Warcraft: Fallen Kingdoms (Old)

Hmm, i hope we get to know our bodyguard soon.

I mean she's a nice girl and all, but somehow my paranoia senses are tingling around her. Hopefully there's an option to better know her soon.
 
Personally, I don't want any aid. I want us to forge our new Kingdom by ourselves, and what we can gather from refugees, so that we don't owe nothing to anyone.
 
Personally, I don't want any aid. I want us to forge our new Kingdom by ourselves, and what we can gather from refugees, so that we don't owe nothing to anyone.
If it's about the faction thing you where going on about earlier, Dalaran left the Alliance some time post WC3.
 
Eh, i prefer taking elves that wants to join us. They help a lot as scouts.

That and we can also wipe off the disgrace that's garithos.
 
I believe I said that i would rather we reclaim our Kingdom without owing anything more to the other Kingdoms.

Where you got your own interpretation, I don't know.
I'd rather have their aid because it will mean we have to sacrifice less of our people's lives and kick the Scourge out faster.
 
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So here's something funny and depressing.

Even after being utterly destroyed by the scourge we're still the second, maybe third if you count dwarves and gnomes together, most populous nation in the Alliance.

Stromgarde : 1,200
Dalaran : 3,000
Kul Tiras : 10,000
Dwarves + Gnomes (unsourced) : 28,000+ (Bronzebeard : 20,000 Wildhammer : 8,000 Gnomes : ????)
Scarlet Crusade : 52,000
Azeroth : 200,000+ (Stormwind: 200,000)
 
So here's something funny and depressing.

Even after being utterly destroyed by the scourge we're still the second, maybe third if you count dwarves and gnomes together, most populous nation in the Alliance.

Stromgarde : 1,200
Dalaran : 3,000
Kul Tiras : 10,000
Dwarves + Gnomes (unsourced) : 28,000+ (Bronzebeard : 20,000 Wildhammer : 8,000 Gnomes : ????)
Scarlet Crusade : 52,000
Azeroth : 200,000+ (Stormwind: 200,000)
Just so you know, I am boosting the population of the various races.
 
Sorry to inform you but Warcraft population numbers are completly random and made up to serve ingame purposes. I think Genezz is making up his own numbers and balancing them accordingly.

Edit:
Ninja'd by gm
 
Turn 12
December 27 AFW (After First War)

Turn 12

"Our agents in Zul'Mashar reports an increase in the Trolls food supply, they are a bit unsure where the food is coming from but it seems a Troll named Hameya is bringing it in, it has caused a increase in popularity for him, I have the full report here." The agent handed over the folder he was holding.

Taking it Invar dismissed the agent and started to look trough the report, reading through it he starts to frown.

'If this is a plan to convert the Trolls to undead we can´t let it go on, if they managed to covert the majority of them...' He sigh before rising to inform the others. 'And I shudder to think about all the graves and burial grounds in and underneath Zul'Mashar.

Military: Saidan Dathrohan has been appointed the Grand Crusader, the one in charge of all military matters with Highlord Alexandros Mograine and High General Richard Abbendis as his subordinates. They have given you a report on the state of the military and the options that are open to you. They have also appointed Brigitte Abbendis as your bodyguard. (Pick 1)

[]Expand Barracks: Expanding our current barracks will allow us to recruit more soldiers to our army, of course we will need to make sure we can handle an increase in soldiers so that we don´t tank our economy.
Cost: 12,000. Value Needed: 0/250. Reward: Can expand army.

[]Build Basic Defenses at Corin´s Crossing: Now that we have taken Corin´s Crossing we are not about to lose it again and while we are not under threat of an immediate attack it is better to be safe than sorry and build defenses to give us an advantage in battle.
Cost: 2,000. Time: 1 Month. Chance for Success: 80% Reward: Basic defenses at Corin´s Crossing. Need to complete Fill The Holes first.

[]Build a Tower at Corin´s Crossing: While we are protected by towers both in the north and west they can be taken out quietly, building a tower in the vicinity of the town will not only let us see an attack come from distance, it will also make the civilians in the town feel safer.
Cost: 2,000. Value Needed: 0/100. Reward: Tower at Corin´s Crossing, Tower Upkeep -1,000.

