Wedding Bash pt.1
Wedding Bash pt.1

The Galleon rides hard through the waves. Several times, Norscan longships were spotted over the horizon; but bursts of shot seem to have convinced them that there are easier targets than the black-hulled battleship; an active volcano, for instance.

"Land ho!"

The captain's yell seems to reverberate through the woods and over the din of the winds; and a moment later you look; and see it.

The mists have cleared, and the gleaming jewel of Ulthuan shows itself to you. Lothern is a marble crown, festooned with glories; on its walls hang banners stolen from Druchii warriors in the battle of the Borderlands, and after that shining streets filled with all manners of people stride the streets; elves, dwarfs, humans, halflings, it matters not-- all walk here.

The only port open to those not elves, it is here that the peoples of the Old World proper arrive. Of all kingdoms of man, only Kislev-- assailed by ogre-strengthened Hung-- has not sent someone of its ruling family, and even they have sent the Lady Gavrilla of Erengard to represent them.

Also here are High-King Thorgrim Grudgebearer and the Prince of the Ungol; not Mieszko's son, but his second in command, vested with power should the Rebel King fall.

The great, cannon-marked ship finally pulls into port, wrecking your train of thought. You've got a week here, not counting the last fleeting moments of today; might as well make them worth something.

Where do you go first:
[] The Merchant Streets- you can get gifts for your grand-kids there. There are human nobles there too, you guess.
[] The Blacksmiths Quarter- gossip says that the Dwarfen Envoys are there, examining the work. You can't pay for entertainment that funny.
[] The Libraries of Lothern- your...acquaintance...Prince Ecalzrus of Caledor is there, studying dragons; and if your golden eye doth not deceive, so too is Teclis, no doubt speaking of matters of great import.
 
[X] The Libraries of Lothern- your...acquaintance...Prince Ecalzrus of Caledor is there, studying dragons; and if your golden eye doth not deceive, so too is Teclis, no doubt speaking of matters of great import.
 
[X] The Libraries of Lothern- your...acquaintance...Prince Ecalzrus of Caledor is there, studying dragons; and if your golden eye doth not deceive, so too is Teclis, no doubt speaking of matters of great import.

Networking, might even, however unlikely it may seem, be a chance for us to bond over intelligent flying murder monsters.
 
[X] The Libraries of Lothern- your...acquaintance...Prince Ecalzrus of Caledor is there, studying dragons; and if your golden eye doth not deceive, so too is Teclis, no doubt speaking of matters of great import.
 
[X] The Libraries of Lothern- your...acquaintance...Prince Ecalzrus of Caledor is there, studying dragons; and if your golden eye doth not deceive, so too is Teclis, no doubt speaking of matters of great import.
 
[X] The Blacksmiths Quarter- gossip says that the Dwarfen Envoys are there, examining the work. You can't pay for entertainment that funny
 
Last edited:
[X] The Libraries of Lothern- your...acquaintance...Prince Ecalzrus of Caledor is there, studying dragons; and if your golden eye doth not deceive, so too is Teclis, no doubt speaking of matters of great import.

I want to see what Teclis is up to.
 
[X] The Libraries of Lothern- your...acquaintance...Prince Ecalzrus of Caledor is there, studying dragons; and if your golden eye doth not deceive, so too is Teclis, no doubt speaking of matters of great import.
 
[X] The Blacksmiths Quarter- gossip says that the Dwarfen Envoys are there, examining the work. You can't pay for entertainment that funny

I realize the library is probably the "better" option, but c'mon. Dwarves in an Elven blacksmithing quarter. You can't tell me that wouldn't be fantastic
 
[X] The Merchant Streets- you can get gifts for your grand-kids there. There are human nobles there too, you guess.
 
Just to be clear, the descriptions of the areas should give a pretty good idea of the people you can socialize with at each:

Dwarfs at the Blacksmith, Humans at the Merchants, and Elves at the Library.
 
Just to be clear, the descriptions of the areas should give a pretty good idea of the people you can socialize with at each:

Dwarfs at the Blacksmith, Humans at the Merchants, and Elves at the Library.
Yeah, I just want to get some gifts for our family, I'll worry about the socialization thing for the rest of the week.
 
