Fair enough, but there's also the wonder of fantasy. To create sapient species that is decidedly not human. It makes for a more interesting world, rather than just going down the list of civilisations, checking boxes. The map being eerily similar to the real world might just be a way to set the climate in the area.

Yes but in that case they must be not map to an existing civilization and that's another method of creation Warhammer uses very well. The Lizzardmen are not not-Aztecs, the Skavens are not chained by geography, Beastmen are not-barbarians. Orcs are a joke on British hooligans

I exclude elves, dwarves and ogres from that because they are mostly human in thoughts and behaviour

The problem comes when you look at you fantasy world and realizes you made a world where the only human are European. In that instance I would say the Southlands Lizardmen or the Badlands Orcs are basically taking space who could be used for more interesting things.

There again it doesn't have to be only humans. Orcs in the Heroes of Might and Magic setting avert monoculture completely by existing in desert, meso-american and steppes varieties and having quite interesting cultures.
 
Fair enough, but there's also the wonder of fantasy. To create sapient species that is decidedly not human. It makes for a more interesting world, rather than just going down the list of civilisations, checking boxes. The map being eerily similar to the real world might just be a way to set the climate in the area.
There are Wood Elves flitting through the trees of the Southlands and making their homes in the bogs of Albion-- where do you think Merlin came from?

The Dawi Zorn are a thing.

The Oni Ogres of Nippon almost managed to end the fucking world.

There are Fay Courts on every Continent, most split from the rest but for the Courts Beastly.

The Elves of Arnheim were one more stupid thing said from throwing some tea into some harbors before the war with Malekith went hot again.

Nobody knows what the fuck is up with the Lizardmen of the Dragon Isles, but given that Chaos invasions that flowed over the whole world said "nah, fuck that" apparently they're doing something right.

There are halfling enclaves throughout the whole world, from Cathay to Albion to the Empire, and they are all somewhat different from each other.

My point is that there is plenty of differentiation between different groups of other species, and I will at some point get to them-- but for some reason, the human writer would like to focus on human groups first. Especially since Bretonnia is about to enter a Renaissance of their own, has been heading to it for the past decade, and will be stepped out onto the World Stage as a minor, but important regardless, player-- and thus having some idea, even a broad overview, of what the rest of the world outside of the Old World looks like might be helpful.
 
I miss the possibilites of spaghetii posting for long posts like this :(
Too true.

Two points to make. Point one is that the world of Warhammer fantasy need not and should not try to mirror the real world. The creators based it upon a romanticised version of Europe because it was convenient for them. (Building an entire world from scratch is no small feat.) However that does not make it 'representative of' Europe. Bretonnia is not England, or France, or even the Autorian myth. It is the themes of all thos and more blended together and shaped to fit the setting.

Point two: dehumanising. This has always seemed a very odd term to me. Why is being 'human' special? Why would 'not-human' be considered as something negative? It might just be that I grew up watching Disney (along with the Simpsons, Transformers and innumerable other cartoons and later anime) but the idea that physical shape has any bearing on someone's value as a person has never made any sense.
Thus I ask: Why do you feel that these Northern Water Tribe expies being Halflings* rather than humans would a bad thing? How would it make them in anyway less?

*Halflings would make more sense as they have a much stronger resistance to chaos and thus could more easily live next door to a giant warp rift without going insane.

- but for some reason, the human writer would like to focus on human groups first.
That would probably have sounded less hypocritical had you not ranted about the European game designers focusing on European cultures.
 
The Green-Tide pt. 14
The Green-Tide pt.14

Perhaps it's the poison still coursing through your veins even as the magic of Kalaibairn burns it away.

Perhaps it's the bone deep ache of exhaustion from adrenaline finally running off.

Or perhaps, more likely, it is your nature.

Whatever the case, you fall to your knees and raise your sword up, letting the sun glint on it. "Praise the Lady with righteous exultation, and rejoice in her vision! For her wrath is just, her temper well earned, and her mercies great!"

Then you slump over. The last thing you see before you pass out is Éclatant charging a dozen wolves, screeching all the while.
--
You wake with a jerk, armor stripped of you and new tunic and jacket alike wrapped about you.

"My lord, you are amongst friend."

A Knight, a Grail Knight by the glow of him, stands before you, a flail in his hands.

"Who..."

"I am Cyril d'Argent, of these lands."

You know that family.

It went extinct centuries ago.

Except...

Except there was a son.

A son with the Touch.

Which means-!

Your eyes go wide, you look in shock at the man before scanning the room you see that someone has brought a golden bottle of wine, a Bordeleaux year 1 if you had to guess.

You pop off the lid, wrap your mouth around it, and chug.

Cyril looks surprised.

[] "I- you..."
[] "Oh excuse me, I'm sorry, I'm just pretty sure that I'm seeing a miracle right now."
[] "Wat."
---
Probably just one more update in this thing, then the butcher's bill.
 
[X] "Oh excuse me, I'm sorry, I'm just pretty sure that I'm seeing a miracle right now."

We're allowed a bit of post-battle snark.
 
