Upon This Sword of Fire (CKII Quest)

[X] Plan Spread Out And Draw A Circle

Alfred's stewardship bonus makes the Queen's road a lot more viable to pull off.
 
Queen's Road only has a 60% success chance. If you're not going to double down, I would say perhaps that we should not pick that option and take Digging Deeply instead.
We need the roads too badly, I'd move the double down from the Frontier except we CAN afford a near pass on the roads, which is just going to be cost overruns(still cheaper than double down due to the cost), compared to near pass on frontier or spymaster.

We really need the roads to leverage our armed forces. Most of them are Legions and they move slowly already without having to trailblaze
 
We need the roads too badly, I'd move the double down from the Frontier except we CAN afford a near pass on the roads, which is just going to be cost overruns(still cheaper than double down due to the cost), compared to near pass on frontier or spymaster.

We really need the roads to leverage our armed forces. Most of them are Legions and they move slowly already without having to trailblaze
What happens if we fail the roads, though? There's a chance of a reversal of progress requiring more actions to make up.

I still probably favor yours over the other leading option but...

[X] Plan Spread Out And Draw A Circle
 
What happens if we fail the roads, though? There's a chance of a reversal of progress requiring more actions to make up.
We know from the church building failure, cost expended with no road, reduced difficulty next try.

Botch would probably make it harder though, but with a good advisor, botchjng hard is rare
 
We know from the church building failure, cost expended with no road, reduced difficulty next try.

Botch would probably make it harder though, but with a good advisor, botchjng hard is rare
It's not just cost expended, it's greater turns to complete. And this is only because the Church would be new construction. Expanding existing construction with a hilarious failure may end up 'finding' problems on the existing Roads.
 
[X] Plan Spread Out And Draw A Circle

I think this is the best plan. The only action i dislike is Bloody Hastrijan as i think it is a wasted action. We are very likely to go to war against them in the near future and i think getting the border princes under our control would be much better.

First to the money.
With the plan we spend 10300 g if i am not mistaken.
We get 10190 g for this turn that we can use with addtional 4352 g in the treasury. so a bit overspending but i think it is ok also the Quick, Clean, Professional action is is most of it if stunning 3600 g but it is worth it as it hope fully will give us a loyal spymaster.

Now the army. No to more cavalry is all i can say there. The horse archers make up nearly half of our army that isn´t station somewhere and the only thing i can say about most cavalry is that they a good for flanking and running down fleeing enemys but thats it, also the horse archery seem more of a raiding unit that anything else. I would love to have some Flame Guard legions but they would cost ~ 2000 gold upkeep is a bit to much for us at this moment.

The piety action are also clear A Grand Church is to expensive this turn and also needs a double down to really shine and Tribal Loyalties is with a 55% chance quite risky without a double down.

For the learing action:
The Impeccable Metal is a clear winner as i would like to double down on Flashing Blades, The Bad Blood and And a Pinch of Lavender ( they are to unlikey to succed without it).

What is one of the most important thing in this update for me are the personal actions. I think Blood of Magi and Simurgh ar both vastly more important that Tying the Knot.

@Crilltic you didn´t give us the cost for And a Pinch of Lavender
And a Pinch of Lavender: One of Andezjs's passions is experimenting with the effects of various local herbs and poultices and how they can affect the human body. Primarily concerned with the healing properties of these herbs Andezjs wants figure out if they can be used to treat various diseases and aid in the healing process of wounds. Chance of Success: 45% Time: 1 Year Rewards: Increased Disease Resistance, Fewer battlefield casualties.

Also can we get ranged units that aren´t horse archers or are the normal legions at least to some part ranged units ?
 
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I think this is the best plan. The only action i dislike is Bloody Hastrijan as i think it is a wasted action. We are very likely to go to war against them in the near future and i think getting the border princes under our control would be much better.
Actually, given their political chaos, figuring out who to back could very well defer said war...if done right.

Thats the intent anyways. Be hard enough a nut to crack and they'd look the other way if we can keep the less crazy ones out of power
 
Actually, given their political chaos, figuring out who to back could very well defer said war...if done right.

Thats the intent anyways. Be hard enough a nut to crack and they'd look the other way if we can keep the less crazy ones out of power

The thing is veekie i want to go to war against them. They are in a cival war at the moment and the guy that sit on the throne most likely kill his father for that. They will beat each other up and at the end will be weak. It doesn´t matter to me if some on get the throne that want to war aganst us or not.
In addtion to that we are also building up our army since the start of the game and have a very good general. They may have a better navie than us, but it lose it´s value if you can reach them over land as the real battles are fought on land in that case.
The thing i want before that is to have unity in our nation so we aren´t back stab by some one that dislikes us.
 
The thing is veekie i want to go to war against them. They are in a cival war at the moment and the guy that sit on the throne most likely kill his father for that. They will beat each other up and at the end will be weak. It doesn´t matter to me if some on get the throne that want to war aganst us or not.
In addtion to that we are also building up our army since the start of the game and have a very good general. They may have a better navie than us, but it lose it´s value if you can reach them over land as the real battles are fought on land in that case.
The thing i want before that is to have unity in our nation so we aren´t back stab by some one that dislikes us.

