Vorstallen Magic Preparatory - The Third-Best School for Young Mages in the Nation! Enrol Today!

1.1 - The First Week of Class
Monday Morning:

Ulos finally received his timetable as the entire year gathered at the base of the Library, Professor Tilbut showing up to guide them once more. She was perpetually stern, lining them up and handing out folded pieces of paper to each student.

Ulos looked over. Essentially, he had Magical Theory first, taking up most of his Mondays. Spirits and Souls was on Tuesdays, Magical Practice and Awareness on Wednesdays, and Magical History on Thursdays. Friday was divided between the four, with Magical Practice having a practicum at the end of every Friday - presumably so if there were any injuries or incidents the effected student would miss as little class as possible.

"Class is in half an hour. Find your way to your classroom, be seated ten minutes before your teacher arrives. The doors will be shut and locked on class start - breaks occur twice daily, so if you are late to a class you will not be permitted to enter until one of the breaks. This is to minimise disruption. All First Years have Magical Theory on Mondays, so I will take you to the Magical Theory section."

Tilbut walked, leading the class behind her. Magical Theory was a short distance from the Library, a collection of buildings of various sorts and sizes.

"Here it is. You will go to Lecture Theatre B, and take your seats there."

She turned and left.

Ulos walked in, standing next to Madavian, with Abraham and Sunette nearby. They'd stuck together for this, forming a little clique of people centred around Ulos. It was an odd feeling, walking with others. In the Empire a friend was just someone who might steal the coin you found on the street. Here, it was different.

Lecture Theatre B turned out to be a dusty room with wooden seats and small wooden desks, and a large blackboard covering the front wall. The room was angled downwards to ensure everyone could see the board.

"Let's sit up the front."

Madavian made a face, but followed them down. They managed to get seats in the second row, waiting for the teacher to arrive.

A few seconds later, a massive, heavyset man entered. His head was bald and scarred, and he was missing an eye. He was only a little taller than Ulos, but tremendously wide across the shoulder, not a bit of it fat. He looked down at the room.

"Another poor crop.", he muttered.

The man walked up to the front of the room, and it fell silent.

"Welcome to Magical Theory. I am your teacher, Senior Mage Akkos Inukar. You may call me Senior Mage, or Mage Inukar, or Professor Inukar. You will not speak during class unless you are called on."

He took a breath, speaking in a tired monotone.

"To get the trivia out of the way, you will have a test each week on Friday. This will allow you to judge your own progress, I do not care what mark you get until the end of the term. I do not take attendance. If you miss class, you miss class. If you fail, you fail. I will not hear complaints, and if you decide for some asinine reason you will complain to me about your own failings I will make you very sorry that you did so. Lastly, every year someone tries to cheat. I catch them. I beat them soundly for the insult to the integrity of my class, and then I expel them. Do not let that person be you."

He looked down at the class. Ulos felt somewhat scared at this point.

Professor Inukar's voice changed.

"Let me say this as well. At the end of the term, we will divide you into groups. The failures, the mediocre, the acceptable, and the talented. No other class does this, for no other class can afford to. There are few enough crying out to be Alchemists, but in Magical Theory only the talented truly advance."

He raised his hand, sketching a quick symbol in the air, and the room disappeared. Ulos found himself floating atop a mountain, high in the air, with Professor Inukar continuing to speak, though now circling around them.

"We are now above Mount Sinara, in the Saint's Archipelago. We are halfway truly there, not merely viewing it from afar. The sensation of flying is yours, and you are able to move about in this state without moving your real body. This is the simple application of theoretical principles from a far-viewing spell, a far-stepping spell, and a little mind magic to link your senses to my spell. Any idiot can cast any one of those spells once she has read it in a book. But a theorist can derive a new spell, or a new form of an old spell to do something far newer. If we desired it, we could fly down towards the mountain below, and we would be able to watch from our heart's content anything happening there in real-time."

Inukar clicked his fingers, and the room reappeared.

