Gifting
Gifting

You motion Sir Rainier to come over to the chair that you have claimed as a throne for the moment, splayed out, right hand grasping your sword, the other with a crystal wineglass filled to the brim with some of your cheaper wares. Immediately Rainier kneels, "Your Grace", his deep voice reverberating through the foyer, bass and dark. How he isn't sweltering in those furs, or with that beard, or that giant mane, you don't know; even with the cold weather, the manor is surprisingly warm.

"Rise; there is no need for such pleasantries here, Sir. I ought be thanking you; were it not for your work with pen and parchment, I might yet be dead as my father, and my sister might yet hold these lands in her grasp."

"There is no need to thank me for fulfilling my duty."

"Perhaps not a need, but I wish to anyway. Sir Rainier, you have served your Duke loyally in the past, my foes you have brought low, and my family you have safeguarded. Yet I am afraid there is yet a duty I need fulfilled, and only one man I might trust with the charge. As we marched on the Massif, we passed Castle Egres and the attached village- it is whole once more, a bastion of light before passing into the dark of the Mountains. I need a knight I believe can be my hand, my will, my shield, there. I need you."

The crowd cheers as you pass the man the blade of the Mountains: Glace, a bastard sword that shines with all the cold that can be mustered from the mountain. "I... Your Grace, this is- thank you."

"'There is no need to thank me for fulfilling my duty'." You smile at the man, before looking up to the rest of the assembled party, the knights raucous and cheering. "To know celebration in such dark times is good, but I am afraid I need you to head outside, for I must speak with the man named Benjamin."

The knights depart, cheering and clapping Sir Rainier on the back, as music is played by troubadours.

The only man who stays behind is clad in thick leather covering chain; dozens of blows have torn strips from the jerkin and the trousers, but he stands with ease that shows he was not wounded. His hair is graying on both beard, and he is short in comparison to you, though gifted with a wiry muscle that belies power; he might not hit the hardest, but he will hit last.

"Your Grace. I'd kneel, but my knees aren't quite what they used to be; I doubt I'd be getting back up afterwards."

"Fair enough." You shift in your seat, trying to get comfortable; you had this wound on your leg that simply itched like mad. "I'm going to keep sitting, though."

"It is your mansion, Lord."

You tilt your head toward towards the wine bottle that sits, dusty, on the table, along with the crystalline wine glass. "It's a bit awful, but it'll wet your whistle enough, I think." He pours a glass as you wait, then takes a slight sip. Then his eyes widen, and he finishes draining it down. Your eyes widen. "You liked that?"

"It was the most sour, burning, bracing thing I've ever drunk." He grins. "I'm hoping you'll let me take the bottle, Grace."

You give him a wide-eyed look, then nod your head fondly. Peasants. "Oh, keep it, I insist." You look him in the eye. Best to get it over quick. "You can keep the mansion too, even."

Several seconds pass as what you just said sinks in.

Then the Yeoman grunts.

"Alright. I suppose you'll be wanting reports daily, then?"

Hm. Peasants. "That would be...unnecessary but nice, yes."
---
Castle Egres gifted to Sir Rainier, Benjamin Gagnon placed as Sergeant Castellan of Camp Sainthermique. (Administrates in your name while you are off doing stuff in Montfort proper, gets reports of the campaign, etc.)

ORCAL CAMPAIGN BEGINS! -400 GOLD A YEAR UNTIL ORCAL PACIFIED AND CONQUERED!
 
Apologies I've been gone so long, packing up to move to college and such. Doesn't help that my WiFi is currently sucking the fat one; connection's been dropped and regained more times than I can name, which is kind of throwing me off. (And by kind of throwing me off I mean massively enraging me and slowing my writing to a crawl)
 
So apparently, even though I shared the original document of Honor is All, I can no longer access it on my main account because the school account was disabled. The design choices are just brilliant.

While I can still make the new turn, copying from SV to G-Docs could take awhile. While I'm on it, I'd like to ask whether there are any Lore features you'd like me to expound on while moving the actions?
The Fae Courts?
Bretonnian relations with other nations?
Something else?
That thing I was thinking of with the freaky pre-Lady Breton Magic?
 
