A Brief on Dynasties and Inheritance
So, just because I should probably get this out of the way at some point:

A Brief On Dynasties And Inheritance

Blood is important in Bretonnia, and noble blood especially so. The noble families of Bretonnia can trace their lineages back hundreds, or even thousands, of years, to the ancient Bretonni Horse Lord; the only exception are the New Nobles-- those who have ascended to Nobility relatively recently, two or three generations.

In cases where there is more than one boy child and sufficient land, the Dynasty splits, creating a Cadet Branch-- one often given holdings of one sort or another, and usually for the first few generations of nobles of this cadet branch, they will simply be referred to as Family X Àu/À La Ville/Palais/Château/etc Y; so, for example, if you gave Charles Nouvelle Vie, he would be Charles De Folcard À La Nouvelle Vie. These cadet branches will form their own heraldry similar, but not identical, to the main Dynasty-- for example, Charles' own heraldry will be a wolf under and to the right of Castle Montfort, colored red and gold.

(There is of course also the option of brothers becoming House-Hold Knights for each other, but that's not really relevant in your position)

You really, really want there to be these Cadet Dynasties, because if, somehow, the mainline is extinguished, they will retake the reins-- and become your new PCs, thus securing you for the time.

Speaking of inheritance, there is one other case of outside the Line figures inheriting: Matrilineally (Or patrilineally, in case of a Matrilineal marriage) descended kin. For example, Robert Univers, your Grandson by blood but not of your dynasty. Though his claim to Montfort is from his mother, he does have one; and in the case where all other inheritors have been slain, or if he is popular or ambitious enough, he can press said claim, and thus keep the lands of Montfort within your blood, if not your name. Of course, legal right and practical ability are two very different things.

Right now, marriage has given you the potential for claims on two lands:
Gisoreux, by Morgyan (Weak, three brothers and adjacent dynasties exist)
Montagneterre, by Annick (Weak, five brothers and dynasties exist)

In addition, the Univers of Carcassone now have a claim on Montfort, if the Folcards get wiped out.

(Technically speaking, the Anderssens also have a blood-claim, but given that the odds of any of them becoming Lady-Worshipers are slightly lower than my odds of buying a horse, you can discount them from ever trying to push it, given exactly how well the Bretonnians are likely to take the Empire trying, once again, to take Bretonni lands)
 
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So, just because I should probably get this out of the way at some point:

A Brief On Dynasties And Inheritance

Blood is important in Bretonnia, and noble blood especially so. The noble families of Bretonnia can trace their lineages back hundreds, or even thousands, of years, to the ancient Bretonni Horse Lord; the only exception are the New Nobles-- those who have ascended to Nobility relatively recently, two or three generations.

In cases where there is more than one boy child and sufficient land, the Dynasty splits, creating a Cadet Branch-- one often given holdings of one sort or another, and usually for the first few generations of nobles of this cadet branch, they will simply be referred to as Family X Àu/À La Ville/Palais/Château/etc Y; so, for example, if you gave Charles Nouvelle Ville, he would be Charles Des Folcards À La Nouvelle Ville. These

Don't know if you want to follow French but in this case you use the particle de and for the family and for the town Charles de Folcard de Nouvelle Ville (And now I think of it the construction of Newtown in French is Villeneuve and we have plenty)

Charles de Folcard de Villeneuve would be the most correct French.

You don't use des for the noble particle because it is a shorthand for De la Maison de / Of the House of. The family is one.
 
Don't know if you want to follow French but in this case you use the particle de and for the family and for the town Charles de Folcard de Nouvelle Ville (And now I think of it the construction of Newtown in French is Villeneuve and we have plenty)

Charles de Folcard de Villeneuve would be the most correct French.

You don't use des for the noble particle because it is a shorthand for De la Maison de / Of the House of. The family is one.
Had a typo, meant to be Nouvelle Vie-- New Lives. (Pretty sure I did that wrong, too, though)
 
Technically you will be right to supress the second de and replace it by a hyphen Folcard-Villeneuve but I think the very formal Bretonnian would prefer the complete form.

