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[X] Meet Inukar
[X] Study Group (Willpower)
[X] Hang Out With Friend (Madavian)
[X] Study Your Mana Pool

[X] Find Abraham Somewhere to Live (Willpower)

[X] Appraise your Artifact
[X] Go to the Marketplace


@occipitallobe Can we do Willpower twice on one action...? Does willpower carry over...? Can we willpower Study Your Mana Pool?
 
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Interesting that we didn't seem to actually gain any notable bonuses related to Laila with the learn about Laila action. Yes, we have information, but it's nothing we can actually put to use.
Shouldn't the Practice a Spell action no longer say it's locked? We have access to Alchemy equipment, even if we don't have Alchemy ranks. Where'd the Study your magic pool action go, or is that one of those subject things? Banned Doppelganger was removed but is not removed from the Study Group thing.

Inukar's meeting is a must. Appraise artifact and getting Abe a place to live would be good things. Magic pool can wait until the immediate stuff is taken care of.

That said...time to vote.

[X] Meet Inukar
Duh.
[X] Appraise your Artifact
Sooner we know what it is, the sooner we can do something about it.
[X] Find Abraham Somewhere to Live (Willpower)
Sooner he's out, the sooner we can go back to studying in our room.
[X] Go to the Marketplace
We get the goods off our hands, we can turn that into money and skills / equipment.
[X] Study Group (Willpower)
Still a bargain.

EDIT: Bloody ninjas.
 
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I want us to know our options.
[x] Study your Magic Pool
Better soonerthan later.
[x] Meet Inukar
Obviously.
[x] Go exploring (2 Willpower upregade)
[x] Go to the Marketplace
[X] Appraise your Artifact
 
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The two things we have to do are Meet Inukar and Study Your Magic Pool. We have habitually done the Study Group action, and tbh it's a good enough boost that I feel we should continue to do it.

Which leaves one action. I'd like it to be spending time with Madavian because doing so will open up the Tutor Madavian action, which will build our relationship further. But if we do this we can't spend a willpower, so I'm fine w/ doing other actions. I'd prefer that this be finding Abraham a place, as spending time in our room is probably uncomfortable for him.
 
[X] Meet Inukar
[X] Study Group (Willpower)
[X] Appraise your Artifact
[X] Go to the Marketplace

The first two actions are because one, we'd be stupid not too, the study group because it's such an efficient action.

Both Appraise your Artifact and Marketplace go well together, it enables us to actually put to use all that stolen equipment so we can grow faster, and we've been told that every week there is a roll for someone finding them and stealing/taking them from us which we don't know the DC of. Thus, they should be taken ASAP.

Study your Magic Pool would be nice but the teacher was quite explicit that it's an endevour that'll take months, so there's no real risk in not starting this action chain until next weeks turn.
 
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I will say I sometimes don't understand what kind of logic people are working, because seriously looking at the votes already cast I realy worry about the future.
Even tough the QM constantly said we have to convert our loot into usable power ASAP to keep with our enemy only one(two) of three(four) voted to apraise stuff.
And then there is everyone voting to study pool like it was urgent even tought we were told it would be a long term action and we have so much to do this weekend, like finding our friend a home and removing 20% debuff to our study rate, something that only one persson has voted for

[X] Meet Inukar
[X] Appraise your Artifact
[X] Find Abraham Somewhere to Live(Willpower)

So as I see it these three we simple have to take this weekend, because there is no way we are wasting the meeting, the deuf is to high and we need to deal with the artifacts ASAP.

[X] Meet and Greet(Willpower)
[X] Go to the Marketplace

Now I am a bit divided about those two, on one hand we know almost no one, knowing more people is realy helpfull and we realy should get starte efore our enemy can poison the well too much, on the other marketplace synergizes well with apraise, and I am not even going to bother voting for study group with all the support it already has.


Which leaves one action. I'd like it to be spending time with Madavian because doing so will open up the Tutor Madavian action, which will build our relationship further. But if we do this we can't spend a willpower, so I'm fine w/ doing other actions. I'd prefer that this be finding Abraham a place, as spending time in our room is probably uncomfortable for him.

Honestly I simple don't see how speding time with Madavian will unlock that action, I mean we may have just seen how badly he needs it but due to Thomas he effectively didn't take the test, wich means IC no one was made aware of it, so Ulos would have no reason to offer and Madavian won't ask.
 