"Oh, a combat mage can cast a fireball. Or ten. Or twenty. An Alchemist can learn ten Recipes and mix them all up well enough. A Runesmith can forge equipment as long as he knows the Runes. He is like a normal smith, but paid better and seen with a little more adulation. In this room, however, lies the Golden Road to true power. Others walk twisting paths, hoping to take a little knowledge from one mage or another, learning painstaking to create a new variation on an old spell. One who does well in this class grasps the root of power, grasps its true form. It is no coincidence that the greatest mages are all theorists, learning knowledge far beyond that of their peers. Here is the only place you may learn to do that. Magical Theory multiplies and expands any other branch of magic you choose to learn, making other practitioners of that branch nothing more than children before you."

Inukar looked over.

"Before, though, I spoke of the failures. Around one-quarter of you every year do not have the grit or intelligence to grasp anything more than the forms of Theory. You, we will send to the remedial class so you can at least learn how to identify spells being cast against you, or modify your own spells so you might make them larger or smaller. You will never truly amount to anything in the magical world, though you might make a fine worker for a true mage."

He looked up.

"One-half of you are mediocre, as a rule. You will be educated enough to do a little true spellwork, nothing significant. As much as you can grasp, as little as that will be. You might be able to fashion a change in a spell here and there, or invent a variation on a Recipe or two. You will be like most mages. Mediocre, grasping only for the visible form of power without truly understanding its source."

"One-fifth of you are acceptable. You will have a chance, no more than that. You will be able to learn the way the Primordial Ether comes into the world, some of the fundamental and difficult truths behind the Forms magic takes. You will become those who are seen as great, your footsteps echoing throughout the world as you choose your path. Yet true greatness will remain just beyond you reach."

He looked, staring directly at Ulos (or so it felt) and spoke again.

"Around three or four of you a year have some small talent. You will learn mathematics and literature and the three dead languages of the Achun so that you might think differently and force your mind to think in different paths. You will be tested and tried and forged into something capable of comprehending a corner of a corner of the truth, someone who might grasp the very fabric of the world and force it to do your bidding. You will be great, though if you are wise few will know of your true greatness. To those of you with talent, welcome to my class. If you prove yourself, the pathway to power will open itself before you."

The rest of the day was Inukar talking about various theories, but mostly things Ulos had learned already. Mostly he sketched out long equations on the board, writing up various geometrical symbols, delving into Reinald's First Theorem. Dry and boring, and Ulos didn't pick up too much.

(Training Roll: Magical Theory. 5x2 Int = 10. gained +1 Lore: Magical Theory. Current rank is +7 Magical Theory (0/10 next step).)




Monday Afternoon:

Ulos went to the Library immediately, seeking to gain a better idea of what was going on.

(Scout out the Library. Roll 44 + 2 = 46 (prior roll) vs DC 80. Failure. Gain +46 on your next Scout out the Library roll.)

"So the Souls and Spirits texts from over a hundred years ago are all on the third floor, but why are those from the last ten years all on the first...?"

He hadn't figured it out yet, but over several hours of exploring and reading titles and front pages he felt he'd gained something, just not enough to act on. Maybe another day he'd grasp what was going on.



Tuesday Morning:

The class of about fifteen entered the hedgelike maze, immediately struck by how dark it was.

"Come in."

A light flared on.

A little wizened old woman stood at the end of a tiny room, overgrown with moss and vines.

"I am Senior Mage Miranova. You may call me what you like, if the Spirits don't care I certainly don't see why I should. Seat yourself wherever, the moss is mostly dry right now."

They sat down, a little nervous.

"So. You're wondering what we'll learn here. We'll be learning about Spirits and whatnot. The room is dark because it's all lit by Transitional Ether. I'm not going to explain what that is, ask Inukar, he loves talking about the stuff. You can't see it yet, and it'll only become visible to you if the Spirit here wants you to know it. Thankfully he's a sweetheart, and as long as you can learn a few of his properties and ask nicely, he'll let you."

