Vote - Week 1, Turn 1
- Location
- Straya
From now on, we'll play Weekdays and Weekend Turns.
On Weekday Turns, you get 4 Actions, 4 Class Training Rolls, and 2 Events.
Events are little "tests", things where Ulos gets a chance to show off what he has (or hasn't) got. Sometimes Events will be predetermined (like in-class tests), and sometimes they'll be random (classmates trying to prank you). They'll vary in Severity and Type, Severity being the difficulty and subsequent reward/punishments available, and Type being what sort of Skill or Stat is required to do well at the Event. Basically, they're my way of introducing random story elements to vary things so we don't only have interesting things happen on critical failure and critical success rolls, or if the quest decides to take weird risks.
Even very Severe events will have relatively minor impacts, though. No broken arms, no expulsions, even on the worst of the worst Critical Failures.
Class Training Rolls are locked. You'll get 1 per class you're Enrolled in.
The Thread will vote on the 4 Actions we get to take.
To make voting a little easier, I'm dividing Actions into three categories.
Firstly, Temporary Actions. Actions you might be able to only take this week, or for the next two weeks. Anything with a time limit goes here, to make sure the thread gets to see what's going on. If you don't take them, they'll disappear.
Secondly, Permanent Actions. Actions you can take whenever. They may only be able to be used once per week, or need you to expend Willpower, but they won't go away.
Thirdly, Locked Actions. Actions you would be able to take if you met some condition. Locked Actions cannot be taken, but give the thread an idea of what it might be able to unlock at a later date.
You presently have 5 Willpower. Note that this pool will need to last you for both these weekdays and the weekend.
Temporary Actions:
[ ] Check on Abraham - Man, he seemed pretty angry at the last Group Study. What's happening with him? Probably worth checking out. Roll Cha vs DC (High) to learn what is happening with Abraham. Failure means he won't tell you. Success unlocks ???, but it'll probably let you help him out. Disappears if not taken before the end of this weekend. Willpower upgrade - spend 1 point to gain a reroll if failed. Willpower must be spent regardless of whether original roll passes.
[ ] Learn about Laila - She really doesn't like you. It might help to learn more about her, especially while people don't know her well enough to tell her you're making enquiries. Roll Cha vs DC (Medium) to learn about Laila. Offers no Skill bonuses, but may help on future rolls versus her. Willpower upgrade - spent 1 point to gain a reroll if failed. Willpower must be spent regardless of whether original roll passes. If reroll is failed as well, your lack of subtlety in making your enquiries means word gets back to Laila. Disappears if not taken within two weeks.
Permanent Actions:
[ ] Start Studying (Write-In Subject) - You have Textbook Chits now. You can go borrow the books and start hitting them. Sort of nerdy, but hey, aren't you here to learn? Gain a Training Roll associated with the subject you choose. Willpower upgrade - spend 1 point to gain 2 Training Rolls.
[ ] Scout out the Library - Go figure out where the books that might help with your Curse are. I mean, they're almost certainly in the Restricted Sections, but if you can get a good idea of how the Library works and what sort of filing system it uses, you might be able to track down the knowledge a bit easier. No stat improvements. May gain a better idea of what books are helpful for your subjects, and which sorts of books might help with your curse. Gain +2 from prior failed roll to next roll. (DC: Very High)
[ ] Go Exploring - It's a big campus, and you haven't seen the half of it. Who knows what you could find? Roll 1D100 vs ???. Success offers ???, failure offers ???.
[ ] Meet and Greet - Madavian might not be there to help you, but you can still meet people, right? Right? Offers 2 Diplomacy rolls for meeting people. No help from Madavian. (DC: Variable. Depends on who you meet) Willpower upgrade - spend 1 point to gain 3 Diplomacy Rolls.
[ ] Hang Out With A Friend (Write-in Friend) - It's good to spend time with people you know. Maybe take a break, and hang with one of your friends. Available options include Madavian Junotrin, Abraham Quincey and Sunette Kerek. Increase Relationship by one step. Roll against DC (Variable, depending on friendship level). On success, increase Relationship by another step.
[ ] Study Group - The Study Group needs to get going if you're going to dominate your subjects. Get your books, get your bag, and head on over to the Library to get the librarians to let you into a study room. Gain a Training Roll for Lore: History or Lore: Theory of Magic (50% chance each). Possibly gain a step in relationship with Sunotrin or Abraham (20% chance each). Cannot be taken while Trait: Banned Doppelganger is active. Willpower upgrade - spend 1 point to gain a Training Roll in both subjects. Can only be taken twice per Week max.
