Benjamin Ludenhof
Benjamin Ludenhof

"I will greet death like an old friend, one day.
But for now, there is work to do."
-Benjamin Ludenhof



(Source)

The creator of Cloaking, the equivalent of Golden Ascension.

Unlike many wizards, he was only discovered as an elder man, the son of a Strigany and a lumberjack, born in Middenland. His mother died, his father was slain by Dark Elves; and in the stress of this he ran to the woods, fearing for his life. He was pushing forty by the time the Colleges found him; fortunately, despite their fears, he was-- by the many decades he spent hiding-- attuned, in a way, to one Wind-- Ulgu, the Gray Wind.

Despite a lacking upbringing, he was wise and intelligent enough to be taught-- the Patriarch of the College himself, Guntram Schatten, taught him the ways of a gray wizard-- fitting, since there have ever been rumors that he is an acolyte of Ranald.

He was given relatively loose leash in his education. This eventually culminated in tragedy, as during the earliest parts of his schooling he would, eventually, fail with explosive consequences-- though ironically enough, it would not be caused by magic. Meddling with gunpowder during an experiment, he would lose an eye; more than that, he would lose his mentor's trust for some time.

Ironically that might have been the best gift that the Magister could have been given-- for it gave him time to do naught but read and study and prepare. Years, decades passed; but with the patience that only wizards can muster, he plotted, and planned, and eventually was released to do work for the Empire.

The new Magister was obsessive in his work on the Ritual, spending the five years after he was released from his...house arrest attempting to perfect it. He traveled the length and breadth of the Empire; but always it seemed that he would be evaded in one way or another of the prize he sought.

Eventually, as he was losing hope, a call, a hope, was sounded from the Borderlands. The Wizard saw his chance, or as much as he ever had had. Going to the Grand Matriarch of the Colleges, he was eventually sent as part of the small Imperial detachment that headed to the Borderlands.

Eventually, he led a daring company of soldiers on a raid of a Druchii caravan. While the Imperial Soldiers took weapons, arms, and armor for themselves or the people of the Borderlands, the Wizard stole a small library's worth of books and a chunk of warpstone shaped like some great dragon encased in a chunk of a strange jellyish substance that seemed to arrest its effects.

With this trove of awesome knowledge, the wizard lord purified his ritual, molded it.

He was denied the time he desired to perfect it, though, as Kaldor the Cruel and the Druchii Sorceress who he had stolen the knowledge from attacked the small, hidden cabin that was his home. Kaldor skewered him upon his sword and left the wizard to die.

With no time to ready and little to prepare, the Wizard Lord, armed only with the awesome will of all who grapple with the cursed Winds and perhaps faith in Ranald, the Benjamin gripped the Winds, grappled with them-- and emerged triumphant.

What the exact process of Cloaking was, or the results, you cannot comprehend; and neither, indeed, can your court. Only Rose understands in even the slightest, and to hear her describe it by (imprecise) analogy, it was like he dipped his soul itself in Ulgu, and was thus cloaked in shadows, hidden even from death itself. To hear her tell it is even more terrible and dangerous than the Ascension of the Gold Mages-- for all they can face is the doom of flesh and not of soul; even the lightest failure, by Rose's words, would see them thrust through the Aethyr, anywhere from the Realms of Chaos to entirely unknown and strange worlds; there are perhaps a half-dozen Cloaked Mages in all the Empire.

With that he was healed, in a sense; and gripping his blade, he smote the Druchii from the world with wrath.

When he looked once more, that chunk of pure Warpstone was no-longer solidified Chaos, but pure Ulgu given form. He bears it, now, upon a golden staff, along with a blade he forged as a younger magister.

In recent years he has walked Norsca as part of the Army sent by the Emperor, fighting the forces of Chaos.
 
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Wizards. No matter how evil some consider them, none can deny that that they are some of the most powerful men and women in the world.
 
Wedding Bash pt.14
Wedding Bash pt.14

"Go on your way, sirrah. I must speak to my niece."

He gives a quick, bow rises back up, then with bloodcurdling roar launches back into the fray.

"What do you want, uncle?"

"Soon enough you and Charles will be married. I would give advice to you, that you might avoid some of the pains that have struck me in this, my latest hour."

