Turn 3 : Summer 1983
- Location
- At the computer
Turn 3 : Summer 1983
Gains:
Gwallawgysol Dinas:
+1,870,000 G/T
+16 Wood
+24 Stone
+8 Crystal
+12 Gems
+ 2 Native gold
+2 Elemental stone
+2 Flawless Marble
Spendings:
Gwallawg Academy of Superior Learning : -25,000 Galleons / turn , 1d6 – 3 Chance of Loyal Superior Unit, 1d100-95 chance of Loyal Hero Unit. (Muggleborn population : 95%)
Maintainance, taxes, salaries of the manor: 18,900 Galleons/turn (50 of them, 376 G/t on average)
Salaries:
Myriam Wells : 1 000 Galleons/turn
Ava Lloyd : 500 Galleons/turn
Ishmael : 10 000 Galleons/turn
Angus Savage: 2 000 Galleons/turn
The Red Sons : 100 000 Galleons/turn
Resources:
-Lumber Mill. 16 Wood per turn.
- Crystal Mine. 8 Crystals per turn.
-Improved Gold Mine. 15,000 Galleons per turn. 2 Native gold per turn.
-Improved Gem Mine. 12 Gems per turn. 2 Elemental stones per turn.
-Improved Stone Quarry. 24 Stone per turn. 2 Flawless Marble per turn.
Result:
+1.713.500 Galleons
+16 Wood
+24 Stone
+8 Crystal
+12 Gems
+ 2 Native gold
+2 Elemental stone
+2 Flawless Marble
Gwallawgysol Dinas:
+1,870,000 G/T
+16 Wood
+24 Stone
+8 Crystal
+12 Gems
+ 2 Native gold
+2 Elemental stone
+2 Flawless Marble
Spendings:
Gwallawg Academy of Superior Learning : -25,000 Galleons / turn , 1d6 – 3 Chance of Loyal Superior Unit, 1d100-95 chance of Loyal Hero Unit. (Muggleborn population : 95%)
Maintainance, taxes, salaries of the manor: 18,900 Galleons/turn (50 of them, 376 G/t on average)
Salaries:
Myriam Wells : 1 000 Galleons/turn
Ava Lloyd : 500 Galleons/turn
Ishmael : 10 000 Galleons/turn
Angus Savage: 2 000 Galleons/turn
The Red Sons : 100 000 Galleons/turn
Resources:
-Lumber Mill. 16 Wood per turn.
- Crystal Mine. 8 Crystals per turn.
-Improved Gold Mine. 15,000 Galleons per turn. 2 Native gold per turn.
-Improved Gem Mine. 12 Gems per turn. 2 Elemental stones per turn.
-Improved Stone Quarry. 24 Stone per turn. 2 Flawless Marble per turn.
Result:
+1.713.500 Galleons
+16 Wood
+24 Stone
+8 Crystal
+12 Gems
+ 2 Native gold
+2 Elemental stone
+2 Flawless Marble
Current funds: 743.287 Galleons
32 Wood
48 Stone
16 Crystal
24 Gems
3 Native gold
4 Elemental stone
4 Flawless Marble
48 Stone
16 Crystal
24 Gems
3 Native gold
4 Elemental stone
4 Flawless Marble
GASL Rolls : 96 6 Mysticism advisor appears!
Despite his intense state of confusion, and the ensuing house arrest, Dace still had things to do, paperwork to sign, and graduations to oversee, although due to the current climate, most people left the Academy this year, leaving the truly exceptional only.
This year was one he looked forward to as one Sally Danvers was graduating. The girl graduated from the Mysticism division and was already called 'the next Albus Dubmbledore' due to her magical abilities that broke all the records previously in the Academy and even rivaled Dumbledore's scores when he himself passed the practical portions of his exams during her stay at Hogwarts.
However, she also has been noted to be quite shy, despite her demonstrated ability for public speaking and it is the reason why she isn't currently in his office right now.
Does Dace recruit Sally?