[ ] Gather Mushrooms - Unlocked by your knowledge of the Secret Mushroom Colony. Self-explanatory. Roll against DC ??? using either Lore: Alchemy or Lore: Magical Plants. On success, gain ???.
[ ] Search for Ingredients - You don't know about a whole lot of Alchemical Ingredients, but you can go looking. Even if you don't find exactly what you're looking for, you can scout out good places. Roll against DC ???. On success, find Ingredients. On critical success find a Location with Ingredients.
[ ] Map out the Dorms - Knowing who is where, asking your friends about who has which room and how to get to places quickly. Sort of creepy, but also might come in handy. No skill gains. Roll against DC 65, on success gain Item: Map of Dorms (Unfinished). +10 bonus to pranks and similar actions taken within the Dorms.
[ ] Relax, Chill Out - You've worked hard enough. Why not kick back, have a nap and look out the window at the other students and the trees? Recovers 1 Willpower point.
Locked Actions:
[ ] Tutor Madavian (Magical Theory) - Madavian needs tutoring. He's falling behind already! Roll against DC ??? (depends on Madavian) vs Lore: Magical Theory. Success increases Madavian's grasp on Magical Theory and Relationship by one step. Locked. Requires Madavian to ask, or you to offer.
[ ] Suck Up To Your Teacher (Write-In) - Figure out what they like. Do the research. Then suck up. Not hard in theory. Roll against DC ??? (depends on teacher) vs Cha. Success increases teacher's Relationship by one step. Locked. Requires Ulos to know his teachers better.
[ ] Craft Alchemical Recipe (Write-In) - Time to get your Alchemy on! Get in there and make something useful! Roll against DC ??? (depends on Recipe). Success adds Recipe to Inventory. Locked. Requires at least 1 rank in Craft: Alchemy. Requires access to Alchemical Equipment.
[ ] Practice Spell (Write-In) - Time to practice a spell. Get better, cast faster, cast cheaper. Roll against DC (??? depends on Spell). Takes ??? Magic Pool, where ??? depends on spell. Character gains an additional Training roll if they still have more mana after practicing. Willpower upgrade - spend 1 point to gain an additional two Training Rolls if you have enough mana for it. Locked. Requires a spell Ulos can practice.
Feel free to vote for as many options as you like. I strongly prefer people being able to vote for more options as it lessens strategic voting and allows people to vote their true preferences.
On Weekday Turns, you get 4 Actions, 4 Class Training Rolls, and 2 Events.
Events are little "tests", things where Ulos gets a chance to show off what he has (or hasn't) got. Sometimes Events will be predetermined (like in-class tests), and sometimes they'll be random (classmates trying to prank you). They'll vary in Severity and Type, Severity being the difficulty and subsequent reward/punishments available, and Type being what sort of Skill or Stat is required to do well at the Event. Basically, they're my way of introducing random story elements to vary things so we don't only have interesting things happen on critical failure and critical success rolls, or if the quest decides to take weird risks.
Even very Severe events will have relatively minor impacts, though. No broken arms, no expulsions, even on the worst of the worst Critical Failures.
Class Training Rolls are locked. You'll get 1 per class you're Enrolled in.
The Thread will vote on the 4 Actions we get to take.
To make voting a little easier, I'm dividing Actions into three categories.
Firstly, Temporary Actions. Actions you might be able to only take this week, or for the next two weeks. Anything with a time limit goes here, to make sure the thread gets to see what's going on. If you don't take them, they'll disappear.
Secondly, Permanent Actions. Actions you can take whenever. They may only be able to be used once per week, or need you to expend Willpower, but they won't go away.
Thirdly, Locked Actions. Actions you would be able to take if you met some condition. Locked Actions cannot be taken, but give the thread an idea of what it might be able to unlock at a later date.
You presently have 5 Willpower. Note that this pool will need to last you for both these weekdays and the weekend.
Temporary Actions:
[ ] Check on Abraham - Man, he seemed pretty angry at the last Group Study. What's happening with him? Probably worth checking out. Roll Cha vs DC (High) to learn what is happening with Abraham. Failure means he won't tell you. Success unlocks ???, but it'll probably let you help him out. Disappears if not taken before the end of this weekend. Willpower upgrade - spend 1 point to gain a reroll if failed. Willpower must be spent regardless of whether original roll passes.
[ ] Learn about Laila - She really doesn't like you. It might help to learn more about her, especially while people don't know her well enough to tell her you're making enquiries. Roll Cha vs DC (Medium) to learn about Laila. Offers no Skill bonuses, but may help on future rolls versus her. Willpower upgrade - spent 1 point to gain a reroll if failed. Willpower must be spent regardless of whether original roll passes. If reroll is failed as well, your lack of subtlety in making your enquiries means word gets back to Laila. Disappears if not taken within two weeks.
