks Smugraptor and Night_Stalker for doing the tally, I appreciate it. I'll do my best to get the chapter out in a timely fashion for you guys sometime tomorrow or Monday. I would normally promise for sometime tonight or tomorrow, but my family is celebrating Momma Bluebird's birthday this weekend. I'll write what I can, when I can this weekend but no guarantees for finishing this part like I could for the parts in Chapter One. Hopefully, I don't run into delays for the rest of Chapter Two, huh. (^_^; )

[X] Have the faster sibling race ahead of both you and the prey to block off its exit.
- [X] Have other sibling, the one that is better at pouncing lunge at prey.
-[X] If it dodges, rush in for the kill.
-[X] Once it's pinned, everyone pile on and bite at its throat.

Anyways, as of this moment I can say that some rolls will be needed for this part. I'll need some readers willing to roll the following; one reader starting the rolling with a 1d10, a second roller trying a 2d10, followed by another reader rolling a 2d10, finished by a 1d10 roller. I'll tell you guys what the rolls are for at the end of the next part. If I think up more rolls as I write, I'll let you guys know. Just remember, one reader per roll. This allows for more readers to participate if they want to. Don't worry if no-one rolls, I have plans for what happens if no-one does.Bwahahahahahahahahahahahahahahahahahahahahha
 
Here comes the first roll.

Edit:I swear to Raptor Jesus,that's some good(?) luck right there.
QuantumPuppy threw 1 10-faced dice. Reason: Stuff Total: 10
10 10
 
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