[]Yes
-[] Diplomacy
-[] Learning (Dace does not trust her)
-[] Mysticism
[] No
Advisors decisions :
Current Roster:
Diplomacy: Aife Rosier
Stewardship: Myriam Wells, Ava Lloyd
Martial: Angus Savage
Intrigue: Ishmael
Learning:
Mysticism: Monique Bridge
Swap advisors ?
[] Write-in advisor choice
Note: It will take one turn for advisors to adapt to their new post and therefore, they cannot help on the turn they are swapped or hired, save for exceptions that will be noted.
Diplomacy: Advisor : Aife : Actions : 2
[][Aife] Local approval 100% : Aife will visit authority figures to try and smooth things over.
[][Aife] Diplomatic ties : Aife will engage in talks with a neighboring organization (or family) of your choice and open the way for further actions. [Write-in option]
[][Aife] The cheerleader : Aife will motivate the population of your town. (+4 happiness for 4 years (may stack))
Aife's roll : 73 + 75 (Presence) = 148 , T1 Success. No Riots, No morale loss
The panic is complete. Europe has disappeared, and nobody has managed to reach Africa or Asia. Now, people are either waiting for the end, or preparing themselves for survival in isolation. Still, for all of her faults, Aife did a good job at keeping the people here peaceful. That she also kept them from being too affected by the recent events was a surprise, in the good way.
[] Visit the Welsh Ministry, try to build up contacts. Thigs have become a bit problematic after Ireland's disappearence, but after they realized it was some exotic form of barrier, people calmed down, though many have felt insulted by that, not to mention, some are whispering thet the Ministry of Magic's days are numbered.
Cost : 0
40% Chance of success.
Reward: Contacts, chance of obtaining promising recruits.
[] Reach out to the neighbors. Southern wales has been rather occupied, with all those pureblood families struggling for dominance. Now would be a good time to see if it's possible to obtain some promises or favors for your gracious help.
-[] Write in family to support. (must be currently in Southern Wales. See 'Pureblood Spread' in 'Strategic data' for further information.)
Cost : 0 – 50,000 Galleons, some troops.
60/40/20% Chances of success.
Reward: Increased disposition with the family, chance of alliance down the line, increased chance of family dominance in their area.
[] Meet with the employees (write in option). Just because they're already working for him doesn't mean that he has to neglect them.
Cost : 0
60 % Chances of success.
Reward: establishes a SL with a named subordinate, chance to discover promising people, chance to increase loyalty.
[] Mingle with the populace. Being a proper lord is knowing one's people. Though Dace is unsure whether he is up to par or not.
Cost : 0
40% Chances of success.
Reward : People like you more, chance of people stepping up to help.
[] Politicking. While Dace has a healthy dose of disdain for political games, now that he is the Lord of the Gwallawgysol Dinas (jokingly called Galatine) , he has to step up, unfortunately.
Cost : 0
40% Chances of success.
Reward : Politics of the town mapped out, nascent 'undesirable' movements squashed.
Stewardship: Advisor : Myriam, Ava : Actions : 3
Available actions:
[][Myriam] Bookkeeping for dummies : Myriam will increase the efficiency of Dace's finances and businesses by a margin. (Needs to be assigned to a specific business)
[][Myriam] Aggressive expansion: Myriam will look around neighboring counties and point out good business opportunities ripe for the picking.
[][Myriam] All hands on deck : Myriam will take care of a stewardship action for Dace.
[][Ava] Bookkeeping for dummies : Ava will increase the efficiency of Dace's finances and businesses by a margin. (Needs to be assigned to a specific business)
[][Ava] Booming Business : Ava will facilitate the birth of several businesses in Gwallawgysol Dinas.
[][Ava] On the lap of Luxury : Ava leverages luxury resources to improve the quality of life and morale. Happiness gain from luxuries doubled.
Ava's Roll : 97 + 75 (entrepreneurship) = 172, T2 Success / Myriam's roll: 16 + 65 ( accounting) = 81 Failure. 0% price increase within territory due to using local labor and material. Massive Price increase outside of borders.
For a time, it looked like the economic collapse taking place was going to affect the newborn town negatively, however, while Myriam had no success to maintain decent prices outside, Ava did surprisingly well, the flighty woman not only kept things stable within Dace's territory, but she came out of the experience with lots of ideas to improve on what Dace had.
