[X] Baron Corentin- Abraham

[X] Duke Arthur Dupont de Couronne- Merovee

Pretty sure that Arthur is objectively the best option, and gives us an in with the father of the future king if I read that right so that's always good. The baron... well that's more just me not wanting any of our children who are already being courted by chaos to squire for someone with a whopping -6 to their piety
 
[X] Duke Arthur Dupont de Couronne-Abraham
[X] Prince Geraud- Merovee

Edit: thanks for the save @Jacobstj. I in fact did not intend to chop up our son... Yet
 
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It seems, then, that the race is on— you, a single lord of Bretonnia, against the servants of the thing that first afflicted the world with undeath.

Very well. Your horse is fast enough, anyway.
Reward: Found Wizard's Journal, determined that oh fuck the Knights were exterminated, Discovered a Traitor, Somewhat informed theories on why Arkhan wants Lamorte's body, beyond being a prick

Intense.

or a fourth that you are too polite to ask about. Its symbol looks vaguely like a grail.

I am very curious.

Needed: 50 Rolled: 97+23 (Godfrey Piety and Martial)

- So.

Um.

That happened.

Yes, yes it did.

Awesome.
 
The Blackwater Spring
The Blackwater Spring

The courtyard was filled with people-- peasant, noble, man, woman, and child alike, they gathered on the walls, and on the grass, and wherever they could stand, all watching. They formed a circle around three people.

One, Ysolt, a child. Clad in a thick jacket and a dress, she sat, waiting.

One, Rose the Prophetess. On her shoulders was the blue mantle of Elena, rippling in the wind; in her hand was her fine silvery staff, and her dress seemed to flow like water around. Quiet, terrible power wafted from her, the whole fury of magic. She sat atop a fine pegasus that pawed

Finally, there was Godfrey clad in his green armor, the Silver Lance of the Blessed gripped in his hands, mounted on his ancient old steed, Blaze. Taking up a small trumpet, the gates opened and they parted.

Many days they traveled, deep into the Grey Mountains. Dark things watched the three from the shadows, red eyed beasts-- but fear, fear forced them away, cowardly. They ate little, in that time-- raw fruits, stinking cheese, cheap watered wine. Ysolt slowed them, but progress was made even as they cut through hills and valleys. A month they spent on ride, boring and dreary, guided by girl and Prophetess.

Finally, though, in the deepest pits, whence there was the stench of evil, they arrived. It was a bowl of stone before a great opening, easily dozens of feet tall. Blue growths, like a slimed fungus, hung from the walls, dripping foul ichor to the ground. "I like not the stink here-- it is a foul thing, of little good. Child, cover your mouth."

Without a word, Ysolt brought a scarf up to keep herself clean. In the cave itself, something cast a great light of lightning blue, green a dozen shades of a dozen flowers, and amber-brown vivid to scourge the eye.

"Welcome, Bretonnian."

Eyes widening, the three looked around-- until with a flash of light, two were hoisted up on branches of blue terror.

Appearing from the shadows, a sorcerer. He was clad in blue robes-- a circlet of lapis lazuli, marked by nine sapphires that burned with unholy magic. In his hand was a golden staff, and his face seemed to have taken more than one blow by a hammer-- pitted and scarred, eyes the color of jewels shone out with a malevolent light.

Blaze, mighty warsteed, reared up, the old warhorse neighing and vengeful-- but the sorcerer flourished, and he burst alight with flame, whinnying. Godfrey strained against the tentacles, even as they left blue stains upon his armor.

"Welcome to my home, Knight and Lady." His voice was filled with a false sincerity, even as the two were tied in the terrible branches.

Ysolt, though, was nowhere to be seen. Unknown to the three, she sat behind a huge rock, great in size, watching them, looking upon all the mountains. Quietly, slightly, the girl snuck for her prize, hiding behind rocks, ignoring the magician's ranting. She felt something's gaze fall upon her, and there was a hissing- but a flash of green light, akin to her father's, seemed to cast it away.

As she crawled she felt waters striking the stone, vibrating and bursting, with power and energy and wrath.

Entering, her eyes saw it-- a scepter of pure gold, wrought with arcane runes in ages long passed and topped with a jewel, sitting plunged into a hole. Sometimes it was a blue, bright and wondrous as the deepest lakes; other times it shifted to a great emerald, rich in light and beauty; finally, then, it came to an amber glory, dark and vivid.