"What advice could you give? We are not alike-"

"We are everything alike, niece. You look like me, you desire like me, you were alone like me, and if you've got any sense, you'll listen to me."

"I am nothing like you! I don't brand innocent women, my own kin!"

"Innocent? Innocent? She threatened to kill my wife, to maim my children, to thrust this land under her tyrannous fist-- she killed her own father! That woman, my sister... whatever was once good in her, it died long, long before she did. I gave her all the mercy I could."

She whirls around-- and with a mighty blow knocks you back to the ground. Your sword clatters as it falls to the now blood soaked streets. "Mercy? Mercy? You maimed her! You ruined her life! And then you let her die!"

Melisende raises her staff once more-- but you toss your sword back to your hand with your foot, gripping it and managing to knock that strike away before it hits you.

You leap back up, swinging your blade as you do to force your wayward niece back. "Niece...are you sure this is the game you want to play?"

She roars and races at you, gripping her staff over her head like a berserker, all form and grace lost.

Melisende (Hp:70): 16+7=23
Phillip (Hp: 50): 64+15=79


Her staff whips through the air, whistling as it goes.

It's fast, too fast to dodge. So you don't.

Instead, you take it on your gauntlet's fingers. Something creaks dangerously as you do-- but you ignore it, instead wrapping your hand around the end of the staff and rip it from her hand. Whipping it about you slam it in into her chest, breaking the wood to splinters.

She falls, hard.

"She doesn't deserve your loyalty, niece."

And with that, her eyes close. Unconscious, then.

"Sir Phillip!"

Hercule races to you, waving. "Sirrah! The Estalians are downed! All that remains are the Imperials and the Kislevites-- but they have formed ranks! We knights are forming a unit to break them!"

Turning about, you see the twelve knights-- among them Charles, and all the leaders except Hercule-- forming lance, three wide and four deep. Against them there are nineteen Imperials and Kislevites, the remnants of the retinues of the Reiksmarshall and the Ar-Ulric banding together with Lady Gavrilla. They are surrounded by downed Albionese.

Your block, meanwhile, is surrounded by the fallen forms of Estalians and Tileans.

Instantly, your mind begins to piece together what happened. While the southern nations were fighting each other, weakening each other, the men of the Empire and of Kislev drowned Albion in numbers, then picked off the stragglers.

Cowardly shites.

You're outnumbered, but you are certainly more than the sum of your parts. You are the knights of Bretonnia, the servants of honor, the chosen of the Lady.

Numbers mean nothing, so long as glory be at you side!

You head to the block, several men near you. Charles is standing woozy, a series of bruises earned from the Reiksmarshall on his side; the other men don't seem any fresher.

Still, there is now a question of where in the formation you should go.

[] To the front! Montfort leads the charge!
[] In the middle! You will be a horrendous surprise if the front line should fall.
[] By Charles! Father and son will be heinous to these cowards! (Also, you should probably apologize for knocking out his will-be wife. That'd be a good idea)
--
So guess who fucked up their diplomacy roll!
 
Ouch. Philip's also getting into the dangerous habit of relying on Kalibarn's regeneration as a viable tactic.
Eh.

Kind of, but at the same time this is literally just a for-fun melee between the nations of the Old World. While either way he'd be reckless, he certainly wouldn't try and tank stuff with his body in the unlikely scenario something serious breaks out and he doesn't have Kalaibarn.
 
[X] By Charles! Father and son will be heinous to these cowards! (Also, you should probably apologize for knocking out his will-be wife. That'd be a good idea)
 
[X] By Charles! Father and son will be heinous to these cowards! (Also, you should probably apologize for knocking out his will-be wife. That'd be a good idea)
 
[X] By Charles! Father and son will be heinous to these cowards! (Also, you should probably apologize for knocking out his will-be wife. That'd be a good idea)
 
So how many diplomacy rolls has it been? Instead of a nice vacation where we can visit the elves, make some allies, and have a good relaxing time with our family this has basically torn us apart and caused way more friction than there was previously. And its taking time away from the real reason we came here: the resourcing. Don't get me wrong, I'm glad we confronted Morgyan, but this whole trip has turned into us trying to run damage control for all our shit diplomacy rolls and that's frustrating