[] Develop your budding Town. It lacks many things in the way of production and entertainment after all.
Cost: from 100,000 to 500,000 Galleons
70 / 45 / 20% Chances of success
Reward : Dace creates another business with himself as the owner.
[] Let's build an amusement park! Magic is convenient. In one flick of a wand one can easily kill someone, or cause flowers to bloom, or just about anything. A few animation and/or levitation spells can go a long way towards speeding up construction or cutting down the costs. Ava decided it would be a good idea to have a place where people could forget the current circumstances and just enjoy themselves. Of course, Ava being Ava, some changes are to be expected...
Cost : 300,000 Galleons, 5 crystal, 5 gems.
100/75/35% Chances of success [Needs 'On the lap of luxury' to be taken].
Reward: Amusement park : +++(+ depending on rolls) happiness, ++ economy, + 10,000 G/t. Takes a misceallaneous slot.
[] Diamonds are a girl's best friend. At least according to Ava. Which is why she came up with the idea to build a jewelry business. On the side, she gace Dace a sealed box and told him to open it alone.
Cost : 100,000 Galleons, 10 Gems, 5 crystal.
100/75/35% Chances of success [Needs 'On the lap of luxury' to be taken].
Reward: Jewelry stores : ++ happiness, ++ economy, +(+ if secret ops is taken) safety, + 10,000 G/t, -1 Gem/T
[] Build accomodations While Dace has his small town, there won't be enough space forever, and he's just acquired the neighboring lands, so might as well put them to use.
Cost: Variable
100% Chances of success.
Reward: New town.
-[] Basic accomodations: Just a few houses, nothing too fancy.
Cost: 500G, 5 Stone
Once settled, will gain Dace 91,250G (all charges and taxes taken care of) per turn.
-[] Middling accomodations: Enough houses to found a small village, with basic services in place.
Cost: 35,500G, 15 stone, 5 wood
Once settled, will gain Dace 182,500G (all charges and taxes taken care of) per turn.
-[] Major settlement: Housing, entertainment, animal pens and room for expansion, this small town is pretty much self sufficient.
Cost: 179,000G, 20 Stone, 10 wood
Once settled, will gain Dace 912,500G (all charges and taxes taken care of) per turn.
The Abbot Family will like you more.
[] Settle. [Requires building another settlement] Dace will invite people to come live in that settlement of his, however, this means he won't be able to change its size as easily anymore.
[] Expansion: Gwallawgysol Dinas is a bit small, for his supposed capital. Might as well remedy to that.
Cost: 10,000,000 Galleons.
100% Chances of success.
Duration : 2 turns.
Reward : +1 slot in every category, +100,000 Population limit.
[] Resource hunt. Powys may be barren of resources, but Perfeddwlad certainly is not. Dace decided it would be useful to set up a few mines and laboratories to exploit those resources.
-[] Build a Mercury exploitation : Costs 40,000 Galleons, results variable (expected +12 Mercury/t).
-[] Build a Crystal mine: Costs 40,000 Galleons, results variable (expected +8 Crystal/t).
-[] Build a Gem mine: Costs 40,000 Galleons, results variable (expected +4 Gem/t).
[] Building (free action): Dace's gor some blueprints just begging to be built.
-[] Recycling center (Misc. building)(+ health, ++ econ, + safety, + happiness , produces 12 Scrap golems / turn for the workforce and the garrison for free) (10 Stone, 10 Wood, 50,000 Galleons)
-[] Golem assembly line (Military building) ( Produces up to 100 Scrap golems per turn , costs 300 g/u) (15 Stone, 5 Wood, 100,000 Galleons)
Martial: Advisor: Angus. Actions : 2
Available actions:
[/][Angus] Spartan training: Train troops ( organic only) at double rate. (taken this turn due to previous choice)
[][Angus] Sentinel: +20 to any patrol he's attached to.
[][Angus] Supervision: Angus can help with the law enforcement. +10% creature generation.
Angus' rolls: 34 + 50 (strategy) = 84 Failure.
