We Will Never Die: Rebooted (A Halo Spartan Quest)

As a bit of canon explanation

Caleb on our team in canon was never actually conscripted by the Spartan Project... they tried to grab him and they never found him. It may be due to that he was "rumored" to have precognition abilities (aka seeing the future) though Halsey denied that..

Still, considering we have Light in our heads, seems Caleb does indeed have precog..
 
[X] Plan Gian's Heroes
-[X]Battlefield Tactics: You are going to learn how to command people on the battlefield.
-[X]Engineering: Light wants to… Well, he doesn't know why, but the one thing he was never able to do was engineering… You are going to change that.
-[X]Spend time with Purple Team: You are going to learn how your team operates, and get to know them. Caleb for one, has… something interesting going on. Daisy is a thief that likes shiny things, and Ralph is...well, Ralph. He likes explosives more than you care to admit.
-[X]The Black Market: It seems that Linda and Daisy are going to start a Black Market of Contraband goods. Might as well give them some help and pointers for base security.
-[X]Psychological Evaluation: You have been requested to take a Psych Evaluation. (Note, not taking it now, will not harm you, but you must take it in the next two turns, or lose actions)
-[X]To Plan and Plot: You are going to make the Marines who live here… at least their lives, a living hell. You have a sneaking suspicion that Mendez wants them to get angry at you, and try to attack you when the Spartans least suspect it. You are not going to allow that, so you are going to make sure they don't have any malice towards you... so you will know for certain if it is the marines acting on their own prerogative, or orders.


Both the skill choices are solid and likely relevant to our immediate role as ONI's hitmen and our long term personal goals and I wouldn't really mind if P:LES ends up being our choice, but I'd like to wait on Halsey until a little more has happened. I'm also interested in the Black Market thing. It should give us another source of information as well as access to potentially useful things and we'll still get to socialize outside our team a little (and other Spartans might appreciate the things we can help them get). Said information might also help us with Plan and Plot, which could be useful for the whole "moral compass" thing. If we want to ensure the long term mental outlook of the Spartans is a a little less bleak, now is the time to start.


...
*Badatuss! :D*
...
Get out.
(That pun physically hurt me...)

Spartan puns are weapons grade. And (bad)humor is good for the soul! We should make puns in-story.
 
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It was a blank bullet
That's not how that works.

Blanks are cartridges with no projectile ("bullet"). They make a bang, there's some outward force felt via the air being compressed out of the barrel due to the explosion, but that usually requires you to fire the blank round at what is essentially point blank range.

What would be used here would probably be the sim-rounds the UNSC uses for training purposes. The sim-rounds also have a numbing agent that makes getting shot by them not very fun.
 
[X] Plan: staying sane and safe
-[X]Engineering: Light wants to… Well, he doesn't know why, but the one thing he was never able to do was engineering… You are going to change that.
-[X]Information Warfare: You want to learn how to use computers to destroy the enemy.
-[X]Spend time with Purple Team: You are going to learn how your team operates, and get to know them. Caleb for one, has… something interesting going on. Daisy is a thief that likes shiny things, and Ralph is...well, Ralph. He likes explosives more than you care to admit.
-[X]Psychological Evaluation: You have been requested to take a Psych Evaluation. (Note, not taking it now, will not harm you, but you must take it in the next two turns, or lose actions)
-[X]Talk to Chief Petty Officer Mendez: There are some questions you wish to ask. Like why is he acting like an asshole to a bunch of children who are clearly frightened and are not coping with the situation?
-[X]To Plan and Plot: You are going to make the Marines who live here… at least their lives, a living hell. You have a sneaking suspicion that Mendez wants them to get angry at you, and try to attack you when the Spartans least suspect it. You are not going to allow that, so you are going to make sure they don't have any malice towards you... so you will know for certain if it is the marines acting on their own prerogative, or orders.
 
Caleb on our team in canon was never actually conscripted by the Spartan Project... they tried to grab him and they never found him. It may be due to that he was "rumored" to have precognition abilities (aka seeing the future) though Halsey denied that..

Still, considering we have Light in our heads, seems Caleb does indeed have precog..
It's not like One our Spartan friends is a Persona Protaginast, able to harness the most powerful force in the world...

The Power of Friendship!...

Actually... I'm going to wait on that, just in case... (Kirk, roll for initiative)
 
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It's not like One our Spartan friends is a Persona Protaginast, able to harness the most powerful force in the world...

The Power of Friendship!...

Actually... I'm going to wait on that, just in case... (Kirk, roll for initiative)
That's... A suspiciously specific denial...

Anyways, Roll you ask? Roll you get!...
...
(I have no idea how to roll a dice on this s***, please someone do it for me...)

EDIT: Oh wait I found out how, hehe...
...
Oh FUC-
UNKNOWN01 threw 1 100-faced dice. Reason: Just Cause' Total: 7
7 7
 
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Hmm on one hand, its the lucky number seven, and thats always lucky...

On the other hand, its out of a d100...

Questions need to be answered.
 
Brothers in Arms: Here is Purple Team!

Name: Daisy-23

Age: 6

Skills:

Soldiering (Marine): You know how to act like a soldier. You are disciplined, courteous, and above all else, lethal. (+10 to combat rolls.)

Riflemanship (Marine): You are proficient with a rifle, and can use it well. (+20 to combat rolls with the Standard rifles of the UNSC)

Thievery (Spartan): You had always wanted the shiny things that were not given to you by your parents… so you decided to liberate them from their places of captivity. (+50 to stealing objects, and +20 to discovering Intel)

Traits:

Magpie: You enjoy hoarding shiny things, and things of value, even if it will get you in trouble. (Unknown effect.)