Your grammar was correct but noble titles work by their own rules.

Had a typo, meant to be Nouvelle Vie-- New Lives. (Pretty sure I did that wrong, too, though)

Charles de Folcard de Nouvelle Vie. It's correct.
 
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What the fuck are these rolls

Technically you will be right to supress the second de and replace it by a hyphen Folcard-Villeneuve but I think the very formal Bretonnian would prefer the complete form.

Your grammar was correct but noble titles work by their own rules.



Charles de Folcard de Nouvelle Vie. It's correct.
Thank you.

(Funnily enough, I had originally planned to make it singular, but I kind of like the timber more, now)
 
Also I have received a windfall of free time, so feel free to keep asking questions of me about HIA.

Seriously, I need stuff to do.
 
Hippogriff knights. Do they exist, if so then how do we get them and if not then how do we make them?
There are knights who ride Hippogriffs, yes. That said, the closest thing to a large scale organization is the Fraternity of the Golden Beak, which is basically just fifteen dudes in L' Anguille, mostly because Hippogriffs are raging murder-beasts who will murder anything that moves their eggs.

Making a large-scale program would require a master of Ghur, which you do not have.
 
There are knights who ride Hippogriffs, yes. That said, the closest thing to a large scale organization is the Fraternity of the Golden Beak, which is basically just fifteen dudes in L' Anguille, mostly because Hippogriffs are raging murder-beasts who will murder anything that moves their eggs.

Making a large-scale program would require a master of Ghur, which you do not have.

A Prophetess Would be Lovely; so if this roll goes horribly right, there is a chance?

Are there any Knightly Orders based in Montfort, and if so, what is our standing with them?

Any famous Bretonnian Regiments of Renown, anything from Knight Errants exporting chivalry to Ind, to imported Sheperds?
 
The next step after getting a master of Ghur, at least if we want really good Hippogriff Knights, would probably be making friends with elves and getting Hippogriffs from them.
 
A Prophetess Would be Lovely; so if this roll goes horribly right, there is a chance?

Are there any Knightly Orders based in Montfort, and if so, what is our standing with them?

Any famous Bretonnian Regiments of Renown, anything from Knight Errants exporting chivalry to Ind, to imported Sheperds?
That or Damsels, yes.

Well there's the Knights Unbound, they're pretty alright with you.:p There's also the Knights of Sorrow's Bane, who have renounced all forms of wealth and temporal power to help their fellow man.

There's your Squires, who fought off the orcs trying to deface your statue of the Lady outnumbered 4-to-1; the Good Knights of the Silk Route, who help protect trade routes to Cathay; the Merry Band of Roparzh the Brigand; and Sister Sacha's Squamous Scourge of Naggaroth, a band of peasant soldiers from Aquitane. Guess who they fight?
What's Morgyan's relationship with the rest of her family like?

How are the Strigany doing in Montfort?

Do we (Philip) know anything about the two Duke claimants of Aquitane?
Frosty. Not like between you and Carole, but frosty.

Strigany are good, and have started settling in.

They're both decent men of good character, which is part of what makes things so difficult.
 
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Are the Grail Guardians from Total War: Warhammer canon for this quest, and if so what's the difference between them and regular Grail Knights? How do they stack up in comparison?
Yep. There's not really a categorical difference between them and regular Grail Knights except Life Span, maybe; they're just the result of taking the best of people who were already absurdly deadly warriors and giving them hundreds of years to hone themselves and plenty of opportunity to do so.
 
@Voikirium

Still you can't have le à/aux/. Cadet Branches will be reffered as Family de la Ville/Palais/Chateau etc,etc.

Charles à la Nouvelle Vie is wrong
 
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The Green-Tide pt.4
The Green-Tide pt.4

Ooh, a Shaman! It's been awhile since you got to have some fun with them!

With one mighty leap-- and a crack-- you land amidst the rafters, landing soft on your silken boots. It's harder than you remember, Morgyan will be bed-ridden-

Enough. We have work to do, Marquess, and little enough time to do it.

Party-pooper.