[]Build Fortifications at Thondroril River Bridge: Now that we control the bridge into the Western Plaguelands we should fortify it, this will not only make it easier to defend from any attack, it will also serve as an beachhead for future operations into the Western Plaguelands.
Cost: 3,000. Time: 2 Month. Chance for Success: 80% Reward: Thondroril River fortified, beachhead into Western Plaguelands. Will be completed this month.

[]Send Scouts into Western Plaguelands: With control over the bridge into the Western Plaguelands we can finally send in Scouts to see how the situation is there.
Cost: 500. Time: 1 Month. Chance for Success: 75% Reward: Information on Western Plaguelands.

[]Refit Soldiers with Bronze: Now that we produce bronze we can refit our troops to have bronze weapons, armor and shields, this will give us an small advantage in combat but it will be more expansive to upkeep.
Cost: 4,000. Time: 3 Month. Chance for Success: 100% Reward: +5 Combat bonus, +1 Upkeep cost for Defender, Crusaders, Knights and Paladins. Note: Bonus won´t last forever, enemies can also upgrade their equipment.

[]City Guards: Right now our soldiers are guarding our city, preventing them from joining the battle against the Scourge and other enemies, widening the number gap between us and our enemies, therefore Richard have been proposing that we create the City Guard, a separate entity from our army, the Guards is to take over our soldiers duty in the city and protect it from attack, giving the army time to arrive and help drive the enemy back, as well as free up our soldiers for battles.
Cost: 4,000. Value Needed: 24/140. Reward: City Guard created, Soldiers no longer need to stay behind and defend City. Will continue this month.

[]Upgrade Militia Equipment: Our Militia is using whatever weapons and armor it can get its hand on and that equipment would not be enough to defend themselves in case of an attack without taking heavy casualties, therefore Alexandros wants to upgrade the Militias equipment, giving them iron swords or axes, iron shields and iron armor, this will allow the Militia to be more effective in battle and reduce their casualties.
Cost: 2,500. Value Needed: 0/100. Reward: Militias equipment upgraded.

[]Secure Darrowshire: Now that both Scourge bases are barricaded we can start to secure the lands under our control and one such area is the town of Darrowshire, destroyed by the Scourge during their invasion the town is a burnt husk with no buildings standing, we will need to rebuild it for the town to be of any use.
Cost: 2,000. Time: 1 Month. Chance for Success: 90% Reward: Darrowshire Secured, More options with Darrowshire.

[]Fortify New Avalon: As it is right now the town of New Avalon has no defenses, making it very easy for an enemy attack to do a great deal of damage before we can drive them back out, building defenses will ensure that our civilians are safe and make it so that we can protect our farmlands better.
Cost: 5,000. Value Needed: 0/120 Reward: New Avalon Fortified.

[]Fortify Coast Line: We have nothing protecting us from an attack from the sea, if the enemy wanted to land a force on our coast there would be nothing we could to stop it, building defenses may not stop the enemies landing but it would make it harder for them to gain any worthwhile ground.
Cost: 6,000. Value Needed: 0/140 Reward: Coast Line Fortified.

[]Escort the Elves: The elves we rescued wants to return to their families, if we were to escort them it would make a good impression on the High Elves and let us open diplomatic relations to them.
Cost: 1,000. Time: 1 Month. Chance for Success: 75% Reward: High Elves grateful, Diplomatic Relations opens with High Elves.

Diplomacy: You are smart, beautiful and able to charm almost everyone you meet, is there any wonder why you have taken over the diplomatic aspect of the Crusade? (Pick 1) Locked

[]Integrate Light's Hope Chapel: Now that we have contacted the Chapel and worked out a deal we can start to integrate them, it will take some time to make sure that our soldiers work well together and to ensure that there are no hidden cultists.
Cost: 7,000. Value Needed: 148/150. Reward: Light´s Hope Chapel integrated. Will continue this month.