Need a casus belli still, and it doesn't quite...fit going on a war of conquest when we're yet to develop or even fully explore our land.
 
Now the army. No to more cavalry is all i can say there. The horse archers make up nearly half of our army that isn´t station somewhere and the only thing i can say about most cavalry is that they a good for flanking and running down fleeing enemys but thats it, also the horse archery seem more of a raiding unit that anything else. I would love to have some Flame Guard legions but they would cost ~ 2000 gold upkeep is a bit to much for us at this moment.

Horse archers are critical to our defense, you need to keep in mind our terrain. It's harsh, open land, which means that while it's relatively easy so far as the actual walking/riding itself goes there is a substantial cost in supplies for any armies on the march. Mounted armies are good because they have much more capacity to carry their own supplies and are able to travel far more quickly, ultimately reducing their need to take as many supplies because they can finish the trip faster in the first place.

That's good for us, because if we're invaded our native cavalry will be able to outpace the plodding of most invading armies aside from the quick hooves from the north. In areas that would be lost to the enemy, we can damage the potential supplies that they would otherwise scavenge, have our forces flee further into our lines and simply restock, then repeat... all the while, our nimble horse archers remain infuriatingly distant from the weapons of our enemies while peppering the opposition with arrows in each minor engagement. It's a good stategy for a nation of some harshness with land to spare; Russia would not have been able to take on the full might of Napoleon's Grande Armée, but it employed the Cossacks to this effect. The starvation and gradual picking off through many minor engagements did the work that a decisive battle in the field could not have managed; less than one out of every twenty men who entered Russia with Napoleon in his hundreds of thousands-strong army came back alive without having been made a prisoner of war.

What is one of the most important thing in this update for me are the personal actions. I think Blood of Magi and Simurgh ar both vastly more important that Tying the Knot.

Simurgh is important because he'll ideally be living long enough to meet our descendants and we want to make sure he'll have the right temperament. But we'll want to have descendants, and the clock is starting to tick, though it's not yet a problem. Do you foresee some reason for why we desperately need to improve our magic? I thought we exhibited fairly fine control with the setting people on fire and all, and with the many many warnings about how going too far in for magic will consume you I think it's fair to lay off it until we can afford to double down on it.

Need a casus belli still, and it doesn't quite...fit going on a war of conquest when we're yet to develop or even fully explore our land.

He didn't specify war of conquest, as many have said our relations are rather poor. It doesn't hurt to prepare for war, so shoring ourselves up to reduce internal threats is fairly prudent. I'd just want to avoid giving the Hastrijans a casus belli right now, and considering how the crown prince just explicitly told us that he views any messing around in their politics as an act of war I think it'd be best to avoid that sort of business for the moment.

I'm hoping for the best, but preparing for the worst. I don't trust us to land a friendly faction in power now through meddling, but we'll be in a good position either way if we're able to ensure that we won't be harassed and raided from the north.
 
[X] Plan Subdue the Steppes

I don't like overspending unless necessary. There may come a time where we need to hire expensive mercenaries, or just get unlucky with our rolls, and then we should have a well-filled treasury to fall back on. If we can't balance our budget now, where everything is going great, then how are we supposed to do it if things get tough?
 
Light cavalry is vital to conducting reconnaisance, screening one's own movements, foraging supplies, denying the enemy the ability to forage safely, conducting ambushes, flanking the enemy, running down stragglers, and a multitude of other tasks in war. Especially in open terrain.

Also the Horse Archers are our supply of missile troops, which are pretty important in their own right. Ideally I'd see 40000 legionnaires, 17500 horse archers, 2500 Flame Guard, and then some 5000 specialized elite light infantry and skirmishers. Keeping in mind general commitments for garrisons and patrols, that should offer the best balance for the defense of the realm.

And regarding personal actions, I'll note Illona is going to be 25 this turn. We probably can't start courting for another turn after establishing prospects. Time's a wastin' here...
 
Now the army. No to more cavalry is all i can say there. The horse archers make up nearly half of our army that isn´t station somewhere and the only thing i can say about most cavalry is that they a good for flanking and running down fleeing enemys but thats it, also the horse archery seem more of a raiding unit that anything else. I would love to have some Flame Guard legions but they would cost ~ 2000 gold upkeep is a bit to much for us at this moment.

Veekie wants to build roads so we can respond to trouble quickly. Well, if we want that, we need cavalry. Look at the stats, the cavalry units are much faster than the Legions. Though I agree that we also need Flame Guard Regiments if we want to rely on intercepting invaders. Horse Archers alone can harry opponents, but not really stop them. (At least I think so. The Mongols mixed horse archers with heave cavalry, and I trust them to know their stuff.)
 
Do you foresee some reason for why we desperately need to improve our magic? I thought we exhibited fairly fine control with the setting people on fire and all, and with the many many warnings about how going too far in for magic will consume you I think it's fair to lay off it until we can afford to double down on it.

The option specifically works on control with Mom's advice in mind. We've also been informed that we mostly wield the magic by instinct and luck so far.

Its only a matter of time before we get a bad result on losing control rather than good.

As for horse archers, they are fantastic...but we also need Legions because the current ones are tied up on garrison duty. And roads for the horse to go even faster.
 
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