"I'll be leaving the lamp on for the first term. If you come back after that, well, you'd better figure out how to see the Ether."

She chuckled and pointed.

"You there, girl. What's your name?"

"Um, Laila. Laila Cartier."

Ulos straightened. It was the blue-haired girl, but her hair had lost the streak! He hadn't recognised her before that!

"Good. I might introduce one of you to the class every lesson or so. Now, Laila, you have a name, don't you?"

"Yes?"

"Yes, of course you do. You also have fixed properties. You're made of flesh, you can cast spells, you grow hair."

"Um, yes?"

"Shush girl, that's all I needed from you. Spirits aren't quite like that. They don't have forms, but rather desires. They want to take a Form, or have some change occur in the physical world. If you're to understand Spirits, you need to understand that most of all. You're not here to learn the formulas and whatnot of Magical Theory, but rather to get an idea of who Spirits are, and what sort of things they might want. Also, did you know we can learn spells when we see Spirits take Form, if we're fast enough? That's how the first spells were learned, I rather think."

(Training Roll: Souls and Spirits. 2x5 Int = 10. Gained one rank. Current rank +6 Lore: Souls and Spirits (5/10 next level))

The class went on in this fashion, Miranova saying this and that, unconnected facts that didn't really hang together. Ulos felt like he'd learned facts and things, but nothing underlying, no deep understanding presented itself. Oh well.



Tuesday Afternoon:

Ulos went to go check on Abraham. He'd been upset on the weekend, and while he'd been excited by the Library yesterday, he felt he needed to figure out what was happening with the other flit. Flits stood together, after all.

"Hey, Madavian. Do you know what happened with Abraham?"

"I mean, I know some of the Narubites threw a bucket of water at him, but, no, not really."

Ulos went around to Abraham's dorm, and stood there for awhile, listening quietly.

(Find out about Abraham - 58 + 10 Cha = 68 vs 80 DC. Bare failure. +10 to next roll on this issue.)

"Haha yeah, he really got mad. I know, right?"

Ulos perked his ears up. Maybe he was about to hear something useful.

(Willpower expenditure gives Reroll! - 28 + 10 Cha + 10 prior roll. = 58 vs 80 DC. Solid failure.)

Suddenly, a pair of blue Narubite eyes were staring at him, and the two boys passing muttered to one another and hurried off.

Damn.



Wednesday Morning:

"Welcome to Magical Practice and Awareness. I'm Weres, former combat mage. Call me what you like, I can assure you no matter what it is, I've been called worse by better. Don't get out your books."

The short man at the front of the class raised his hand.

"We're learning basic spellweaving. That means hands, no wands. No paper. Wands have more precision, sure. Paper is useful and prepared. However, in combat, you will only have your hands. Why? Because you're all weak. You never want to get into combat. If combat comes for you, it means you didn't prepare right. So we're teaching you how to survive that sort of fuckup."

Weres raised his hands.

"Now, spells are precise. You waver a little bit, the spell fails or changes. You can't see it, so you need to know what you're doing before you put the magic in. An average mage fucks up, they suffer. You fuck up, well, you have tiny Magic Pools anyway. You die. Your spellweaving has to be precise."

Weres traced a symbol in the air, thirteen differently-shaped lines.

"These are the Basic Thirteen. Called so because they're the most common thirteen parts of sigils for combat spells. Almost every one of these is found in almost any combat spell, and the early spells we teach you will be all based off the Basic Thirteen. Oh, magical theorists will say delve into the knowledge of the Ether, or some stupid shit like that. Let me tell you about reality. In reality, you cast right or you die. You lot don't have the magic to fuck up a spell, either. So you cast right the first time, and you cast quick. Then you run away."

He walked to the centre of the room, and put his hand on the floor.

"Here. The artifact in this room does one thing. When you draw one of the Basic Thirteen right, it'll suspend it in green for a moment in the air. If you draw it wrong, or you draw it too slow, it'll suspend in red. This way you don't need to expend any magic to practice. Start practicing. Left half of the room, draw for ten minutes. Right half, watch them. You'll swap every ten minutes. You need to be able to both identify what your opponent is drawing before he empowers it, and draw yourself."