[]Send a Message - Dalaran: We need allies in the battle against the Scourge and Dalaran has some of the best mages in the world, outside the elves, even getting a couple of mages from them will give us a great advantage and their enchanters would be a massive boon for us.
Cost: 0. Time: 1 Month. Chance for Success: 100% Reward: A message is sent to Dalaran.

[]Send a Message - Stromgarde: The Kingdom of Stromgarde is considered to have the strongest human military force, during the second war their army was able to hold off the entire Horde on their own for a while, if we could get an expeditionary force from them it would give us a massive advantage in our fight against the Scourge.
Cost: 0. Time: 1 Month. Chance for Success: 100% Reward: A message is sent to Stromgarde.

[]Send a Message - Aerie Peak: The Wildhammer clan has always been supporters of the Alliance and master Gryphon riders, if we could get a couple of Gryphon´s from them we could start our own air force, letting us counter the enemies Gargoyles.
Cost: 0. Time: 1 Month. Chance for Success: 100% Reward: A message is sent to Aerie Peak.

Stewardship: You are a Genius and nowhere has that been more apparent than now, seeing you quickly and efficiently going through piles of reports and paperwork concerning every little thing in running the realm is awe-inspiring. (Pick 2) Locked

[]Rebuild Corin´s Crossing: Now that Corin´s Crossing is under our control we can start rebuilding it, it will take time and money but getting the town up and running will relieve the pressure of our ever expanding Refugee Camp.
Cost: 8,000. Time: 3 Month. Chance for Success: 80% Reward: Corin´s Crossing rebuilt, alleviate housing problems. Need to complete Fill The Holes first.

[]Fill The Holes: We will need to fill the holes that appeared in Corin´s Crossing, until we do so we will not be able to repair it or build defenses.
Cost: 3,000. Time: 2 Month. Chance for Success: 85% Reward: Holes in Corin´s Crossing filled. Will be completed this month.

[]Stone Quarry: Building a Stone Quarry would let us store stones for future use, making future building projects that uses a lot of stone take a shorter time to complete.
Cost: 2,000. Value Needed: 0/120. Reward: Shorter completion time on projects that uses a lot of stone, +1,750 Mining Income.

[]Repair Roads: The road between Corin´s Crossing and Tyr´s Hand is in bad shape, the same with the road from the Thondroril River to Eastwall Tower, fixing them would make it easier to move between the various points.
Cost: 1,000. Value Needed: 0/60. Reward: Easier road travel, bonus to future trade income.

[]Expand Mine: While the size of our current mine gives us more than enough ores to work with, we can expand it further, getting us more ore to use in future projects and getting us more money, we may also discover ores too deep for our survey team to discover.
Cost: 2,000. Value Needed: 0/120 Reward: Mine expanded, more ore, +2,250 Mining Income.

[]Survey for Ores in Eastern Plaguelands: There may be ores in our newly acquired land that we don´t know about and don´t have a supply of, even if there isn´t any new ores we can still build new mines, getting us more ore and money.
Cost: 2,000. Value Needed: 0/60. Reward: Knowledge of ore in controlled land.

[]Expand Integration Office: Now that we have an Integration Office we can expand it to speed the process up, while it isn´t a pressing need the option exists.
Cost: 2,000. Value Needed: 68/80. Reward: Integration Office expanded, +500 Refugees becomes Low Class Citizens each month. Will continue this month.

[]Expand Dock: We will need a bigger dock so that our future ships will have a place to unload and load troops and supplies, as well as properly receive guests.
Cost: 4,000. Value Needed: 0/100. Reward: Bigger dock, Can build Galleys.

[]Expand the Scarlet Enclave Once More: We can expand the Enclave one more time, filling the remaining area with farms, bringing us more food and a bit more housing, this would of course expand New Avalon as well, giving us housing.
Cost: 8,000. Time: 3 Month. Chance for Success: 80% Reward: +1,250 Farming Income, New Avalon becomes a Large Town, Havenshire expanded to the remaining lands.

