Random Member
Gardener of Human Happiness
- Location
- Behind You
Alright, made another plan. This one doesn't have the forts along the Hastrijan border.
[] Plan Random v3
[] Plan Random v3
Diplomacy
A Scarlet Wedding: You have been invited to attend the wedding of your sister and her betrothed. You definitely plan to attend, just for a chance to see your sister again. Plus, you...are worried about her, and if anything goes wrong you want to be there personally. Cost: 400g, You Time: 1 year Chance of Success: 100% Reward: Event Chain: The Scarlet Wedding takes place.*DOES NOT COST AN ACTION*
Border Woes: The Border Princes currently hold a significant portion of the developed land in your Kingdom, including the third largest city of Vykiv. Right now they're pretty content with your current, admittedly hands-off relationship, but you don't want "content" you want "loyal". Which might be a tall order, but some individual attention on their more influential members is a good start. Cost: 450g Time: 1 year Chance of Success: 60% Rewards: Improved Relations with Border Princes, Additional Information about the Border Princes, Unlocks new levy options.
Split Focus: Bloody Hastrijan: The outbreak of violence in Hastrijan caught your delegation by surprise. Now they're scrambling to get a handle on the various sides to the likely civil war. You'd really like to know just who is holding the reins to your south, or at least try and not anger any of the potential holders. Cost: 650g Time: 1 year Chance of Success: 75% Rewards: Increased information about the situation in Hastrijan and the current factions, chance to improve relations with them.
Martial
All The Queen's Horses: You have a good basis of infantry, but it still is paltry compared to what Asya says you are capable of sustaining. Let alone the sheer size of Väljad
- [ ] Raise another Legion: The Scarlet Legions were the oiled machine through which the Ash Maiden conquered the continent. Built upon the base of the ancient house retinues of Eight Tribes, a Legion is a flexible fighting force of medium infantry. (Mobility 2) Skill: Green Time: 1 year Cost: 500g Upkeep: 50g
The Frontier: Your military presence in the Kurlaks has presented you with an opportunity. Andeszj's expedition discovered many wondrous things, but much of the terrain and fauna was far too dangerous for them to approach closely. With your soldiers you can begin pushing into that unexplored wilderness. It likely will be dangerous but who know what secrets are still there to be discovered. Cost: 600g, One Legion Chance of Success: 60% Time: 1 year Rewards: Experience for 3rd Legion. Further exploration of Kurlaks.
Stewardship
The Halls of Learning: After you completely trashed aggressively redecorated Andeszj's workshop while hatching your egg you promised you'd replace it for him. Or at least all the furniture and equipment you slagged. However he and Alfred have approached you with a far more ambitious proposal. He knows of several other individuals in the city who are interested in discovering more about the natural world, and figures many more just need the right push. Thus he has come to you with a plan for an institution to help grow and foster that desire. Cost: 1000g, Increased Upkeep Chance of Success: 60% Time: 2 years Rewards: +1 Learning Option - LOCKED IN: FINISHES THIS TURN
Off the Beaten Path: With your vassals somewhat mollified, Alfred wants to examine the vast stretches of unused land that the Queen's Road cuts through. Much of it is virtually uninhabited, and it could be prime territory for founding new settlements on. Though it will likely too expensive to do much more than a cursory look for now. Cost: 900g Time: 1 year Chance of Success: 100% Rewards: Varies depending on Roll, Potential New Stewardship Actions.
Intrigue
Quick, Clean, Professional: Rumors and bribes are all well and good, but sometimes you just really need to sneak up on a troublesome person, drag them into a dark alley and stab them multiple times to really solve a problem. Which means you're going to need some people who are good at sneaking, stabbing and most of all very loyal to you. That last part seems like the especially important bit. Cost: 1800g Chance of Success: 60% Time: 1 years Rewards: Professional assassins "espionage agents" trained. +1 Intrigue Action.