(Gained temporary bonus: Training Room. Allows characters to use Physical Ability instead of Channeling to train Spellweaving if Physical Ability is higher.)

(Training Roll: Skill: Spellweaving. 4x2 (Phys) = 8. Gained +1 Skill: Spellweaving (3/5 next level).)


And that was Magical Practice. Six long hours of weaving symbols in the air. Ulos screwed up a lot. His finger wavered a little too far forward, or a little to the left and the symbol went red. Red, red, red. It was all his saw for hours. At the end, a few of the symbols went green. That was all he managed to accomplish. Oh well.



Wednesday Afternoon:

Study group went well.

(Training Roll: Magical Theory. 4x5 Int = 20. gained +2 Lore: Magical Theory. Current rank is +9 Magical Theory (0/10 next step).)

They barely spoke, engrossed in their classes.

(Training Roll: History. 1x5 Int = 5. gained +1 Lore: History. Current rank is +3 (0/5 next step).)

Abraham looked worried, but they had too much on their minds to talk.

(Relationship Rolls, Su, Abe = 10, 43 vs DC 80. Failures.)




Thursday Morning:

(Training Roll: History. 5x5 Int = 25. gained +3 Lore: History Current rank is +6 (5/10 next step).)


Some days were good. Today, though, Ulos barely made it into History, arriving just before the teacher.

"I am Professor Junotrin. Yes, House Junotrin. No, not a major member of the Family, I know you'd all ask. Today we'll be going over the history of the Collapse."

"...after the Saint sunk Vorstal, the entire nation looked to collapse. The Undying Emperor had less control, and so chose to force less mages to be trained..."

"...And this of course led those disenfranchised mages to form their own secret societies, named at first the Society of Foxes who would later become the Six Fox Pact..."

Ulos was astounded. In half a day they'd learned a lot. Not so much the general history of the continent, but rather half the dates and names from the Early Collapse. He hadn't had much of a chance to talk to anyone, unfortunately, though.



Thursday Afternoon:

He spent the rest of the day delving into Souls and Spirits. If he was to be invited back next term, he needed to understand.


(Training Roll: Souls and Spirits. 5 + 2 = 7x5 Int = 35.. Gained four ranks. Current rank +10 Lore: Souls and Spirits (0/20 next level))

He learned a great deal, from the ancient Spirit-Callers to the modern Spirit-Binders.

"So a Spirit when it takes form becomes physical, yet remains magical. This magic is one of the most common sources for reagants in Alchemy...", he mused.

Madavian looked at him when he entered the room, and brought him dinner without even asking. Ulos took a few moments to eat it, and continued on.



Friday:

(Event Severity: 8/100. Minor.)


Ulos walked into the revision of Magical Theory. Boring, but it would probably help. An hour into Inukar's ranting, he heard the man yell.

"Empire boy! Second row, near the stairs!"

Ulos looked up.

"What is the ratio of Ether to a spell's effect size if the range is held constant and the spell is congruent with the Lemma of Expansion? The spell itself has a base Ether usage of twelve points."

(Event roll: 48 + 9 Magical Theory = 57 vs DC 50. Inukar notices your existence and is not entirely displeased!).

"
Six times, Senior Mage."

Inukar nodded.

"Good. The rest of you, write that down!"



Damn, what a week. Anyway, what was he going to do with his weekend?
 
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Vote - Week 1, Turn 2 (Weekend)
You presently have 2 Willpower. The pool will regenerate at the end of this turn. You may take up to four Actions.


Temporary Actions:

[ ] Check on Abraham - Man, he seemed pretty angry at the last Group Study. What's happening with him? Probably worth checking out. Roll Cha vs DC (High) to learn what is happening with Abraham. Failure means he won't tell you. Success unlocks ???, but it'll probably let you help him out. Disappears if not taken before the end of this weekend. Willpower upgrade - spend 1 point to gain a reroll if failed. Willpower must be spent regardless of whether original roll passes.

