Wedding Bash Pt. 16
You awake on the morrow feeling...good's not the right word for it; you haven't felt good since you found Belicent.
But you feel ready. Your mind is clear, your senses sharp, your will untempered for the first time in decades.
Three deeds you must do.
Speak with the king, introduce Belicent to her brothers and sisters, and spend time with your grandchildren.
Easiest first. You throw your dark tresses into order, splash your face with water, then throw on your embroidered doublet.
--
The King was not hard to find. After all, he's the only ruler here that the Elves are universally happy to see. Ever a friend to the Elves of Ulthuan, he has stood with them against the Dark Elves, the Tomb Kings, the Ogres, and a dozen foes beside, and has grown rich for it; of all the ports of Bretonnia, the Arsur concentrate their trade in L'Anguille. Now that he is on Ulthuan, the Elves are hosting him in the guest chambers of Finubar himself, whence he hosts the princes of the Elven Jewel. They have a dozen guards by his door, too, in order that the Druchii not strike their guest.
As you enter the palace and head for the King's Chambers, a Knight oddly familiar to you steps forward; and it is then that you recognize the Prince.
With long blond hair falling to his shoulders, eyes the shade of the sea, and a long beard that reaches to his the bottom of his stomach, the Prince looks more akin to a Norscan raider than his ancestors-- famed for their fiery, cropped locks and shaved faces.
"Be about your business, or begone."
He certainly has their manners, though. Perhaps the influence of his wife? Or maybe the elves?
"I am here," And it is then that you flash the Heraldry Folcard, "On matters of great import, Highness. I would speak with my king of them."
"Wait." Before the boy can embarrass himself, a high-but-dignified voice stops him. "I recognize that voice, boy. Send him in." He nods, puts aside his sword, and then stand by the door, to the side of its frame.
You walk in to see the king clad still in armor, despite the peace he has enforced. Clad in maille, crown resting upon his brow, he looks the part of king. Despite having entered his fifties he still looks more the part of a man decades younger, with the same flowing tresses as his son but far sunnier disposition on his face and no beard to speak of.
You bow before the Royarch, as is right and just. Even if he seems more the part of Emperor or Prince himself-- his quarters plush and luxurious, if not quite unseemly so.
"Duke Phillip Folcard, heir to Martrud's blood and conqueror of the Massif. But that all my Vassals were of such vigor."
"My lord. You do me more credit than I have earned."
"Rise. Why then do you come before me?"
"I have had grim dreams of late, my King. Those of war, and death, and destruction. A warning from the fae allies of the Lady herself, given me by the Court of Stone. Malekith, Witch-King, seeks vengeance; to do this he has captured an army of Ogres and other slaves to unleash on the kingdom. Worse, he will have the aid of one who ought be better. A traitor."
The king grips a flagon of, ugh, ale, then turns back to you. "Tell me everything."
What follows is an hour of rather boring exposition giving the King the knowledge he yet needs.
He clasps your shoulder then. "I thank you, Cleric Caller. There are men I have fought with before-- but never in my life did I think they might betray me. My thanks to you, Sir." He turns, then, back to his window. "There are six places with the shores necessary to land invaders. Six might-be traitor dukes. Arthur, Gwilherm, Dragofil, Hugh, Marc, and Kai. Much land to cover, and all of five years to do it." He shakes his head, suddenly seeming very tired. "I cannot demand this of you, but I ask that you aid me in discovering which of these is so base."
Before you can respond in any way, a few dozen Princes of Ulthuan enter the slight chamber and you are-- pushed is too impolite-- dismissed.
Very well then.
A few last deeds to do today.
--
The walk back to the Inn is fast, the paved marble of the city fading behind you fast as you thrust open the door to your room. Belicent is clad once more in trouser and tunic, orange and green.
"Father." She gives a swift, slight bow to you. "I was just leaving."
"Not yet you're not. There are people you need to meet first."
Her eyes go wide, color floods to her cheeks, and a bead of sweat falls from her forehead.
Ah.
It's nice to know that at least one of your children takes more after you and your fears than they do Morgyan's overwhelming confidence.
She grips your hand, a source of comfort, and you do much the same.
The walk to the inns where your children are staying, as are your grandchildren, is swift, you whispering words of encouragement to your daughter as is a father's duty. Soon enough you enter the quarters.
Justine and Annick are arm-wrestling while their husbands cheer from the sides, Melisende glares at you with Charles, and Leliana and Gregoire are writing sonnets.
They all look up when you enter, surprised to see your hand entwined with a woman aside from their mother. "Father? Why-"
Before they can ask question, you state simply and calmly, "This is your sister, and your mother has been hiding her since her birth."
Then you flee as they're bumrushed by that to where your grandchildren are resting. They blearily blink as the light enters. "Grandpa...?"
"I promised we'd be spending time together, didn't I?" The eldest are here, young but still good kids.
Abraham, come late with Rose as punishment for breaking his father's vase; Merové, who has a small picture book; and Robert, meddling with some toy blocks.
You scoop them up and head out to the commons, whence the news appears to finally have struck them fully. "I'll be heading out with the kids like we agreed before we went unless you need something nope okay bye!"
"Wai-"
Then the door slams shut again and you are out, sprinting through the streets.
They need this-- time to digest what, exactly, their mother's done without you peering over their shoulder.
For your part, you'd like to spend some time with your grandsons.
"If you see your mother coming, yell for me, then make sure you come to my funeral."
"Grandpa, we can walk."
At some point you, in blind panic, managed to enter the Merchant's District.
Soon enough, the three make clear their opinion:
[] Robert would like to go to a small shop staffed by Cathayans, filled with silks and quills and building blocks.
[] Merové would like to head to a small bookstore staffed by elves.
[] Abraham would like to go to a blacksmith's shop, where training weapons and armor line the walls.