She heard it then, and felt, a branch coming towards her even as she heard too, or noticed at least, the Sorcerer turning to smite her.

Getting up she ran, fast, and furious, zagging and zigging. To her right the branch smacked into the ground, to the left it carved through the stone-- and finally, she reached it. Her hands wrapped around the gold, tightening around its glory.

Her eyes burned white--

There was a woman. Tall, and fair of feature, her hair, a vivid red, was short; her wrists were marked by fine bracelets of worked gold, runes burned into them. They sat in a forest that was not-- trees, broad of body with leaves of silver lined the way, while a mist ever present seemed to leak into the world from nowhere and everywhere at once. At the center, a pavilion made of mahogany, plain but for a fine throne of platinum that burned with holy fire. And seated in that was a woman, noble in airs, clad in a beautiful green dress that seemed to simmer with the day. Before her, the woman of fire-hair kneeled in respect before a goddess.

"My Lady, how can I lead them? They belove their king, their lord--"

"I will teach you what to say. In time, you both will know what to say, Atlantese. In time, you will achieve my wonders." The Lady's eyes shone, and a moment later a melodic voice seemed to fill the air like a vapor, hanging and inescapable and filling all there with knowledge.
--

The vision ended, and there was now power in the girl-- something had been hidden from all, but now was loosed, ended, made clear-- and she lifted the sceptre, and spoke:

"Ghyrana Qär Kaenar!"

A moment later, horrible magics flowed from the staff like lightning and thunder- green and powerful, they tore through the earth, and burned through the air, and put the senses alight with a fire.

A moment later, they struck the sorcerer. His defenses were well, and strong and they stood enough, at least, to keep him from falling. Champion of Tzeentch battled child of honor, terrible magics and horrendous strengths.

A moment later there was a bang, and the sorcerer fell.

But lived.

He rose up, began to draw the magic-- and then screamed as he felt the water, good and holy darkened in sacrifice, burn away at his armor, and at his taint. It ate the robes, burned his flesh, crushed down on him, slowed him that he could not run. A great wave of black water struck him, punished him, sent him flying to strike a wall, crushed him down and pinned him, covered him.

Ysolt floated.

Godfrey floated.

Rose floated.

The Sorcerer...sank. And burned. And wailed.

And as they left the pool, they heard a last roar-- then nothing.

Then, from somewhere, they heard a bang-- and a great box, filled with books, floated to the top.
--
Reward: Scepter of the First Enchantress, Grimoires of the First Enchantress, Blackwater Springs, +500 Prestige, Ysolt revealed as magic, +1000 Prestige (Ysolt), Fay Enchantress will probably come have a look see at some point
 
[X] Duke Arthur Dupont de Couronne-Abraham
[X] Prince Geraud- Merovee

ps who`s was Ysolt again?
i have a hard time keeping track of who is who
 
... hold on wasn`t the other one given too the lady or something? and now this one is an encantress!
we got some interesting magical things going on here now!

pretty sure wife is not going to be happy with this news
also not sure if we should be happy or not with this news
 
Departure
Departure

Nine people in the courtyard, the sun still hidden in the dark. Your children hug each other, speaking soft promises to, be noble, to write back, to never forget each other.

For ten minutes, they have done this. One of the riders, come to gather your sons, motions to you-- and it is time, now.

Your wife clears he throat and all, instantly, stand at attention.

She kneels down to their level, and pulls out two thick cloaks, each a fine, immaculate white, their shaped as the Grail. "Though you wander far from my sight, never will you be far from mind. I give a piece of myself to you, ever my children; and though all things grow-- the stars dead and ash, the seas broil and froth, and the dark moon hangs low overhead-- I will be with you."

To Abraham she turns. "My son, the mountains are wrath and cold. Though you are nearer than him, still far from us you will be. Yet you have the strength in you, I think, to endure."

She turns then, to Merovée. "My son, strong as you are your heart remains stronger. Though the seas might batter you in far L'Anguille, you will stand a mountain defiant."

She hugs them both, gives them a kiss on the brow. Louis starts crying, held in his brother's arms already.

Your turn, then.

You kneel, first, before Merovée. Heir, he is tall, lanky. His ears stick out a bit, and you just noticed.