[ ] Learn about Laila - She really doesn't like you. It might help to learn more about her, especially while people don't know her well enough to tell her you're making enquiries. Roll Cha vs DC (Medium) to learn about Laila. Offers no Skill bonuses, but may help on future rolls versus her. Willpower upgrade - spent 1 point to gain a reroll if failed. Willpower must be spent regardless of whether original roll passes. If reroll is failed as well, your lack of subtlety in making your enquiries means word gets back to Laila. Disappears if not taken within two weeks.

Permanent Actions:

[ ] Start Studying (Write-In Subject) - You have Textbook Chits now. You can go borrow the books and start hitting them. Sort of nerdy, but hey, aren't you here to learn? Gain a Training Roll associated with the subject you choose. Willpower upgrade - spend 1 point to gain 2 Training Rolls.

[ ] Scout out the Library -
Go figure out where the books that might help with your Curse are. I mean, they're almost certainly in the Restricted Sections, but if you can get a good idea of how the Library works and what sort of filing system it uses, you might be able to track down the knowledge a bit easier. No stat improvements. May gain a better idea of what books are helpful for your subjects, and which sorts of books might help with your curse. Gain +46 from prior failed roll to next roll. (DC: Very High)

[ ] Go Exploring - It's a big campus, and you haven't seen the half of it. Who knows what you could find? Roll 1D100 vs ???. Success offers ???, failure offers ???.

[ ] Meet and Greet -
Madavian might not be there to help you, but you can still meet people, right? Right? Offers 2 Diplomacy rolls for meeting people. No help from Madavian. (DC: Variable. Depends on who you meet) Willpower upgrade - spend 1 point to gain 3 Diplomacy Rolls.

[ ] Hang Out With A Friend (Write-in Friend) - It's good to spend time with people you know. Maybe take a break, and hang with one of your friends. Available options include Madavian Junotrin, Abraham Quincey and Sunette Kerek. Increase Relationship by one step. Roll against DC (Variable, depending on friendship level). On success, increase Relationship by another step.

[ ] Study Group - The Study Group needs to get going if you're going to dominate your subjects. Get your books, get your bag, and head on over to the Library to get the librarians to let you into a study room. Gain a Training Roll for Lore: History or Lore: Theory of Magic (50% chance each). Possibly gain a step in relationship with Sunotrin or Abraham (20% chance each). Cannot be taken while Trait: Banned Doppelganger is active. Willpower upgrade - spend 1 point to gain a Training Roll in both subjects. Can only be taken twice per Week max.

[ ] Gather Mushrooms -
Unlocked by your knowledge of the Secret Mushroom Colony. Self-explanatory. Roll against DC ??? using either Lore: Alchemy or Lore: Magical Plants. On success, gain ???.

[ ] Search for Ingredients -
You don't know about a whole lot of Alchemical Ingredients, but you can go looking. Even if you don't find exactly what you're looking for, you can scout out good places. Roll against DC ???. On success, find Ingredients. On critical success find a Location with Ingredients.

[ ] Map out the Dorms -
Knowing who is where, asking your friends about who has which room and how to get to places quickly. Sort of creepy, but also might come in handy. No skill gains. Roll against DC 65, on success gain Item: Map of Dorms (Unfinished). +10 bonus to pranks and similar actions taken within the Dorms.

[ ] Relax, Chill Out - You've worked hard enough. Why not kick back, have a nap and look out the window at the other students and the trees? Recovers 1 Willpower point.

[ ] Practice Spellweaving -
Use some of your little magic to practice your Spellweaving. Gain a Training Roll vs Channeling. Cannot use Willpower upgrade, Channeling too low.

Locked Actions:

[ ] Tutor Madavian (Magical Theory) - Madavian needs tutoring. He's falling behind already! Roll against DC ??? (depends on Madavian) vs Lore: Magical Theory. Success increases Madavian's grasp on Magical Theory and Relationship by one step. Locked. Requires Madavian to ask, or you to offer.