Angus settled in alright enough, even if, as expected, his hitting on Aife was taken badly by his daughter. Then Dace's new hire began admonesting him about his habits, his training regimen, his way of dressing, his lack of professionalism... Just about his everything. Mostly though, it was according to the newcomer, Angus' inability to do anything right.
[] Hire more security staff. Having people on hand to check whether or not people are trustworthy would save Dace lots of trouble.
Cost: 2,000G
40% Chances of success.
Reward: -10 to enemy infiltration rolls.
[] Find a Security Chief (Martial adviser). Dace needs all the help and Angus may or may not cut it.
Cost: 5,000G
40% Chances of success.
Reward: Dace gets a Martial advisor.
[] But will that security chief be the best? No. Try to poach an auror or two! Considering what they're doing with them, they won't be missed. Risky, though in the current climate, it is much less than it would. In England, anyways.
Cost: 10,000G
40% Chances of success.
Reward: Dace gets a Martial advisor (high quality).
[] Militia. After a row between Aife, Ishmael and Angus, the younger ones had to yield, halfheartedly, to the experience of the oldest, who slapped both upside the head about the 'disorganized mess' and 'insulting' way they treated their job, though he cut some slack to Aife on accounts of her being a civilian and diplomat, not career soldier. Still, he's revamped the entire supplies, patrol routes and training plans.
Cost : 400,000 Galleons
80/20% Chances of success.
Reward: Militia Barracks, produces Militia units (Tier 1), patrols the town automatically.50,000 G/T Upkeep.
[] Organize patrols. After the incident this Spring, Dace doesn't want to leave it to chance. People are invading his property illegally, and he wants them out. Whil this won't stop the vampire lady or the armored man, it may very well help againt invaders of a lowre caliber.
Cost : 10,000 Galleons.
80/50/20/0 % Chances of success
Reward : people are kept out of Dace's territory.
[] Military expedition : The government's about to fall, people are bickering, the situation is instable, this is the moment to strike.
-[] Write-in a neighboring county to attack.
--[] Write in the assigned troops and mandatory Hero.
Intrigue: Advisor: Ishmael. Actions : 3
Available actions :
[][Ishmael] Venomous Snake : Ishmael will hunt down and discredit your opponents as he sees fit.
[][Ishmael] Sneaky Snake : Ishmael will keep tabs on people and the likes. +20 to all rolls involving outsides due to accurate intel.
[][Ishmael] Naked Snake :Some people should just disappear, for the good of the people. Ishmael's the man for the job. (write in target's name)(must be criminal, terrorist or abuse their power)
Ishmael's rolls: 52 + 70 (Stealth) = 122 : Tier 1 success, Town cleaned of infiltrators, for now.
Ishmael has taken to his role with gusto, and after a week, people developed a healthy paranoia of cardboard boxes, potted plants and dark corners. On another note, there was a slew of mysterious disappearances and the files the guards had also mysteriously disappeared.
[] Plot against: (Will receive intel on their moves, plus additional actions if the opportunity arises.)
-[] Voldemort's band of hooligans.
50% Chance of success + 10 (pride)
-[]The muggles
100% Chance of success
-[] The Ministry of Magic (English).
80% Chance of success
-[] The Ministry of Magic (Welsh).
15% Chance of success
[] Plots are good for the purse! With all those people dying left and right... A whole continent disappeared, someone has to step in , in the stead of those poor foreign investors...
-[] Plot to take over shops in Diagon Alley (England, London).
--[] Plot to have them come to Dace's new settlement.
Cost 300,000G/Business.
-[] Plot to take over shops in the Green Alley (Wales, Cardiff)
--[] Plot to have them come to Dace's new settlement.
Cost 300,000G/Business.
[] Secret Ops. Ishmael had a suggestion, one that Interested Dace, though before his being 'fixed' he would never have entertained agreeing with. Since he couldn't do everything himself, he needed to have people to act as his hands in feet. This is where the organization the man had in mind would come in.
Cost : 500,000 Galleons, 100,000 G/T Upkeep
70/40/20% Chances of success.
Reward: a fledgeling organization of spies and secret agents will be formed. Rumor Mill automatically opened. (2 Slots)
[] Compulsive plotting is also good for the morale!