Intrigue: With a competent Spymaster and with a proper Spy Network in our employee we will finally be able to do some real danger to our enemies. (Pick 1)

[]Infiltrate - Noxious Glade: We need information on the Scourge Base north of Light´s Hope Chapel, now called The Noxious Glade, knowing the troop numbers and equipment that they have there will be vital in case of an attack.
Cost: 1,000. Time: 1 Month. Chance for Success: 80% Reward: Information on Noxious Glade.

[]Infiltrate - Fungal Vale: We also need information on the Scourge Base north of Crown Guard Tower, now called The Fungal Vale, knowing what the Scourge have placed there will be important so that we are not blindsided by an attack.
Cost: 1,000. Time: 1 Month. Chance for Success: 80% Reward: Information on Fungal Vale.

[]Infiltrate - Stratholme: You need information on Stratholme and the area around the city, we still don´t know what the Scourge has there, sending in our spies are a better alternative than our soldiers as they have more training in infiltration.
Cost: 1,000. Time: 1 Month. Chance for Success: 80% Reward: Information on Stratholme and the area in front.

[]Zul'Mashar - Sabotage Military Equipment: Sabotaging the equipment of the Trolls will severely hinder them, making it sufficiently harder for them to launch any raids against their enemies and making them unable to defend themselves properly, if we want to weaken them this is one way of doing it, with dynamite now available for our agents they can destroy even more equipment.
Cost: 3,000. Time: 1 Month. Chance for Success: 80% Reward: Trolls military equipment sabotaged, Big Penalty for Trolls in battle.

[]Zul'Mashar - Sabotage Defenses: Sabotaging the Trolls defenses will make it harder for them to defend against attacks, making it more likely that they will stay on the defensive until the defenses are repaired, with dynamite now being produced the results of our sabotage will be greatly increased.
Cost: 3,000. Time: 1 Month. Chance for Success: 80% Reward: Troll defenses sabotaged, No defensive bonus for Trolls when attacked.

[]Zul'Mashar - Disease: With a disease affecting more and more Trolls you find yourself with a choice, find the source of the disease or let it continue unhindered, there are advantages and disadvantages to both options, if we can find and remove the source of the disease the Trolls will be more able to put pressure on the Scourge but also on you and the High Elves, if we let it continue it will weaken the Trolls but it will make them more vulnerable to attacks from the Scourge and if the Scourge manages to defeat them and raise their corpses they will get an even larger advantage in numbers.
Cost: 2,000. Time: 2 Month. Chance for Success: 75% Reward: Knowledge of how the Disease spreads.

[]Zul'Mashar - Food: While the Trolls have gotten an increase in food we can still destroy what they have to weaken them.
Cost: 2,000. Time: 1 Month. Chance for Success: 80% Reward: Food destroyed for Trolls, Trolls may become desperate, Trolls may suffer penalties.

[]Inspect the Food: Hameya is the name of the Troll named in the scrolls from the Undercroft , it would be best to inspect the he food he brings in for signs of the Plague.
Cost: 2,000. Time: 1 Month. Chance for Success: 70% Reward: Information on Troll food supply.

Learning: With both a Research Leader and a Research Building you can finally start researching the heavier projects. (Pick 1)

[]Field Ballistae: Manned by a small crew of two people, the Field Ballista is meant to take out less-fortified targets and does not have the power to take down walls or well-fortified structures. With steel-tipped bolts able to impale multiple enemies before stopping, it would be a good weapon against the Scourge. Aldan has some future designs for different types of Ballistae if the Field Ballistae proves successful.
Cost: 3,000. Value Needed: 0/160. Reward: Can produce Field Ballistae.

[]Human Guns: Aldan has a few designs in mind for a gun tailored to be used by humans, given the funds he can make prototypes of the designs and work out any flaws that exists before showing the finished products.
Cost: 1,500. Value Needed: 0/120. Reward: Can start production of different types of guns.

[]Ship Design - Light Ship: Before we can produce any ships we need designs for them, unfortunately we don´t have any plans for ships in Tyr´s Hand as it wasn´t a city with a port, but Aldan with help of experiment sailors and dock workers will be able to design something useful.
Cost: 4,000. Value Needed: 0/150. Reward: Light Ship Designs.