[ ] Suck Up To Your Teacher (Write-In) - Figure out what they like. Do the research. Then suck up. Not hard in theory. Roll against DC ??? (depends on teacher) vs Cha. Success increases teacher's Relationship by one step. Locked. Requires Ulos to know his teachers better.

[ ] Craft Alchemical Recipe (Write-In) - Time to get your Alchemy on! Get in there and make something useful! Roll against DC ??? (depends on Recipe). Success adds Recipe to Inventory. Locked. Requires at least 1 rank in Craft: Alchemy. Requires access to Alchemical Equipment.

[ ] Practice Spell (Write-In) - Time to practice a spell. Get better, cast faster, cast cheaper. Roll against DC (??? depends on Spell). Takes ??? Magic Pool, where ??? depends on spell. Character gains an additional Training roll if they still have more mana after practicing. Willpower upgrade - spend 1 point to gain an additional two Training Rolls if you have enough mana for it. Locked. Requires a spell Ulos can practice.



Feel free to vote for as many options as you like. I strongly prefer people being able to vote for more options as it lessens strategic voting and allows people to vote their true preferences.
 
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So generally speaking new Actions are unlocked a couple of ways.

Firstly, by finding new places. Go Exploring, you might get a new Action. Scout out the Library, maybe you find a new Library-related Action.

Secondly, by improving Relationships. Be friends with someone and they might let you in on something cool.

Thirdly, by learning and improving new Skills.

I'll be pruning the Action List from now on to some degree (mainly creating new Actions that can only be taken once, or expire once they've been completed), as if there are really unpopular Actions I'd prefer to provide real alternatives rather than a list of 20% cool stuff and 80% useless crap. I'll put the Actions I'm pruning down the bottom of each post in a quote box, so if someone thinks there's good reason to retain the Action, let me know and I'll probably keep it on.
 
Abraham might only show up half the time, or Sunette might leave early. If you take Study Group twice a week every week, it might start to take its toll on the two - but if anything like that happens you'll get advance warning.

That being said, the Willpower expenditure is partly the study, and partly Ulos being 'Aw, hell no!" whenever the group tries to slow down. It's more difficult to keep studying for long periods on your own (hence the Willpower expenditure it tends to take), but if someone else is pushing for the constant study it's still hard, but you're no longer having to overcome your own procrastination and weakness to study as much as you are their enthusiasm, and the possibility of embarrassment.
this sounds like something you have experience with
 
[X]Meet and Greet (Willpower)

The simple fact this one action has the potential to double the number of people we know should be enought to explain why we should take it, knowing people has many benefits and thanks to the study group we have a very eficient way to to interact with people, so can we please go meet more of then ?

[X] Scout out the Library
[X] Check on Abraham (Willpower)


Those two go mostly whitout saying, we failed then last turn so we should get it done now.

[X] Go Exploring
Overall I chose this one because we only have two willpower and since we should explore the place now and then it is just more efficient to do it now rather than studying whitout willpower.

[X] Map out the Dorms
[X] Study Group
[X] Hang Out With A Friend - Madavian

Those are here just as my other choices of something to do since we run out of willpower, in order of preference.
 
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Ok we really, really need to get into most advanced magical theory class, it is basically the only way for us to become at all relevant.
 
[X] Check on Abraham (Willpower)
[X] Start Studying (Magical Theory)
[X] Scout out the Library
[X] Study Group (Willpower)


I agree that we need to get into the higher Magical Theory class, and feel it will help us with everything. We should go back to ToSnS afterward, however, and practice spellweaving during the week.

Scout out the Library cus it's useful and we're quite close.

Study Group w/ Willpower + Abraham w/ Willpower cus friends r nice and the Study Group provides such good bonuses.
 