-[] Go on a matchmaking spree. Chance to increase Diplomacy, gain RP with some people, reputation. Need to select your targets.
-[] Go on
[] Keep an ear to the ground. Things happen around here, that Dace should keep an eye on.
Maintains Rumor mill.
Learning: Advisor: No one. Actions : 2
Dace's not letting anyone not from his family handle those books. Ever. Allowances may be made for a few other people, but he can count them on his fingers.
[] Attend lessons to his own Academy. Since he's the owner, he can attend for free. [You may only attend four of them in total, and then, never again] Choose 1 to 4 (will only take one action) :
-[] The economy section is booming with activity rignt now, because of the panic from America disappearing, and they have taking upon themselves the tasks of studying the effects of this event. Still, a few lecturers put together a few lessons about Basic Estates. + 1,000 Experience.
-[] He didn't think there were classes about basic self defense here, but there they were. Basic Combat is always reliable in a pinch. + 1,000 Experience.
-[] Strangely enough, there were a few shady personalities there, and it appears that there is a black market in his Academy. Oh well, life is the best teacher, and he was fairly sure Basic Stealth wouldn't be taught in a magical academy anyways. + 1,000 Experience.
-[] With all of the things going on right now, few people choose to focus on the old texts of old battles, however, Dace thinks Basic Tactics are still very much important. + 1,000 Experience.
-[] Half of the work with magic is to know how to defend against it, and here, in the wizarding world, knowing Basic Magic Resistance is paramount. [Requires Combat classes to be taken] + 1,000 Experience.
[] Relocate the Academy : The world as Dace knows it is ending. He was certain of it. As such, it wouldn't be unreasonable to gather his resources and assets in order to keep them safe.
Cost: 700,000G
50% chance of success
The Gwallawg Academy of Superior Learning will be relocated to the unnamed town. It will be safer and open the way for upgrades, but the limit of subjects taught to heroes will go down to four.
[] Open a new academy : This one will directly enter in conflict with Hogwarts, as it will take care of children from middle to high school. However, it won't teach just magic. As the GASL did, this one will teach everything the muggles do, and magical subjects.
Cost : 800,000G
Reward: Gwallawg School for the youth : +++ Research, + econ, ++ happiness, give bonuses to GASL due to synergy and open further options. 50,000 G/T upkeep.
[] The old tales are sometimes true. (write-in. Must be something Dace came in contact with.)
The Gwallawg library may not be the biggest, but all of it is true, which is more than any other library can boast.
[] The Old kingdom. The enemy they're confronted to is old, very old, from an era thought lost. However, now, Dace knows better. The enmy was vanquished once already, time to try and find out what's needed to do it twice.
[] Look for Scythe. That elusive individual may or may not still be alive, but if he is, chances are he has all the answer Dace needs.
10% Chances of succes.
Reward: Scythe found.
[] Research. What it says on the tin. Has various results. (Uses Research skill + city's research) (the latter is automated and will be used regardless of whether action is taken or not.)
Due to high research total score, you have 45 research excess points that will be attributed to designated research subject.
-[] Muggle subjects
Plastics (0/100)
Mobile tactics (0/100)
computers (0/100)
Automation (0/100)
Electronics (0/100)
Mobile tactics (0/100)
computers (0/100)
Automation (0/100)
Electronics (0/100)
-[] Innovation recuperation (wizarding): 0/40 complete: Dace will gain the ability to research Magical subjects.
-[] Lost Wonders: 0/40 complete: Dace will gain the ability to research subjects related to Willpower.
Mysticism : Advisor: Monique: Actions : 2
Available actions:
[][Monique] Secret mission! Dace sends Monique hunt down artifacts. Results variable.
[][Monique] Magical menagerie : Monique bragged that she was very good at hunting down creatures. Time to take her up on that boast.
[][Monique] The infernal machine II: Monique will continue her experiments with the golems, while also spending some time working on the Blank Anchor.
Monique's roll : 86 + 11 (extra roll) + 140 (lore) = 237 : Tier 1 success. +237 to the Blank anchor project.
Monique has been a busy bee, and decided to work on the Blank Anchor project in her free time.