The Courts of Fae Divine
Divine Courts:
The Silverspire Court:
The fae Court of the Lady of the Lake. Its places of power include: Lakes(Duh) so long as they are pure; fresh flowing streams, pure and clear; the Grail Chapels, sanctified by her hand; and the forests and their groves, so long as the moon shines down upon. Her fay agents are some of the most amenable to men, being more prone to jest and humor than to murder. Its most famous agent is the Green Knight, obviously, his identity being that of Giles Le Breton; even beyond his gifts granted divinely, however, he has the consumed might of the dark fey whose treachery killed Duke Melmon, and every so often when the Courts not of the Lady assail one of her Knights he is dispatched to either aid the Knight or gain vengeance; the spirit of the Champion Ura of the Court Metel is currently being consumed by him, "digested" over years.
The Court's power reaches its apex in Summer and declines in the following months. The Winds the Court can harness include Ghyran, Ghur, and Azyr. The most common spirits of the court are those of water and forest. This Court is held within the Silverspire.
Allies: Shallya, Rhya

The Court Metel: The Blizzard Court of the Winter King Ulric. Its places of power include the tundra, mountain peaks, and Kislev, where his Winter is Law. Also powerful within the court are churches to the Winter God, though that power can be lost. His fay agents are the ulricskin, his descendants, and spirits of snow and beasts and thunder; his most powerful agent is the demigod Guadeloupe, Whose Fangs Ensnare the Earth; his daughter, the Wolf of the River, she is not to be trifled with; she and the Green Knight fought once, and while the ancient and noble spirit of Chivalry won the day, the She-Wolf made him bleed. His fay spirits are rude and contemptuous, but pale before the Sadism of the Shadow court, the other spirits of Winter.
The Court's power waxes and wanes with Winter; during the Summer, the Lady's rein, he is at his weakest, for his ice melts and his snow runs. His winds are those of Qhaysh in the form of Ice magic, Ghur, and Aqshy. The Court is Headquartered somewhere within the forests of Middenland.
Allied Gods:Taal

The Burnt Court: The Court of the War-Goddess Myrmidia. Its places of power are deserts, jungles, and great blazes, and its heart is in Estalia, where fire holds sway. Her fay are spirits of fire and war, destruction; there are also, however, spirits of fertility and love who first pledged themselves to Myrmidia when she was a goddess of love. Her favored agent and spirit is the Fire-Eagle Ignitus, Whose Flames Cleanse. He is foe to Dark Elves, having struck blows at them where they walked upon her soil. Her fay are great keepers of deals: follow your oath, and no harm will come to you; break it, and the maw of hell should seem welcome respite to what they would do.
Her power is tied, still, to her origin as Goddess of Love; her power rises and ascends with the Spring, new beginnings and romances and life that burns bright. Her winds are Ghur, Aqshy, and Hysh. Its capital lies within the Black Gulf.

The Court Of Dreams: The Court of the God Morr, Lord of Death and Master of Dreams. Its places of power include cemeteries, mausoleums, and observatories. His spirits are of death and dreams and the future, faceless shadows and grinning skeletons. His greatest agent is Sombra, a spirit of dreams and death, who hunts necromancers in the shape of a headless rider on stallion that's breath is flame. His spirits are kind, but of little help; their nature precludes swift action in all but the strangest of circumstances, or so they say.
His power rises with the Autumn then falls faster and faster, going lowest when Spring is reached, and with it enough new life to choke out the stench of death. His winds are Shyish, Azyr, and Ulgu. His capital may be found in Tor Alessi, where the War of the Beard became unstoppable and all the world was confronted with doom and with dreams.
--
Other courts later, bed now.
 
Huh. Nice descriptions @Voikirium . Similar yet different from KnightErrant's Fae courts.

The Court of Silverspire (spirits/fey of water, purity, mists and light)
The Court of Athel Loren (spirits/fey of nature, life, forests and the wilderness
The Court Monstrous (Spirits/fey of beasts, monsters, hunger and the hunt)
The Court of Frost (Spirits/Fey of ice, winter, cold and frost)
The Cinder Court (Spirits/Fey of fire, warmth, and burning)
The Grumblestone Court (Spirit/Fey of stone, earth, mountains and caves)
The Kraken Court (Spirit/fey of the sea, oceans, the depths and storms)
The Court of Silence (Spirits/Fey of death, darkness, shadows and sadness)


Looking forward to what other courts there are in this.
 
The Court Of Dreams: The Court of the God Morr, Lord of Death and Master of Dreams. Its places of power include cemeteries, mausoleums, and observatories. His spirits are of death and dreams and the future, faceless shadows and grinning skeletons. His greatest agent is Sombra, a spirit of dreams and death, who hunts necromancers in the shape of a headless rider on stallion that's breath is flame. His spirits are kind, but of little help; their nature precludes swift action in all but the strangest of circumstances, or so they say.
His power rises with the Autumn then falls faster and faster, going lowest when Spring is reached, and with it enough new life to choke out the stench of death. His winds are Shyish, Azyr, and Ulgu. His capital may be found in Tor Alessi, where the War of the Beard became unstoppable and all the world was confronted with doom and with dreams.
So...his domain is, specifically, Death, not UnDeath. And he hunts Necromancers? Why is this dude not constantly sending folks after Vampires? :p

Seriously though he actually sounds pretty chill (pun somewhat intended).
 
