- Location
- Rockford, USA
- Pronouns
- They/Them
Queen's Road only has a 60% success chance. If you're not going to double down, I would say perhaps that we should not pick that option and take Digging Deeply instead.
Don't forget that the way results have been interpreted that success by just barely beating the target number is often times very painful. (Also that actual failure is quite horrible.)Alfred's stewardship bonus makes the Queen's road a lot more viable to pull off.
We need the roads too badly, I'd move the double down from the Frontier except we CAN afford a near pass on the roads, which is just going to be cost overruns(still cheaper than double down due to the cost), compared to near pass on frontier or spymaster.Queen's Road only has a 60% success chance. If you're not going to double down, I would say perhaps that we should not pick that option and take Digging Deeply instead.
What happens if we fail the roads, though? There's a chance of a reversal of progress requiring more actions to make up.We need the roads too badly, I'd move the double down from the Frontier except we CAN afford a near pass on the roads, which is just going to be cost overruns(still cheaper than double down due to the cost), compared to near pass on frontier or spymaster.
We really need the roads to leverage our armed forces. Most of them are Legions and they move slowly already without having to trailblaze
We know from the church building failure, cost expended with no road, reduced difficulty next try.What happens if we fail the roads, though? There's a chance of a reversal of progress requiring more actions to make up.
It's not just cost expended, it's greater turns to complete. And this is only because the Church would be new construction. Expanding existing construction with a hilarious failure may end up 'finding' problems on the existing Roads.We know from the church building failure, cost expended with no road, reduced difficulty next try.
Botch would probably make it harder though, but with a good advisor, botchjng hard is rare
And a Pinch of Lavender: One of Andezjs's passions is experimenting with the effects of various local herbs and poultices and how they can affect the human body. Primarily concerned with the healing properties of these herbs Andezjs wants figure out if they can be used to treat various diseases and aid in the healing process of wounds. Chance of Success: 45% Time: 1 Year Rewards: Increased Disease Resistance, Fewer battlefield casualties.
Actually, given their political chaos, figuring out who to back could very well defer said war...if done right.I think this is the best plan. The only action i dislike is Bloody Hastrijan as i think it is a wasted action. We are very likely to go to war against them in the near future and i think getting the border princes under our control would be much better.
Actually, given their political chaos, figuring out who to back could very well defer said war...if done right.
Thats the intent anyways. Be hard enough a nut to crack and they'd look the other way if we can keep the less crazy ones out of power
The thing is veekie i want to go to war against them. They are in a cival war at the moment and the guy that sit on the throne most likely kill his father for that. They will beat each other up and at the end will be weak. It doesn´t matter to me if some on get the throne that want to war aganst us or not.
In addtion to that we are also building up our army since the start of the game and have a very good general. They may have a better navie than us, but it lose it´s value if you can reach them over land as the real battles are fought on land in that case.
The thing i want before that is to have unity in our nation so we aren´t back stab by some one that dislikes us.
Now the army. No to more cavalry is all i can say there. The horse archers make up nearly half of our army that isn´t station somewhere and the only thing i can say about most cavalry is that they a good for flanking and running down fleeing enemys but thats it, also the horse archery seem more of a raiding unit that anything else. I would love to have some Flame Guard legions but they would cost ~ 2000 gold upkeep is a bit to much for us at this moment.
What is one of the most important thing in this update for me are the personal actions. I think Blood of Magi and Simurgh ar both vastly more important that Tying the Knot.
Need a casus belli still, and it doesn't quite...fit going on a war of conquest when we're yet to develop or even fully explore our land.
Now the army. No to more cavalry is all i can say there. The horse archers make up nearly half of our army that isn´t station somewhere and the only thing i can say about most cavalry is that they a good for flanking and running down fleeing enemys but thats it, also the horse archery seem more of a raiding unit that anything else. I would love to have some Flame Guard legions but they would cost ~ 2000 gold upkeep is a bit to much for us at this moment.
Do you foresee some reason for why we desperately need to improve our magic? I thought we exhibited fairly fine control with the setting people on fire and all, and with the many many warnings about how going too far in for magic will consume you I think it's fair to lay off it until we can afford to double down on it.