War has claimed you from your sons too much.

"Son. Into stormy lands you go. A black castle in the lands of monsters and maelstroms, bear yourself well." There is a click, and you pull a dagger you have had for sixteen years from your belt, handing it, sheathe and all, to your flesh and blood. "It served me well, fleur du soleil. May it do you the same." You kiss his brow, and turn then to Abraham.

"Son, you are indeed strong. Temper that strength with wisdom, and one day they will sing songs to your glory." The ancient horn that your father found, so long ago, passes into his hand. "May its cry match but a tenth of yours." You kiss brow, your son.

You stand, and you see the men they might one day become. "Father."

You tilt your head in acknowledgement.

"Watch after Bisou for me, will you?"

And like that the two are parted in the carriage. Abraham will stop in Castle Egres, while Merovée will continue on for several months more, until he finally reaches a safe land, free from the view of the Plague Fiend-- or his servants.

Over the crying of your sons, you hear the patter of footsteps as someone retreats after their voyeurism.

For the next week, you do nothing but spend time with your family. And even as the storm clouds gather on the horizon, you swear-- they will not be harmed.
--
The first thing Abraham thinks, when he reaches the Castle, is that it is, by far, too quiet. Where Montfort ever shakes under people, straining under the weight; or the sounds of training in the courtyards, as warriors readied for the inevitable next war. His mother, barking orders to men-at-arms, training; his father, training Knights in the battle-ways of the Lance and Saddle.

Here, instead, there was quiet but for the wind; the rustling of paper, the solemn chant of monks, the soft crackling of fires in watchtowers. The carriage trundling along seemed louder than everything, even as it tore strips in the snow that blanketed buildings.

The Castle's mistress, Rosalind, brings him a stew, and Abraham readies himself for his first meal away from home.
--
The King's Men have formed a circle around the carriage. The driver lies dead, an arrow punched through his body; blood falls, a bit, from his lips. The woods that surround the road disgorge beasts, and enemies abound. The hair is standing up on the back of his neck as a shaman whispers dread words.

Beastmen. Rare enough, in Montfort-- not many forests to hide in, and Orcs to force them from the mountains.

Here, in these forests, though, they stand a terrible, dread presence. Even weakened by Crusades, they are-- indeed-- horrendous.

Still, the knights, it seems, have won. Shattered lances lie on the ground, while the bodies of Beastmen cool.

The lodge Grasgar is miles away.

However, tragedy strikes-- a spell begins to form, black and terrible.

Before it can unleashed, though, there is the sound of an arrow slicing the air-- and a moment later, the spell backfires, and with a roar the shaman is consumed by it.

Looking, Merovée sees Geraud and decides that, whatever else, he might learn something.
 
Turn 28 Old World News
Old World News Turn 28

Bretonnia

Death of Lafayette: Duke Lafayette the Bizarre, of Gisoreux, died in his sleep at the ripe old age of 71. Much mourning in his lands.

...Your grandfather is gone.

The Dark Strikes Back: The Beastmen of Arden reinvigorate themselves, for they have a new champion among them:

Vulgos, the White Skull. A dreadful Beastlord daubed in profane markings holy to all the foul gods of Chaos, he leads attacks on all the lands attached to the forests-- L'Anguille, especially; as though he prepares for something. Thousands of men have died already to his attacks, and more will follow unless something is done.

Traitors Twice: The shamed Knights of Brionne who set out long ago on the Grail Quest, and who are not yet cleansed, have left the Old World entirely. Though much parred down by the wars in Norsca, several-hundred of them-- it is hard to get a good count of the vagrant knights, after all-- have arrived in the Great City of the Hanhuiat, seeking to aid them in their battle against the Dark Elves.

The same Dark Elves who turned them traitor...

Burning Cities: A huge warehouse in Parravon has been burned down. Fleeing from the scene, there was a great black shape, mounted by what looked to be two vampires, a poor child clenched in its talons.

Whatever was taken from the warehouse, none know; but several days later, after the smoke cleared, several of the merchants were taken to the dungeon...

Bang, Bang, Bang: For some reason, the Cursed Idles-- a group of exiled nobles who carry the taint of Gunpowder and have for some time-- have been seen fighting in the Badlands against the Orcs, the leader of their damned band with the favor of a young lady tied to his blade.