Spartan II: You are a Member of the Spartan II Program, You will be trained to be the greatest warrior in the history of the Galaxy. (+50 to all combat Rolls. If you must socialize with anyone who is not a spartan, you suffer a -20 to all rolls, unless requirements in training are met.)

Name:Ralph-104

Age: 6

Skills:

Soldiering (Marine): You know how to act like a soldier. You are disciplined, courteous, and above all else, lethal. (+10 to combat rolls.)

Riflemanship (Marine): You are proficient with a rifle, and can use it well. (+20 to combat rolls with the Standard rifles of the UNSC)

Explosives (Spartan): You have a knack in knowledge, understanding and using Explosives, from the smallest firecracker, to grenades… to tactical nukes. Not precisely in that order. (+50 to handling Explosives, and damage against enemies)

Traits:

Traumatized: You… did not take being separated from your family well, and your mind house some deep seeded trauma. (Unknown affect… Subject may try to escape or hurt himself)

Spartan II: You are a Member of the Spartan II Program, You will be trained to be the greatest warrior in the history of the Galaxy. (+50 to all combat Rolls. If you must socialize with anyone who is not a spartan, you suffer a -20 to all rolls, unless requirements in training are met.)

Name: Caleb-095

Age:6

Skills:

Soldiering (Marine): You know how to act like a soldier. You are disciplined, courteous, and above all else, lethal. (+10 to combat rolls.)

Riflemanship (Marine): You are proficient with a rifle, and can use it well. (+20 to combat rolls with the Standard rifles of the UNSC)

Psychological Warfare (Spartan): You enjoy fucking with people, and talking truths as lies, and lies as truths. (+50 to the rolls in Intelligence operations)

Traits:
Spartan II: You are a Member of the Spartan II Program, You will be trained to be the greatest warrior in the history of the Galaxy. (+50 to all combat Rolls. If you must socialize with anyone who is not a spartan, you suffer a -20 to all rolls, unless requirements in training are met.)

Seer: You have a form of Precognition… no one believes you have it of course, but you always do your best to make things better than they were supposed to… regardless of the consequences to yourself. (This character can see into the future… It is unknown how far or how accurate his visions are)
 
Brothers in Arms: Here is Purple Team!

Name: Daisy-23

Age: 6

Skills:

Soldiering (Marine): You know how to act like a soldier. You are disciplined, courteous, and above all else, lethal. (+10 to combat rolls.)

Riflemanship (Marine): You are proficient with a rifle, and can use it well. (+20 to combat rolls with the Standard rifles of the UNSC)

Thievery (Spartan): You had always wanted the shiny things that were not given to you by your parents… so you decided to liberate them from their places of captivity. (+50 to stealing objects, and +20 to discovering Intel)

Traits:

Magpie: You enjoy hoarding shiny things, and things of value, even if it will get you in trouble. (Unknown effect.)

Spartan II: You are a Member of the Spartan II Program, You will be trained to be the greatest warrior in the history of the Galaxy. (+50 to all combat Rolls. If you must socialize with anyone who is not a spartan, you suffer a -20 to all rolls, unless requirements in training are met.)

Name:Ralph-104

Age: 6

Skills:

Soldiering (Marine): You know how to act like a soldier. You are disciplined, courteous, and above all else, lethal. (+10 to combat rolls.)

Riflemanship (Marine): You are proficient with a rifle, and can use it well. (+20 to combat rolls with the Standard rifles of the UNSC)

Explosives (Spartan): You have a knack in knowledge, understanding and using Explosives, from the smallest firecracker, to grenades… to tactical nukes. Not precisely in that order. (+50 to handling Explosives, and damage against enemies)

Traits:

Traumatized: You… did not take being separated from your family well, and your mind house some deep seeded trauma. (Unknown affect… Subject may try to escape or hurt himself)

Spartan II: You are a Member of the Spartan II Program, You will be trained to be the greatest warrior in the history of the Galaxy. (+50 to all combat Rolls. If you must socialize with anyone who is not a spartan, you suffer a -20 to all rolls, unless requirements in training are met.)

Name: Caleb-095

Age:6

Skills:

Soldiering (Marine): You know how to act like a soldier. You are disciplined, courteous, and above all else, lethal. (+10 to combat rolls.)

Riflemanship (Marine): You are proficient with a rifle, and can use it well. (+20 to combat rolls with the Standard rifles of the UNSC)

Psychological Warfare (Spartan): You enjoy fucking with people, and talking truths as lies, and lies as truths. (+50 to the rolls in Intelligence operations)

Traits:
Spartan II: You are a Member of the Spartan II Program, You will be trained to be the greatest warrior in the history of the Galaxy. (+50 to all combat Rolls. If you must socialize with anyone who is not a spartan, you suffer a -20 to all rolls, unless requirements in training are met.)

Seer: You have a form of Precognition… no one believes you have it of course, but you always do your best to make things better than they were supposed to… regardless of the consequences to yourself. (This character can see into the future… It is unknown how far or how accurate his visions are)
Not bad, it seems that we're going to be a sabotage and scout team.

We have a thief (Maggie, useful to steal info and sneaking around places), an explosives guy (forgot how those are called in the military, Ralph, useful for destroying the places after we leave) and a guy that can be useful to get things out of people and, by some extent, see the future (Caleb, Useful for getting info out of people/Interrogating prisoiners and knowing what could come of our decisions).

It seems good from here!
 
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