What exactly am I reading? As someone who knows little about important bretonian things I know not the significance of such an event.
 
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What exactly. Am i reading as someone who knows little about important brettonian things.
You remember me talking about how the Lady has kept the male children with magic in the Otherworld, training them to be Grail Knights and Wizards for the day when some real bad shit happened and forming an army?

Turns out, apparently half of Bastonne being blown up and massive greenskin insurrections in every Duchy constitutes bad shit; or at least, it does when a very favored servant is willing to eat their pride and ask for help.
 
[X] "Oh excuse me, I'm sorry, I'm just pretty sure that I'm seeing a miracle right now."

You remember me talking about how the Lady has kept the male children with magic in the Otherworld, training them to be Grail Knights and Wizards for the day when some real bad shit happened and forming an army?

Turns out, apparently half of Bastonne being blown up and massive greenskin insurrections in every Duchy constitutes bad shit; or at least, it does when a very favored servant is willing to eat their pride and ask for help.
So, do we have some left in reserve or did we just cash out all our chips?

Cause if I recall right you said that once the threat their summoned for is done they get to go home, so is this the beginning of the end for the emergency break glass army?
 
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[X] "Oh excuse me, I'm sorry, I'm just pretty sure that I'm seeing a miracle right now."
 
[X] "Oh excuse me, I'm sorry, I'm just pretty sure that I'm seeing a miracle right now."
This is glorious.
 
The Charge
The Charge

You are Lancelot.

Before you, four-hundred and sum knights, of every sort-- Errants, of the Realm, of the skies-- are mounted before you, a great sea of chivalry.

But not enough.

"Men of Bretonnia. My Brothers in the Lady! These greenskin filth dirty the lands! They have killed the innocent!" You try words.

They aren't enough.

"Charge!" You lower your lance, kick your spurs into your mount's sides. You race down the mountain, followed by the mailled fist of chivalry. Below you, in the valley, Hobgoblins and humans share blows, each cast down and slaughtering the other in great waves of violence. As you watch, Godfrey has an armor-clad hand chopped of with a single blow; and even as it happens, Annick roars then bites through the throat of the Hobgoblin she's fighting before carving a bloody path towards where her husband even still fights.

They are lions.

That won't be enough.

Then you are slamming into the Hobgoblin line like a hammer. They are parted before you like the soil before the plow, the flesh before the blade, the ice before the pick. The green bodies are trampled by into the icy ground, their bodies crushed, their forms shattered. Your lance personally punches through a dozen skulls in the first few minutes alone, even before you draw your sword and start slaying and maiming by both sides, right hand a constant river of blows as limbs are chopped off, heads split, bodies torn- and in your left, your lance remains steadfast as you drive onward and onward.

You don't have enough.

A bolt whistles through the air-- and just like that you are thrown from Bolt, and land with a hard crack, back breaking instantly even as you feel the bone tip sliding further and further in. A wolf appears in your vision, not one of the noble creatures of the Lady either; somehow, with torturous agony, you manage to grab the roof of the thing's mouth even as it snarls and roars and tries to bit through the steel.

Then there's a lightning bolt right fucking next to you. A horn blow-- and the hobgoblins, all the hobgoblins look to see that brassy sound.

You look, too.

They are on one of the snow capped plateaus. Their armor is a mishmash of a dozen eras and styles and forms-- some more ancient than you can imagine, as though they just rode to war with Gilles; others seems as though they could have been purchased from a blacksmith just this morning.

In every case, their tabbards are pure white, and trimmed by gold. Great, flowing plumes descend down from their helmets like bursts of fire; and in their hands, gleaming weapons that are cloaked in magical energies-- some bolts of lightning of every color, bright enough to count each individual strike; others their blades and the air around them leak mists that glow an ephemeral green; a certain ones, an amber glow.

But the most terrible, and the fewest, have weapons of that shine bright, bright, bright. Some seem ensconced in rainbows, others pure white as the snow. In every case, simply to look on them made your eyes weep tears that you would never bear weapons so beautiful.

And their mounts! A thousand beasts of every nature! Some rode pegasi, others hippogryph and griffon, or even dread Tarrasque, long since thought driven to extinction.

And some, the most terrible and most ancient adorned, rode Unicorns. The noble creatures pawed the earth before them, and their wrath for the hobgoblins was great; magics flowed around them like water flows through a river.

Then the horn blew, a second time, and these men charged, gathering might before them.

It is enough.
 
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So, do we have some left in reserve or did we just cash out all our chips?

Cause if I recall right you said that once the threat their summoned for is done they get to go home, so is this the beginning of the end for the emergency break glass army?
Considering the battle is over but they are still around I think the 'go home' part just means they integrate back into the population, meaning we now have an army of wizard knights. And by the sound of it they have the same buffs as grail knight, meaning an unlimited lifespan.
This card might have been played but it is staying on the field for a long time.

The only question is if children will still be given to the Lady or trained in the mortal realm. And if they are sent off to the Lady will the wizard knights start being sent back with the damsels or put into storage to build up another 'in case of apocalypse' army.
 
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