Lyonesse Makes a Friend: The newest port in Écosse, Charleston, has established a contract with the merchant house Agnew in Lyonesse. Though it favors the merchants, it is still a good enough deal.

Mounted Archers: Inspired by the Greenskin hordes that ravaged the lands not so long ago, the prince has established a Ducal force of Horse-Archers; mounted Villeins, they ride and shoot alike, harassing and taunting and killing the enemy in their weakness.

Knights Disappear: Certain knights, in the blackest hours of the day, have disappeared from Carcassonne, plucked from their homes. It is...disquieting.

Nippon Envoy: Ambassadors from the Empire of Nippon have arrived in Bretonnia, sent by their Emperor to make formal contact. Negotiations continue apace, and there are rumors that, to celebrate the marriage between Sir Gasard and Lady Tamiko, as well as between several ladies of Bretonnia and Samurai of Nippon, there will be a great tournament.

Behind these ambassadors comes a trade fleet of white ships.

Dwarfs Active: Ten dwarfs have arrived at Karak Dal. Together, with Thodrek Silverspear, they shall one day set out, with aid of your son, to reclaim Karag Agilwutraz-- better known as Mt. Silverspear-- from the Greenskins. A Runesmith, an Engineer, a Thane, a Slayer, an Ironbreaker, a Ranger, a Thunderer, a Mountaineer, a Longbeard, and a king, they have set to work forming an army from those of Karak Dal. Extremely secretive, they have little contact with the world outside their mountains-- but for the Runesmith, herself very familiar with many of the knights.

Empire

Battle of Ratmen: Strange, rat-like beastmen in Stirland attempted to attack the Castle Steinken, for any number of potential reasons. And so the Graf and Grafin went to battle, he protecting the walls from their saboteurs wielding the mighty Orc Hewer, while she led a daring raid into their tunnels.

Many died, but in the end bolstered by cannon and shot, and with the aid of the elf the Beastmen were pushed back to their warren, to sulk more, lady Justine returning with a new trophy-- a banner, taken from them.

Steinken Finished: "The Little Stone", the mighty fastness which Kurt calls his new home, stands finished. Filled to the brim with chapels and warriors, each day warriors fall from it like a blade on the evil of Sylvania, and each day trials are held for crimes sometimes centuries passed. It is a good day for that benighted land.
(+2,000 Prestige Each)

Scouting: The scouts of the Ulrican Crusade already search for a new target-- Sylvania belongs to the Sigmarites, Under-Altdorf lies already in their grip-- but yet, in this world there is no lack of terrors to confront. That said, by and large the greatest amount of soldiers still wait in Under-Altdorf, keeping it secure as it is converted into a Temple to Ulric, itself a lengthy process.

Texts Away: Texts have been sent to the Southlands, and Sudenburg, for the perusal of the Wizard lords there.

And only that. Obviously.

I AM YOUR EMPEROR: For years now, since the failure in Norsca, the shame of loss, and the loss of life, have hung heavy over the Emperor, Mattheus. Deep the shame, and terrible the loss.

So He Went East.

Guided by visions, and by oracles of the Order, he went to follow the path of the Twin-Tailed comet that fell last year. Armed in only simplest armor, he went, bearing just the Reikland Runefang and leaving his wife, the estimable Amalia, sister of Kurt, for the year.

He traveled far from the Old World, but in the end he returned. His missing hand was gone, replaced with ingenious contraption of elven make that fit upon him. Too, in his return he came bearing a crown forged of the meteoric iron, forged by Dwarfs of Karaz-a-Karak, waiting for him as returned to Altdorf.

None can know, for sure, what deeds he performed-- but they were mighty, for a great number of weapons rest now in Altdorf-- weapons ripped from the cooling carcass of their masters, many of them Tong in design. So too did he return with a many slaves freed from the lands of the East and brought to Sigmar's light. And so does he become Mattheus the Missionary, Mattheus the Blessed, Mattheus the Unattackable.

Kislev and Dobrungol

All Quiet On the Northern Front: The attack on Norsca was expensive, in life and treasure and time-- but, it seems that to lose so much life so quickly, even for the barbarians, is much to take. As well, the Hung and Kurgan turn their lances east, to attack Cathay.

Elven Visitors: Elves, bearing strange magics and stones, have been spotted in Dobrungol.