Permanent Actions:
[ ] Start Studying (Write-In Subject) - You have Textbook Chits now. You can go borrow the books and start hitting them. Sort of nerdy, but hey, aren't you here to learn? Gain a Training Roll associated with the subject you choose. Willpower upgrade - spend 1 point to gain 2 Training Rolls.
[ ] Scout out the Library - Go figure out where the books that might help with your Curse are. I mean, they're almost certainly in the Restricted Sections, but if you can get a good idea of how the Library works and what sort of filing system it uses, you might be able to track down the knowledge a bit easier. No stat improvements. May gain a better idea of what books are helpful for your subjects, and which sorts of books might help with your curse. Gain +2 from prior failed roll to next roll. (DC: Very High)
[ ] Go Exploring - It's a big campus, and you haven't seen the half of it. Who knows what you could find? Roll 1D100 vs ???. Success offers ???, failure offers ???.
[ ] Meet and Greet - Madavian might not be there to help you, but you can still meet people, right? Right? Offers 2 Diplomacy rolls for meeting people. No help from Madavian. (DC: Variable. Depends on who you meet) Willpower upgrade - spend 1 point to gain 3 Diplomacy Rolls.
[ ] Hang Out With A Friend (Write-in Friend) - It's good to spend time with people you know. Maybe take a break, and hang with one of your friends. Available options include Madavian Junotrin, Abraham Quincey and Sunette Kerek. Increase Relationship by one step. Roll against DC (Variable, depending on friendship level). On success, increase Relationship by another step.
[ ] Study Group - The Study Group needs to get going if you're going to dominate your subjects. Get your books, get your bag, and head on over to the Library to get the librarians to let you into a study room. Gain a Training Roll for Lore: History or Lore: Theory of Magic (50% chance each). Possibly gain a step in relationship with Sunotrin or Abraham (20% chance each). Cannot be taken while Trait: Banned Doppelganger is active. Willpower upgrade - spend 1 point to gain a Training Roll in both subjects. Can only be taken twice per Week max.
[ ] Gather Mushrooms - Unlocked by your knowledge of the Secret Mushroom Colony. Self-explanatory. Roll against DC ??? using either Lore: Alchemy or Lore: Magical Plants. On success, gain ???.
[ ] Search for Ingredients - You don't know about a whole lot of Alchemical Ingredients, but you can go looking. Even if you don't find exactly what you're looking for, you can scout out good places. Roll against DC ???. On success, find Ingredients. On critical success find a Location with Ingredients.
[ ] Map out the Dorms - Knowing who is where, asking your friends about who has which room and how to get to places quickly. Sort of creepy, but also might come in handy. No skill gains. Roll against DC 65, on success gain Item: Map of Dorms (Unfinished). +10 bonus to pranks and similar actions taken within the Dorms.
[ ] Relax, Chill Out - You've worked hard enough. Why not kick back, have a nap and look out the window at the other students and the trees? Recovers 1 Willpower point.
Locked Actions:
[ ] Tutor Madavian (Magical Theory) - Madavian needs tutoring. He's falling behind already! Roll against DC ??? (depends on Madavian) vs Lore: Magical Theory. Success increases Madavian's grasp on Magical Theory and Relationship by one step. Locked. Requires Madavian to ask, or you to offer.
[ ] Suck Up To Your Teacher (Write-In) - Figure out what they like. Do the research. Then suck up. Not hard in theory. Roll against DC ??? (depends on teacher) vs Cha. Success increases teacher's Relationship by one step. Locked. Requires Ulos to know his teachers better.
[ ] Craft Alchemical Recipe (Write-In) - Time to get your Alchemy on! Get in there and make something useful! Roll against DC ??? (depends on Recipe). Success adds Recipe to Inventory. Locked. Requires at least 1 rank in Craft: Alchemy. Requires access to Alchemical Equipment.
[ ] Practice Spell (Write-In) - Time to practice a spell. Get better, cast faster, cast cheaper. Roll against DC (??? depends on Spell). Takes ??? Magic Pool, where ??? depends on spell. Character gains an additional Training roll if they still have more mana after practicing. Willpower upgrade - spend 1 point to gain an additional two Training Rolls if you have enough mana for it. Locked. Requires a spell Ulos can practice.
Feel free to vote for as many options as you like. I strongly prefer people being able to vote for more options as it lessens strategic voting and allows people to vote their true preferences.
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