[X] By Charles! Father and son will be heinous to these cowards! (Also, you should probably apologize for knocking out his will-be wife. That'd be a good idea)

Let's hope we don't fuck this one up too and alienate our son along with our wife, daughter, and daughter-in-law
 
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[X] By Charles! Father and son will be heinous to these cowards! (Also, you should probably apologize for knocking out his will-be wife. That'd be a good idea)
 
So how many diplomacy rolls has it been? Instead of a nice vacation where we can visit the elves, make some allies, and have a good relaxing time with our family this has basically torn us apart and caused way more friction than there was previously. And its taking time away from the real reason we came here: the resourcing. Don't get me wrong, I'm glad we confronted Morgyan, but this whole trip has turned into us trying to run damage control for all our shit diplomacy rolls and that's frustrating

[X] By Charles! Father and son will be heinous to these cowards! (Also, you should probably apologize for knocking out his will-be wife. That'd be a good idea)

Let's hope we don't fuck this one up too and alienate our son along with our wife, daughter, and daughter-in-law
You did pretty good on your Teclis Roll (Hence pocket Teclis) and on the roll for Talsyn, so that's neat.
 
[X] By Charles! Father and son will be heinous to these cowards! (Also, you should probably apologize for knocking out his will-be wife. That'd be a good idea)
 
Men At Arms
Men At Arms

I swear, by the blood of my sons, to be loyal to my knight, my lord, and my king. In his name, I will fight.
-The Oath of Men At Arms



(Source)

The backbone of the armies of Bretonnia, and by far the most common soldier, challenged only by the ubiquitous bowmen in terms of sheer number. Swearing oaths of loyalty to their lords, they often are the first, last and only line of defense between some villages and utter destruction.

To confront the first elephant in the room: yes, Men At Arms pay for their own gear, and by law a Knight is required to give his soldiers nothing but his protection as their shield, the same as he is for any soul. But it is distinctly more complicated than that might suggest. The Man At Arms does notgo out and purchase beaten iron from the first shoe-smith he sees; instead he is given armor and weapons from smiths the Knight has on personal retainer, with a fraction of his wages reserved until such a time as the cost of his gear has been paid for. Of course, even still his raiment varies-- but even the soldiers of the lowliest Knights can expect to be armed with at least a helm, a solid shield, and a handsome spear or sword. This system means more soldiers can be raised, and has the somewhat unexpected benefit of allowing soldiers to wield ancestral artifacts.

It is also true that many knights will use their soldiers as a wall and tarpit, instead of wielding them with grace. But-- and this is an important but-- the foe most often faced by Men At Arms are bandits-- fellow humans. Thus combat between these bandits and the Men At Arms is often a shouting and shoving match with occasional casualties until the knightly charge finally strikes home. Those knights who, in their poor fortunes, face Orcs, Beastmen, or the foul Norscans-- foes whence combat might be nearer the pitched battles that many imagine are everyday occurrences-- will learn to wield their soldiers with wisdom, and thus preserve lives, or they will die and natural selection will play its role.

Finally, there is of course the matter of quality. To put it bluntly: even State Troopers are better in 99 cases out of 100. But the gap in quality is not so great that quantity can not make victory even betwixt those more professional armies and the Men At Arms. And there are definitely more Men At Arms than there are State Troopers. For unlike State Trooper, Men At Arms are not solely a drain on the resources of a community, for they are not solely soldiers. They will often have a secondary profession, usually running a farm-- that is to say, their capital earned for their job as a Man At Arms allows them to hire day workers and buy seeds and thus set up more food production. Even those Men At Arms who are solely that will still help resource preservation and creation by working as lawmen, preserving the peace, and ensuring trade flows by defeating bandits along the roads. Thus, more can be supported-- to the effect of a ratio of something like 3-1 compared to the State Troopers

There are also often rewards given to Men At Arms. For example, in the city of Courrone, there is an entire apartment district dedicated solely to maimed or retired Men At Arms so that they can more easily access the waters of Shallya for treatment-- and these are fine, well furnished apartments.
 