Piety: High Priest Isillien has taken on the priestly duties that is needed. While he still continues his sermons about the undead, he has started to focus on rebuilding Lordaeron. He also has some proposals. (Pick 1) Locked

[]Capture - Plagued Animals: The researches requests that you capture different kinds of Plagued Animals, they wish to study why the Plague has a different effects on animals and humans.
Cost: 1,000. Time: 1 Month. Chance for Success: 75% Reward: Can study Plagued Animals.

[]Study - Undead Corpses: Isillien believes that by studying the undead corpses that we have, we can figure out their weak points, at least for their most basic troops, those being ghouls, zombies and skeletons.
Cost: 1,000. Value Needed: 0/60. Reward: Knowledge of weaknesses for Ghouls, Zombies and Skeletons.

[]Study - Humans: Isillien has requested permission to study those we believe has the Plague, he wants to study how the Plague converts humans to undead, he hopes to find a way to stop the Plague at one of the stages and a way to revert the transformation.
Cost: 3,000. Value Needed: 0/150. Reward: Information on how the Plague effects humans, Further research on Humans, ???.

[]Train - Priests: With Isillien overlooking the training of new Priests we can be sure that they will be well trained, but we can only train 25 Priests at a time, luckily those that will receive training has been part of the Church for a long time and has studied the Light for since they were young, so it will only take a couple of months to get them ready for their duties.
Cost: 2,000. Time: 3 Month. Chance for Success: 100% Reward: Can train 25 Priests each time chosen.

[]Expand the Church: As of now we can only house 150 Priests before we run out of space, we will need to expand the Church before we can house more than that.
Cost: 6,000. Value Needed: 0/200 Reward: Can house 250 Priests.

[]Make a Safe Container: We will need a safe container to keep abomination bodies in before we can study them, the Research Team will see if they can come up with something.
Cost: 3,000. Value Needed: 0/100 Reward: Can contain abomination bodies for study.

[]Fungus in Soil: We will need to know exactly how the fungus effects the soil to be able to remove it, does the fungus only suck the nutrients out of the soil, leaving the flora and such to die of malnutrition, or does it have a more sinister way of killing nature, such as spreading its spore and when other flora and animals absorb it in different ways, slowly killing them from the inside, eating their way out before whatever it is they have infected dies and the process repeats somewhere else.
Cost: 3,000. Value Needed: 110/150. Reward: Further Research with Fungus in Soil, Knowledge of how Fungus spreads in Nature.

[]Fungus in Humans: Now that we know of an possibility of detecting the plague in humans we need to study and do research if it is possible, using volunteers we hope to discover a method to safely find out if a human is infected by the plague, of course some of the experiments can be painful and invasive and it may be best to try the methods on animals first.
Cost: 3,000. Value Needed: 0/160. Reward: Able to detect Fungus in Humans.

Personal Actions: With both Brigittes and Lilians help you are able to do your work faster, giving you more free time to spend as you wish.. (Pick 2)

[]Train With Brigitte: The battle last month showed you that you need to work on your endurance, training with Brigitte will not only help you with that, but it will also let you spend some personal time with her, something both your duties has prevented for some time.
Cost: 0. Value Needed: 0/60. Reward: Increased Closeness with Brigitte, Can last longer in Battle, Less penalty in a long Battle. Note: Will use Martial stat.

[]Horseback Combat Riding: Before the battle you were prohibited from joining the cavalry portion of the army, it is time to make sure that you can do several roles in battle, whether from foot or horseback.
Cost: 0. Value Needed: 0/100. Reward: Can fight from horseback. Note: Will use Martial stat.

[]Warfare with Saidan: You have decided it is time to learn what it means to lead during a war and in battle, and to do this you have sought the help of Saidan, he is more than willing to teach you what being a leader encompasses.
Cost: 0. Value Needed: 0/200. Reward: Learn how to lead in battle, Increased Closeness with Saidan. Note: Will use Martial stat.