Tilea

War, War, Brutal War: So the forces of the Chivalric League turn against Luccini, seeking to cast down their foes once and for all.

However, it seems the chaotic-- little c, that's important-- Assassin's Brotherhood has cast off their cloak and turned on the forces of King Carlo, weakening him. It is brutal, grinding war-- his attacks cast, ruined, shunned, even by aid of the Phoenixes, his wizards in this matter.

High Elves

The Phoenixes Take Flight: The refugees of Arnheim, under the guidance of Aetra and Amyan, have taken to the blade as new soldiers in the Court of the Asur: The Phoenixes. Clad in white and gold plate, and marked by a special cloak, they are an expeditionary force now, mostly from destroyed Arnheim-- but already, there are talk to expand it.

For now, they help protect their allies in Naggaroth, lending their strength to the great city.

Badlands
Wrath of the Tomb Kings: Dread Settra himself, so wrathful was he, set out to slaughter with impunity the horrendous goblins that dared to steal from Nehek's tomb.

It was brutal, it was horrendous, but his crown was recovered.

Now, it lies only to reclaim the rest of his vast treasure.

Pinned: The High Elves have lain siege to the Iron Rock, battering it with terrible magics, striking against its green inhabitants-- for their treasure, the Amulet of Sunfire, lies in the hands of its master, Wrogstompa. A Warboss of some power, he wields the amulet by the efficacious manner of "Having his least favorite Goblin Shaman hold it until they pop or bake, then repeat", using it like artillery to strike down his foes-- except, of course, for the Elves, ever favored by Lileath.

Losses: The Asrai have been stymied. Seeking to establish a base for whatever reason, they sought to temporarily claim the ruins of the Black Fortress as their headquarters. Cast down by the Skaven in their war with the Dawi Zharr, it has been emptied of life for some time.

It seems, however, that the Dwarfs dug too greedily and unleashed a horror of smoke and fire, in an attempt to turn it on the Ratmen. Though in the end it was cast down, many Asrai died in the efforts-- the Wizards of Gaufangen have been spotted heading there to join their brethren and refill their ranks. Rumors of strange materials, and strange rituals fly-- though, it should be noted, they always do when the Elves are involved.

From what the scarce shared Asrai reports say, it seems the Dawi Zharr and Greenskins that battle against them have torn each other to the bone-- but at a guess it seems the Greenskins have managed, so far, to take the offensive.

Led by brutal Savage Orcs, and reinforced by an almost constant tide of every sort of Greenskin-- except, perhaps, for Hobgoblins-- the Darklands are littered with bodies of broken dwarfs, the enslaved peoples, and greenskins. Still they come, a greentide whooping and hollering. They near Zhar Naggrund itself, the capital-- even with the aid of the Mercenaries of Chaos and more daemons than ought be considered, it seems that the Dwarfs might have bit off more than they can chew.

Lizardmen?: The army of Lizardmen, led by their strange Skink master, have been chewing through Orcs by the thousands, Saurus, Kroxigor, and less Skinks have shattered the greenskins, killed them, ruined them, howsoever you wish to say it they have done. Blowpipes, javelins, strange magics and more have slaughtered them.

Vampires, Vampire: Mourkaine is besieged, Ushoran himself, again sane-- for a given value-- along with an army of Vampires and living servants seeking to reclaim the capital of his Empire. Against them, half a million Orcs, twice that in Goblins, and a vicious Orc Warlord.

It has not been pretty. Distracted, though, by Greenskins, the other forces of the Old World have...tolerated is far from the right word, ignored perhaps?-- the Vampires in favor of more pressing matters, such as ensuring a Waaaagh! of earthshaking strength does not form, nor that the chance to reclaim a gift of Lileath is lost.

Fay Muckery: The Autumn Champion (Belicent) has been seen riding through the Badlands at the head of an army of Fay, clad in a strange armor, planting the seeds of a new forest. It seems the Fae have a plan.

They have also been helping kill Greenskins. It's a good feeling.

Dwarfen Victory: The Forces of Clan Rinkeldraz stormed the Stonemine Tower, conquering it from the Greenskins and putting many of them to the death. Eager for a fight, the Orcs of the Bitterstone Mine went out, leaving behind only a token force of Goblins to hold their home.