[X] The Merchant Streets- you can get gifts for your grand-kids there. There are human nobles there too, you guess.
Changing to this because 1) Gifts for the family, and 2) Might give us some more insight on the whole Kislev rebellion thing.
 
I realize the library is probably the "better" option, but c'mon. Dwarves in an Elven blacksmithing quarter. You can't tell me that wouldn't be fantastic
The same thing can be said for listening to Godfrey bemoan the fact that his children are being spoiled rotten, not even needing to stage a daring rescue of a kitten from the mercilessly grabby hands of a toddler, before we start buying shinies for them?

I just want to catch up with the Prince we saved a few years back, to get an insight in the life of an Asur more than anything. Meeting Teclis is just a bonus.
 
The same thing can be said for listening to Godfrey bemoan the fact that his children are being spoiled rotten, not even needing to stage a daring rescue of a kitten from the mercilessly grabby hands of a toddler, before we start buying shinies for them?

I just want to catch up with the Prince we saved a few years back, to get an insight in the life of an Asur more than anything. Meeting Teclis is just a bonus.
You're not buying them stuff like that. It's toys, clothes, games; you're letting your grandchildren be children.

The closest thing to a knight thing you're getting any of them is a training-axe for Abraham that he won't just shatter the first time he gets real into it.
 
[X] The Merchant Streets- you can get gifts for your grand-kids there. There are human nobles there too, you guess.
 
You're not buying them stuff like that. It's toys, clothes, games; you're letting your grandchildren be children.

The closest thing to a knight thing you're getting any of them is a training-axe for Abraham that he won't just shatter the first time he gets real into it.
Yes, which is why I need to improve on my internet humour, or at least conveying it.
 
[X] The Libraries of Lothern- your...acquaintance...Prince Ecalzrus of Caledor is there, studying dragons; and if your golden eye doth not deceive, so too is Teclis, no doubt speaking of matters of great import.
 
[X] The Libraries of Lothern- your...acquaintance...Prince Ecalzrus of Caledor is there, studying dragons; and if your golden eye doth not deceive, so too is Teclis, no doubt speaking of matters of great import.
 
[X] The Libraries of Lothern- your...acquaintance...Prince Ecalzrus of Caledor is there, studying dragons; and if your golden eye doth not deceive, so too is Teclis, no doubt speaking of matters of great import.
 
[X] The Blacksmiths Quarter- gossip says that the Dwarfen Envoys are there, examining the work. You can't pay for entertainment that funny.
 
[X] The Blacksmiths Quarter- gossip says that the Dwarfen Envoys are there, examining the work. You can't pay for entertainment that funny.

I want to hear dwarfs complaining about elf craft.
 
King Carlo of Tilea
King Carlo of Tilea

"A shepherd does not concern himself with the opinion of wolves."
-King Carlo



(Source)

Some say he is the scion of the gods, their strength given flesh; others that he killed his own brother under curse of Tzeench; that he can split the mountains themselves.

In any case, little is known of the Prince-King before the crown of Trantio was placed upon his stormy brow. All that is known is that one day, the pelt wearing warrior rode into Trantio, claiming he had been given visions by Myrmidia of a great, coming storm, that would wash over her peoples like a wave; and that he must stop it by leading a great kingdom of men to cast down the perfidious excesses of the old order, the first among equals of a great band to stopper the storm.

Killing the decadent Prince in single combat, the new King brought together an alliance of men; and while Baldovino is the militant spine which holds together and gives shape of newly crafted national army of Tilea, it is Carlo who gives them impulse.

Under his cudgel, four cities have pledged themselves to the Alliance, and to he-- Remas, by war; and Trantio, Verezzo, and Miragliano by diplomacy.

Only Sartosa, Pavona, Luccini, and Tobaro still pledge fealty to Prince Alvise.

The King is said to brood; for while he is busy attempting to secure his home against enemies afield, the Vampires have destroyed the great temple of Magritta, and even more terrible things plot over the seas. And while peace has been declared between both Alliance and League, he well knows-- or "knows"-- that it will fall soon enough; worse, a seeming champion has rise up for the League, dedicated to Verena. It sits unwell with the great warrior to fight a champion of truth and justice.

In any case, the good king readies his cudgel...
 
Back
Top