-[] Double Down
Piety
Flames of Faith: The explosion of the First Flame into the countryside was both a boon and a curse. You are always happy to see more converts to the Faith, but an uncontrollable spread such as this can disrupt the peace. Additionally, unchecked conversions and little guidance makes a fertile ground for more...unorthodox ideas to take root, and instability can make those ideas attractive. It's a situation you look to cut off at the root. Cost: 900g Time: 1 year Chance of Success: 65% Rewards: Conversion of the countryside takes on a more orderly approach. Tensions reduced.
The Hidden Library: The map you discovered detailing the lay-out of the Library contained several sections you could not find despite all your searching. Either they were destroyed at some point in the distant past, or they were hidden away, you do not know. However, you intend to find them. The discovery of a network of tunnels running through the citadel gives new credence to your search. Cost: 0g Time: 1 year Chance of Success: 75% Reward: ???
Learning
The Impeccable Metal: The mysterious vein of ore discovered in the Kurlaks has prompted great interest from Andeszj, and he eagerly wants to get a look at it. Which should definitely aid in finding a way to mine it, since at this point it breaks many of the established tools used for mining. Likewise, if he can mine it, he'd also like to get a handle on its properties, to better understand what it can be used for. Cost: 650g Chance of Success: 65% Time 1 year Rewards: Information about the ??? metal, can begin mining the ??? metal
Personal
Tying the Knot: The example of your sister's courtship and your own glimpse at the darker side of politics has led you to conclude that you really should look into the whole business of marriage. Even if it's just a political arrangement to foster a heir, it would likely go a long way to securing your reign. Cost: 100g Time: 1 year Chance of Success: 70% Rewards: Information on potential marriage candidates.
Simurgh: You've named your pet Simurgh, after the head of the Deevs, the First Flame's winged servants in Heaven. It has grown tremendously since you got him, and though it is mostly trained you want to spend more time with him as it grows larger. You still don't know how big it will eventually grow, but fostering a closer bond between the two of you can only Cost: 400g Time: 1 year Chance of Success: 90% Rewards: Continue to train Simurgh as he grows.
A Scarlet Wedding: You have been invited to attend the wedding of your sister and her betrothed. You definitely plan to attend, just for a chance to see your sister again. Plus, you...are worried about her, and if anything goes wrong you want to be there personally. Cost: 400g, You Time: 1 year Chance of Success: 100% Reward: Event Chain: The Scarlet Wedding takes place.*DOES NOT COST AN ACTION*
Border Woes: The Border Princes currently hold a significant portion of the developed land in your Kingdom, including the third largest city of Vykiv. Right now they're pretty content with your current, admittedly hands-off relationship, but you don't want "content" you want "loyal". Which might be a tall order, but some individual attention on their more influential members is a good start. Cost: 450g Time: 1 year Chance of Success: 60% Rewards: Improved Relations with Border Princes, Additional Information about the Border Princes, Unlocks new levy options.
Split Focus: Bloody Hastrijan: The outbreak of violence in Hastrijan caught your delegation by surprise. Now they're scrambling to get a handle on the various sides to the likely civil war. You'd really like to know just who is holding the reins to your south, or at least try and not anger any of the potential holders. Cost: 650g Time: 1 year Chance of Success: 75% Rewards: Increased information about the situation in Hastrijan and the current factions, chance to improve relations with them.
Martial
All The Queen's Horses: You have a good basis of infantry, but it still is paltry compared to what Asya says you are capable of sustaining. Let alone the sheer size of Väljad
- [ ] Raise another Legion: The Scarlet Legions were the oiled machine through which the Ash Maiden conquered the continent. Built upon the base of the ancient house retinues of Eight Tribes, a Legion is a flexible fighting force of medium infantry. (Mobility 2) Skill: Green Time: 1 year Cost: 500g Upkeep: 50g
The Frontier: Your military presence in the Kurlaks has presented you with an opportunity. Andeszj's expedition discovered many wondrous things, but much of the terrain and fauna was far too dangerous for them to approach closely. With your soldiers you can begin pushing into that unexplored wilderness. It likely will be dangerous but who know what secrets are still there to be discovered. Cost: 600g, One Legion Chance of Success: 60% Time: 1 year Rewards: Experience for 3rd Legion. Further exploration of Kurlaks.