[]Sparring with Alexandros: Until you are able to control the Silver Glow it has been decided that the only person you should spar with is Alexandros, it is believed that you would be unable to cut through the Ashbringer.
Cost: 0. Value Needed: 0/60. Reward: +1 Martial, Increased Closeness with Alexandros.

[]Learn from Invar: With the threat of Scourge assassins looming over you, you have decided to seek the help of Invar and learn how to protect yourself from the tricks that could be used to kill you.
Cost: 0. Value Needed: 18/70. Reward: +1 Intrigue, Increased Closeness with Invar.

[]Study under Aldan: Aldan has some interesting ideas going on and you are interested in learning about them, he is also well traveled from his search of technology and can offer tales of what he has seen on his journeys.
Cost: 0. Value Needed: 0/60. Reward: +1 Learning, Increased Closeness with Aldan.

[]Religion with Isillien: What you have learned about the Light fascinates you, wanting to learn more you have continued your lessons with Isillien.
Cost: 0. Value Needed: 0/80. Reward: Increased Closeness with Isillien, Knowledge about the Light. Note: Will use Piety stat.

[]Translate the Notes: You are very curious about what the book contains, translating the notes written in it will be the first step in understanding it, but it will take some time to properly translate it.
Cost: 0. Value Needed: 44/200. Reward: Notes in Book translated. Note: Will use Learning stat.

[]Getting to know Lilian Voss: Now that you have a new bodyguard it is time to get to know her, just like you did Brigitte, her father said that she has been trained in many kinds of combat, including magic, maybe she could teach you some of it.
Cost: 0. Value Needed: 0/60. Reward: Learn to dual-wield(1/3), +1 Martial or +1 Intrigue (Random), Increased Closeness with Lilian.

[]Give Gifts to your Advisors: Your advisors have done so much for you and it is time that you show them how grateful you are, to do that you have decided to give each of them a gift for the Feast of Winter Veil.
Cost: 0. Time: 1 Month. Chance for Success: 100% Reward: ???. Special Action: This Turn Only.


Survey.
 
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Hmm, i think we should start researching ships. We get more fish and we can have an avenue of transport at least open.

Also, we need to fortify new avalon. I got a gut feeling that if we don't fortify it soon, it'll come to bite us in the ass.

Also, we need to examine the trolls food and this Hameya troll.
 
Really hoping we'll get another Intrigue action, soon. So much stuff for us to do in that category, and all of it important somehow.

Other than that, we should Escort the Elven Refugees, since that option might be time-sensitive.
 
[]Escort the Elves
Probably time sensitive and we'll have slots open next month to start work on defenses.

[]Inspect the Food
Having the Trolls turning into undead would be very bad.

[]Field Ballistae
Ships are nice but I feel we need some long range firepower.

[]Translate the Notes
[]Give Gifts to your Advisors
The gifts thing is this turn only and we need to keep working on those notes.
 
Really hoping we'll get another Intrigue action, soon. So much stuff for us to do in that category, and all of it important somehow.

Other than that, we should Escort the Elven Refugees, since that option might be time-sensitive.

honestly i'm against that.

We're to escort refugees across dangerous land, both undead and trolls to unite with their family. It's a nice notion but pragmatically i rather not do that, not until we take care of the troll problem first. More so when it seems that they're being revitalized by food which could be laden with plague.
 
honestly i'm against that.

We're to escort refugees across dangerous land, both undead and trolls to unite with their family. It's a nice notion but pragmatically i rather not do that, not until we take care of the troll problem first. More so when it seems that they're being revitalized by food which could be laden with plague.
If we don't, they might try to get through on their own and get killed. Personally, I consider both the numbers and the knowledge that the High Elven refugees could provide us with well worth the risk.
 
If we don't, they might try to get through on their own and get killed. Personally, I consider both the numbers and the knowledge that the High Elven refugees could provide us with well worth the risk.

Hmm, i'm still quite against it. We need a strong guy or one trusted enough to not die or screw this one up.
 
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