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[X] Meet Inukar
[X] Study Group (Willpower)
[X] Find Abraham Somewhere to Live (Willpower)
[X] Appraise your Artifact
[X] Go to the Marketplace
 
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Honestly I simple don't see how speding time with Madavian will unlock that action, I mean we may have just seen how badly he needs it but due to Thomas he effectively didn't take the test, wich means IC no one was made aware of it, so Ulos would have no reason to offer and Madavian won't ask.
I don't agree.
Ulos found it easy, and went through the test rapidly. Looking over it, he was fairly certain nothing was wrong. Two-thirds of the questions hadn't even been covered in class, though he didn't think any of them were particularly hard.
Ulos was able to look over his test and see whether or not the answers were wrong. This is literally something anyone who takes tests has a sense for: how well they understood the material and how easy the questions were to answer. It is rare for someone to be completely confident and yet completely horrible.

Furthermore, 2/3's of the test were dependent on independent study. If Madavian hasn't been studying that often, it's likely that he will have had great difficulty on this test. Considering that he knows how often we study and probably has some grasp on how good we are with this subject due to our interactions with the instructor in class, we are the person he will come to for help.
They raised their hands and asked for another copy, but there was hardly time to redo it. Zero marks on that test.
He got 0 marks on this test. He probably doesn't want to do badly in school, it doesn't reflect well upon his family and harms his potential.

Thus, he is pressured to ask us. He is more likely to ask us if we demonstrate our willingness to spend time with him.

However, I'm fine with doing Go to the Marketplace instead. If we do so, I'd rather do Study Group than find Abraham a Home. Studying is a more limited opportunity yet is highly beneficial. We won't be doing a Study @ Home option during this weekend, anyways, so it's not like we lose anything from the training debuff.
 
[X] Meet Inukar

Teacher says jump, you ask how high on the way up.

[X] Appraise your Artifact
[X] Go to the Marketplace
[X] Find Abraham Somewhere to Live(Willpower)

Clear out the stuff left over from our mess with Thomas. Best get it out of the way now.
 
[X] Meet Inukar
[X] Study Group (Willpower)
[X] Find Abraham Somewhere to Live(Willpower)
[X] Appraise your Artifact

Should probably find out what we have before we sell the items. I wouldn't be surprised if that amulet was something to help with study of Alchemy, and that we may regret on selling it blindly.
 
[X] Meet Inukar
[X] Study Group (Willpower)


Not meeting Inukar would be ridiculously stupid, and I think we should always keep up the studying unless there's an emergency.

[X] Hang Out With A Friend (Madavian Junotrin)

He helped us and Abraham out immensely, we should probably offer to tutor him.

[X] Appraise your Artifact

I'd like to find out what this is before going to the marketplace.
 
[X] Appraise your Artifact

I'd like to find out what this is before going to the marketplace.

One thing I would say is that action orders will make sense when things that need to go in a chronological sequence are voted for. If the thread votes for Appraise and then Marketplace, we'll Appraise first because it just makes good sense to do so. Admittedly, if Appraise is failed you'll still go shopping, but but as a rule if one Action has a positive or useful effect on another, it'll be taken first.
 
One thing I would say is that action orders will make sense when things that need to go in a chronological sequence are voted for. If the thread votes for Appraise and then Marketplace, we'll Appraise first because it just makes good sense to do so. Admittedly, if Appraise is failed you'll still go shopping, but but as a rule if one Action has a positive or useful effect on another, it'll be taken first.
Well, I'd rather have a succesful appraisal before going to the marketplace so we can get our stuff sold with as few actions as possible.
 
Interesting that we didn't seem to actually gain any notable bonuses related to Laila with the learn about Laila action. Yes, we have information, but it's nothing we can actually put to use.

Generally speaking this sort of roll doesn't grant a lot of permanent bonuses. You did however learn her class list, a little bit about her resentments, and the fact that she's having to do things for Thomas. I'd say any one of those is usable information, and the third (especially given how annoyed she seems about it) might not be immediately actionable, but probably has some long-term use.
 
Lore Post: The History of The Six-Fox Pact
To be honest, I've been wanting to write more history stuff, but I tend to want to finish things by the end of an update, and writing history class is something I can't seem to make work at all. So I thought I'd do a lore post for anyone interested in that sort of thing.



The Six-Fox Pact: A Brief History

All modern political organisation can be traced back to two things. Firstly, the Secret of Unlife, whatever that may be. When the Undying became truly Undying, they became creatures of increasing power, year by year. A thousand years into their rule they congregated around the city of Vorstal, that great necropolis around which the politics of a continent turned. Those Undying still living, aside from the King of Bones, are those that were termed the 'Lesser Undying' in their day.

Even the King of Bones was merely amongst those of the first tier, rather than standing at its peak. The great Undying Skull Keeper raised six necromancers of his clan to fight the Six-Fox Pact. He personally reduced three cities to rubble, killed over five hundred mages, and was none the worse for the wear at the end of the engagement. That he was somehow killed (the existing theory among scholars being that the King of Bones masterminded this) does not reduce the awesome potential of his power. A human being bound to the shell of his body in perpetuity, losing none of his intelligence and seemingly only gaining in magical power and wit as the years passed was a fearsome enough enemy. One given millenia to forge Artifacts to defend himself and invent new spells of awesome power is an enemy of absurd potency.