This was a mistake, for an ally King Varrak had made in his Long Exile proved very useful. Belegar Angrund, Prince of Clan Angrund, led a force of his Clan's warriors to push out the Goblins from the Bitterstone Mine and reclaim it in the name of Dawi. That done, the Dawi met up, pinched the Orcs between them, and put them to the sword.

Now, only Ekrund itself must be taken. But swiftly, before the Orcs return from the Dark Lands.

Men of the Badlands- Unite: the human villages of the Badlands have been disunited for Millennia. Dread Strygos once ruled them, vampiric masters; now monsters, Greenskins.

No more will the people of the land be ruled by another, foreign master!

Dozens of Claimants to form a new Empire have arisen, that will not fall before the might of the Orcs, that will stand against the oppression and tyranny. While this will come to a head, for now they are all united in one goal: to remove the Orcs, or at least to ensure that their people can live in peace.

The claiming of the crown of Shah can come later.

Beastmen, too?: Lady preserve. A force of Beastmen has arrived, throwing an already chaotic situation even further to the dogs. It seems likely their masters desire that they save the dwarfs-- or slaughter them. Depends on the Foul Four's moods when it happens, really.
 
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So, uh.

I've got an exam this Monday, going home Thursday, and etc.

So I think I'll be taking a bit of a break. Just uh, just a head's up.

Probably going to do some stuff with Superman Quest, though.
 
The Valmont Estate
The Valmont Estate


(Source)


The land of your fore-fathers matrilineal, this land is well placed. It is ten acres of gentle slopes and fine streams, crossed by three paths-- one heading into the Massif, one heading into of the Forest of Châlons, and one heading from Quenelles to the deeper territories of Bastonne. As such, good profit is made on tarrifs.

However, after the death of your uncles-- let that be a lesson to you-- goblins, hundreds of them, dirtied the land; too many for any one knight to remove, and the proud Lords of Bastonne could scarce admit their need for aid, nor allow potential rivals to claim it, and so it sat dirtied, until you came along and did what you do best-- rode down the Goblins. Being that it is yours by right, and being that you are the Sir who taught their Duke, and being that you are the man helping to rebuild Bastonne, there have been few enough complaints. Still, wisdom would suggest handing it over to one of your sons, along with the name, before it can be such.

Currently, it is maintained by a Peasant mayor and a few hundred soldiers.

The Family of Valmont was little noteworthy, founded by the bastard son Robert Valmont, born of Baron Gilles Leblanc in the year 300. Offering decent but not noteworthy service in most cases, except for the few Grail Knights they produced-- perhaps a dozen, in their whole line?

The Heraldry Valmont:
Sable, a grail Or and soleil Argent
 
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Louis
Might as well get this out of the way. There were some interesting rolls here.

Louis Folcard
Born 1449


Your youngest son. His hair's a blasted, golden mess, and his eyes have a green fire to them. A big child already-- by which you mean he is a void into which food disappears and mass appears on him-- at three, he is mistaken, and often so, as being older than he really is.

Traits:

???:
The blond isn't that concerning, but uh. There's just...something about him, that gives you...not an uneasy feeling, but one of concern. Paternal concern, at that. (???)
Adorable:
Cute as a boy, he will be handsome as a man. (+1 Diplomacy)
Strong: Is he not your son? (+3 Martial, +1 Diplomacy)
Tall: He got good genes. (+1 Martial, +1 Diplomacy)
Affectionate: He likes hugs, flowers, his mother... (+1 Diplomacy)
Playful: ...Games of tag, the Elf-Music Lady Telathayne plays, and the sounds of his own voice... (+1 Diplomacy)
Rowdy: ...As well as play-fighting with his brothers, hitting stuff with sticks, and watching as you dress kills. (+1 Martial)
Child: He's a kid. (All Stats set at 0.)

Stats:
Martial:
23+1+1+3-28=0- There are heroes yet in life.
Piety: 18-18=0- He especially likes visiting the temples and shrines to Rhya.
Diplomacy: 19+1+1+1+1+1-24=0- He's a good kid...
Intrigue: 9-9=0- And when he's not good, he's not that great at hiding it.
Learning: 12-12=0- He's plenty smart.
Stewardship: 12-12=0- If nothing else, he has an uncanny ability to stumble on sweet-berry groves.
 
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