Thodrek Silverspear
Thodrek Silverspear

You are not a Dwarf-Friend;
But you are my friend, and that is enough.
-Thodrek Silverspear



(Source)

A skald and prince by equal measure, Thodrek was born in the Domain of the Norscan Dwarfs. The latest member of the refugee line of Silverspear, the deposed lords of Mount Silverspear, the dwarf was once a wastrel. He drank to forget the pain of what was ripped from him, killed to dull it in red, wasted potential; entire sagas he composed as a younger dwarf are filled with the sorrow of a broken, never-was king.

He seemed a disgrace to the noble line of Silverspear, and he came within whisker's breath of swearing Slayer's Oath. Before he could, though, a wrathful specter of his ancestor, the deposed king of Silverspear-- Lord Thorin Seventh-- appeared to him in drunken vision, or perhaps true religious fervor, or perhaps both-- and by wrathful exclamation forced the wastrel to the Borderlands, where the Druchii were running rampant.

There, under the guidance of his ancestors, he met the Lady Telathayne. He was a dwarf of conservative Kraka Drak, she an elf of Ulthuan; as might be expected, there was...friction; and no less so when the halfling exiles Booker and Aggie joined their group near Barak Varr.

Still, in the end they, together, forged a fellowship by bond of dead Druchii-- one that would eventually be joined Godfrey Folcard. A Knight Errant at the time, the boy was young, inexperienced in battle when he went-- the Elf would save his life, and so he would join them, alongside his lady-wife.

Together they would save the Borderlands at the Battle of Rittenburg-- what would have been a poisoned bolt delivered to the belly of the Alliance instead became a heap of dead Dark Elves; and though many died, among them the Holy Knight of Bretonnia and many Dukes, so too did many of the Druchii.

For now, Thodrek rests in Montfort, building his strength until he can one day reclaim Mount Silverspear from the Greenskin filth. He has gained many followers from Karak Norn and the new Norn Dawr, and will likely have the aid of the men of Bretonnia-- though the Duke himself is no friend to the Prince, Godfrey and he remain close; while the Knight is choked by responsibility and his own oath to cleanse Montfort of evil, it is likely that his sons, and even perhaps daughter, will be of age when the time comes for the Skald to set out; for he marshals his strength greedily in preparation for this grave task, especially what he calls his Company-- the thirteen dwarfs that will join him, or so the Ancestors tell him-- only one, Modimus Metallord, has joined in the years since Thodrek began his mission.

Against him will be one of the greatest strongholds of the Greenskins. Fatted by the refugees of Karak Drazh, the Borderlands, and the Orcal-- to name but a few-- there will be orcs fit to darken the sky, and they will be mighty, too, the survivors; wyvern riders, wolf-masters, boar lords, and worse, things plundered from the foul imagination of Gork and Mork.

To reclaim the Silverspear, then, will not be a question of simple might, but also of wisdom.

It is well, then, that the army that will march will have both in spades.
 
How many armies will be present at the battle to reclaim The Lonely Mount Silverspear? I'm guessing five. :V
It depends a bit on how you define army.:V
-Definitely at least one elf.
-The warriors your grandsons can scrounge up and the soldiers of Godfrey.
-Some Halfling Weirdos.
-The Dwarfs, obviously.
-So many goddamn greenskins it's ridiculous.

So.:V
 
It depends a bit on how you define army.:V
-Definitely at least one elf.
-The warriors your grandsons can scrounge up and the soldiers of Godfrey.
-Some Halfling Weirdos.
-The Dwarfs, obviously.
-So many goddamn greenskins it's ridiculous.

So.:V

Im gonna veto having any personal voting happening for when it happens.

No offence to your ability or torroar's intended, but please.


No mountains. I can handle 1. Just 1, at a time.
 
Im gonna veto having any personal voting happening for when it happens.

No offence to your ability or torroar's intended, but please.


No mountains. I can handle 1. Just 1, at a time.
Oh yeah, no. I mean I can be pretty hackish at times-- just look at Guillaume le Conquerant for a pretty good example of that-- but not so much of one that I'm gonna basically steal what's happening in Torroar land.
 
[X] By Charles! Father and son will be heinous to these cowards! (Also, you should probably apologize for knocking out his will-be wife. That'd be a good idea)
 
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