Second, the Saint of the Archipelago. We still know little about her, other than that she was born, demanded the right to emancipate a great many people, and when it was denied sunk the capital city and all the lands immediately north of it, making Vorstal into a great port. She then raised the Saint's Archipelago, and took many of her followers to live there. The Empire's economy floundered, and where mages were once accepted, the reality of the Saint's rise left the Undying Empire afraid, and restrictive. It was this unrest and the mistreatment of ordinary mages (who even today remain all but forbidden in the Empire unless they are members of a Clan) that led to the rise of the Six-Fox Pact.

The apocryphal story is this: that six Spirits in the form of foxes descended to a meeting where the many mages who were oppressed in the western half of the empire gathered, and spoke words of great power and insight to them. That they realised, thanks to these foxes how to rise up against the Undying, and strike where they were weak.

The story propounded by scholars is this: that foxes are seen in all six nations of the Pact as lucky, and it was a convenient measure of propaganda to help convince the populace to rise up at a time when the memory of the Saint still held strong.

So the Pact was created. It rose up, and was repeatedly defeated with almost humiliating ease by the Undying. Until the last in the war, when the Blessing of Foxes took place - according to the Pact.

It is more generally held that the King of Bones (then the Prince of Bones) decided to unleash the millennia-long research he had accumulated on his most powerful rivals in a bid for power over the Empire. Given that the King of Bones was generally considered to be the eighth-most powerful Undying in the Empire when the Pact rose up, and was the first when the Undying were killed, this theory holds a great deal of water.

After this victory, however, the Empire's western border was devoid of Undying, a scenario that has continued to this present day. The King of Bones treats his western border as a relative 'free zone' in which mages and magic may move more freely, and where flits move across the border to Vorstal for work, and on occasion to the Pact (which rarely accepts them). It is possible leaving his border mostly unguarded and week is part of some unseen stratagem, but it also seems likely that the King of Bones considers his fellow Undying a much more pressing threat than the Pact itself.

The Pact was founded by six mages, and six nations were formed. Ironically, the nation with the greatest concentration of mages was the only one founded far from the principles of magic.

Pre-eminent in the pact is Narubar, named after the city of Narubar. Once a small port city, Suvanas Artillerylord founded it as the site of a new nation, one founded on the principle of non-magical control. The Senate of Narubar is not a republican affair, but rather the Senatorial class, those descended from Senators and with sufficient wealth to gain acceptance by others. It is by no means an egalitarian system, but the Senate may have no practising mages. As such, while great personal power lies in the hands of Narubar's mages, the political division is sufficient to ensure that the nation is to a degree ruled by non-magicals.

Narubar was the site of the final battle (and great loss) against the Undying, and it was from Narubar that the assassinations struck. Many of the mages who fought in the war chose to join Suvanas's new nation centered around this city, with enough territory to raise armies and levy taxes.

Many of the other great archmagi chose to found their own nations, largely more peaceful and less politically divided ones. Athanas is a league of towns and villages with a small class of mages co-ruling with village heads, mayors, and local lords. The League of Athanas was founded by Athanas Poisonriver, who chose to unite the weakest towns and villages in a semblance of a nation, rather than see the powerful cities rule over the weak just as the Undying had ruled over them.

Given that each Pact nation stems from the ideology of a different powerful mage, they are drastically different in political makeup and philosophy. Of late, though, Narubar has taken complete pre-eminence. Each Pact nation either pays in coin or soldiers to guard the border with the Empire, and as the Archipelagean War took up, the smaller nations tended to prefer not to pay in soldiers, and especially not in mages. As such, Narubar took a great deal of coin from the other nations and founded their own magical institutions, allowing them to educate anyone with a skerrick of magical talent to fight in their armies.

As the cost of education warmages in Narubar fell, the other nations in the Pact devoted themselves to commerce and more traditional magic, shouldering the cost of coin as Narubar shouldered the manpower cost to guard the border. This has led Narubar to have a large professional class of mages, one no other Pact nation has. This sheer military power has led to Narubar effectively leading the Pact in foreign policy, and having great influence over its domestic policy.

The next chapter of this History is devoted to a breakdown of each nation in the Pact, its philosophy, system of government, and wealth and so on.
 
I'd say the fact that she doesn't dislike us, personally, per se, so much as her utter loathing of the Empire as a whole taints us by association is useful information. I mean, hard to use directly, admittedly, but still useful.
 
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