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[X]Meet and Greet (Willpower)
[X] Check on Abraham (Willpower)
[X] Learn about Laila
[X] Scout out the Library

I don't think we can avoid Laila for the whole year if we're in the same class as her for like a whole day every week (perhaps even more than one, if you count magical theory) and it doesn't hurt to be prepared if things start going south
 
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[X] Check on Abraham (Willpower)
[X] Start Studying (Magical Theory)
[X] Scout out the Library
[X] Study Group (Willpower)
 
I agree that we need to get into the higher Magical Theory class, and feel it will help us with everything. We should go back to ToSnS afterward, however, and practice spellweaving during the week.

Scout out the Library cus it's useful and we're quite close.

Study Group w/ Willpower + Abraham w/ Willpower cus friends r nice and the Study Group provides such good bonuses.
I think spell weaving would be a realy ineficient use of our time it is based on our one channeling after all, but to confirm @occipitallobe do we have access to the training room outside normal classes ?
Also @Umi-san could you maybe elaorate on why you think one magical theory study roll now is more valuale than the two rolls on meet and greet that would alow us to get more friend and get started on raising their social links via study group ?
 
I think spell weaving would be a realy ineficient use of our time it is based on our one channeling after all, but to confirm @occipitallobe do we have access to the training room outside normal classes ?
Also @Umi-san could you maybe elaorate on why you think one magical theory study roll now is more valuale than the two rolls on meet and greet that would alow us to get more friend and get started on raising their social links via study group ?
Why would they necessarily be included in our study group? If it turns out that they are automatically included, I will likely change my mind.

Spellweaving is an efficient use of our time as it makes us more efficient later, e.g. when we're doing Practice Spell. It allows us to fully utilize our low Channelling. It would depend on whether we have access to the training room outside normal classes, however, as otherwise things like Runes, Alchemy, and a high Magical Theory are faster routes to power. If it uses our physical skills I think that the increased dexterity that practice would garner us should benefit other delicate tasks, like alchemy and runes.
 
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[X] Check on Abraham (Willpower)
[X] Learn about Laila
[X] Scout out the Library
[X] Study Group (Willpower)
 
[X] Check on Abraham (Willpower)
[X] Start Studying (Magical Theory)
[X] Scout out the Library
[X] Study Group (Willpower)
[X] Hang Out With A Friend - Madavian
 
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[X] Check on Abraham (Willpower)
[X] Scout out the Library
[X] Study Group (Willpower)
[X] Hang Out With A Friend - Madavian

So this is a similar vote to most of the above. Check on Abraham for the same reason as last time, scout out the library to finish that action, and study group due to how efficient it is.

However instead of going with studying independently, I think hanging out with Madavian is important enough to supersede it given it was mentioned last time we only need one more relationship point to reach Trusted Friend. With that status we may unlock more bonuses, get to know him better, or have him attend the study group itself.
 
Why would they necessarily be included in our study group? If it turns out that they are automatically included, I will likely change my mind.

Spellweaving is an efficient use of our time as it makes us more efficient later, e.g. when we're doing Practice Spell. It allows us to fully utilize our low Channelling. It would depend on whether we have access to the training room outside normal classes, however, as otherwise things like Runes, Alchemy, and a high Magical Theory are faster routes to power. If it uses our physical skills I think that the increased dexterity that practice would garner us should benefit other delicate tasks, like alchemy and runes.

I am not sure it is altomatic, everyone is diferent ater all as seen be Madavian not being part, but considering everyone has theory of magic and this is a school I realy don't see why a first year with average willpower wouldn't be included. And besides that wouldn't two meet people rolls be inherently better than a single study roll at this juncture ?

Also spellweaving shouldn't benefit alchemy since it is outright stated be be unrelated to anything else, tought I could it aplying to runes but then at this point we would proaly be better with more magical theory.
 