[] Find himself an assistant. With all the chaos, someone has to be found. There are a lot of alumni of GASL running around, so it shouldn't be too hard to find anyone. Also, Dace didn't trust Monique to be left alone to her own devices for too long.
45% Chance of success.
Cost: 10,000G
RewardDace finds a Mysticism advisor.
[] Anchor hunting. Dace remembers those, and the power they bring to bear. However, he still needs to look for them.
-[] Write in Anchor type ( Order, Death, Chaos, Nature or Life) +20 to anchor type action (only on one of them)
85% Chance of success.
[] Anchor creation I : The research. Dace has always loved personnally tailored things, be it clothes, schools or meals. He also hates mind contril. Taking both facts into account, it isn't hard to understand why he would try to have his own custom anchor. +20 to anchor type action (only on one of them)
237/400 Research complete
[] Dissection. Dace knows his enemy, and knows, more or less, how it works. He also knows he's resistant to the stuff, so why not get a sample and try to see what makes it tick in more detail.
20% Chances of success.
Costs: 5,000G, 1x Elemental stone.
[] The shattered tower. The warning was heard, however, Dace doesn't know anything about it. No where, no when, no how and no why. His current theory is about it being a nexus of some sort. Still, just because he would heed the warning, didn't mean anyone else would.
40% Chances of success.
Willpower: Advisor : No one. Actions : 2
Last year has been full of surprises for Dace, and the last, but certainly not least, was that there was a whole other magic system hidden from him. One he sowed considerably more skill in. Still, self-teaching can probably only go so far...
[] When there's a will, there's a way. There must be someone who has an idea of how it's done, right?
Cost : 0 – 100,000 G
10 / 0 % Chances of success
[] Will training. Running around with uncontrolled magic is dangerous for everyone.
--[] Offensive spells
--[] Environmental spells
--[] Defensive spells
Cost : 0
50% Chances of success
Reward : increased skill.
[] The Heroes' guild I. He'd seen the name several times during previous research, and knew it was an organization similar to the current magical schools, albeit a lot more mercenary, and that it was dissolved due to its master's hands off policy towards its 'alumni''s behavior, but the more practical knowledge and precise history elude him.
Cost : 0
40% Chances of success.
Reward : The Heroes' guild II available, Dace may unlock other people's willpower.
Personal: Actions : 7
[] Spend time with Social Links.(+2 RP)
-[]Write-in
[] Personal supervision. Supervise an action from the other sections. Gain +10 to rolls if Stewardship or Diplomacy action, +20 if Martial, Leraning or Mysticism action, +30 if Intrigue action. (May be used multiple times, but not on the same actions.)
[] Workshop. After seeing Monique faff around her newly built workshop, Dace decided it would be time to have one of his own.
Cost : 40,000 Galleons
Reward: a state of art workshop covering about every subject Dace could think of added to the Manor
[] Investigate the illness. Dace is dying, he even knows in detail how his body is going to breakdown, however, he is unsure as to how he will remedy this.
70/40% chances of success
Reward: Dace may start working on a cure.
[] Way of life. All work and no play would make Dace a very sad wizard. As such, he decided he wanted to find himself a hobby to relax. Word of warning, the selected choice will cause quests to appear, sometimes at inconvenient moments. Dace may only have one Lifestyle.
-[]Socialize
-[]Play games
-[]Architecture
-[]Paperwork
-[]Duelling
-[]Hunting
-[]Scheming
-[]Seduction
-[]Astrology
-[]Theology
-[]Magic
-[]Teaching
-[]Adventuring
-[][Needs The Heroes' guild rank III mission to be cleared]
That list isn't getting any shorter, it seems.
Anyways, poor Angus failed, and contrary to Myriam who had a few successes under her belt, the guy didn't even get to prove himself. It doesn't help that Ishmael is better at Martial than he is at Intrigue and constantly hovering over the guy's shoulder. Oh well , I've read somewhere that lions pushed their cubs off cliffs to toughen them up or something
Anyways, votes end in 72h, votes by plan etc...
P.S. : Unbetaed because I already had Math go over the interlude
Edit : Of course , if you have no idea [/] Do nothing is also an option.
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