Wanna go into a little more detail on that tale?
Ura decided nomming on the souls of Bretonnian Knights gone to Kislev to fight in their Civil War would be a brilliant, absolutely genius plan that could have no negative consequences whatsoever, and would totally only end with Ulric claiming some of the Lady's power.

The Green Knight took exception to this, cornered the Ice Spirit in one of Kislev's few verdant forests, stabbed him 37 times in the chest, then ate his soul and power, which is currently being digested. The power of the Knights is being returned to the Lady, but Ura's own power has been gifted to the Green Knight for his life-times of service.
 
Ura decided nomming on the souls of Bretonnian Knights gone to Kislev to fight in their Civil War would be a brilliant, absolutely genius plan that could have no negative consequences whatsoever, and would totally only end with Ulric claiming some of the Lady's power.

The Green Knight took exception to this, cornered the Ice Spirit in one of Kislev's few verdant forests, stabbed him 37 times in the chest, then ate his soul and power, which is currently being digested. The power of the Knights is being returned to the Lady, but Ura's own power has been gifted to the Green Knight for his life-times of service.
....Wow. Um.

Is there a Fey equivalent of the Darwin Awards?
 
And it's not like nothing else in Warhammer hasn't had the thought 'this is probably far enough away from their sphere of influence, there's no way this can go wrong' before.
 
The Courts of Fae Natural
The Courts of the Seasons
The Autumnal Court:
The Court of Fall, whose places of power include the reaped fields of Man and the red and gold glory of trees whose colors even now change. These spirits are fay, and mischievous, but not murderous; the worst they have done is lure man and maid to their celebrations and kept them there for lengthy periods of time, the longest being the season itself. The Autumn King, Merlin, is ephemeral and unknowable even for Fae; some say that he was the result of a Damsel laying with spirits, while others say he is some grand Daemon, who has turned against his progenitor. All any know is that his acts, for good or ill, spell change and mark new eras. Some even whisper that Merlin aided Giles before he found the Lady.
He might be found within the Forest Caledonia, though only few know which of the woods that is.

The Summer Court: The Court of Summer, whose places of power include the dry fields of Cuileux and the dark seas and their shores. These spirits are hot and burning as the season they represent, every part of them flares with brilliance; their lusts, their loves, their rages, their hates. To speak ill of them is to invite doom, and death, and destruction; to speak well of them, though, invites a friend. Their most famous act was the destruction of the Castle Vorderburg in the early 500's IC. The Summer Queen is the Lady Arianrod, Whose Passions Out Burn The Sun. Wrathful, temperamental, and prone to fits of greed; but also prone to fits of kindness, sanity, and love of verious types. It is she who has turned the Grave of Cuileux into the holy ground it is, so touched by passion was she.
Her capital lies within the ruined hall Bonaguil.

The Court Of Change: The Spring Court, whose places of power include new growth, the melting snow, and all things touched by the Spring-Sun. These spirits are swift in action but lacking in foresight; each is obsessed with change and the creation of the new; their natures require the creation of new life, of new and swift and changing people. Those who speak with them find them friendly, but energetic and prone to bouts of mania. They are the least prone to destroying humans, but the most prone to bewitchment; their most famed act is the Charming Of Bree. Their Queen, Navi, is a creature whose energy is boundless and her desires ever changing. A dozen knights wait upon her, bewitched by magic; the greatest of these is the Link, whose will is linked to her and whose sword is evil's bane.

The Shattered Court: The Once-Court of Winter, whose might is stolen by gods and shadows. The Court was once mighty, but many of its spirits were stolen by the Courts of Shadow and Metel. All that is left is the shattered remnants, a shadow of what once was and could be. Those spirits left of the Court of Winter are those whose sense of justice outweighs their distaste for man's works. The Champion of the Court, the Krampus, has been placed into a sleep by the forces of the Shadow Court and Apollyon. Now, the only spirit of note is the Red Spirit of the Winter, Nikolai the Gift Giver, who stays within Tilea. Where once Nikolai gave gifts to those of a good nature, the breaking of his power has forced him to stop.
This court's capital lies within the shattered fortress of Meduseld, where tales of woe are sung by those few spirits left.