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[X] Check on Abraham (Willpower)
[X] Learn about Laila (Willpower)
[X] Start Studying (Magical Theory)
[X] Hang Out With A Friend - Madavian
[X] Study Group (Willpower)
[X] Scout out the Library

Abraham, look, he's our buddy and something's going on. Laila's going to be hard to avoid and seemed actually friendly before we screwed it up. She's in Theory class, so we could potentially add her to our party study group, particularly now that we've demonstrated we're not stupid for the whole class (thank you good event roll!) Magical Theory is the route to power. Madavian time could lead to us teaching him Magical Theory (giving our money-and-words friend a leg up.

(@occipitallobe I might request that WE get a training roll if we're teaching Madavian Magical Theory, because you realize how little you actually know about something when you're teaching someone else, which could lead to us rechecking stuff and making sure we've got it right)

Study group is the workhorse, the library is something we're pushing towards.

Other thoughts?
 
I think spell weaving would be a realy ineficient use of our time it is based on our one channeling after all, but to confirm @occipitallobe do we have access to the training room outside normal classes ?

No, it's closed outside of training hours. The training room lets you train Spellweaving against Physical Ability versus Channeling, it's pretty much built to help people with shitty Channeling learn Spellweaving at all, so without it you're going to learn real slow.


(@occipitallobe I might request that WE get a training roll if we're teaching Madavian Magical Theory, because you realize how little you actually know about something when you're teaching someone else, which could lead to us rechecking stuff and making sure we've got it right)

Other thoughts?

Hmm, this is true. It might be a nerfed roll, though. D3 instead of D5 or something, otherwise you'd just go around tutoring other people and never study yourself.
 
[X] Check on Abraham (Willpower)
[X] Learn about Laila (Willpower)
[X] Start Studying (Magical Theory)
[X] Scout out the Library
 
So, tiny reserves mean that we should probably do an action to practice spells—we're certainly not going to be able to binge on that later. Besides, until we get our channeling debuff handled casting is going to be our weak point—no sense is exacerbating it by not dedicating a similar amount of focus to it.

Study group with WP also seems like a good idea. Theory and history are still worth investing in, as are the social links.

That leaves us with 1 WP left. Now, the way I see it, our options are either to study more with it or to use it on figuring out the one dude's problem. Personally, I prefer the study option. We're here to learn, after all, and two of our most important classes (Spirits and Theory) have performance-based tracking. So, study action with WP makes the most sense to me for our third.

For the final action, I see two main options: library exploration and figuring out study-friend's issue. Both have the potential to increase our learning efficiency going forward (better SL = more likely to be willing to help us out, library knowledge = more and better options for using the library) and neither is likely to explode in our face.
 
[X] Study Group (Willpower)
[X] Check on Abraham
[X] Practice Spellweaving
[X] Start Studying (Magical Theory) (Willpower)

My choices based on reasoning above.
 
[X] Check on Abraham (Willpower)
[X] Learn about Laila (Willpower)
[X] Start Studying (Magical Theory)
[X] Hang Out With A Friend - Madavian
[X] Study Group (Willpower)
[X] Scout out the Library
 
I am not sure it is altomatic, everyone is diferent ater all as seen be Madavian not being part, but considering everyone has theory of magic and this is a school I realy don't see why a first year with average willpower wouldn't be included. And besides that wouldn't two meet people rolls be inherently better than a single study roll at this juncture ?

Also spellweaving shouldn't benefit alchemy since it is outright stated be be unrelated to anything else, tought I could it aplying to runes but then at this point we would proaly be better with more magical theory.
Friends and inherent power have different values. And, as they say, a bird in the hand (studying) is better than two in the bush (social rolls).

Already specified that the dexterity gained is what would benefit alchemy and runes.
 
Friends and inherent power have different values. And, as they say, a bird in the hand (studying) is better than two in the bush (social rolls).

Already specified that the dexterity gained is what would benefit alchemy and runes.
I don't think the analogy is right, to start with both irds are in the bush, since we roll for both, add the diminishing nature of study and the fact having friends earlier is better and things.

also @occipitallobe to clarify, does the dexterity trained in spellweaving benefits runes alchemy or anything else ?
 
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