In any case, she's not wrong. Leaping to a beat only you can hear, you head up the rafters, and though a twinge rings out through your borrowed body you do manage to make it up to the hanging balconies.

Slinking stealthy, humming a jaunty tune to yourself, you reach the dungeon, quick as a flash. There, rummaging through old rooms-- barely younger than yourself, really-- you see one of the FILTHYWRETCHEDKILLWEHATE

-Funny little shamans. He's messing the place up bad as he can, honestly; very rude, very rude indeed.

Popping one of the clasps from your cloak, the silk falls to the ground in a heap. Taking the amber pin, you grasp it hard and then take a running leap toward the center chandelier in the center of the stretched corridor.

Twirling through the air, spinning, you are silent but for the whisper of the wind. Something in your back pops, hard, and you let out a slight giggle as you feel it shift weird. Ah well; Carpe Diem, no?

No-One knows what you're talking about when you spout that, Marquess.

Ignoring your very limited passenger, you land hard on the silver vessel. It is, essentially, two giant plates of candles, with one smaller than the other and both etched with symbols of Bretonnia's past, worked by elven hands, the greatest work of one Aluvian the Belle.

You'll be glad to send it plummeting.

The goblin is on high alert as he hears all of what's going on above and around him in the manor's rafters, and he looks a bit concerned.

Not that you blame him-- you're feeling a little...Batty yourself.

There is only silence.

Ah hell, genius is always ignored in its own time.

Drawing your mind back to the task at hand, you drop the amber on the ground, just under the chandelier. The goblin is immediately suspicious, whirling his staff and checking the rafters; but you, contorting yourself behind the thick silver column that holds the plates together, are very easily out of sight.

You fiddle with your hair, twirling it around your finger as the goblin comes closer and closer, taking his sweet time. Apparently he has better places to be.

Finally-- after a whole thirty seconds of making you what-- he grabs the amber-- and just as he does you toss a knife through the overstrained rope that's been holding this contraption up.

There's a twang, a thud-- and then the sound of ropes sliding through a metal ring as the silver plummets.

The goblin looks up but does not even get a chance to yell before the silver smashes into him, crushing him instantly.

It's only then that the jail really comes to life as the hobgoblins hear it. They come rushing for you, throughout the whole of the huge manor.

The saps...

Finally stepping off the shaking chandelier, you notice with no small bit of pride that not a (borrowed) strand of hair is out of place. Hell of a trick to pull, really, especially considering exactly who you're working with.

Now, as for the Goblins:

[] You've seen Home Alone, right? You're gonna do it like that, but probably with more dead people. Probably. Cause, you know, you like having a body to working with, as opposed to staying cooped up in this prison.
[] Time to bug out. You can very definitely outrun these chumps. Besides, the P-Man's probably noticed you've been gone for awhile, unless, like, something terrible is going down further into Montfort, and what're the odds of that?
--
I like writing the Marquess, she's fun.
 
[X] Time to bug out. You can very definitely outrun these chumps. Besides, the P-Man's probably noticed you've been gone for awhile, unless, like, something terrible is going down further into Montfort, and what're the odds of that?

Gotta get word about the giants to P-Man :lol
 
[X] Time to bug out. You can very definitely outrun these chumps. Besides, the P-Man's probably noticed you've been gone for awhile, unless, like, something terrible is going down further into Montfort, and what're the odds of that?
Time to leave before this nutcase does any more damage to that poor abused body.
 
New
[X] Time to bug out. You can very definitely outrun these chumps. Besides, the P-Man's probably noticed you've been gone for awhile, unless, like, something terrible is going down further into Montfort, and what're the odds of that?
 
[X] Time to bug out. You can very definitely outrun these chumps. Besides, the P-Man's probably noticed you've been gone for awhile, unless, like, something terrible is going down further into Montfort, and what're the odds of that?

she's injuring herself while fighting and ignoring it completely. It's probably not a good idea to keep going.
 
X] Time to bug out. You can very definitely outrun these chumps. Besides, the P-Man's probably noticed you've been gone for awhile, unless, like, something terrible is going down further into Montfort, and what're the odds of that?
 
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