The Courts Natural:
The Court Invulnerable:
The Court of Stone and Earth, whose will is unbreaking and whose might, unyielding, but slow and lumbering in both movement and temperament. The Spirits of the court can be as slippery as mud, and only slightly less filthy, or solid and honorable as stone. Their Princess is Mab, and the Court convenes within the Massif Orcal.

The Court Tidal: The Court of Seas, oceans, and all other waters; all spirits of the water are allied to this court, and their power is that of the tide: destructive, but spent easily. The spirits range from temperamental and wrathful as the seas to stoic and placid as a calm pond. The Court's Prince is Lir, who is said to lie within a blessed fen on Albion.

The Court of Skies: The court of all spirits of the Air, and of the Sky, who move freely and can not be trapped, but whose power must be stoked or be little more than breeze. The Spirits of the Court can be as peaceful as a calm breeze or wrathful as a hurricane. Their Prince is Stribog, and he walks with the Ungol.

The Courts Beastly
The Court of Shadow:
The Court of the Mistress Titania. All things dark and terrible of the earth reside here; their fondest wish, to reduce all life wiser than the lowest of animals to destruction. Spirits of plague and death and shadow and blizzard all walk here, and to find it, one must solely open themselves to the shadows. They are weak, upstarts compared to the ancient courts of nature who existed before the Polar Gates, or to those of the Gods who came later, but their power grows stronger by the day. Their court is within Troll Country, and is led by Titania.

The Court Chaotic: The Court of all Spirits warped by Chaos; their already destructive tendencies grown tenfold by the nature of their new lords, the dark gods of Chaos, they are malevolent, vile, and hateful of all life. Their sole wish is death. The courts convene with slaughter.

THE GRAND COURT
Athel Loren:
The Court of Isha and Orion, the Grand Court is the the most famous of the Old World, and on of the most powerful; all fay recognize it, and all spirits pledge to never harm it. Only those spirits of the Court of Shadow and the Court Chaotic deign to ignore it; its will is strong within the world of fay.
 
The Shattered Court: The Once-Court of Winter, whose might is stolen by gods and shadows. The Court was once mighty, but many of its spirits were stolen by the Courts of Shadow and Metel. All that is left is the shattered remnants, a shadow of what once was and could be. Those spirits left of the Court of Winter are those whose sense of justice outweighs their distaste for man's works. The Champion of the Court, the Krampus, has been placed into a sleep by the forces of the Shadow Court and Apollyon. Now, the only spirit of note is the Red Spirit of the Winter, Nikolai the Gift Giver, who stays within Tilea. Where once Nikolai gave gifts to those of a good nature, the breaking of his power has forced him to stop.
This court's capital lies within the shattered fortress of Meduseld, where tales of woe are sung by those few spirits left.
...Guys.
Guys, it's Santa.
Santa Claus, guys, it's Santa Claus.
Guys, we need to help Santa Claus.
We need....to Save Christmas.
 
Wow Athel Loaraine sounds like Orleone in Dragon Age. I mean theirs so much French in all of these courts that I'm afraid just participating in it can give you a venereal disease, a love of wine, and an obsession with cheese.

Oh wait were the Bretonnians. That's where we excel secondly right after being Knights.
 
Wow Athel Loaraine sounds like Orleone in Dragon Age. I mean theirs so much French in all of these courts that I'm afraid just participating in it can give you a venereal disease, a love of wine, and an obsession with cheese.

Oh wait were the Bretonnians. That's where we excel secondly right after being Knights.
You've already got two of those things, so...
 
The Court Invulnerable: The Court of Stone and Earth, whose will is unbreaking and whose might, unyielding, but slow and lumbering in both movement and temperament. The Spirits of the court can be as slippery as mud, and only slightly less filthy, or solid and honorable as stone. Their Princess is Mab, and the Court convenes within the Massif Orcal.
I forsee a meeting at some point in the future.
...Guys.
Guys, it's Santa.
Santa Claus, guys, it's Santa Claus.
Guys, we need to help Santa Claus.
We need....to Save Christmas.
But how? They already put Krampus to sleep and we don't know who broke his power.

Though if it's a green fellow we're going to be at that for awhile, there's enough green in the world to pass this task onto several generations.
Wow Athel Loaraine sounds like Orleone in Dragon Age. I mean theirs so much French in all of these courts that I'm afraid just participating in it can give you a venereal disease, a love of wine, and an obsession with cheese.

Oh wait were the Bretonnians. That's where we excel secondly right after being Knights.
It's the elves, no matter what they claim to be they're always going to be a problem.
You've already got two of those things, so...
True, though unless we suddenly decide to be unfaithful I doubt we'll wind up with that third thing.
 
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