Stewardship
The Halls of Learning: After you completely trashed aggressively redecorated Andeszj's workshop while hatching your egg you promised you'd replace it for him. Or at least all the furniture and equipment you slagged. However he and Alfred have approached you with a far more ambitious proposal. He knows of several other individuals in the city who are interested in discovering more about the natural world, and figures many more just need the right push. Thus he has come to you with a plan for an institution to help grow and foster that desire. Cost: 1000g, Increased Upkeep Chance of Success: 60% Time: 2 years Rewards: +1 Learning Option - LOCKED IN: FINISHES THIS TURN
Off the Beaten Path: With your vassals somewhat mollified, Alfred wants to examine the vast stretches of unused land that the Queen's Road cuts through. Much of it is virtually uninhabited, and it could be prime territory for founding new settlements on. Though it will likely too expensive to do much more than a cursory look for now. Cost: 900g Time: 1 year Chance of Success: 100% Rewards: Varies depending on Roll, Potential New Stewardship Actions.
Intrigue
Quick, Clean, Professional: Rumors and bribes are all well and good, but sometimes you just really need to sneak up on a troublesome person, drag them into a dark alley and stab them multiple times to really solve a problem. Which means you're going to need some people who are good at sneaking, stabbing and most of all very loyal to you. That last part seems like the especially important bit. Cost: 1800g Chance of Success: 60% Time: 1 years Rewards: Professional assassins "espionage agents" trained. +1 Intrigue Action.
-[] Double Down
Piety
Flames of Faith: The explosion of the First Flame into the countryside was both a boon and a curse. You are always happy to see more converts to the Faith, but an uncontrollable spread such as this can disrupt the peace. Additionally, unchecked conversions and little guidance makes a fertile ground for more...unorthodox ideas to take root, and instability can make those ideas attractive. It's a situation you look to cut off at the root. Cost: 900g Time: 1 year Chance of Success: 65% Rewards: Conversion of the countryside takes on a more orderly approach. Tensions reduced.
The Hidden Library: The map you discovered detailing the lay-out of the Library contained several sections you could not find despite all your searching. Either they were destroyed at some point in the distant past, or they were hidden away, you do not know. However, you intend to find them. The discovery of a network of tunnels running through the citadel gives new credence to your search. Cost: 0g Time: 1 year Chance of Success: 75% Reward: ???
Learning
The Impeccable Metal: The mysterious vein of ore discovered in the Kurlaks has prompted great interest from Andeszj, and he eagerly wants to get a look at it. Which should definitely aid in finding a way to mine it, since at this point it breaks many of the established tools used for mining. Likewise, if he can mine it, he'd also like to get a handle on its properties, to better understand what it can be used for. Cost: 650g Chance of Success: 65% Time 1 year Rewards: Information about the ??? metal, can begin mining the ??? metal
Personal
Tying the Knot: The example of your sister's courtship and your own glimpse at the darker side of politics has led you to conclude that you really should look into the whole business of marriage. Even if it's just a political arrangement to foster a heir, it would likely go a long way to securing your reign. Cost: 100g Time: 1 year Chance of Success: 70% Rewards: Information on potential marriage candidates.
Simurgh: You've named your pet Simurgh, after the head of the Deevs, the First Flame's winged servants in Heaven. It has grown tremendously since you got him, and though it is mostly trained you want to spend more time with him as it grows larger. You still don't know how big it will eventually grow, but fostering a closer bond between the two of you can only Cost: 400g Time: 1 year Chance of Success: 90% Rewards: Continue to train Simurgh as he grows.