Warcraft: Fallen Kingdoms (Old)

If we send spies exploring around Stratholme, will it give us a bonus for the option to escort the elves back home?
 
Still not really on the bandwagon, i rather spend the action reinforcing new Avalon.

But still, i'll let others make their decision but we need to make sure new Avalon is fortified soon.
 
[X]Build a Tower at Corin´s Crossing:

Reasoning being that this will give our forces a fallback position should it be needed(either the Trolls fall to the Scourge or the Trolls start winning and able to attack us with greater strength). I'm not sure we should refit our soldiers with bronze(prefer to skip ahead to the steel refit). Other tempting options(to me) are escorting the Elves(Light's Hope is about to be integrated anyway) or scouting the Western Plaguelands(kind of important) though we might be overstretching ourselves if we do this.

I kind of want to have the quarry done before we upgrade the barracks(and before that we'll need to... fill the holes in Corin's Crossing for some reason so people will probably vote for doing other stuff to Corin's Crossing as well in the future).

Fortifying New Avalon and fortifying the coastline are also actions that would probably have benefited from having a quarry. We'll need to sabotage Noxious Glade soonish...

[X]Inspect the Food:

This or finding the source of plague amongst the Trolls.

Chose this one because it's potentially going to infect a lot of trolls very fast and takes less time to complete.

We need to sabotage the scourge camps soon but it wouldn't do for our northern buffer to collapse just yet...

[X]Field Ballistae:

Siege weapons. Time is now I guess.

[X]Getting to know Lilian Voss:

[X]Give Gifts to your Advisors:

Get to know our new bodyguard, make sure she actually likes us.

Actually, make sure all our advisers like us. Gifts it is.
 
Last edited:
[]Escort the Elves

This will open up options for us to cover each-others weaknesses, and we need allies to mitigate the starting detriment of Outnumbered.

[]Inspect the Food

Because while destroying the Food has higher odds of success we want them alive to serve as a sponge to soak up the Scourge's resources while we gather survivors, and form alliances with other factions.

[]Field Ballistae:

Because there is no such thing as over penetration when dealing with a horde of zombies, well unless you've got friendlies behind the horde.

[]Translate the Notes
[]Give Gifts to your Advisors


On one hand we seriously need to get some lessons in Leadership from Saidan, on the other we're almost 25% finished translating the Notes, and we got them from a natural 100.

While a few trinkets can never repay them for what they've down for our people, perhaps they'll serve as a reminder of what they've struggled, and bled for, so when all hope seems lost they'll rise to their feet once more, and come home alive.
 
On one hand we seriously need to get some lessons in Leadership from Saidan, on the other we're almost 25% finished translating the Notes, and we got them from a natural 100.

Each roll on translating notes will have -12 to it, until we upgrade our learning, let's learn more from Invar/Aiden/Lillian until then. We nearly lost our disadvantage in intrigue
 
For this turn we have 1 martial, 1 intrigue, 1 learning and 2 personal, the rest of our actions are locked in

[X]Escort the Elves
Gain friends- we are outnumbered and need friends to help
[X]Inspect the Food
Since we know that troll is working for the scourge we do not want trolls turned into scourge and have to face more. Keeping the trolls alive keeps the scourge attention in the region divided.
[X]Field Ballistae
Heavy weapons at long rang to thin their numbers, plus they should be useful against any siege weapons they bring and any abominations. The ship option is least useful as we need to build up more on land before naval ventures.
[X]Getting to know Lilian Voss
Chance for martial or intrigue plus aid in learning how to dual weild. In addition we get to know our new bodyguard.
[X]Give Gifts to your Advisors
A this turn only action and it would show how much they mean to us
 
[X]Escort the Elves
[X]Inspect the Food
[X]Field Ballistae
[X]Getting to know Lilian Voss
[X]Give Gifts to your Advisors
 
[x]Escort the Elves
Magic long eared long lived people get.
[x] Inspect the food
Even if the dude himself is not undead aiding, some might try to slip in things
[x] Ship Design -Light ship
Being able to get messages out easier and other likely bonuses to having a fleet. What's not to love?
[x] Translate the notes
[x] Gifts to advisors
 
Survey: Closed

Martial
Escort the Elves

Intrigue
Inspect the Food

Learning
Field Ballistae

Personal Action
Getting to know Lilian Voss
Give Gifts to your Advisors

Abbendis will give bonus to Escort the Elves, choose option for RI if you want it.
 
Last edited:
Assuming we can RI ongoing non personal actions:

Martial
Escort the Elves (75%) gets +9, cost 1000 (needed roll 16+)
City Guards needs 116, gets +16, cost 4000
Fortify Bridge (80%), gets +14, cost 3000 (needed roll 6+)

Stewardship
Expand Integration Office needs 12, gets +10, cost 2000 (needed roll 2+)

Intrigue
Inspect the Food (70%) gets +13, cost 2000 (needed roll 17 +)

Learning
Field Ballistae needs 160, gets +14, cost 3000

Piety
Fungus in Soil needs 40, gets +12, cost 3000 (needed roll 28+)

So looking at these I would personally favour (if possible) RI on Fungus in Soil, cause we really need our Piety action back.
If not I am split between Escort the Elves and Inspect the Food
Edit: added rolls
 
Last edited:
Couldn't you guys rank the RI so that way if it doesn't need to be use don the one you're aiming for it can be done on the next on the list rather then go to waste?

P.S.
No idea what RI means.
 
Back
Top